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On March 18 2015 20:21 Ramiz1989 wrote:Show nested quote +On March 18 2015 20:06 LimitSEA wrote: When/where do the free Heroes per week get posted? Just started playing yesterday, and am having a blast so far. It won't ever replace dota I feel, but it's a very enjoyable game for when I'm not feeling tryhard. Really, really fun. Yeah, I switched completely from Dota to it because right now I am taking a break from Dota and I find this more fun. Free hero rotation is changing every Tuesday, but we usually know it one day before. You can easily check this site: http://heroesofthestorm.github.io/free-hero-rotationOr just type Heroes of the Storm free rotation in google, and this is the first site you will get.  I doubt I'll switch completely from Dota. I enjoy it too much, especially the competitive scene. But there are times where I just wanna chill and play a few games, and I can't chill with dota. Feels like Heroes is the right sorta game for me to relax with.
Cheers! Bookmarking that now. I really should've googled it, but I'm half asleep so not thinking straight. thanks again :D
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Bisutopia19216 Posts
People are playing heroes without all their talents in QM because the xp boosts are much better then coop. Does anyone else feel this is an issue? I level the majority of my heroes in coop because I want them lvl4 before playing QM. For certain heroes, hitting lvl4 in coop can take forever. Should the exp/unlocking abilities system be changed at all or are people content.
edit: changed lvl5 to lvl4. lvl5 is all the gold :D
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On March 18 2015 23:19 BisuDagger wrote: People are playing heroes without all their talents in QM because the xp boosts are much better then coop. Does anyone else feel this is an issue? I level the majority of my heroes in coop because I want them lvl5 before playing QM. For certain heroes, hitting lvl5 in coop can take forever. Should the exp/unlocking abilities system be changed at all or are people content. it will be changed, it just hasn't been implemented yet.
iirc they are planning to remove talent gating, once you reach lvl 30.
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At first, I kind of liked the skill gating because I was still figuring out the game. I'm still leveling up (around 21 atm), but at this point, I'm fairly confident in my ability to figure out the things I'd need to since you can look at all the talents in hero info. The gating should probably be turned off once you're level 10 or something.
Like...what's the real reasoning behind having it? I get it for new people - having fewer things to decide makes things easier to get into. But once you understand the game, it just ends up being an annoying hurdle preventing you from accessing a hero's full potential.
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Bisutopia19216 Posts
On March 18 2015 23:26 jcarlsoniv wrote: At first, I kind of liked the skill gating because I was still figuring out the game. I'm still leveling up (around 21 atm), but at this point, I'm fairly confident in my ability to figure out the things I'd need to since you can look at all the talents in hero info. The gating should probably be turned off once you're level 10 or something.
Like...what's the real reasoning behind having it? I get it for new people - having fewer things to decide makes things easier to get into. But once you understand the game, it just ends up being an annoying hurdle preventing you from accessing a hero's full potential. It also has this effect where you think the first two talents of each tier are not as good as the last 3. This is definitely not true and some heroes benefit greatly from the vanilla abilities.
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Israel2209 Posts
I don't like it when people play a hero for the first time in QM, but I don't think it is a big enough issue that Blizzard should spend any time on "solving it". There are much more important things to worry about.
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On March 18 2015 23:19 BisuDagger wrote: People are playing heroes without all their talents in QM because the xp boosts are much better then coop. Does anyone else feel this is an issue? I level the majority of my heroes in coop because I want them lvl5 before playing QM. For certain heroes, hitting lvl5 in coop can take forever. Should the exp/unlocking abilities system be changed at all or are people content. Once you've hit level 4, all your talents are unlocked. Therefore you can already go to QM with level four - one level of co-op saved, bam
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Bisutopia19216 Posts
On March 19 2015 00:00 ACrow wrote:Show nested quote +On March 18 2015 23:19 BisuDagger wrote: People are playing heroes without all their talents in QM because the xp boosts are much better then coop. Does anyone else feel this is an issue? I level the majority of my heroes in coop because I want them lvl5 before playing QM. For certain heroes, hitting lvl5 in coop can take forever. Should the exp/unlocking abilities system be changed at all or are people content. Once you've hit level 4, all your talents are unlocked. Therefore you can already go to QM with level four - one level of co-op saved, bam  fixed my post lol. I had gold on my mind.
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On March 18 2015 23:38 BisuDagger wrote:Show nested quote +On March 18 2015 23:26 jcarlsoniv wrote: At first, I kind of liked the skill gating because I was still figuring out the game. I'm still leveling up (around 21 atm), but at this point, I'm fairly confident in my ability to figure out the things I'd need to since you can look at all the talents in hero info. The gating should probably be turned off once you're level 10 or something.
Like...what's the real reasoning behind having it? I get it for new people - having fewer things to decide makes things easier to get into. But once you understand the game, it just ends up being an annoying hurdle preventing you from accessing a hero's full potential. It also has this effect where you think the first two talents of each tier are not as good as the last 3. This is definitely not true and some heroes benefit greatly from the vanilla abilities.
