QQ/Rage Thread. - Page 12
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FeyFey
Germany10114 Posts
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Tenks
United States3104 Posts
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xDaunt
United States17988 Posts
On May 26 2015 23:21 Tenks wrote: I had a QM game yesterday where our Illidan thought he could just solo the entire map then would go "TEAM?!?!?!?" whenever he got caught out doing his own thing without anyone near him. Then he proceeded to fountain AFK. I don't understand how people lack the ability to grasp basic concepts of this game such as pushing into enemy fog of war is generally a bad idea by yourself. Yeah, I had this retarded Rank 38 Anub on a team of mine yesterday. He repeatedly dove into the enemy team out of reach of the rest of us and died, and then blamed us for being "cowards." He and our Rank 36 always-split-pushing-and-dying Azmodan were racking up a death every 2 minutes each for most of the game, but I carried their dumb asses anyway (hue hue Vikings). The matchmaker also saw fit to give me a Rank 26 and 17, and then matched me against four Rank 1s and a Rank 7. Totally absurd. | ||
Tenks
United States3104 Posts
-edit- And as for TLV I find KT to absolutely shit on those guys. If you take his E talents at 1 and 4 then you DE you can stun then blast the entire Vikings lineup. They also are forced to micro out the unit with his W attached. | ||
Cephiro
Finland1934 Posts
Basically, it was a competition inside our team. 1v4, I try to win harder solo than what the 4 others could feed. Checked hotslogs and everyone else had < 30 matches (I have 800+). I don't mind there being some difference in skill level, one can't assume perfect matchmaking. But 2850 mmr teamed up w/ 625 mmr (quickmatch mmr, which does not carry over to hero league).... there's a limit to how much bad play I can handle :| Not sure if I want to go through a ton of horrible games just for rank 1, tempted to just play proper matches in QM instead. | ||
xDaunt
United States17988 Posts
On May 26 2015 23:42 Tenks wrote: There seems to be very little middle ground for warriors who know how to properly engage. They either initiate way too far away from support or never initiate at all. It actually took me quite a few games with ETC to understand I was losing and getting blown up not because of bad support or a bad team it is because I'd already be infront of my team then straight-line Q into their back line and get fired upon by the entire DPS crew. But new ETC can pretty much do that pain free with his new Q talents, though. -edit- And as for TLV I find KT to absolutely shit on those guys. If you take his E talents at 1 and 4 then you DE you can stun then blast the entire Vikings lineup. They also are forced to micro out the unit with his W attached. I've decided not to play Vikings against Kael anymore, but not because of Vikings' vulnerability against him. Frankly, if Kael wants to dump his damage on my Vikings instead of the rest of my team, I'll take that trade every time given that I can jump or Longboat out of his bullshit. The bigger problem is that too many players don't know how to properly dive on Kael and kill him as a counter. They just stand off in regular poke comp formation and get slaughtered. It's really stupid. I'm just going take Zeratul every time a Kael pops up on the enemy team from now on. I think I have a fairly outrageous win percentage with Zeratul against Kaels right now. | ||
Thezzy
Netherlands2117 Posts
I've had cases where it looked like (on say Sky Temple) a 3v3 which we might win, but I couldn't see the other two enemy heroes. They weren't dead but weren't on the minimap either. Are they doing mercs and could I engage safely, or are they just behind the others and turn it into a 3v5? In these cases, especially if we're down a level, I'd rather wait a few more seconds to see where the other enemy heroes are. If I see a chance to pick off an enemy hero wandering off too far I'll go for it, but I've learned to not just dive into the enemy team as a Warrior unless I'm sure we have equal numbers of heroes. And that does sometimes mean I won't engage outside of not doing it when its obviously 1v5 or 2v5 because it is simply too risky. I'll still try to contest as much as possible and try to pick off / harass what I can, but unless I either know that enemy heroes are far away or that enough friendly heroes are near me, I won't just blindly engage. And not everyone understands that, leading to cases where a Kerrigan is jumping straight into the back of the enemy team before our team can even help her. And then blaming me for not initiating. Just seeing the enemy team is not a cue to initiate, at least not for me. | ||
FeyFey
Germany10114 Posts
