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Active: 1975 users

Rexxar released today

Forum Index > Heroes of the Storm
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1 2 3 Next All
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2015-09-09 15:47:39
September 08 2015 11:05 GMT
#1
Blizzard confirmed Rexxar will release today

https://mobile.twitter.com/BlizzHeroes/status/640944126238699520

Rexxar - Champion of the Horde


•[Trait] Misha - Trait Misha attacks your enemies.



•[Q] Spirit Swoop - 40 Mana Cooldown: 7 seconds Deal 308 ( 61 + 13 per level) damage to enemies in a line, slowing them by 30% for 2 seconds.



•[W] Misha, Charge! - 45 Mana Cooldown: 12 seconds Misha charges in a line, dealing 130 ( 35 + 5 per level) damage and stunning enemies for 1.25 seconds.


•[E] Mend Pet - 55 Mana Cooldown: 10 seconds Heal Misha for 1301 ( 161 + 60 per level) Health over 5 seconds.



•[R] Bestial Wrath - 75 Mana Cooldown: 50 seconds Heroic Increases Misha's Basic Attack damage by 150% for 12 seconds.



•[R] Unleash the Boars - 75 Mana Cooldown: 60 seconds Heroic Release a herd of boars that track down all enemy Heroes in a direction, dealing 240 ( 50 + 10 per level) damage, revealing, and slowing enemies by 40% for 5 seconds.



Talents


•[1] Flare - Cooldown: 20 seconds Fire a flare at an area, revealing it for 5 seconds.



•[1] Grizzled Bear - Misha periodically reduces the damage received from Hero Basic Attacks by 50% . Stores up to 2 charges.



•[1] Hunter-Gatherer - Collecting Regeneration Globes permanently increases the Health Regeneration of you and Misha by 1 per second.



•[1] Survivalist Training - Regeneration Globes restore 100% more Mana.



•[4] Crippling Talons - Increases Spirit Swoop's slow amount to 40% and its duration to 3 seconds.



•[4] Easy Prey - Increases Misha's damage to Minions and Mercenaries by 150% , and reduces the damage Misha takes from Minions and Mercenaries by 50% .


•[4] Hungry Bear - Misha's Basic Attacks heal her for 3.9% of her maximum Health.



•[4] Taking Flight - Increases Spirit Swoop's range by 20% . If Spirit Swoop hits an enemy Hero, the Mana cost is refunded.



•[7] Aspect of the Beast - Misha's Basic Attacks lower the cooldown of Misha, Charge! by 2 seconds.



•[7] Bird of Prey - Increases Spirit Swoop's damage by 300% to non-Heroic enemies.



•[7] Blood of the Rhino - Increases Mend Pet's duration by 5 seconds.



•[7] Throwing Axes - Increases your Basic Attack range by 25% .



•[10] Bestial Wrath - Cooldown: 50 seconds Increases Misha's Basic Attack damage by 150% for 12 seconds.



•[10] Unleash the Boars - Cooldown: 60 seconds Release a herd of boars that track down all enemy Heroes in a direction, dealing 240 ( 50 + 10 per level) damage, revealing, and slowing enemies by 40% for 5 seconds.



•[13] Barkskin - Misha takes less damage from Abilities for 5 seconds after using Misha, Charge!



•[13] Bear Necessities - If Misha, Charge! doesn't hit an enemy Hero, it can be cast again for free for the next 3 seconds.



•[13] Thrill of the Hunt - Your Basic Attacks increase both you and Misha's Movement Speed by 25% for 2 seconds.



•[13] Wildfire Bear - Misha deals 62 ( 14.5 + 2.5 per level) damage per second to nearby enemies.



•[16] Aspect of the Hawk - When Spirit Swoop hits an enemy Hero, you gain 100% Attack Speed for 3 seconds.



•[16] Critical Care - Increases the healing of Mend Pet by 50% while Misha is under 50% health.



•[16] Feign Death - Cooldown: 35 seconds Fake your death, becoming Invulnerable and untargetable for 5 seconds. During this time you control Misha.



•[16] Primal Intimidation - Enemies that Basic Attack you or Misha have their Attack Speed slowed by 40% .



