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On March 16 2014 23:58 Tenks wrote:Show nested quote +On March 16 2014 14:43 Shaella wrote:On March 16 2014 14:27 IdrA wrote:On March 16 2014 13:18 Shaella wrote: Yeah honestly for all of the things in HotS that bother me, rainbow ponies and stuff really doesn't
But i think the mounts look very silly sometimes, and the implementation is questionable
Like the Gryphon Rider switches between a horse and a gryphon you really need to make up things to complain about during an alpha? the gryphon rider doesnt get a mount Yeah he does. I've seen it. The gryphon disappears and he rides a horse And then he demounts and the gryphon re-appears .-. I'm like 100% sure i saw it on Wheat's stream Falstad doesn't get a mount. He gains the flight ability with his Z button (aka: the mount button.) I haven't seen him on a horse. But dude, he is like 100% sure he saw it on Wheat's stream. Even though IdrA has alpha access and this guy doesn't
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On March 16 2014 14:43 Shaella wrote:Show nested quote +On March 16 2014 14:27 IdrA wrote:On March 16 2014 13:18 Shaella wrote: Yeah honestly for all of the things in HotS that bother me, rainbow ponies and stuff really doesn't
But i think the mounts look very silly sometimes, and the implementation is questionable
Like the Gryphon Rider switches between a horse and a gryphon you really need to make up things to complain about during an alpha? the gryphon rider doesnt get a mount Yeah he does. I've seen it. The gryphon disappears and he rides a horse And then he demounts and the gryphon re-appears .-. I'm like 100% sure i saw it on Wheat's stream
I really hope your testimony is never needed for some important murder trial or something
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On March 16 2014 14:43 Shaella wrote:Show nested quote +On March 16 2014 14:27 IdrA wrote:On March 16 2014 13:18 Shaella wrote: Yeah honestly for all of the things in HotS that bother me, rainbow ponies and stuff really doesn't
But i think the mounts look very silly sometimes, and the implementation is questionable
Like the Gryphon Rider switches between a horse and a gryphon you really need to make up things to complain about during an alpha? the gryphon rider doesnt get a mount Yeah he does. I've seen it. The gryphon disappears and he rides a horse And then he demounts and the gryphon re-appears .-. I'm like 100% sure i saw it on Wheat's stream Man, for someone who doesn't like this game, you are watching at lot of it. Maybe you should...do something you like.
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On March 16 2014 22:52 Animzor wrote:Show nested quote +On March 16 2014 16:50 Lokian wrote:On March 16 2014 16:26 1ntrigue wrote:On March 16 2014 14:21 Lokian wrote: I think this game will surpass dota 2 in popularity but might not contend with LoL. They can if they really wanted to, but I don't think blizzard will go that route.
There's a number of things that lead to success in this genre. If you look at LoL, it was the first f2p dota-like games out there, surpassing HoN at the time. With the dying MMO genre and the emergence of F2p, LoL had the right business model to grow into the most played game today. In the end, it comes down to good business models and marketing for the success of this game and Blizzard definitely has the manpower to do that.
Most of the attractions in LoL is not the actual gameplay itself, it is the accessibility, art, and champions. The champions in LoL really cater to a young audience by having the appearance of early teens. The artstyle really helps with this too with bright colors and baby like environments... lol.
The thing that is a little unattractive in this game compared to LoL is the heroes. These heroes are old, middle aged, even hundreds of years old. Not to mention hairy and short. In Blizz's hero library, there's not many young looking characters. They can still introduce small cute creatures though since they have a few of those.
