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Tenks
Profile Joined April 2010
United States3104 Posts
July 13 2015 17:42 GMT
#481
I think Dragon Shire is the best designed map. Cursed Hallow has an element of RNG that I don't care for in competitive games.
Wat
DarkPlasmaBall
Profile Blog Joined March 2010
United States46360 Posts
July 13 2015 17:53 GMT
#482
On July 12 2015 12:03 sacrilegious wrote:
^ and you want to use that logic to make me feel better? Whether I played best or not in that and those games still doesn't change the fact a loss is a loss. The saying of win as a team, lose as a team, yea sure except they also use a term called deadweight(s). I swear to god mm'ing today has been a joke, full of deadweight(s), first 3 minutes into games multiple times allies dying left and right diving and feeding stupidly

edit: 4 losses in a row tonight in QM. Stacks vs solo queuers like myself. Can't support, can't split push, can't objective... last game Zeratul on my team offensively blinks in again and again to at least 3 and dies... eptiome of my games tonight, can't take this shit anymore


Out of curiosity, how do you know if the other team is solo queuing or not? Blizzard has released data in the past that says they actually do a really good job of hooking up both teams with the same size groups/ solo queuers.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
DarkPlasmaBall
Profile Blog Joined March 2010
United States46360 Posts
July 13 2015 17:55 GMT
#483
On July 13 2015 20:09 FueledUpAndReadyToGo wrote:
I have 20% winrate on the new map :X I hate it! Haven't had a single fun game on it.

The mercenary placement is so stupid.


Where else would they be placed? They're obviously different than the bigger maps, but I'm not sure what locations would be better for the merc camps.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Tenks
Profile Joined April 2010
United States3104 Posts
July 13 2015 19:27 GMT
#484
On July 14 2015 02:53 DarkPlasmaBall wrote:
Show nested quote +
On July 12 2015 12:03 sacrilegious wrote:
^ and you want to use that logic to make me feel better? Whether I played best or not in that and those games still doesn't change the fact a loss is a loss. The saying of win as a team, lose as a team, yea sure except they also use a term called deadweight(s). I swear to god mm'ing today has been a joke, full of deadweight(s), first 3 minutes into games multiple times allies dying left and right diving and feeding stupidly

edit: 4 losses in a row tonight in QM. Stacks vs solo queuers like myself. Can't support, can't split push, can't objective... last game Zeratul on my team offensively blinks in again and again to at least 3 and dies... eptiome of my games tonight, can't take this shit anymore


Out of curiosity, how do you know if the other team is solo queuing or not? Blizzard has released data in the past that says they actually do a really good job of hooking up both teams with the same size groups/ solo queuers.


After the end of the game can't you hover over the opponents on the stats screen and see if they're in a party? Not 100% sure it works on enemies but you can for team mates.
Wat
Ansinjunger
Profile Joined November 2010
United States2451 Posts
July 13 2015 19:55 GMT
#485
Forcefield is broken. I click upward against a forcefield shaped like \ and I don't run along the wall, I just hump the top part adjoining a turret. Of course, this means my sprint is wasted and I take two more shots from Valla before she bolt of the storms for last hit.
DarkPlasmaBall
Profile Blog Joined March 2010
United States46360 Posts
July 13 2015 20:25 GMT
#486
On July 14 2015 04:55 Ansinjunger wrote:
Forcefield is broken. I click upward against a forcefield shaped like \ and I don't run along the wall, I just hump the top part adjoining a turret. Of course, this means my sprint is wasted and I take two more shots from Valla before she bolt of the storms for last hit.


For the first three words of your post, I thought I was in a SC2 thread lol.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
sacrilegious
Profile Joined September 2012
Canada863 Posts
July 14 2015 04:21 GMT
#487
On July 14 2015 02:53 DarkPlasmaBall wrote:
Out of curiosity, how do you know if the other team is solo queuing or not? Blizzard has released data in the past that says they actually do a really good job of hooking up both teams with the same size groups/ solo queuers.

Counter question... and I'm going to assume you've played this game longer than 1 week (my time so far I've played); how do you not know that you can see if you're with a stack or versus solo queue players? Like c'mon, even I saw it was easy to find... just look at the score screen after, and hover over the player's name.

Btw, just cuz Blizz releases data you're going to believe them entirely? I've hovered over my allies and opponents names and have seen a lot of me getting queued with stacks, and more so against stacks... at least 50% of my games I can recall. And whether what they said is truly real, is not the point... solo queue players should match with and against only SOLO QUEUE PLAYERS... period
DarkPlasmaBall
Profile Blog Joined March 2010
United States46360 Posts
Last Edited: 2015-07-14 07:30:10
July 14 2015 07:25 GMT
#488
On July 14 2015 13:21 sacrilegious wrote:
Show nested quote +
On July 14 2015 02:53 DarkPlasmaBall wrote:
Out of curiosity, how do you know if the other team is solo queuing or not? Blizzard has released data in the past that says they actually do a really good job of hooking up both teams with the same size groups/ solo queuers.

