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On March 21 2014 00:27 pNRG wrote:Show nested quote +On March 20 2014 04:51 ssxsilver wrote:On March 20 2014 04:39 Plansix wrote: I don't really get the complaints about the slow movement speed. In League everyone moves like a snail. heroes seems to have a similar speed in general to league if no one has speed increasing items. Can't speak for everyone else, but it's the movement speeds that deterred me from getting into LoL and Dota 2. I preferred HoN's pacing in spite of the other issues the game had. I agree. HoN's engine / physics just felt the best. The gameplay/movement/mechanics just felt very smooth and natural. Too bad S2 got completely swallowed by both Riot and Valve  HotS character movement does look very sluggish, though I obviously haven't played for myself.
Off-topic, but S2's bad decision making was the main reason why HoN didn't shine as much as it could have. The game itself, on a technical and fun standpoint, was absolutely amazing. HoN's engine is a beast, seriously.
Sadly, between extremely vague game direction, inducing toxicity and debatable matchmaking system, S2 as a company wasn't able to deliver an environment and a professional support on par with their product. Granted, Valve would have still swallowed S2 whole with DotA 2, simply because it's Valve and they have Steam and insane resources, and LoL would have probably still come on top as the more popular game, but I'm fairly sure HoN could have been at least much, much bigger.
Oh well. Shattered dreams and so forth.
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Considering the goal of being being more accessible to a wider gamer audience, I'm beginning to wonder if they should disable allied chat in game. This sounds insane but... pings do alright for goal communication already and could be expanded further.
Why do it? To eliminate toxicity that might turn people off to the game. I mostly have been thinking about since an experience last night: with the recent new character rotation, I played Muradin for the first time to complete his easiest quest in a Versus match. The inexperience combined with being only an average gamer meant I didn't play that well. Not terrible: I did participate in fights/objectives (our team got the Dragon twice as often as our opponent), didn't just die often/feed, etc. I just didn't use my skills well initially which lead to one player spouting several sentences about how bad I was and how he couldn't believe how horrible it was to have been paired up with me (in more insulting language than this).
In the end, we won the game without any damage to our nexus (or it wasn't by some miracle). In other words: it wasn't even some player venting cause he was stuck in a hopeless battle that we were sure to lose.
I'm used to the toxicity of the MOBA community but even still it did invoke an emotional reaction of feeling less than pleasant after the game. Someone more "casual" (I likely need a better word) may be less used to dealing with and shrugging off the pointless negativity. As such, it could turn them off to the game as it wouldn't be causing them relaxing/fun feelings which I believe is this MOBA's goal.
Hearthstone has shown a lack of chat in a game can work. Of course, I'd leave the general chat alone so that people can still communicate / find groups / etc prior to being in a match. And actual teams would use some type of voice chat over typing in the game. Basically: just wondering if in-game chat is actually needed for the MOBA or if it is instead more of a liability knowing how the general community tends to treat less experienced players that Heroes of the Storm is trying to attract?
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nooooo keep allied chat and add all chat! just cause there are toxic people we shouldn't limit our ability to communicate. I understand why you would suggest that for new people but it really takes away from the social aspect imo. also add a lobby after the game for both teams. I wonder how blizzard will handle reports and timeouts/bans of toxic players.
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I find it hilarious that all chat is removed when I never use it in Dota 2; most of the shittalk is between allies rofl
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It's already bad enough that that you can't all chat in hots. At that point it'll feel like you're playing a single player game against bots.
Imagine a dota game where all 10 people are muted. I'd probably quit dota if it came to that.
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On March 21 2014 03:31 Daozzt wrote: It's already bad enough that that you can't all chat in hots. At that point it'll feel like you're playing a single player game against bots. Hearth of the Stone
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On March 21 2014 03:31 Daozzt wrote: It's already bad enough that that you can't all chat in hots. At that point it'll feel like you're playing a single player game against bots.
Imagine a dota game where all 10 people are muted. I'd probably quit dota if it came to that.
5* you can talk with your team bro
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On March 21 2014 03:34 GizmoPT wrote:Show nested quote +On March 21 2014 03:31 Daozzt wrote: It's already bad enough that that you can't all chat in hots. At that point it'll feel like you're playing a single player game against bots.
Imagine a dota game where all 10 people are muted. I'd probably quit dota if it came to that. 5* you can talk with your team bro
I was responding to this:
Considering the goal of being being more accessible to a wider gamer audience, I'm beginning to wonder if they should disable allied chat in game. This sounds insane but... pings do alright for goal communication already and could be expanded further.
Anyways I wouldn't be surprised if Blizzard took that approach and think that it's actually a good idea.
