• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:15
CEST 16:15
KST 23:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy0GSL CK: More events planned pending crowdfunding0Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) $5,000 WardiTV TLMC tournament - Presented by Monster Energy GSL CK: More events planned pending crowdfunding Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
so ive been playing broodwar for a week straight. ASL21 General Discussion Pros React To: JaeDong vs Queen [BSL22] RO32 Group Stage Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group E
Strategy
Muta micro map competition Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Korean words
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1482 users

Heroes Large General Thread - Page 74

Forum Index > Heroes of the Storm
9055 CommentsPost a Reply
Prev 1 72 73 74 75 76 453 Next
Add yourself in the TL Player list if you want to play with TL people, and /join teamliquid channel ingame. Also check out the new Heroes Liquipedia.
Tenks
Profile Joined April 2010
United States3104 Posts
March 17 2014 16:42 GMT
#1461
On March 18 2014 00:33 Kishin2 wrote:
If the game is objective based and experience is shared, why do people lane? Shouldn't everyone pick strong team fight heroes and roam as 5 from objective to objective?


Objectives don't start right away. There is some ramp up time. The "laning phase" in HOTS is only a couple of minutes long. Some objectives require you to split up and some require you to team up. If you grouped as 5 right off the bat you'd miss out on tons of XP since you need a hero in the general area to get XP. So the enemy will be getting 3 lanes of XP and you'll be getting 1.

Dragon map is a poster child for ganking and splitting lanes. You basically need to control top and bot and push mid to get the dragon objectives.

Raven map is a poster child for teaming up. When the objective spawns all lanes should be abandoned and the objective met.

Undead mines is interesting because you can either split up, ignore the objective or team up. They probably need to balance the 100 skull golumn upwards so outright losing the objective is crippling instead of an annoyance.

I haven't played the pirate ship map in versus but it rewards splitting in certain areas and grouping in others. Mainly the chests.
Wat
NukeD
Profile Joined October 2010
Croatia1612 Posts
March 17 2014 16:43 GMT
#1462
On March 16 2014 12:21 Pr0wler wrote:
Show nested quote +
On March 16 2014 10:11 Ryuu314 wrote:
Haven't played it yet, so I can't speak to the gameplay aspect of it, but the whole mounts thing looks...stupid. I get that part of it is another cash stream for Blizzard as people can buy mounts, plus there's some gameplay value to it since different heroes have different mount abilities and such, but visually it just looks lame. Diablo riding a freaking rainbow pony? Really?

You call it lame, but that is a total win in my book.

Thats a book I wouldnt want to look into..
sorry for dem one liners
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 17 2014 17:05 GMT
#1463
On March 18 2014 01:43 NukeD wrote:
Show nested quote +
On March 16 2014 12:21 Pr0wler wrote:
On March 16 2014 10:11 Ryuu314 wrote:
Haven't played it yet, so I can't speak to the gameplay aspect of it, but the whole mounts thing looks...stupid. I get that part of it is another cash stream for Blizzard as people can buy mounts, plus there's some gameplay value to it since different heroes have different mount abilities and such, but visually it just looks lame. Diablo riding a freaking rainbow pony? Really?

You call it lame, but that is a total win in my book.

Thats a book I wouldnt want to look into..

Why so serious? Why can Diablo ride a tiny rainbow pony? Why can he be pretty like everyone else? Maybe he likes friendship is magic and pixy sticks!!! Why can't we just enjoy how silly it is for Diable to ride on the tiny, tiny pony?
I have the Honor to be your Obedient Servant, P.6
TL+ Member
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
March 17 2014 17:36 GMT
#1464
I'm no moba expert, but as someone who played the original wc3 dota, it seems weird to me that they put in shared exp and no items. To me, the ability to farm exp, get gold to spend, and collect items were two of the biggest things players with superior skill could use to get ahead, not to mention the fun factor of trying to land killing hits and get your great items together. Perhaps I'm wrong, but I see a lot of the games playing out exactly the same with little differentiation.

