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Heroes Large General Thread - Page 83

Forum Index > Heroes of the Storm
9055 CommentsPost a Reply
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Add yourself in the TL Player list if you want to play with TL people, and /join teamliquid channel ingame. Also check out the new Heroes Liquipedia.
Tenks
Profile Joined April 2010
United States3104 Posts
March 21 2014 14:31 GMT
#1641
I've had general good luck with the players in HOTS but that is probably because there are like 900 people online at any given time. Last night I did have a game where my team, well two players really, decided we completely lost the game off our heroes and there was no way of winning. Apparently they thought tanks were the most important thing in the world. The map was the Raven map and I was Raynor. I completely ignored the first tribute. I, personally, feel if the opponents all abandon their lanes it is smarter to continue to sit someone in each lane to soak up XP instead of bum rush the first tribute. They didn't like that one bit. They called "gg" in ally chat when we were down 1-0 in Tribute score and lamented our lack of a tank. But I leveled up to get Searing Attack so at that point I could actually take fights. We were up about 1.5 levels when Tribute 2 spawned. It spawned near my lane so I contested it. Personally I find being down 0-2 in Tribute score but up 2+ levels is better on this map but it was right next door. We dominated the team fight winning I believe the fight 5-0. The next tribute we contested. Won again. Then the third. Then we pushed and just won in no time flat.

This isn't really a post saying to get rid of ally chat but it is something to highlight that people are very, very annoying. I don't have an issue ignoring BM in Starcraft because I know I don't need to rely on anyone to win. But when your team is just talking shit the entire time and you know you need them in a competent mental state to win the game it gets really annoying really fast. Toxic breeds toxic and once there is one person in ally chat shitting it up eventually the team will get drug down by his bad attitude.
Wat
hariooo
Profile Joined October 2013
Canada2830 Posts
March 21 2014 14:35 GMT
#1642
I don't get it. You can mass mute your entire team every game. The option is already there. Why is anyone talking about taking chat away completely? It sounds like such a pussy move.
[-Bluewolf-]
Profile Blog Joined January 2003
United States609 Posts
Last Edited: 2014-03-21 15:09:29
March 21 2014 14:49 GMT
#1643
On March 21 2014 23:35 hariooo wrote:
I don't get it. You can mass mute your entire team every game. The option is already there. Why is anyone talking about taking chat away completely? It sounds like such a pussy move.


(Disclaimer that seems to be needed for people for some reason: My initial post, like this one, are just some thoughts. I don't really care that much if chat is disabled, enabled, or some sort of inbetween. I am more looking at this from a more casual player's perspective as I have known people who avoid the genre due to how it treats those who aren't good at video games).

The problem with muting one's own team is simple: too much strategic information is given via chat and I want human interaction. I want that "good job" or "nice play" along with coordinated teamwork as that is what a MOBA is all about. If I simply disable the chat of all my teammates, then I cannot effectively play the game nor interact with them at all. If I reactively ignore people, then I still have to deal with their initial spew of negativity that may pull others into spewing their own insults to force me to mute others as well. Furthermore - it will annoy my teammates when I don't participate in objectives because I simply don't see them trying to coordinate a team effort.

Chat is not needed for either of those two goals mentioned above since pings and emotes fill the same roles while limiting how one can be toxic. If everyone is using this alternative system, then it works since we are all communicating via the same means that we all receive. If not everyone is using the same alternative communication system, then suggesting to simply mute one's teammates makes zero practical sense.

(As an aside: I think the best suggestion I have read from this thread is for it to be enabled at a certain level. This allows newer players to the genre time to get used to the mechanics and gameflow while being less judged for their mistakes. It also gets people used to using pings and whatever other quick communication "emotes" Blizzard implements that is more effective than taking the time to type).
The melody of logic always plays the notes of truth.
eluv
Profile Joined August 2010
United States1251 Posts
March 21 2014 14:53 GMT
#1644
Honestly, the most chat I've seen from my allies is "Where do you want to lane?" and "gg". Maybe it's just that everyone is new, but even when people are doing really terrible things I haven't had an issue in HotS.
"Yes I fucked my way to the GSL partnership" - Sundance
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 21 2014 15:04 GMT
#1645
On March 21 2014 22:52 jexxto wrote:
Show nested quote +
On March 21 2014 22:41 hariooo wrote:
opt in chat for an online competitive game. what the hell guys.


Modern online gamers, wrapped in cotton wool singing kumbaya around the virtual campfire exchanging likes on facebook.

In my day even the bots insulted your mother.

