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On September 25 2014 11:03 Gaius Longinus wrote: The game is fun to play, but it'll never be more competitive than DotA2 or even League of Legends. That being said, it's fun for a busy student like myself to play. Games are faster paced, and generally don't last as long. Interesting hero pool, but it's going to need to expand and improve itself to help keep the novelty of the game from stagnating. The game is as hard as your opponent.
This is a MOBA, and like other MOBA such as Dota 2 and LoL, the mechanical skill required is very low. Instead, playing competitively to win is about communication, teamwork, making the right decisions, getting the objectives, landing skill-shots, focusing the right target, positioning and winning teamfights.
The esports scene is beyond all expectations at this stage of development (look at the dozens of esports posts http://www.reddit.com/r/heroesofthestorm), professional teams are popping up all over the place despite the game only being in Alpha.
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On September 25 2014 12:20 deth2munkies wrote:Show nested quote +On September 25 2014 11:03 Gaius Longinus wrote: The game is fun to play, but it'll never be more competitive than DotA2 or even League of Legends. That being said, it's fun for a busy student like myself to play. Games are faster paced, and generally don't last as long. Interesting hero pool, but it's going to need to expand and improve itself to help keep the novelty of the game from stagnating. I dunno, competitive Ping Pong is still a fairly large thing despite the fact it's just a simpler, scaled down version of Tennis (which is, granted, a much more popular sport). I think it'll find an audience, but it will come down to how accessible the game turns out to be on launch, because popularity of a game's competitive scene is highly correlative to number of people actually playing the game. Even sprinting, which is as simple as it can possibly get (run down a 100m straight lane) with zero mechanics, is a huge Olympic sport that is extremely competitive.
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Wait who says SC is a dumbed down version of Dune? SC has way more going on than Dune.
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Sooo, I guess Sheth is never coming back to SC2, and he is instead going Heroes? Never really read anything about it since several months...
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Sheth and friends always giving me a hard time every time I solo queue against them. I just go, "Ahh, gerrd, waii?"
That said, I've actually been playing HotS alpha a lot, even sitting through endless, 6 minute queue times because of high MMR and low player population for the sole reason that it's a fun game to play. I eagerly await when I can bring all my friends into this game when it finally goes live... or at least open beta. =P This game has a lot of potential, and I foresee great things in the future for it.
On September 26 2014 04:21 Tenks wrote: Wait who says SC is a dumbed down version of Dune? SC has way more going on than Dune.
StarCraft is "dumbed down" from Dune because controlling your units and buildings is much more fluid and easier in StarCraft than in Dune. StarCraft is also "dumbed down" from Warcraft 2. There wasn't even an attack-move command in the original War2. That's what he means by "dumbed down". And all these mechanical improvements have served their main purpose: to make the game more fun to play.
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On September 26 2014 17:21 Lunchador wrote: Sheth and friends always giving me a hard time every time I solo queue against them. I just go, "Ahh, gerrd, waii?"
That said, I've actually been playing HotS alpha a lot, even sitting through endless, 6 minute queue times because of high MMR and low player population for the sole reason that it's a fun game to play. I eagerly await when I can bring all my friends into this game when it finally goes live... or at least open beta. =P This game has a lot of potential, and I foresee great things in the future for it.
Yeah, 6+ minute queue times have been driving me away from playing it very much lately. Can't really grind games when you have to wait almost 10 minutes and end up with a 3x assassin 2x specialist team where 1 of the specialists is lvl 4 vs. some super balanced team with multiple master skins (this happened 3-5 games in the last couple days). Think I'll just wait for the wipe, hopefully a new wave of people will be coming in.
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how can you possibly call some teams competitive when the game is not even public and all the invited players are washed-up blizzlovers, its really weird
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On September 27 2014 04:12 Kosak wrote: how can you possibly call some teams competitive when the game is not even public and all the invited players are washed-up blizzlovers, its really weird
Seems like there is a fair amount of not "washed up Blizzlovers" or w/e. For example the captain of the team that's wrecking everyone atm (Symbiote) is a former LoL pro named Arthelon. In fact the only ones that fit that category are 4 players out of dozen+ teams that are formed at this point.
As for how you determine who is good, the game has a (invisible) MMR system. You know you are getting high MMR when you have long ques and keep hitting the same group of 100~ other high mmr players.
After that the players form teams, and some are better than others. Right now even the #6 team in NA (ESV Tempest) basically cannot lose to anyone that's not Top 5 (Symbiote, Snowflake, ESV Wildifire, Clairvoyant, Glorious!) When for example I watch Tempest play in normal que as a 5 man group (which pairs you vs other 4 or 5 man groups), they have around a 90%+ winrate (except vs Top 5) and most games have a 3+ level lead before the 12 minute mark.
Team scrim vs either other daily and spend much time discussing strat, etc. If you were to play vs one of those teams you would get roflstomped, they are that good already.
As for "HERP DERP ALPHA" complaint that I see almost every day, SC2 competitive scene started when the game was SUPER EARLY beta and access was very limited. I for example had to buy a battle.net account off Craigslist for $100 (which was cheap, going rate was $300-$400). Yet the limited nature did not hamper it. In fact most of the same players that were big beta stars ended up having long careers in SC2. Players like HuK, QXC, CatZ, IdrA, LzGaMeR, etc.
Hope that helps, but honestly your complaint seems to be the one made by people without access. If that is the case, trust me when I say the scene is already hyper competitive and very likely some of the people you are seeing play now will be the same ones that are big names for years to come.
On September 26 2014 18:10 deth2munkies wrote:Show nested quote +On September 26 2014 17:21 Lunchador wrote: Sheth and friends always giving me a hard time every time I solo queue against them. I just go, "Ahh, gerrd, waii?"
That said, I've actually been playing HotS alpha a lot, even sitting through endless, 6 minute queue times because of high MMR and low player population for the sole reason that it's a fun game to play. I eagerly await when I can bring all my friends into this game when it finally goes live... or at least open beta. =P This game has a lot of potential, and I foresee great things in the future for it. Yeah, 6+ minute queue times have been driving me away from playing it very much lately. Can't really grind games when you have to wait almost 10 minutes and end up with a 3x assassin 2x specialist team where 1 of the specialists is lvl 4 vs. some super balanced team with multiple master skins (this happened 3-5 games in the last couple days). Think I'll just wait for the wipe, hopefully a new wave of people will be coming in.
I got to imagine the que's will get better when more people are invited (except for the top .01%). You should not be gettin 10 minute que's unless you are canceling the que before 6 mins and doing it again. If i cancel/re-que I get 15-20 min que's, but I have yet to ever go over 7 if I don't cancel.
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it is a bad decision to live with chronic pain for the indefinite future. Hopefully, Sheth makes some decision and physical changes that will make his life pain free.
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Queue timers at higher mmr brackets is a common issue, even in LoL many top players had like 30min queues for a long time even when the game was incredibly popular.
HotS seems relatively interesting but honestly I don't really see any actual reason to play it over LoL, DotA or Smite. It feels like this idea would have been much more successful 5 years ago(When LoL came out).
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On September 27 2014 04:12 Kosak wrote: how can you possibly call some teams competitive when the game is not even public and all the invited players are washed-up blizzlovers, its really weird
nothing better than having blizzard lovers so you dont need to force them by lcs contracts to just talk positive about the game
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What, nothing about a Liquid Heroes team?
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lets hope their beta advantage will keep them for some time at the top...till korea strikes again.
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