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Heroes Large General Thread - Page 69

Forum Index > Heroes of the Storm
9055 CommentsPost a Reply
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Add yourself in the TL Player list if you want to play with TL people, and /join teamliquid channel ingame. Also check out the new Heroes Liquipedia.
Yergidy
Profile Blog Joined April 2010
United States2107 Posts
March 14 2014 23:58 GMT
#1361
On March 15 2014 08:30 Kipsate wrote:
The point of it all being free in Dota is that Valve making money off cosmetics is a huge bonus that is aimed at reducing costs, breaking even or making profit(I think it makes profit but thats just my guess) while putting Steam on everyone's computers and make it the main platform

and then Steam sales hit, praise Gaben.

Neither Riot nor Blizzard has that option, plus having stuff like that behind a paywall/grindwall makes you more invested and addicted to the game which is also nice.

I am positive that Valve is making a profit selling dota 2 cosmetics. They made well over a million with just the compendium from TI3 alone.
One bright day in the middle of the night, Two dead boys got up to fight; Back to back they faced each other, Drew their swords and shot each other.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
March 15 2014 00:28 GMT
#1362
Hat simulator was a proven business model from TF2.

There isn't much doubt that Valve is making bank from DotA 2.
Average means I'm better than half of you.
Count9
Profile Blog Joined May 2009
China10928 Posts
March 15 2014 02:07 GMT
#1363
On March 15 2014 08:58 Yergidy wrote:
Show nested quote +
On March 15 2014 08:30 Kipsate wrote:
The point of it all being free in Dota is that Valve making money off cosmetics is a huge bonus that is aimed at reducing costs, breaking even or making profit(I think it makes profit but thats just my guess) while putting Steam on everyone's computers and make it the main platform

and then Steam sales hit, praise Gaben.

Neither Riot nor Blizzard has that option, plus having stuff like that behind a paywall/grindwall makes you more invested and addicted to the game which is also nice.

I am positive that Valve is making a profit selling dota 2 cosmetics. They made well over a million with just the compendium from TI3 alone.

The increased prize pool by more than 1 million which was 25% of a $10 compendium, meaning they made more than $4 revenue just from compendiums. That said, it's not 100% fair to compare everything to Dota 2 since Valve has more money than god and no public shareholders/venture capitalists to report to; the second of which is extremely important and why you see so many "stolen" mechanics in video games. They tend to say "X is successful. X has Y. Do Y in your game too."
Warri
Profile Joined May 2010
Germany3208 Posts
Last Edited: 2014-03-15 02:21:14
March 15 2014 02:18 GMT
#1364
On March 15 2014 08:58 Yergidy wrote:
Show nested quote +
On March 15 2014 08:30 Kipsate wrote:
The point of it all being free in Dota is that Valve making money off cosmetics is a huge bonus that is aimed at reducing costs, breaking even or making profit(I think it makes profit but thats just my guess) while putting Steam on everyone's computers and make it the main platform

and then Steam sales hit, praise Gaben.

Neither Riot nor Blizzard has that option, plus having stuff like that behind a paywall/grindwall makes you more invested and addicted to the game which is also nice.

I am positive that Valve is making a profit selling dota 2 cosmetics. They made well over a million with just the compendium from TI3 alone.

Just for 2013, Valve paid out 10 million to item creators, which get, correct me if im wrong, a 30% cut on sales. So valve made more than 20 million with dota2 and tf2 items in 2013.
source: steam dev days.
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
March 15 2014 02:38 GMT
#1365
I'd imagine many times that

the other 3 sources of hat sales atm are

1. community market
2. in-game tickets
3. hats that are made by valve

The community market for DotA takes a flat 15% for second hand sales of cosmetics every time it changes hands, with items being worth hundreds of dollars being sold on a massive scale on a regular basis, there's at least a couple million dollars that valve's made in exchange fees

In terms of in-game tickets it ended up making the International almost even (sold ~5 million in tickets and put 1.2 million back into the prize pool), its not unimaginable that there's likely several more millions over all the tournament tickets that year

Of course, cosmetics given back to item creators do not include items made by valve which can also account for ridiculous amounts of money in the end in addition to the various realswag/item tieins sold through the valve store or at events like Ti3

At the end of the day, it still pales in comparison to LoL's economic model though

iirc http://www.superdataresearch.com/blog/us-digital-games-market/ valve's total revenue through dota2 and TF2 totaled about 200 million dollars
When in doubt, just believe in yourself and press buttons
duckii
Profile Joined April 2010
Germany1017 Posts
March 15 2014 02:59 GMT
#1366
On March 15 2014 11:38 Kupon3ss wrote:
iirc http://www.superdataresearch.com/blog/us-digital-games-market/ valve's total revenue through dota2 and TF2 totaled about 200 million dollars