The thing that gets me excited about this game is just the fact that there are multiple maps with different objectives. This is something that I don't see why the other dota style games don't have.
~ ~ <°)))><~ ~ ~
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
March 17 2014 17:48 GMT
#1465
Using skill and knowledge to get ahead is exactly what Blizzard doesn't want. They want games where both teams feel like they are "in it" and having fun the whole game, which to a large degree means removing ways to press advantages.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 17 2014 17:55 GMT
#1466
On March 18 2014 02:48 Sn0_Man wrote:
Using skill and knowledge to get ahead is exactly what Blizzard doesn't want. They want games where both teams feel like they are "in it" and having fun the whole game, which to a large degree means removing ways to press advantages.

Or that the game is on a strict timer on when people can press the advantage. Ganking right before an objective comes up is pretty good.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
March 17 2014 18:36 GMT
#1467
On March 18 2014 02:48 Sn0_Man wrote:
Using skill and knowledge to get ahead is exactly what Blizzard doesn't want. They want games where both teams feel like they are "in it" and having fun the whole game, which to a large degree means removing ways to press advantages.

I'm sorry but that doesn't even make sense.
If you can't use skill or knowledge to get ahead what are you doing, rolling a dice?!
Blizzard just wants to simplify the concepts so that it's easier to pick up for new players. They've just compacted items and xp into one level so that you don't have to learn what 40+ items do.
The choice to merge everyone's level is intriguing... it means that weakers players are pulled up and are as strong as their better team-mates. This means the best players can't dominate a game, but also that weaker players will not be completely taken out of the game to the point where they can't do anything.
As for pressing an advantage... this game snowballs incredibly quickly if the teams are uneven. I just watched Destinys 5man premade destroy Elvines 4man team, despite them being decent players. They got 7 levels ahead by 5 minutes in. The game doesn't drag out if you're losing.
Now the lack of depth might mean that the game gets boring very quickly as there's not much to learn, we'll see.
Don't hate the player - Hate the game
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
March 17 2014 18:57 GMT
#1468
I'm talking checkers vs chess here. Obviously there are superior strategies and ways to win, but the game is designed to avoid giving players the option to lose horribly.

Better players still win, but the strategic depth and difference between "decent" and "godly" players is actively being attacked by blizzard to keep the casuals happy. WHICH IS FINE. THATS WHAT BLIZZARD WANT. If blizzard has decided that checkers is more viable than chess in terms of a game to release, then they can do that. Personally, I expect I'd enjoy chess more but that won't stop me from playing a bit of checkers with friends every so often.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
March 17 2014 19:03 GMT
#1469
On March 18 2014 03:57 Sn0_Man wrote:
I'm talking checkers vs chess here. Obviously there are superior strategies and ways to win, but the game is designed to avoid giving players the option to lose horribly.

Better players still win, but the strategic depth and difference between "decent" and "godly" players is actively being attacked by blizzard to keep the casuals happy. WHICH IS FINE. THATS WHAT BLIZZARD WANT. If blizzard has decided that checkers is more viable than chess in terms of a game to release, then they can do that. Personally, I expect I'd enjoy chess more but that won't stop me from playing a bit of checkers with friends every so often.

That is a good point actually. How are the best players going to show it?
Stopping individual players from dominating will also stop them from standing out.
Don't hate the player - Hate the game
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
March 17 2014 19:16 GMT
#1470
On March 18 2014 04:03 Klive5ive wrote:
Show nested quote +
On March 18 2014 03:57 Sn0_Man wrote:
I'm talking checkers vs chess here. Obviously there are superior strategies and ways to win, but the game is designed to avoid giving players the option to lose horribly.

Better players still win, but the strategic depth and difference between "decent" and "godly" players is actively being attacked by blizzard to keep the casuals happy. WHICH IS FINE. THATS WHAT BLIZZARD WANT. If blizzard has decided that checkers is more viable than chess in terms of a game to release, then they can do that. Personally, I expect I'd enjoy chess more but that won't stop me from playing a bit of checkers with friends every so often.

That is a good point actually. How are the best players going to show it?
Stopping individual players from dominating will also stop them from standing out.


Well, let's frame the question another way.

In a traditional MOBA, if two players engage in a fight, and it is clearly decided in the favour of the player with the higher level, is it easy to separate the contribution due to level disparity versus the individual skill? What factors would one have to consider?

In HOTS, if opposing teams are roughly equivalent in level, how might those factors be applied?

