• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:06
CET 01:06
KST 09:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation8Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle RSL S3 Round of 16 Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1559 users

Heroes Large General Thread - Page 69

Forum Index > Heroes of the Storm
9055 CommentsPost a Reply
Prev 1 67 68 69 70 71 453 Next
Add yourself in the TL Player list if you want to play with TL people, and /join teamliquid channel ingame. Also check out the new Heroes Liquipedia.
Yergidy
Profile Blog Joined April 2010
United States2107 Posts
March 14 2014 23:58 GMT
#1361
On March 15 2014 08:30 Kipsate wrote:
The point of it all being free in Dota is that Valve making money off cosmetics is a huge bonus that is aimed at reducing costs, breaking even or making profit(I think it makes profit but thats just my guess) while putting Steam on everyone's computers and make it the main platform

and then Steam sales hit, praise Gaben.

Neither Riot nor Blizzard has that option, plus having stuff like that behind a paywall/grindwall makes you more invested and addicted to the game which is also nice.

I am positive that Valve is making a profit selling dota 2 cosmetics. They made well over a million with just the compendium from TI3 alone.
One bright day in the middle of the night, Two dead boys got up to fight; Back to back they faced each other, Drew their swords and shot each other.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
March 15 2014 00:28 GMT
#1362
Hat simulator was a proven business model from TF2.

There isn't much doubt that Valve is making bank from DotA 2.
Average means I'm better than half of you.
Count9
Profile Blog Joined May 2009
China10928 Posts
March 15 2014 02:07 GMT
#1363
On March 15 2014 08:58 Yergidy wrote:
Show nested quote +
On March 15 2014 08:30 Kipsate wrote:
The point of it all being free in Dota is that Valve making money off cosmetics is a huge bonus that is aimed at reducing costs, breaking even or making profit(I think it makes profit but thats just my guess) while putting Steam on everyone's computers and make it the main platform

and then Steam sales hit, praise Gaben.

Neither Riot nor Blizzard has that option, plus having stuff like that behind a paywall/grindwall makes you more invested and addicted to the game which is also nice.

I am positive that Valve is making a profit selling dota 2 cosmetics. They made well over a million with just the compendium from TI3 alone.

The increased prize pool by more than 1 million which was 25% of a $10 compendium, meaning they made more than $4 revenue just from compendiums. That said, it's not 100% fair to compare everything to Dota 2 since Valve has more money than god and no public shareholders/venture capitalists to report to; the second of which is extremely important and why you see so many "stolen" mechanics in video games. They tend to say "X is successful. X has Y. Do Y in your game too."
Warri
Profile Joined May 2010
Germany3208 Posts
Last Edited: 2014-03-15 02:21:14
March 15 2014 02:18 GMT
#1364
On March 15 2014 08:58 Yergidy wrote:
Show nested quote +
On March 15 2014 08:30 Kipsate wrote:
The point of it all being free in Dota is that Valve making money off cosmetics is a huge bonus that is aimed at reducing costs, breaking even or making profit(I think it makes profit but thats just my guess) while putting Steam on everyone's computers and make it the main platform

and then Steam sales hit, praise Gaben.

Neither Riot nor Blizzard has that option, plus having stuff like that behind a paywall/grindwall makes you more invested and addicted to the game which is also nice.

I am positive that Valve is making a profit selling dota 2 cosmetics. They made well over a million with just the compendium from TI3 alone.

Just for 2013, Valve paid out 10 million to item creators, which get, correct me if im wrong, a 30% cut on sales. So valve made more than 20 million with dota2 and tf2 items in 2013.
source: steam dev days.
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
March 15 2014 02:38 GMT
#1365
I'd imagine many times that

the other 3 sources of hat sales atm are

1. community market
2. in-game tickets
3. hats that are made by valve

The community market for DotA takes a flat 15% for second hand sales of cosmetics every time it changes hands, with items being worth hundreds of dollars being sold on a massive scale on a regular basis, there's at least a couple million dollars that valve's made in exchange fees

In terms of in-game tickets it ended up making the International almost even (sold ~5 million in tickets and put 1.2 million back into the prize pool), its not unimaginable that there's likely several more millions over all the tournament tickets that year

Of course, cosmetics given back to item creators do not include items made by valve which can also account for ridiculous amounts of money in the end in addition to the various realswag/item tieins sold through the valve store or at events like Ti3

At the end of the day, it still pales in comparison to LoL's economic model though

iirc http://www.superdataresearch.com/blog/us-digital-games-market/ valve's total revenue through dota2 and TF2 totaled about 200 million dollars
When in doubt, just believe in yourself and press buttons
duckii
Profile Joined April 2010
Germany1017 Posts
March 15 2014 02:59 GMT
#1366
On March 15 2014 11:38 Kupon3ss wrote:
iirc http://www.superdataresearch.com/blog/us-digital-games-market/ valve's total revenue through dota2 and TF2 totaled about 200 million dollars

Is there any source for that number? I would like to see it out of interest.
BongChambers
Profile Joined September 2012
Canada591 Posts
March 15 2014 03:32 GMT
#1367
So what do people even think about the game? From what I've seen so far it's nothing special, cool... but not something that is going to be big really. Not even going to scratch the popularity level of games like Dota2/LoL/SC2/WoW and what not imho.
420
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
March 15 2014 03:34 GMT
#1368
It looks fun and very different from Dota/Lol, feels too objective based maybe though?
WriterXiao8~~
killerdog
Profile Joined February 2010
Denmark6522 Posts
Last Edited: 2014-03-15 03:50:21
March 15 2014 03:39 GMT
#1369
Came into this thread to try and get an idea of what the game is like, but after reading 15+ pages of nothing but people for some reason trying to convince everyone LoL is p2w I figured I'd just ask. T.T

What's the overall gameplay like? The gameplay I've seen has all looked rather slow and relaxed, are there any champions that reward mechanical skill (like having high mechanical/apm skillcaps or very rapid complex skill combinations, think invoker/meepo/lee sin types) or is it mainly just positioning, timing and good team coordination which separate players skill levels.