Okay one person was on the phone for 5 minutes or so afterwards. But our two tanks didn't care and forced 4v5s on us. Can't belief a throw of this magnitude was possible. Anyway I think this mute your team button is a big reason, especially since you can't easily cancel the mute and it carries over in the next game. So that even friendly advice can't reach a person that pushed a lane alone 5 times in the lategame for around 3 waves, while merc camps left and right were taken by the opponent. Had an Illidan who died and pinged the terror like a madman. I was about to write that we got it that he wants to take it, but had to save someone. It was a close timing but would have worked easily .... then I see him standing still around in the nexus, for 1 second to long. @ Thezzy: If you are unsure where some of the enemy are check for siege damage increasing on them. If not they are most likely way to close to risk engaging without 5 people. But in general you should count enemies you don't know the position of as being in perfect position. | ||
Tenks
United States3104 Posts
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Thezzy
Netherlands2117 Posts
On May 27 2015 01:20 FeyFey wrote: I lost a game with sylvanas on mines, we had a 60 skull golems and 2 towers were already down before mines and we were ahead in kills. Looked like a Sylvanas walkover. Then after we had to leave the mines because they were full health and back, some went retard and feeded the opposing team one by one at the skull boss. to get another 4 skulls. Okay one person was on the phone for 5 minutes or so afterwards. But our two tanks didn't care and forced 4v5s on us. Can't belief a throw of this magnitude was possible. Anyway I think this mute your team button is a big reason, especially since you can't easily cancel the mute and it carries over in the next game. So that even friendly advice can't reach a person that pushed a lane alone 5 times in the lategame for around 3 waves, while merc camps left and right were taken by the opponent. Had an Illidan who died and pinged the terror like a madman. I was about to write that we got it that he wants to take it, but had to save someone. It was a close timing but would have worked easily .... then I see him standing still around in the nexus, for 1 second to long. @ Thezzy: If you are unsure where some of the enemy are check for siege damage increasing on them. If not they are most likely way to close to risk engaging without 5 people. But in general you should count enemies you don't know the position of as being in perfect position. Good advice, will keep that one in mind. And yeah, when it comes to who gets the Terror in a random match, I almost always just throw it in teamchat to ask who wants it. If I'm the tank or a character with strong escapes I'll note that I should probably take it as I have a good chance of getting out when the Terror goes poof. Beats having our only healer or something silly like that taking it and going way too deep. The mass pinging is annoying as hell because it starts to distract from the actual game. The most frequent cause of mass pings is a random hero deciding (randomly) that we should go for boss. I always instantly say no in chat if no enemy heroes are down because we'll just get ganked. Most of the time that usually stops them but sometimes I wonder what players are thinking when we are down a level, down two heroes and they then ping the boss. I mean really? You want to go for frickin BOSS when its 3v5 with a level disadvantage? Are you actively trying to lose the game? The only time that could possibly be a good idea is if you know for a fact the enemy team can't stop you because of a map objective or something similar, and even then it's risky as hell. | ||
Thezzy
Netherlands2117 Posts
![]() Aaaaaand from a great game with Anub...to that. Stitches and Arthas just kept walking straight into them. Even when it was 11-8 they still ran right in to them and died horribly. They got Zagara and Sylvanas once with doing that, but we lost all Dragon Knights because we couldn't contest afterwards. You'd think after a few times they'd learn but they just keep dying somehow. As a result, we never had an actual teamfight. The only time we had something close to it, the team pushed the lane too far after defending the core and they all got nuked down fast. I was trying to ping the team to fall back after we got two towers and the wall but they tried to push fort as the enemy team got back and all hell happened. Burrow is a life saver in those moments. As much as I tried to salvage the game by staying defensive and getting some lane XP, there is not much to be done if half the team just keeps running into the meatgrinder. One nice thing about Anub'arak though is that he isn't going to die anytime soon if you manage your Impale and Burrow properly. Burrow is a great escape if you use it as one, only using offensively when you know you can get away with it. Impale can save teammates from a pursuing team as well. Sometimes you do the stomping, sometimes you get stomped. | ||
xDaunt
United States17988 Posts