Is there any source for that number? I would like to see it out of interest.
BongChambers
Profile Joined September 2012
Canada591 Posts
March 15 2014 03:32 GMT
#1367
So what do people even think about the game? From what I've seen so far it's nothing special, cool... but not something that is going to be big really. Not even going to scratch the popularity level of games like Dota2/LoL/SC2/WoW and what not imho.
420
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
March 15 2014 03:34 GMT
#1368
It looks fun and very different from Dota/Lol, feels too objective based maybe though?
WriterXiao8~~
killerdog
Profile Joined February 2010
Denmark6522 Posts
Last Edited: 2014-03-15 03:50:21
March 15 2014 03:39 GMT
#1369
Came into this thread to try and get an idea of what the game is like, but after reading 15+ pages of nothing but people for some reason trying to convince everyone LoL is p2w I figured I'd just ask. T.T

What's the overall gameplay like? The gameplay I've seen has all looked rather slow and relaxed, are there any champions that reward mechanical skill (like having high mechanical/apm skillcaps or very rapid complex skill combinations, think invoker/meepo/lee sin types) or is it mainly just positioning, timing and good team coordination which separate players skill levels.

I'm also a little confused as to exactly how players are rewarded for kills etc, something about kill rewards being split among the team? Is it possible for one player who is doing well to become powerful enough to carry the team? (As in make good plays at the beginning to snowball themselves into a situation where they can win the game mostly by themselves.)
Also how important are things like levels/items/whatever you get rewarded with in game for getting ahead. Can you get situation in LoL/Dota where one player (or team) is far enough ahead that they can start 1v2'ing opponents and winning, or will 2-3 coordinated players always be able to beat a lone player, even if he's really far ahead.

Finally, given how slow it looks just from watching, how much room is there for better players to outplay people? Would a more skilled player be able to (for example) go into a 1v2, kill one guy and then escape again, by outplaying? (dodging skills, baiting cooldowns etc) without the two players just totally derping? I'm curious because most of these kind of out-play situations in other games revolve around quickly catching people by surprise after they make a tiny mistake, and abusing that to get an advantage before they can react. But with how slow Heroes looks, I'd imagine those kind of plays would be a lot harder to make.

If any of you lucky beta testers could share some knowledge as to exactly how the game actually works, that would be awesome :D

(And maybe we can talk about the actual game rather then just money zzz)
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 15 2014 03:42 GMT
#1370
On March 15 2014 12:34 Kipsate wrote:
It looks fun and very different from Dota/Lol, feels too objective based maybe though?

That's the point I think. K/D ratio doesn't matter as much as getting objects.

You can play as a seige tank! It's a whole hero. It's even has little jets for a speed boost. It's so awesome.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
hariooo
Profile Joined October 2013
Canada2830 Posts
March 15 2014 04:13 GMT
#1371
The gameplay, with some exceptions, is exactly like LoL. The movement mechanics are the same (no turn rate, most characters have a dash and/or flash), many of the skills are the same (skillshots like Ahri's, Caitlyn's, etc.), and the general teamfight composition is the same.

It's basically LoL without items if all the heroes were leveled in-sync all the time and more objective based and therefore more teamfights. Think about the design decisions that went into Dominion and taken to the extreme.
Fwizzz
Profile Joined May 2012
Philippines4420 Posts
March 15 2014 04:41 GMT
#1372
Been watching some streams. I don't see any fun part.
I'll give this game a shot though.
Daozzt
Profile Joined July 2010
United States1263 Posts
March 15 2014 05:37 GMT
#1373
This game looks like some generic sc2 custom map I played 3 years ago, and we all know how great sc2 custom maps were back then.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
March 15 2014 06:27 GMT
#1374
On March 15 2014 12:34 Kipsate wrote:
It looks fun and very different from Dota/Lol, feels too objective based maybe though?


I think it distinguishes itself well with the objective-based gameplay. Basically replaces with CS and item progression with KotH or CtF.

Seems to make for a much more constant-activity style of play.
Average means I'm better than half of you.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
March 15 2014 06:46 GMT
#1375
There's actually no incentive not to permanently 5-man.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Cheren
Profile Blog Joined September 2013
United States2911 Posts
March 15 2014 06:59 GMT
#1376
On March 15 2014 15:46 Sn0_Man wrote:
There's actually no incentive not to permanently 5-man.


Wouldn't that miss out on a lot of XP?
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
March 15 2014 07:12 GMT
#1377
shared xp
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
Last Edited: 2014-03-15 07:29:08
March 15 2014 07:28 GMT
#1378
On March 15 2014 15:46 Sn0_Man wrote:
There's actually no incentive not to permanently 5-man.


Except for 3+ map objectives all being activated at once. Not to mention lane defence.

5-manning constantly sounds like a good way of losing quickly.
Average means I'm better than half of you.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
March 15 2014 07:33 GMT
#1379
None of those looked terribly relevant compared to the power of sticking as 5. Pubtraining etc.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
digmouse
Profile Blog Joined November 2010
China6333 Posts
March 15 2014 07:35 GMT
#1380
It still looks and plays interesting as I experienced at Blizzcon (no big changes anyway), but the commercial model is a big no for me.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
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