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I played my first game last night! And let me tell you my experiences and thoughts:
Overall thoughts: I like this game. A lot. It's a LoL-killer for me personally because the games are meant to be quick and fun. I detest Summoner's Rift games that linger past the 30 minute mark, which is very common. Why? Too much turtling. Too much downtime. Too much, "uuuuuuuuuuuugh, just let this end already!" when the enemy team is too snowballed.
The map was Dragon Shire: control a shrine at the top and bottom of the map to activate the center of the shrine, and then have someone go to the center to transform into a totally badass dragon knight.
First off, I want to say the music is FANTASTIC and adds so much to the playing experience. You'll hear nostalgic Warcraft 2 and Warcraft 3 themes as well as original themes that sound very WoW-esque. Definitely crank up your music volume to the max for this game.
This game has a very WoW battleground feel to it. Yes, the end goal is just like LoL, and DotA: destroy the enemy palace, but the side objectives are absolutely key in doing so. I felt like I always had to be on the move all the time, barely feeling any downtime in the action. The maps are very small by nature, so that means the action is always in your face at all times. Gauging if your team is in the lead or not is based on the number of forts and towers you have destroyed. Successfully completing the side objectives on the map one time could easily propel your team one fort ahead. It's that dramatic.
On last hitting: This mechanic just wouldn't work in a game designed like this. Play this game for yourself and you'll easily see why. This game is hugely centered on pushing and roaming. All the side objectives are always some distance away from the lanes, meaning a pushed lane gives you more zone control over the objectives. Towers are definitely not as impactful as they were in LoL or DotA and if you end up just turtling too hard, they'll run out of ammo fast. Not to mention, towers will go down quick, even in an early stage of the game. But that doesn't mean there isn't a huge emphasis on positioning. It still means the difference between winning and losing your lane or being able to bully the enemy away.
You're fighting your heart out not only against the enemy heroes but against the minions and mercenaries as well. When you recruit a mercenary camp, you want to protect them as much as possible and give them as little friction in the way of the enemy base. And in the event that the same mercenary camp on the enemy's side heads your way, you want to beat them down before they start laying waste to your forts.
Teamwork is everything in this game, and because you and your teammates share EXP, there's no such thing as a one-man carry. A little bit of a double-edged sword, but I like it much better this way. There's just so much going on all over the map which makes catching up from behind very possible. For example, your team could recruit a tough mercenary camp, luring an enemy hero away to deal with it and then quickly assault the remaining 4 heroes. There were times when I swiftly went from "Ha ha ha!" to "Wait... what just happened?!" because we got just a little too overaggressive when my team had a 2 level lead.
We secured victory in the end because we always got the dragon knight on our team. I really like how nontraditional this game is and genuinely hope this really catches on. Approach this game with an open mind and forget what you know about LoL and DotA, and you'll have a good time too. Or if you're in a bad losing streak, at least the games last 20-25 minutes at most. =P
Thank you for reading, TL!
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On March 21 2014 03:31 Daozzt wrote: It's already bad enough that that you can't all chat in hots. At that point it'll feel like you're playing a single player game against bots.
I don't know what elaborate conversations you have experienced but allied chat is rarely used except:
1. To indicate taking camps / objects. IE. "Go and do X" type of commands that are essentially pings.
2. Initial lane preferences which again could be a type of ping.
3. Flaming someone.
4. nj (aka nice job) or gj (good job) that could basically be emotes.
Outside of those cases, over many dozens of games, I can count the number of times allied chat was used on two hands. What conversations have you experienced in your allied chat that you would miss?
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On March 21 2014 05:02 [-Bluewolf-] wrote:Show nested quote +On March 21 2014 03:31 Daozzt wrote: It's already bad enough that that you can't all chat in hots. At that point it'll feel like you're playing a single player game against bots. I don't know what elaborate conversations you have experienced but allied chat is rarely used except: 1. To indicate taking camps / objects. IE. "Go and do X" type of commands that are essentially pings. 2. Initial lane preferences which again could be a type of ping. 3. Flaming someone. 4. nj (aka nice job) or gj (good job) that could basically be emotes. Outside of those cases, over many dozens of games, I can count the number of times allied chat was used on two hands. What conversations have you experienced in your allied chat that you would miss?
I agree with Daozzt. It's just a trend I personally dislike though - the fact that there are toxic players had led game developers to remove social aspects altogether, it's kind of a shame. Understandable, but a shame nonetheless.