I'm new to MOBAs, having only played a few games of DOTA2 when The International was taking place, so please consider me a complete novice for the sake of this discussion.
Who would sup with the mighty, must walk the path of daggers.
synapse
Profile Blog Joined January 2009
China13814 Posts
March 17 2014 19:30 GMT
#1471
On March 18 2014 04:03 Klive5ive wrote:
Show nested quote +
On March 18 2014 03:57 Sn0_Man wrote:
I'm talking checkers vs chess here. Obviously there are superior strategies and ways to win, but the game is designed to avoid giving players the option to lose horribly.

Better players still win, but the strategic depth and difference between "decent" and "godly" players is actively being attacked by blizzard to keep the casuals happy. WHICH IS FINE. THATS WHAT BLIZZARD WANT. If blizzard has decided that checkers is more viable than chess in terms of a game to release, then they can do that. Personally, I expect I'd enjoy chess more but that won't stop me from playing a bit of checkers with friends every so often.

That is a good point actually. How are the best players going to show it?
Stopping individual players from dominating will also stop them from standing out.

That's what people have been saying is the problem with this game, hots has a very low skillcap which stunts its potential as a competitive game.
:)
Kishin2
Profile Joined May 2011
United States7534 Posts
Last Edited: 2014-03-17 19:33:33
March 17 2014 19:31 GMT
#1472
That's interesting. How much XP do Hero kills give early on? Do towers and buildings give XP? If so, how much?

Some of the objectives take so long to complete, mainly the mine Golem one, that it might be better off to just send one tanky/mobile hero while the rest of the team clears the map. Heroes in general are so tanky that it shouldn't be a complete suicide.
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
March 17 2014 19:35 GMT
#1473
On March 18 2014 04:16 kingjames01 wrote:
Show nested quote +
On March 18 2014 04:03 Klive5ive wrote:
On March 18 2014 03:57 Sn0_Man wrote:
I'm talking checkers vs chess here. Obviously there are superior strategies and ways to win, but the game is designed to avoid giving players the option to lose horribly.

Better players still win, but the strategic depth and difference between "decent" and "godly" players is actively being attacked by blizzard to keep the casuals happy. WHICH IS FINE. THATS WHAT BLIZZARD WANT. If blizzard has decided that checkers is more viable than chess in terms of a game to release, then they can do that. Personally, I expect I'd enjoy chess more but that won't stop me from playing a bit of checkers with friends every so often.

That is a good point actually. How are the best players going to show it?
Stopping individual players from dominating will also stop them from standing out.


Well, let's frame the question another way.

In a traditional MOBA, if two players engage in a fight, and it is clearly decided in the favour of the player with the higher level, is it easy to separate the contribution due to level disparity versus the individual skill? What factors would one have to consider?

In HOTS, if opposing teams are roughly equivalent in level, how might those factors be applied?

I'm new to MOBAs, having only played a few games of DOTA2 when The International was taking place, so please consider me a complete novice for the sake of this discussion.


I'd say their knowledge of the game, and most of all their knowledge of the maps. Game sense would also be a factor, along with execution, decision-making, team play, and hero line-up. Possibly a better synergy between heroes and talents. Those things also obviously matter in a DotA/HoN/LoL game, but they are added on top of level and farm. All HotS does is remove two big factors to focus on the rest.

On-topic:

I don't mind the removal of items so much. I think the concept of the maps more than make up for it. They implement designs that force battles, which is fun and entertaining. That's what people want in a MOBA (usually at least), fighting other people almost constantly.

Items wouldn't fit in HotS at all, or they would all have to be incredibly cheap and versatile. The main characteristic of items in DotA/HoN/LoL is that some of them are really high-end game, and cost 5000+ gold. To make those items, you either need to seriously stomp everybody or sit down and farm for a few minutes, with vision and, ideally, protection from your mates. This wouldn't work at all in HotS.

I find the idea of relying on skill trees and maps rather fresh. Though it's possible that Blizzard may have put themselves in a corner here, as in order to keep the game fresh and not overly repetitive, they'll need to introduce new maps fairly often. Obviously, all games are repetitive when you play them on a regular basis, but still, the map system does not offer as much flexibility as items do, since the way they work is... linear. You play on a certain map, you learn what it's about, then you pretty much know how games generally go and you become familiar with the pace. This changes with every map, but there are only so many maps they can release, so eventually most players will know what to do and will understand how maps work, and it might become quite repetitive. This is in opposition to a game with items, where you have dozens of different viable combinations, on top of unusual and funky builds. This actually also applies to skills, since in DotA/HoN/LoL, your choice of skills matters and creates a specific build which usually focuses on one or two aspects. That seems dampened in HotS, as skill trees aren't quite entire skills, merely "add-ons".