I'm also a little confused as to exactly how players are rewarded for kills etc, something about kill rewards being split among the team? Is it possible for one player who is doing well to become powerful enough to carry the team? (As in make good plays at the beginning to snowball themselves into a situation where they can win the game mostly by themselves.)
Also how important are things like levels/items/whatever you get rewarded with in game for getting ahead. Can you get situation in LoL/Dota where one player (or team) is far enough ahead that they can start 1v2'ing opponents and winning, or will 2-3 coordinated players always be able to beat a lone player, even if he's really far ahead.

Finally, given how slow it looks just from watching, how much room is there for better players to outplay people? Would a more skilled player be able to (for example) go into a 1v2, kill one guy and then escape again, by outplaying? (dodging skills, baiting cooldowns etc) without the two players just totally derping? I'm curious because most of these kind of out-play situations in other games revolve around quickly catching people by surprise after they make a tiny mistake, and abusing that to get an advantage before they can react. But with how slow Heroes looks, I'd imagine those kind of plays would be a lot harder to make.

If any of you lucky beta testers could share some knowledge as to exactly how the game actually works, that would be awesome :D

(And maybe we can talk about the actual game rather then just money zzz)
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 15 2014 03:42 GMT
#1370
On March 15 2014 12:34 Kipsate wrote:
It looks fun and very different from Dota/Lol, feels too objective based maybe though?

That's the point I think. K/D ratio doesn't matter as much as getting objects.

You can play as a seige tank! It's a whole hero. It's even has little jets for a speed boost. It's so awesome.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
hariooo
Profile Joined October 2013
Canada2830 Posts
March 15 2014 04:13 GMT
#1371
The gameplay, with some exceptions, is exactly like LoL. The movement mechanics are the same (no turn rate, most characters have a dash and/or flash), many of the skills are the same (skillshots like Ahri's, Caitlyn's, etc.), and the general teamfight composition is the same.

It's basically LoL without items if all the heroes were leveled in-sync all the time and more objective based and therefore more teamfights. Think about the design decisions that went into Dominion and taken to the extreme.
Fwizzz
Profile Joined May 2012
Philippines4420 Posts
March 15 2014 04:41 GMT
#1372
Been watching some streams. I don't see any fun part.
I'll give this game a shot though.
Daozzt
Profile Joined July 2010
United States1263 Posts
March 15 2014 05:37 GMT
#1373
This game looks like some generic sc2 custom map I played 3 years ago, and we all know how great sc2 custom maps were back then.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
March 15 2014 06:27 GMT
#1374
On March 15 2014 12:34 Kipsate wrote:
It looks fun and very different from Dota/Lol, feels too objective based maybe though?


I think it distinguishes itself well with the objective-based gameplay. Basically replaces with CS and item progression with KotH or CtF.

Seems to make for a much more constant-activity style of play.
Average means I'm better than half of you.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
March 15 2014 06:46 GMT
#1375
There's actually no incentive not to permanently 5-man.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Cheren
Profile Blog Joined September 2013
United States2911 Posts
March 15 2014 06:59 GMT
#1376
On March 15 2014 15:46 Sn0_Man wrote:
There's actually no incentive not to permanently 5-man.


Wouldn't that miss out on a lot of XP?
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
March 15 2014 07:12 GMT
#1377
shared xp
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
Last Edited: 2014-03-15 07:29:08
March 15 2014 07:28 GMT
#1378
On March 15 2014 15:46 Sn0_Man wrote:
There's actually no incentive not to permanently 5-man.


Except for 3+ map objectives all being activated at once. Not to mention lane defence.

5-manning constantly sounds like a good way of losing quickly.
Average means I'm better than half of you.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
March 15 2014 07:33 GMT
#1379
None of those looked terribly relevant compared to the power of sticking as 5. Pubtraining etc.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
digmouse
Profile Blog Joined November 2010
China6330 Posts
March 15 2014 07:35 GMT
#1380
It still looks and plays interesting as I experienced at Blizzcon (no big changes anyway), but the commercial model is a big no for me.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Prev 1 67 68 69 70 71 453 Next
Please log in or register to reply.
Live Events Refresh
Tenacious Turtle Tussle
23:00
Biweekly #35
CranKy Ducklings109
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft335
White-Ra 273
ProTech127
Livibee 98
RuFF_SC2 13
StarCraft: Brood War
Shuttle 584
Artosis 513
Sexy 39
NaDa 25
Dota 2
syndereN251
Counter-Strike
Foxcn248
taco 5
Super Smash Bros
Mew2King82
Heroes of the Storm
Grubby3298
Other Games
summit1g8840
shahzam489
C9.Mang0144
Maynarde110
Nathanias22
ViBE4
fpsfer 1
Organizations
Other Games
gamesdonequick365
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 79
• RyuSc2 56
• HeavenSC 22
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21243
League of Legends
• imaqtpie3501
Other Games
• Scarra364
• Shiphtur232
Upcoming Events
The PondCast
9h 54m
RSL Revival
9h 54m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
11h 54m
ByuN vs ShoWTimE
Classic vs Cure
Reynor vs TBD
WardiTV Korean Royale
11h 54m
PiGosaur Monday
1d
RSL Revival
1d 9h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 11h
herO vs TBD
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
2 days
[ Show More ]
IPSL
2 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
2 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
3 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
3 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.