On May 27 2015 05:48 Thezzy wrote: ![]() Aaaaaand from a great game with Anub...to that. Stitches and Arthas just kept walking straight into them. Even when it was 11-8 they still ran right in to them and died horribly. They got Zagara and Sylvanas once with doing that, but we lost all Dragon Knights because we couldn't contest afterwards. You'd think after a few times they'd learn but they just keep dying somehow. As a result, we never had an actual teamfight. The only time we had something close to it, the team pushed the lane too far after defending the core and they all got nuked down fast. I was trying to ping the team to fall back after we got two towers and the wall but they tried to push fort as the enemy team got back and all hell happened. Burrow is a life saver in those moments. As much as I tried to salvage the game by staying defensive and getting some lane XP, there is not much to be done if half the team just keeps running into the meatgrinder. One nice thing about Anub'arak though is that he isn't going to die anytime soon if you manage your Impale and Burrow properly. Burrow is a great escape if you use it as one, only using offensively when you know you can get away with it. Impale can save teammates from a pursuing team as well. Sometimes you do the stomping, sometimes you get stomped. Yeah, those are my least favorite games: the ones where my teammates die repeatedly in hilariously stupid fashion, and then bitch at me for "not doing anything," completely missing the obvious point that there's generally nothing that can be done when the team is perpetually shorthanded. | ||
Talaris
Switzerland753 Posts
On May 25 2015 09:57 xDaunt wrote: Is it me, or has hero league matchmaking gotten much better all of a sudden? I've seen far fewer outright newbs on my teams over the past week or so. Uncoincidentally, I also have been winning at a much higher clip. Perhaps more ppl are playing HL now, so a greater sample rate to create matches should lead to less "I need to take this 4k mmr, this 3k mmr and those 3x 1k mmr-dudes and match them up with a team that has 10k MMR (=5x 2k) as well"-situations. :D For me it feels like less diversion in skill in a team as well, which is a good thing. | ||
schmitty9800
United States390 Posts
Then he proceeds to just march down lanes without using abilities. On May 27 2015 06:01 xDaunt wrote: Yeah, those are my least favorite games: the ones where my teammates die repeatedly in hilariously stupid fashion, and then bitch at me for "not doing anything," completely missing the obvious point that there's generally nothing that can be done when the team is perpetually shorthanded. I also hate when people take a fight 2v3, lose both, then 2 more arrive expecting to do cleanup. Well, whoops, they have regen and chain disables, and then it's another 2v3 loss. On May 27 2015 02:06 Tenks wrote: No matter how many times I say it and no matter how many times my entire team wipes I cannot get my team to not engage the boss golem on the 1st mine spawn and instead B out and get full HP/mana because all 5 of their team will be respawned at 100% HP and we'll be at like 25%. Then we wipe. I despise throwing away an advantage from winning a mines teamfight only to equalize this advantage by throwing at the boss afterwards. I saw this post yesterday, remembered it, and it helped me get two wins on Mines :D | ||
FeyFey
Germany10114 Posts
Tyrande our only Healer I take terror -> runs of to attack alone. While they were pushing hard. There are just those games lol. But I have never seen a Viking player have the least exp contribution on one team. But damn if a Viking dies every 30 seconds you really get demotivated by that death sound. And yeah I think people are fleeing into hero league to avoid all those new players. QM has way more games were bad players end up with really good ones. Had 4 games now with Zagaras an both sides. 4 times a really good Zagara that creeped the whole map, vs one that didn't use creep at all. I really took pity on our Zagara she was just helpless and didn't know what to do. I never seen a Zagara lose that badly early game in a lane. | ||
Ctone23
United States1839 Posts
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Tenks
United States3104 Posts
On May 28 2015 20:13 FeyFey wrote: It is not really a rage as it is awesome. A vikings player never split ... as we are 4 levels behind he complains about new players from open beta. I was so losing it and couldn't stop laughing. Tyrande our only Healer I take terror -> runs of to attack alone. While they were pushing hard. There are just those games lol. But I have never seen a Viking player have the least exp contribution on one team. But damn if a Viking dies every 30 seconds you really get demotivated by that death sound. And yeah I think people are fleeing into hero league to avoid all those new players. QM has way more games were bad players end up with really good ones. Had 4 games now with Zagaras an both sides. 4 times a really good Zagara that creeped the whole map, vs one that didn't use creep at all. I really took pity on our Zagara she was just helpless and didn't know what to do. I never seen a Zagara lose that badly early game in a lane. I will say TLV can be played stylistically depending on the player. Even some high level players keep the Vikings at 3 during the lane phase. Now granted if you see an XP disadvantage he should have tried to soak optimally but simply walking to a lane with all 3 Vikings isn't necessarily an indication of the player's competence on the hero. | ||
LongShot27
United States2084 Posts
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xDaunt
United States17988 Posts
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Narw
Poland884 Posts
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