Counter question... and I'm going to assume you've played this game longer than 1 week (my time so far I've played); how do you not know that you can see if you're with a stack or versus solo queue players? Like c'mon, even I saw it was easy to find... just look at the score screen after, and hover over the player's name.

Btw, just cuz Blizz releases data you're going to believe them entirely? I've hovered over my allies and opponents names and have seen a lot of me getting queued with stacks, and more so against stacks... at least 50% of my games I can recall. And whether what they said is truly real, is not the point... solo queue players should match with and against only SOLO QUEUE PLAYERS... period


First of all, please google the fallacy "counting the hits and ignoring the misses". And second, wow are you being aggressive when I ask a simple question. But fine, since you're being aggressive towards everyone lol.

And I can tell you've only been playing for a week, but the misguided rage + condescension just makes you look silly, especially when you're mistaken. You apparently don't like to look up answers to your own questions, but here's something that was posted in the TL Heroes threads a while ago:

http://us.battle.net/heroes/en/blog/18543837/conversations-around-the-community-matchmaking-4-3-2015

In particular:

[image loading]

[image loading]

I'm sure the percentages have changed a bit over the past few months, but your idea of "at least 50%" for solo players queuing against teams is not even remotely close to the reality of about 7-8% (100-92.49) as of ~3 months ago. Unless you've played only like 10 games so far (which could very well be the case since you just started), but the law of large numbers will fix that as you play more and more. Or maybe Blizzard hates you. But in reality, Blizzard has been making a concerned effort to minimize mismatches in terms of solo vs. team queuers. At least post some evidence for your claims of being an unfortunate outlier.

I encourage you to actually go through your entire match history once you've played a larger number of games and actually tally up the hits and misses. But seeing as how you're just starting the game, I think the occasional mismatch in solo vs. team queues shouldn't be a top priority to focus on anyway.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Ej_
Profile Blog Joined January 2013
47656 Posts
July 14 2015 09:50 GMT
#489
On July 14 2015 02:42 Tenks wrote:
I think Dragon Shire is the best designed map. Cursed Hallow has an element of RNG that I don't care for in competitive games.

Dragon Shire is my favorite by far, hate the new map as well :<.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Garbels
Profile Joined July 2010
Austria653 Posts
July 14 2015 12:31 GMT
#490
I was feeling so bad for overextending which lead to us getting 4v5 ed and chased/killed to base. Then I watch the replay an our Silvanas did not only not come to the teamfight she also did not use a single spell for more than a minute while killing two waves a fort and a tower. Finished the game autoattacking the core with full mana.
Tenks
Profile Joined April 2010
United States3104 Posts
July 14 2015 12:51 GMT
#491
Something has changed in match making. I'm getting people who are absolutely terrible at the game. Worse than last week for sure. I had a map on BoE yesterday where 3/5 of my team were completely incompetent feeders. Very, very rarely do I see someone get 10 deaths in a game. It is now common place (especially if the picker seems to be Sylvannas) and on this match in reference I had 3 players die 20 times. The worst part? We almost won. Because the other team had equally incompetent players who couldn't finish a game to save their lives.
Wat
xDaunt
Profile Joined March 2010
United States17988 Posts
July 14 2015 12:54 GMT
#492
On July 14 2015 21:51 Tenks wrote:
Something has changed in match making. I'm getting people who are absolutely terrible at the game. Worse than last week for sure. I had a map on BoE yesterday where 3/5 of my team were completely incompetent feeders. Very, very rarely do I see someone get 10 deaths in a game. It is now common place (especially if the picker seems to be Sylvannas) and on this match in reference I had 3 players die 20 times. The worst part? We almost won. Because the other team had equally incompetent players who couldn't finish a game to save their lives.

I agree. For the past month I have been consistently and repeatedly matched with people who are no where near where I am. It has been a total exercise in frustration.
Tenks
Profile Joined April 2010
United States3104 Posts
July 14 2015 12:57 GMT
#493
I didn't even know it was possible for a Chen to die 20 times. It really opened my eyes last night.
Wat
xDaunt
Profile Joined March 2010
United States17988 Posts
July 14 2015 13:28 GMT
#494
Apparently Blizzard thinks that this is cause to issue a warning:

xDaunt wrote:
GET THE FUCK BACK UP THERE


For context, this was me yelling at a Tassadar who refused to soak lanes and wanted to be a roamer/ganker. I can't make this stuff up.
Tenks
Profile Joined April 2010
United States3104 Posts
July 14 2015 13:56 GMT
#495
From reading on reddit it seemed like the F word is pretty heavily flagged.
Wat
xDaunt
Profile Joined March 2010
United States17988 Posts
Last Edited: 2015-07-14 15:23:15
July 14 2015 15:23 GMT
#496
On July 14 2015 22:56 Tenks wrote:
From reading on reddit it seemed like the F word is pretty heavily flagged.