This kind of marketing is why you don't see dota 2 in the same light as LoL. The appearance of the game itself is for adults and older teens. You can say mechanics like last hitting and how hard it is to play dota 2 is not friendly, but I think a game like LoL is quite complex if you're talking about 10 year olds playing it. Think about it, it's a moba game. remember the first time you played and you didn't know what this laning crap is? I have a nephew thats barely 10 and I've seen him ball in a 1v3 and win with barely any health. If there is a young community in dota 2 and nobody is good at last hitting, then it should be quite even. So I don't think game play is as impactful as marketing regarding how well the game will do. If the game has the right heroes that look cool and many boobies, people will join. More than likely, the kids that grow older in league might migrate over to dota or this game. I'm thinking this game. Except LoL's average player is a twenty-something year old. LoL's innovation is multi-fold (as you mentioned), but you focus on the wrong aspects. The business model, of course, is the most important. What is also extremely important is Riot's removal of all the "anti-fun" aspects of MOBAs like loss of gold on death, denial of creeps, dodgy line of sight/vision in the jungle, unintuitive interactions and mechanics that Dota players love about their game, but also create a massive information and mechanical barrier of entry for new players. LoL is primarily intuitive, easy to pick up for people of any age or gaming background, and addicting. This game design (or "lack of depth" as many Dota players traditionally claimed) is what attracted MMO players and soccer mums to the game. Riot's third success is their recognition of esports and what is required to grow their game as a sport rather than Blizzard's mess with ESPORTS. Anyway, HotS will not overtake LoL or Dota 2 unless it is considerably more fun and approachable for the average casual gamer. PS: The "childish" graphics in LoL helps attracts non-gamers, especially girls, to LoL, not 10 year olds as you claimed. It's also far more financially attractive to Riot to have mums with money play the game than 10 year olds. You forget that every kid that signs up for LoL will put their age 18+. If you haven't seen it, look at minecraft and look how young those gamers are... literally, you can see them in conventions. Minecraft is one of the biggest games out there. It's the same thing with League. The majority of gamers are young kids that have the time, not people who have to go to work. My nephew is 10 and he plays as much as he can. Whenever he comes to my place, he would beg me to let him use my computer to play league. That's all he does. He has about 20 or so friends from his school that he plays with. And he's not a nerd or anything... He plays sports and has a so called gf lol....I'll bet its the same elsewhere too. I have the same experience. When I worked as a substitute teacher for a class of 9 year olds, most of the boys played LoL and talked about how hot Miss Fortune was. I personally think we are going to start seeing a larger rift between games that are made for children vs games that are made for adults. Gaming is still relatively new in the mainstream which is why we have players of all ages playing all sorts of games, but I think that's going to change. People like to think of games as either hardcore or casual, but truly it's about what age group the game is made for. Just because you have very little time to spend on gaming and you only play casually doesn't mean you have to play shitty dumbed-down games. From my perspective, as a college student in Vancouver, everyone plays League. I'm on the train to school, people talking about League, I'm in the hallways, people talk about League. Walking to the store, people talking about League. I've seen kids talk about it, teenagers talk about it, even young adults talk about it. League of Legends is just incredibly popular over here. So I think LoL attracts all ages. Little kids have the most time to play, but it's really not that time consuming that a college student wouldn't be able to find time for a match or two per day.
Or maybe I'm just an anomaly. Who knows.
And to add something to the topic, I really hope they try experimenting with items, though that's a huge change. It feels a little stale currently, and after 50 or so games, it will end up just being the same thing over, and over again. Item builds really add a lot of variation I think.
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On March 17 2014 00:57 Plansix wrote:Show nested quote +On March 16 2014 14:43 Shaella wrote:On March 16 2014 14:27 IdrA wrote:On March 16 2014 13:18 Shaella wrote: Yeah honestly for all of the things in HotS that bother me, rainbow ponies and stuff really doesn't
But i think the mounts look very silly sometimes, and the implementation is questionable
Like the Gryphon Rider switches between a horse and a gryphon you really need to make up things to complain about during an alpha? the gryphon rider doesnt get a mount Yeah he does. I've seen it. The gryphon disappears and he rides a horse And then he demounts and the gryphon re-appears .-. I'm like 100% sure i saw it on Wheat's stream Man, for someone who doesn't like this game, you are watching at lot of it. Maybe you should...do something you like. At least he knows what he is talking about and not trashing the game without any knowledge. Also some people (like me) have been looking forward to this game very much. These people are also the most disappointed when things dont turn out as hoped.
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On March 16 2014 23:58 Tenks wrote:Show nested quote +On March 16 2014 14:43 Shaella wrote:On March 16 2014 14:27 IdrA wrote:On March 16 2014 13:18 Shaella wrote: Yeah honestly for all of the things in HotS that bother me, rainbow ponies and stuff really doesn't
But i think the mounts look very silly sometimes, and the implementation is questionable
Like the Gryphon Rider switches between a horse and a gryphon you really need to make up things to complain about during an alpha? the gryphon rider doesnt get a mount Yeah he does. I've seen it. The gryphon disappears and he rides a horse And then he demounts and the gryphon re-appears .-. I'm like 100% sure i saw it on Wheat's stream Falstad doesn't get a mount. He gains the flight ability with his Z button (aka: the mount button.) I haven't seen him on a horse. Maybe i was tripping balls then. I swear I saw it. Oh well. Its not like it really matters.
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I'm surprised this isn't getting much hype. It looks SO much fun. I've been watching the streamers in premade teams.
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Totalbiscuit made a "WTF is" on Heroes. If you wanna know his opinion then go take a look.
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If the game is objective based and experience is shared, why do people lane? Shouldn't everyone pick strong team fight heroes and roam as 5 from objective to objective?