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On March 21 2014 03:32 Sn0_Man wrote:Show nested quote +On March 21 2014 03:31 Daozzt wrote: It's already bad enough that that you can't all chat in hots. At that point it'll feel like you're playing a single player game against bots. Hearth of the Stone nothing better than ironic "well played" spam :D
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On March 21 2014 05:22 MotherOfRunes wrote:Show nested quote +On March 21 2014 03:32 Sn0_Man wrote:On March 21 2014 03:31 Daozzt wrote: It's already bad enough that that you can't all chat in hots. At that point it'll feel like you're playing a single player game against bots. Hearth of the Stone nothing better than ironic "well played" spam :D I haven't figured out which one is closest to "Fuck you you lucky fucker go gargle a cock" yet.
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This game is dull. Yea competitive 5man vs 5man wise, i imagine it can get pretty cool and competive with all the heroes synergy and strategy there can be. But for just queuein and playing it as a regular player it gets super boring really fast.. after a week or so. Streams number shows it aswell, even for popular streamers. Again game is just too dull atm.
P.S. Even such gamemaniac as Kripp said that its a little boring after awhile.
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On March 21 2014 05:02 [-Bluewolf-] wrote:Show nested quote +On March 21 2014 03:31 Daozzt wrote: It's already bad enough that that you can't all chat in hots. At that point it'll feel like you're playing a single player game against bots. I don't know what elaborate conversations you have experienced but allied chat is rarely used except: 1. To indicate taking camps / objects. IE. "Go and do X" type of commands that are essentially pings. 2. Initial lane preferences which again could be a type of ping. 3. Flaming someone. 4. nj (aka nice job) or gj (good job) that could basically be emotes. Outside of those cases, over many dozens of games, I can count the number of times allied chat was used on two hands. What conversations have you experienced in your allied chat that you would miss?
I like interactions of humans on my team good or bad. If no one could chat I might as well have bots on my team. If that's their case why am I playing an online game again?
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On March 21 2014 05:26 promiseme wrote: This game is dull. Yea competitive 5man vs 5man wise, i imagine it can get pretty cool and competive with all the heroes synergy and strategy there can be. But for just queuein and playing it as a regular player it gets super boring really fast.. after a week or so. Streams number shows it aswell, even for popular streamers. Again game is just too dull atm.
P.S. Even such gamemaniac as Kripp said that its a little boring after awhile. I think it is not meant to be a game that you play religiously for countless hours. It is more a game that you play in between other stuff, like Hearthstone. Without the need to read tons of out of game resources or play many games just to get into it.
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It is a team game and they invited people that prefer solo games just like their viewers. So of course people will get bored faster. But it is pretty obvious by now why this is labeled alpha. almost everything is missing hehe. Except the mechanics for the game and they got alot of feedback and data on that, so mission accomplished for what they wanted. As a bonus they created some anti hype which is strangely quiet important to have a successful launch, since free 2 play games can't aim for pre orders and don't have to blow up the hype bubble that bursts on release.
But it will be painful to have this game stick around for a year + in alpha/beta. (I am unlucky with invites x3)
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On March 21 2014 05:02 [-Bluewolf-] wrote:Show nested quote +On March 21 2014 03:31 Daozzt wrote: It's already bad enough that that you can't all chat in hots. At that point it'll feel like you're playing a single player game against bots. I don't know what elaborate conversations you have experienced but allied chat is rarely used except: 1. To indicate taking camps / objects. IE. "Go and do X" type of commands that are essentially pings. 2. Initial lane preferences which again could be a type of ping. 3. Flaming someone. 4. nj (aka nice job) or gj (good job) that could basically be emotes. Outside of those cases, over many dozens of games, I can count the number of times allied chat was used on two hands. What conversations have you experienced in your allied chat that you would miss? /facepalm
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Anyone suggesting chat should be disabled in any multiplayer game can go play bot games until they die.
If you personally have a problem dealing with "toxicity", you can mute everyone in-game and never chat yourself. Then you get what you want without telling other people how to enjoy a game. Like how much of an anti-social asshole do you have to be to suggest that, not only do you not want to chat with your teammates, but your teammates shouldn't be allowed to chat to each other?
Forget the strategic implications of chat or any benefit at all actually, it's like demanding that I don't eat steak because you're a vegetarian.
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Mexico2170 Posts
So with all the heroes ralk i decided to go back to league of legends to try it once again.
I haven't played Heroes, but i can already say that i will like it more than league.
in league gold is a very important resource, but you only get gold (well..not only, but its the best way to get gold fast) by last hitting creeps (?). It doesn't matter if you dealt 99% of the damage if you don't last hit them. League map has 3 lanes, there a 5 heroes. 2 heroes in 2 lanes and 1 in the other...who gets the last hit?
Probably at the top level of play there is some sort of agreement, but when playing ranked and solo queuing, its like a war between team mates to get the last hit. Im SO glad, that last hitting is removed on heroes.
About toxicity,,,Well obivously is bad, but hjaving a chat has more bennefits than bad things
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