This new generation of gamers is full of babies. That's all I can say.
DarkPlasmaBall
Profile Blog Joined March 2010
United States46360 Posts
Last Edited: 2015-07-14 16:06:20
July 14 2015 16:04 GMT
#497
On July 14 2015 04:27 Tenks wrote:
Show nested quote +
On July 14 2015 02:53 DarkPlasmaBall wrote:
On July 12 2015 12:03 sacrilegious wrote:
^ and you want to use that logic to make me feel better? Whether I played best or not in that and those games still doesn't change the fact a loss is a loss. The saying of win as a team, lose as a team, yea sure except they also use a term called deadweight(s). I swear to god mm'ing today has been a joke, full of deadweight(s), first 3 minutes into games multiple times allies dying left and right diving and feeding stupidly

edit: 4 losses in a row tonight in QM. Stacks vs solo queuers like myself. Can't support, can't split push, can't objective... last game Zeratul on my team offensively blinks in again and again to at least 3 and dies... eptiome of my games tonight, can't take this shit anymore


Out of curiosity, how do you know if the other team is solo queuing or not? Blizzard has released data in the past that says they actually do a really good job of hooking up both teams with the same size groups/ solo queuers.


After the end of the game can't you hover over the opponents on the stats screen and see if they're in a party? Not 100% sure it works on enemies but you can for team mates.


It works for your team (each ally has the "Invite to Party"/"Already in a Party" options), but not for the opposing team, as far as I can tell. And of course, no information listed in your own row, as you already know your own party info. My last few stats screens always look like this column:

[image loading]

If your ally is not in a party, then the party option is clickable (to add them). If the ally is in a party, then it's faded and not clickable (as shown in the picture). The opposing team's party information never seems to be available though, so I have no idea how sacrilegious can tell the party information for the other team. And instead of actually answering that question, he decided to just be condescending and make up incorrect statistics.

I don't suppose there's some option I can select that allows me to turn on enemy team party information in the stats screen? That would be quite a weird option to have to toggle on/off. I'm just wondering how you can objectively find out if your team is stacked against parties/ solo queuers, because anyone can subjectively say "They creamed us/ worked together/ we sucked... therefore, let's blame matchmaking."
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Tenks
Profile Joined April 2010
United States3104 Posts
July 14 2015 16:31 GMT
#498
Did you try hovering over like KT's portrait or nameplate? I could have sworn it says like "In a party" and even goes so far to list the people.
Wat
DarkPlasmaBall
Profile Blog Joined March 2010
United States46360 Posts
Last Edited: 2015-07-14 17:27:48
July 14 2015 16:32 GMT
#499
On July 15 2015 01:31 Tenks wrote:
Did you try hovering over like KT's portrait or nameplate? I could have sworn it says like "In a party" and even goes so far to list the people.


I did not, no. Seems weirdly redundant, since they already have a column for party information, so I never bothered to do that.

EDIT: The Watch tab (where Replays are stored) doesn't have any information about parties, and I just played another 2 games to test out your idea of hovering/ clicking the opponents' name/ portrait. Party info does show up, but it's not accurate or not updated or something, because I have allies/ opponents who are immediately shown to be offline or in parties when no one else on the team is in a party. So it seems like either there are errors there, or it's not a reflection of the party sizes during the actual game. One ally is supposedly in a party with 3 others, and yet no other ally is in a party (let alone with that partied ally). One opponent is in a party with 2 others, and yet no other opponent is in a party (and 2 are "offline"). And I checked these immediately after the game. They may refresh every few seconds as well.

Furthermore, the party column for allies (the one that doesn't exist for opponents) is also inconsistent with the information displayed when you put your cursor over each individual ally. The cursor info might say that they're in a party or in a game, while the column info might say "You can't invite offline players". So clearly there's a lot of issues with this party information, and I think I'm going to just stick with the actual statistics that Blizzard collects.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
FeyFey
Profile Joined September 2010
Germany10114 Posts
July 14 2015 16:57 GMT
#500
On July 14 2015 21:54 xDaunt wrote:
Show nested quote +
On July 14 2015 21:51 Tenks wrote:
Something has changed in match making. I'm getting people who are absolutely terrible at the game. Worse than last week for sure. I had a map on BoE yesterday where 3/5 of my team were completely incompetent feeders. Very, very rarely do I see someone get 10 deaths in a game. It is now common place (especially if the picker seems to be Sylvannas) and on this match in reference I had 3 players die 20 times. The worst part? We almost won. Because the other team had equally incompetent players who couldn't finish a game to save their lives.

I agree. For the past month I have been consistently and repeatedly matched with people who are no where near where I am. It has been a total exercise in frustration.


they changed the matchmaking the way we want it . I rarely get no tank vs tank anymore etc. But I do get more noobs or way better players then I am. But usually both teams have the equal amount of good and bad and mediocre.
Haven't noticed anything in HL.

Still get Tassadar vs Tyrande + Full healer. We had freaking 3 chars that could pick mule and no one did on tempels. We won anyway because they had 2 cloaked hereoes and I am a godlike Nova. Or cause their Zera always stood ready for a gank just to eat a D from Tassadar not noticing it.
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