Top 5 Winners/Losers from Sylvanas Patch - Page 3
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Fi0na
0 Posts
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Thezzy
Netherlands2117 Posts
I nearly always go for Endless Creep and half the lanes if sometimes not half the map should be covered in creep, giving a ton of vision as well as making it much safer for Zagara to engage. Maw can turn an entire teamfight if your team pounces on it and Nydus can provide amazing split-pushing and backdooring potential. I've been trying out a backdoor tactic with an Abathur friend who backdoors with me for some Locusts and then clones Zagara. We usually get a Fort/Keep to near 0% before the enemy team can react. (unless they're at home ofc) Zagara's auto-attack with Envenomed Spines has great range and damage and she can still push effectively with Roaches/Hydralisk. Early game the Hydralisk is easily dealt with by kiting it into your towers. Later on I always replace it with double Muta and they can do a ton of damage if left alive. Two Muta's uncontested can solo a tower at full health, a single Muta takes it down to ~30%. Most of the time Zagara has top hero damage and the creep vision is so valuable for your team as well as for Zagara to avoid any gank attempt. | ||
FeyFey
Germany10114 Posts
So for the early game stay away from Zagara and have your minions between her and you, since the Hydra will just derp. And hope that you have an ability that removes her creep heh. Because otherwise she can just push really hard as there is no backstab to fear. | ||
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