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You need presence in the lane to get experience. On a 2 lane map you can have a 3 man roam team but you probably won't be pushing and in most situations won't even be freezing the lane since the other team can do a 2-1-2/1-1-3 split and punish (assuming a 2 lane map).
You will also see people go for different objectives. As an example some teams if they are losing mines will just take all the merc camps which helps offset their power lose in golem but if a team coordinates correctly this isn't as effective.
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On March 18 2014 00:33 Kishin2 wrote: If the game is objective based and experience is shared, why do people lane? Shouldn't everyone pick strong team fight heroes and roam as 5 from objective to objective? It does looks like team fighting is very important and laning is not so crucial. But if you go as 5 you'll get outmaneuvered as there are multiple objectives all over the map. It looks like you need a well-balanced team. Some healers, some DPS, some tanks and speedy/sneaky heroes to do other things.
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I can see myself playing it a couple times but I don't really think it will have lasting power... I guess it will be like hearthstone, i enjoyed a lot for a week and moved on.
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On March 18 2014 00:53 Klive5ive wrote:Show nested quote +On March 18 2014 00:33 Kishin2 wrote: If the game is objective based and experience is shared, why do people lane? Shouldn't everyone pick strong team fight heroes and roam as 5 from objective to objective? It does looks like team fighting is very important and laning is not so crucial. But if you go as 5 you'll get outmaneuvered as there are multiple objectives all over the map. It looks like you need a well-balanced team. Some healers, some DPS, some tanks and speedy/sneaky heroes to do other things. Also, the towers have ammo, so if a lane is constantly pushed, the turret will run out. If you don't lane, you miss out on XP and you could lose the towers super fast.
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Hey guys, first time making a website, thought I would make one to post thoughts about Heroes of the Storm.
I made it after Blizzcon announced the game, but nothing happened since then.
What do you think? Any tips?
http://hotsoffthepress.blogspot.com/
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On March 18 2014 01:11 Plansix wrote:Show nested quote +On March 18 2014 00:53 Klive5ive wrote:On March 18 2014 00:33 Kishin2 wrote: If the game is objective based and experience is shared, why do people lane? Shouldn't everyone pick strong team fight heroes and roam as 5 from objective to objective? It does looks like team fighting is very important and laning is not so crucial. But if you go as 5 you'll get outmaneuvered as there are multiple objectives all over the map. It looks like you need a well-balanced team. Some healers, some DPS, some tanks and speedy/sneaky heroes to do other things. Also, the towers have ammo, so if a lane is constantly pushed, the turret will run out. If you don't lane, you miss out on XP and you could lose the towers super fast.
Isn't XP shared across the map no matter what?
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Caldeum1977 Posts
On March 18 2014 01:29 Spaylz wrote:Show nested quote +On March 18 2014 01:11 Plansix wrote:On March 18 2014 00:53 Klive5ive wrote:On March 18 2014 00:33 Kishin2 wrote: If the game is objective based and experience is shared, why do people lane? Shouldn't everyone pick strong team fight heroes and roam as 5 from objective to objective? It does looks like team fighting is very important and laning is not so crucial. But if you go as 5 you'll get outmaneuvered as there are multiple objectives all over the map. It looks like you need a well-balanced team. Some healers, some DPS, some tanks and speedy/sneaky heroes to do other things. Also, the towers have ammo, so if a lane is constantly pushed, the turret will run out. If you don't lane, you miss out on XP and you could lose the towers super fast. Isn't XP shared across the map no matter what? The XP anyone on your team gets is shared yes, but you don't get the XP if someone isn't in the lane to kill things.
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On March 18 2014 01:34 Valiver wrote:Show nested quote +On March 18 2014 01:29 Spaylz wrote:On March 18 2014 01:11 Plansix wrote:On March 18 2014 00:53 Klive5ive wrote:On March 18 2014 00:33 Kishin2 wrote: If the game is objective based and experience is shared, why do people lane? Shouldn't everyone pick strong team fight heroes and roam as 5 from objective to objective? It does looks like team fighting is very important and laning is not so crucial. But if you go as 5 you'll get outmaneuvered as there are multiple objectives all over the map. It looks like you need a well-balanced team. Some healers, some DPS, some tanks and speedy/sneaky heroes to do other things. Also, the towers have ammo, so if a lane is constantly pushed, the turret will run out. If you don't lane, you miss out on XP and you could lose the towers super fast. Isn't XP shared across the map no matter what? The XP anyone on your team gets is shared yes, but you don't get the XP if someone isn't in the lane to kill things.
So at one point we have to balance whether roaming and engaging constantly in big teamfight outweight laning (or having one laning).
I'd say it is more profitable to constantly roam and try to get kill, I'd say the xp gained would be bigger but I am not playing the game so I don't knw
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