I love banter, trash talk - whatever you want to call it. It goes hand in hand with anything competitve.

I got over trash talking in my early 20s. I have enough angry people at work complaining about stuff the really matter. I have no time for kids telling me how pro they are. Now I just mute people and my time is way more enjoyable.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Tenks
Profile Joined April 2010
United States3104 Posts
March 21 2014 15:09 GMT
#1646
On March 21 2014 23:53 eluv wrote:
Honestly, the most chat I've seen from my allies is "Where do you want to lane?" and "gg". Maybe it's just that everyone is new, but even when people are doing really terrible things I haven't had an issue in HotS.


It is rare. I've played maybe 20 games and only had allies shitting up chat twice. But I assume since the playerbase is so small the chance for the immature is lessened.
Wat
hariooo
Profile Joined October 2013
Canada2830 Posts
March 21 2014 15:15 GMT
#1647
On March 21 2014 23:49 [-Bluewolf-] wrote:
Show nested quote +
On March 21 2014 23:35 hariooo wrote:
I don't get it. You can mass mute your entire team every game. The option is already there. Why is anyone talking about taking chat away completely? It sounds like such a pussy move.


(Disclaimer that seems to be needed for people for some reason: My initial post, like this one, are just some thoughts. I don't really care that much if chat is disabled, enabled, or some sort of inbetween. I am more looking at this from a more casual player's perspective as I have known people who avoid the genre due to how it treats those who aren't good at video games).

The problem with muting one's own team is simple: too much strategic information is given via chat and I want human interaction. I want that "good job" or "nice play" along with coordinated teamwork as that is what a MOBA is all about. If I simply disable the chat of all my teammates, then I cannot effectively play the game nor interact with them at all. If I reactively ignore people, then I still have to deal with their initial spew of negativity that may pull others into spewing their own insults to force me to mute others as well. Furthermore - it will annoy my teammates when I don't participate in objectives because I simply don't see them trying to coordinate a team effort.

Chat is not needed for either of those two goals mentioned above since pings and emotes fill the same roles while limiting how one can be toxic. If everyone is using this alternative system, then it works since we are all communicating via the same means that we all receive. If not everyone is using the same alternative communication system, then suggesting to simply mute one's teammates makes zero practical sense.

(As an aside: I think the best suggestion I have read from this thread is for it to be enabled at a certain level. This allows newer players to the genre time to get used to the mechanics and gameflow while being less judged for their mistakes. It also gets people used to using pings and whatever other quick communication "emotes" Blizzard implements that is more effective than taking the time to type).


No what makes zero practical sense is to suggest that being able to talk to people in an online game is a net loss compared to ape-like grunts, smoke signals and sign language.

This is like suggesting that children remain silent for the entire school day and wait for the end of the day to socialize because there's a bullying problem in the district.
ssxsilver
Profile Joined June 2007
United States4409 Posts
March 21 2014 18:22 GMT
#1648
Maybe they can just roll with separate ladders to somewhat deal with the toxicity. Anecdotal but I kinda felt the unranked ladder in HotS helped a bit with some BM. You still get ragers ofc, but most of the super competitive people are doing ranked.

The drawback you get is more leavers though.
Tenks
Profile Joined April 2010
United States3104 Posts
March 21 2014 18:42 GMT
#1649
I think you're misinformed about the ranked/unranked in SC2:HOTS. The two ladders use the same playerbase. Just because you're playing unranked doesn't mean you're not playing against someone who queued as ranked.
Wat
ssxsilver
Profile Joined June 2007
United States4409 Posts
Last Edited: 2014-03-21 18:57:10
March 21 2014 18:56 GMT
#1650
On March 22 2014 03:42 Tenks wrote:
I think you're misinformed about the ranked/unranked in SC2:HOTS. The two ladders use the same playerbase. Just because you're playing unranked doesn't mean you're not playing against someone who queued as ranked.

I know, but it helps with the anxiety of some of the playerbase (at least the # of reddit threads suggest it somewhat). Probably not the best solution to combine player base in a MOBA, but the larger point is on the separation of competitive/casual players.