Well, time will tell. I think it could be very fun, and it looks refreshing. I'm just slightly skeptical regarding Blizzard's ability to come up with new maps on a regular basis, or revamp existing maps for the sake of variety.
I like words.
Fries
Profile Joined August 2010
United States124 Posts
March 17 2014 19:40 GMT
#1474
People often confuse complexity with skill cap. You can teach some soccer, minus the intricacies in about 5 minutes, but a great team is going to slaughter a poor one and I imagine the same will be true in Heroes of the Storm.

People are already starting to put together that maybe what's viable in other MOBA games won't be viable here. Questions like Kishin bring up are good ones. I was watching a game the other day where one team sent 4 people in the mines to ensure they get the biggest possible golem, but in the meantime the other team forfeit the mines and were able to take almost every other merc camp on the map. There's going to be a lot of quick decision making and team play in this game.

Likewise, it's probably going to be better to make sure those merc camps aren't up when the other objectives pop up to prevent things like this from happening. Since xp is shared, maybe it's better to have one player who's really good at lane clearing and 4 push down some towers for that extra xp. These are all things that most players seem to have not even started thinking about yet and probably only scratches the surface of what will be viable.
Kishin2
Profile Joined May 2011
United States7534 Posts
Last Edited: 2014-03-17 19:43:16
March 17 2014 19:42 GMT
#1475
I think I read somewhere that Blizzard plans on releasing modding tools for HotS? If that's true, then someone might make a more competitive focused mod with that. Seems like a thing for Blizzard anyways.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 17 2014 19:53 GMT
#1476
On March 18 2014 04:42 Kishin2 wrote:
I think I read somewhere that Blizzard plans on releasing modding tools for HotS? If that's true, then someone might make a more competitive focused mod with that. Seems like a thing for Blizzard anyways.

Already happened and people are making cool stuff. However, making yet another Moba that is hyper competitive is likely a waste of time. That market is filled right now.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Cheren
Profile Blog Joined September 2013
United States2911 Posts
March 17 2014 20:06 GMT
#1477
On March 18 2014 02:48 Sn0_Man wrote:
Using skill and knowledge to get ahead is exactly what Blizzard doesn't want. They want games where both teams feel like they are "in it" and having fun the whole game, which to a large degree means removing ways to press advantages.


Something I've noticed from watching other mobas (mostly LoL, this is less true in Dota) is that the team that's behind very rarely comes back unless the ahead team makes a huge mistake. I think Heroes of the Storm wants to prevent that by focusing on objectives instead of farming (also objectives are more fun than farming for casuals) but from what I've seen it's very easy to snowball a huge shared XP lead. Without playing, I'd say maybe XP for hero kills should be reduced, and I also agree with the massive post Idra made a few days ago on bnet.
Shaella
Profile Blog Joined January 2013
United States14828 Posts
March 17 2014 20:07 GMT
#1478
On March 18 2014 05:06 Cheren wrote:
Show nested quote +
On March 18 2014 02:48 Sn0_Man wrote:
Using skill and knowledge to get ahead is exactly what Blizzard doesn't want. They want games where both teams feel like they are "in it" and having fun the whole game, which to a large degree means removing ways to press advantages.


Something I've noticed from watching other mobas (mostly LoL, this is less true in Dota) is that the team that's behind very rarely comes back unless the ahead team makes a huge mistake. I think Heroes of the Storm wants to prevent that by focusing on objectives instead of farming (also objectives are more fun than farming for casuals) but from what I've seen it's very easy to snowball a huge shared XP lead. Without playing, I'd say maybe XP for hero kills should be reduced, and I also agree with the massive post Idra made a few days ago on bnet.