•[20] Frenzy of Kalimdor - Your Basic Attacks deal 10% more damage, and Misha's Basic Attacks slow the target by 20% for 1.25 seconds.


•[20] Hardened Skin - Cooldown: 60 seconds You and Misha take 75% less damage for 4 seconds.



•[20] Kill Command - Unleash the Boars deals 50% more damage and roots for 1.5 seconds.



•[20] Spirit Bond - Increases the duration of Bestial Wrath by 50% , and Misha's Basic Attacks heal Rexxar for 50% of the damage dealt.

Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
September 08 2015 11:07 GMT
#2
Relaxer lol?
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
KobraKay
Profile Joined March 2010
Portugal4231 Posts
Last Edited: 2015-09-08 11:47:44
September 08 2015 11:34 GMT
#3
On September 08 2015 20:05 karazax wrote:
Blizzard confirmed Rexxar will release today

https://mobile.twitter.com/BlizzHeroes/status/640944126238699520


It was to be expected as blizzard is keeping up with the 3 week releases plus all the spotlights and the appearance in the app usually signal the hero will be released in the following Tuesday (he was on display since Saturday I believe so it would mean release today).

It also makes sense giving the end of the eternal conflict.

Edit: Also good thread title
CJ Fighting! (--.--)
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2015-09-08 13:45:50
September 08 2015 13:45 GMT
#4
yeah that's what I get for posting on my phone, auto-correct. If mod wants to fix the title that would be great
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
September 08 2015 15:51 GMT
#5
Lone Druid coming to Hots., I think he looks interesting. Fully expect to see him in a ton of quick matches this afternoon.
Wuster
Profile Joined May 2011
1974 Posts
September 08 2015 16:00 GMT
#6
I wonder if this patch will include the fixes / changes to Infernal Shrines too (Punisher siege dmg and spider up scaling)
Sponkz
Profile Joined May 2011
Denmark4564 Posts
September 08 2015 19:55 GMT
#7
So when will the weed (relaxer) be available for EU?
hi
mordek
Profile Blog Joined December 2010
United States12705 Posts
September 08 2015 20:17 GMT
#8
Love the auto-correct in the title lol. Can't wait to see him in action.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
September 08 2015 20:32 GMT
#9
Fixed the title for you
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
FeyFey
Profile Joined September 2010
Germany10114 Posts
September 08 2015 20:58 GMT
#10
Hope Misha counts as a kill xD. Game needs more Gathering Power boosters.
Roe
Profile Blog Joined June 2010
Canada6002 Posts
September 08 2015 21:36 GMT
#11
got the version mismatch again, cache clear doesn't work.
karazax
Profile Joined May 2010
United States3737 Posts
September 08 2015 21:41 GMT
#12
Tempo Storm ZP is streaming on Rexxar now in the TRY hero demo, just saw feign death is an ability that makes you temporarily invulnerable and still able to control Misha.
Wuster
Profile Joined May 2011
1974 Posts
September 08 2015 21:49 GMT
#13
Dreadnaught's doing an analysis too. Apparently Rexxar can talent his bird to one-shot a wave (other than the footmen). That's kind of lame on the heels of Leoric's and Johanna's OP wave clear.
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
September 08 2015 23:19 GMT
#14
Misha counts as 0.25 takedowns, so probably counts for gathering power.
Don't Panic
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2015-09-08 23:39:50
September 08 2015 23:23 GMT
#15
Other first impressions:

* Level 7 has a lot of good talents. It's a shame this is where the bird-as-waveclear talent is, because having misha's charge reduce in cooldown would be cool--- but making the bird useful seems better.
* Misha is very tanky, but rexxar is not. In fact, he lacks escapes or any kind of defensive abilities aside from the slow on his bird.
* Misha is difficult to control in combat in such a way that doesn't get rexxar killed too, but there seems to be a logic to the madness. If I a-move an enemy, then move command away from battle, misha charges in and rexxar moves away. Before too long misha will start running away from the fight, though. Wish she was independent controlled ala vikings.
* It feels like letting misha take damage is not a bad thing. Specifically, she can tank tower shots pretty well, which means she can deplete ammo early game with little hindrance. That being said, when she dies Rexxar is pretty useless. Fortunately her death timer is a small amount, and she always spawns on rexxar.
* Misha does more attack damage then you do. Remember that she's the star of the show.
Don't Panic
karazax
Profile Joined May 2010
United States3737 Posts
September 09 2015 01:03 GMT
#16
Feign death is a pretty strong defensive ability
Wuster
Profile Joined May 2011
1974 Posts
September 09 2015 01:05 GMT
#17
It's the only one he has though, well I guess he has the range and speed upgrades to help him kite more.