Don't remember if LoL had separate game modes (Dota 2 has custom all-mids but it's not a game mode), but I'm thinking something like HoN where playing 1800 in NM means you're locked into your role vs Mid/Rift wars where there's no ranking and everyone kinda messes around.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
March 22 2014 00:55 GMT
#1651
Played it a bit

seems a tad snowbally but also a ton of fun. shields/heals seem to be a bit too strong atm.
WriterXiao8~~
Bayyne
Profile Joined January 2011
United States1967 Posts
March 22 2014 02:43 GMT
#1652
I keep referring to this game as Heart of the Storm.
Remember not only to say the right thing in the right place, but far more difficult still, to leave unsaid the wrong thing at the tempting moment.
Cheren
Profile Blog Joined September 2013
United States2911 Posts
March 22 2014 02:51 GMT
#1653
Sometimes MOBA team chats turn into a flame war, rendering all communication useless, and having a "mute all" button for those situations would be nice. I haven't seen that happen on HeOTS streams yet though.
Shaella
Profile Blog Joined January 2013
United States14827 Posts
March 22 2014 03:11 GMT
#1654
On March 22 2014 11:43 Bayyne wrote:
I keep referring to this game as Heart of the Storm.

It really is a hilariously poorly thought out name.

I guess its slightly better than BALLS tho
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Noam
Profile Joined September 2010
Israel2209 Posts
March 22 2014 09:04 GMT
#1655
I remember Blizzard said they want everyone to call it "Heroes" after announcing the new name.

Feels like they're not pushing for that too hard.
Liquipedia
Vansetsu
Profile Blog Joined October 2010
United States1454 Posts
March 23 2014 16:23 GMT
#1656
Playing it now. Not sure what i think. Also surprised come into thread with people debating whether people should be allowed to chat or not. I think stupidity like that warrants some arbitrary temp bans imo, just sayin
Only by overcoming many obstacles does a river become - デイヴィ¯\_(ツ)_/¯ド
[-Bluewolf-]
Profile Blog Joined January 2003
United States609 Posts
March 23 2014 18:55 GMT
#1657
So... the map with the mines seems to have an underwhelming objective? Beyond noticing it myself, I watched a short bit of DJWheat's stream where one of his teammates said to only get like 1 skull to prevent the perfect 100 skull health bonus. Instead they focused on pushing and getting all of the mercenary camps. By the time the enemy team had finished the mines, DJWheat's team had destroyed both walls and both forts. Meanwhile, the 97 skull golem didn't manage to destroy anything before being focused down by all 5 heroes. Apparently the extra health from the skulls isn't all that significant and it doesn't scale the golems other stats at all....

I think of the maps, the Dragon Knight one is my favorite thus far. The objective seems reasonably balanced in that it is strong... but isn't something that will cause a team snowball too quickly like the cannons or curse imo.
The melody of logic always plays the notes of truth.
MasterOfPuppets
Profile Blog Joined March 2011
Romania6942 Posts
March 23 2014 20:30 GMT
#1658
Does anyone know if there are any professional SC2 or perhaps MOBA players who've been let into the "technical alpha", and if so, how do they feel about the game?
"my shaft scares me too" - strenx 2014
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
March 23 2014 20:38 GMT
#1659
On March 24 2014 05:30 MasterOfPuppets wrote:
Does anyone know if there are any professional SC2 or perhaps MOBA players who've been let into the "technical alpha", and if so, how do they feel about the game?

How pro are you looking for?

Catz, idra, InControl, DjWheat, Artosis, Khaldor and Destiny have all been streaming some games.

Not sure how many pro MOBA players actually have Battle.net accounts to even get invites.
Average means I'm better than half of you.
MasterOfPuppets
Profile Blog Joined March 2011
Romania6942 Posts
March 23 2014 20:43 GMT
#1660
On March 24 2014 05:38 WolfintheSheep wrote:
Show nested quote +
On March 24 2014 05:30 MasterOfPuppets wrote:
Does anyone know if there are any professional SC2 or perhaps MOBA players who've been let into the "technical alpha", and if so, how do they feel about the game?

How pro are you looking for?

Catz, idra, InControl, DjWheat, Artosis, Khaldor and Destiny have all been streaming some games.

Not sure how many pro MOBA players actually have Battle.net accounts to even get invites.


Well, more pro than that. I was aware of most of those but they're not exactly what I had in mind, although Artosis is pretty damn pro at Hearthstone xD.

Regardless, thank you for the information!

I guess if top players were streaming this in their free time or tweeted about playing it then all the drama buzzards would've gone on a rampage about sc2 being ded and all that, so maybe they're not interested or Blizzard wasn't interested in reaching out to them for the time being. Still, I wanted to check. As someone who has played some DotA 1 way back when and didn't particularly enjoy it, I have to say HotS looks to be a lot more interesting to play and perhaps even fun to watch, but also a lot more infuriating to solo queue.
"my shaft scares me too" - strenx 2014
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