I don't think its really possible to comeback in HotS in its current state, at least from what i've seen
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Cheren
Profile Blog Joined September 2013
United States2911 Posts
Last Edited: 2014-03-17 20:10:46
March 17 2014 20:10 GMT
#1479
On March 18 2014 05:07 Shaella wrote:
Show nested quote +
On March 18 2014 05:06 Cheren wrote:
On March 18 2014 02:48 Sn0_Man wrote:
Using skill and knowledge to get ahead is exactly what Blizzard doesn't want. They want games where both teams feel like they are "in it" and having fun the whole game, which to a large degree means removing ways to press advantages.


Something I've noticed from watching other mobas (mostly LoL, this is less true in Dota) is that the team that's behind very rarely comes back unless the ahead team makes a huge mistake. I think Heroes of the Storm wants to prevent that by focusing on objectives instead of farming (also objectives are more fun than farming for casuals) but from what I've seen it's very easy to snowball a huge shared XP lead. Without playing, I'd say maybe XP for hero kills should be reduced, and I also agree with the massive post Idra made a few days ago on bnet.

I don't think its really possible to comeback in HotS in its current state, at least from what i've seen


I agree but I don't think that's intended. Right now hero kill XP is too high and death timers are too long.

Read this as well: http://us.battle.net/heroes/en/forum/topic/12090029327#1
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
March 17 2014 20:31 GMT
#1480
On March 18 2014 05:07 Shaella wrote:
Show nested quote +
On March 18 2014 05:06 Cheren wrote:
On March 18 2014 02:48 Sn0_Man wrote:
Using skill and knowledge to get ahead is exactly what Blizzard doesn't want. They want games where both teams feel like they are "in it" and having fun the whole game, which to a large degree means removing ways to press advantages.


Something I've noticed from watching other mobas (mostly LoL, this is less true in Dota) is that the team that's behind very rarely comes back unless the ahead team makes a huge mistake. I think Heroes of the Storm wants to prevent that by focusing on objectives instead of farming (also objectives are more fun than farming for casuals) but from what I've seen it's very easy to snowball a huge shared XP lead. Without playing, I'd say maybe XP for hero kills should be reduced, and I also agree with the massive post Idra made a few days ago on bnet.

I don't think its really possible to comeback in HotS in its current state, at least from what i've seen


I've actually seen a few in the past few days. They've been very hard-fought and the games were immensely satisfying from a viewer's perspective.

Who would sup with the mighty, must walk the path of daggers.
Prev 1 72 73 74 75 76 453 Next
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
#4
RotterdaM818
TKL 302
IndyStarCraft 183
SteadfastSC163
Rex97
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 818
TKL 302
Lowko296
IndyStarCraft 183
SteadfastSC 163
Hui .137
ProTech110
Rex 97
Codebar 88
LamboSC2 25
StarCraft: Brood War
Calm 5615
Bisu 3736
Jaedong 2031
Horang2 1345
Shuttle 917
Hyuk 786
Soma 599
Larva 505
Stork 430
actioN 366
[ Show more ]
Mini 341
ggaemo 293
Rush 276
Snow 273
Light 272
ZerO 188
Aegong 188
EffOrt 163
Leta 101
hero 101
PianO 95
Pusan 65
Sharp 51
Hyun 49
Barracks 46
scan(afreeca) 40
Backho 27
sSak 27
910 26
ToSsGirL 25
Shine 21
soO 18
Terrorterran 17
Rock 13
SilentControl 11
GoRush 11
JulyZerg 8
Dota 2
Gorgc7014
qojqva980
syndereN207
420jenkins38
LuMiX1
Counter-Strike
olofmeister3866
fl0m3328
kRYSTAL_20
Super Smash Bros
Mew2King83
Other Games
Liquid`RaSZi1444
B2W.Neo809
hiko665
DeMusliM337
crisheroes316
Mlord171
XaKoH 123
Livibee106
mouzStarbuck74
ArmadaUGS72
ZerO(Twitch)19
Organizations
Counter-Strike
PGL28759
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• HappyZerGling 61
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 14
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2317
Upcoming Events
Replay Cast
9h 45m
The PondCast
19h 45m
CranKy Ducklings
1d 9h
WardiTV Team League
1d 20h
Replay Cast
2 days
CranKy Ducklings
2 days
WardiTV Team League
2 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV Team League
3 days
OSC
3 days
BSL
4 days
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
4 days
GSL
5 days
Replay Cast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.