But Rexxar isn't much tougher than a melee assassin from my experience.
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
Last Edited: 2015-09-09 01:31:52
September 09 2015 01:14 GMT
#18
I think I liked better the old title.


Just tried Rexxar, he seems fun I think I'm going to buy it (btw, remember to answer the poll on our weekly thread!). However, my god, that talent that makes the bird insta kill the minion waves... I don't undertsand why Blizzard keeps giving the warriors better wave clear than specialist. Even then having a talent that powerful makes it an obvious pick for most games, why not have a nerfed version of it integrated in the ability since the beggining if you are going to pick that talent every game?

Also, I think they will really need to buff Rexxar's survaibility or at least make misha better at protecting you. But I could also be wrong I'm pretty new with Rexxar so I could suck
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2015-09-09 04:02:22
September 09 2015 02:14 GMT
#19
note the bird doesn't exactly insta-kill minion waves. it is too thin to hit a minion wave in a ball, so you can only kill the whole wave sometimes. it is not as good as johanna or leoric's innate abilities. (it feels about as good as melting point, but at level 7 instead of level 4)

I think good control of misha is key here. I can harass enemy mages from almost a full screen away with her if I do things right.
Don't Panic
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2015-09-09 04:20:06
September 09 2015 04:15 GMT
#20
After a night of QM games, this is my rough thoughts on the talents-

Level 1- Hunter-Gatherer or Grizzled Bear. I slightly prefer Hunter-Gatherer since it is more versatile and helps out rexxar himself. (When I take it, I don't feel like misha takes too much damage from the lack of block, so...
Level 4- Hungry Bear is the only thing I see worth taking here. (but maybe I'm missing a "bird build" of some sort)
Level 7- Aspect of Beast or Bird of Prey. I've been taking bird any game I have hunter-gatherer, but aspect is really good. Hard to choose between them. [hotslogs says people are taking the increased ranged attack. when I took it, it felt like rexxar still had to get too close to battle.]
Level 10- Bestial Wrath.
Level 13- Bear Necessities. I've gotten so many clutch plays with this. It works in team fights when someone dodges your skill, it works for chasing since misha is faster when she dashes, and it's good for getting double-stun/damage off on merc camps.
Level 16- I am unhappy with almost every talent at this tier. Feign Death unless Primal Intimidation can be useful. (illidan/raynor in game). If enemy team is targeting misha down while you are kiting her, the healing talent seems pretty good--- but so far most enemies are focusing on diving onto me to stop misha.
Level 20- Spirit Bond, though I suppose hardened shield might be good. [Note it's a special version that applies to misha too.]

In terms of play style, knowing that by pressing your "a" key and then selecting an enemy, then immediately right-clicking near you will cause misha to charge after that enemy seems pretty important.

* Makes it easier to have misha charge towers, soaking shots in the early game.
* Makes it easier to have misha run in and harass while you are safely a quarter to half screen away.
* During teamfights, Misha can pretty safely chase retreating damaged heroes, and has a follow-up stun to boot.
* Makes it easier to position Misha ideally in team fights.

I don't know why this is the preferred mechanic for controlling the bear. I think it's a super non-intuitive and clunky way to give players control over misha's movements. The one downside to it is you can't attack while she is chasing, because the moment you target a different enemy she will go bounding after that enemy. Maybe in this way it's a balancing mechanism--- if you want misha to run far away from you, your main char has to effectively be channeling. It feels kind of like popping a ravenous spirit on nazeebo that does less damage but that can stun the entire enemy team. (!!!)
Don't Panic
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