Even beyond that, it prevents adaptability. For the heroes with several different build paths that depend on the enemy, you really end up pigeonholed for several games.
Now, it's really not that much of an issue for me yet cuz I'm still leveling up, but I'm sure it'll bother me more as people get better. Even then, I'll likely view it a lot like I view LoL or Smite queues - ranked is the only thing that matters, regular games are meh.
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On March 18 2015 23:19 BisuDagger wrote: People are playing heroes without all their talents in QM because the xp boosts are much better then coop. Does anyone else feel this is an issue? I level the majority of my heroes in coop because I want them lvl5 before playing QM. For certain heroes, hitting lvl5 in coop can take forever. Should the exp/unlocking abilities system be changed at all or are people content. Not really. Quickmatch is supposed to be a more casual setting. Hero league is a different matter.
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Bearded Elder29903 Posts
Anyone from vorum vets want HOTS beta key? I have two of them to giveaway.
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On March 19 2015 00:19 739 wrote: Anyone from vorum vets want HOTS beta key? I have two of them to giveaway.
I know Holyflare has been looking for an NA key, but I assume you've got euro keys
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Bearded Elder29903 Posts
On March 19 2015 00:23 jcarlsoniv wrote:Show nested quote +On March 19 2015 00:19 739 wrote: Anyone from vorum vets want HOTS beta key? I have two of them to giveaway. I know Holyflare has been looking for an NA key, but I assume you've got euro keys yup, Euro ones.
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Today I've finally tried Murky. And I thought Sonya was not good, wow.
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I have come TL. After hearing about the sweet Heroes of the Storm Forum we have.
My first inquiry is who is Sgt Memorial? And where can I banter with him verbally after i kick his butt in heroes?
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I don't know *why* but it seems Hammer is the character people have highly leveled but are still abysmal at playing. I can't count the number of times I've gone up against a white-tinted Hammer and thought "WTF is this person doing?"
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On March 19 2015 01:59 jaybrundage wrote: I have come TL. After hearing about the sweet Heroes of the Storm Forum we have.
My first inquiry is who is Sgt Memorial? And where can I banter with him verbally after i kick his butt in heroes? Was this not you??
On March 08 2015 01:45 mordek wrote: Hi JayBrundage :D glgl The person's name was JayBrundage... I thought surely there is only one!
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On March 19 2015 02:20 mordek wrote:Show nested quote +On March 19 2015 01:59 jaybrundage wrote: I have come TL. After hearing about the sweet Heroes of the Storm Forum we have.
My first inquiry is who is Sgt Memorial? And where can I banter with him verbally after i kick his butt in heroes? Was this not you?? The person's name was JayBrundage... I thought surely there is only one! You quoted your self. I did post in the thread before. But that was before I found out they were doing a separate HotS Forum. And I'm assuming you are Sgt Memorial :o
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Matt: Our January 13 patch introduced a significant talent update to Abathur. As a result, we’ve seen his win percentage drop more than intended. With our next update, we plan to buff Abathur’s Heroic abilities as follows:
Ultimate Evolution is a Heroic ability that we’d like to tweak, in order to provide an epic and powerful experience for the Abathur player. While we have no plans to bring back the ability to copy your teammate’s Heroic, as that causes balance concerns for us with duplicated heroics, we do believe we’ve found a happy medium by increasing the power level of the Ultimate Evolution and decreasing the overall time you’ll control the clone.
For Monstrosity, we’ve made the duration permanent. We feel like this offers Abathur more opportunities to build up stacks and possibly even bring it to team fights. The cooldown of the ability will not start until after the Monstrosity is killed, so the opposing team can create a window in which they won’t need to deal with the split pushing capabilities of the Heroic.
Aside from his Heroics, we’re also altering a few of his Toxic Nest talents. We think they are much more appealing now and hope you'll agree. A permanent monstrosity. So instead of it being a temporary pile of shit, it will now be a permanent pile of shit? I just don't like it as a mechanic. I am glad, however, that they are going to tweak ultimate evolution. I don't know if shortening the duration (which is already short) is the right idea, though.
We’re aware of the community’s thoughts on Murky and are actively working on him. In the next release, we have made some quality of life changes to the little murloc that should help him out, but we don’t expect this to raise his win rate drastically. We are cautious about making major buffs to Murky, as too much could put him a stronger state than we intend. We will monitor how our changes affect Murky’s play and will likely make further buffs, if warranted, in an upcoming patch. I wonder if they are referencing a certain video....
The double healer meta is something we’ve been aware of for a while, as we’ve seen the meta-game shift to and from this type of playstyle a few times already. We believe playing double Support should be a strategic option for players, but we want to make sure the composition does have appropriate downsides. For now, know that we have a number of new heroes incoming that could help shake up the playstyle.
We’ll continue to adjust Supports on a case by case basis. For example, we’ve been keeping an eye on Uther and his trait: Eternal Devotion. Right now, we feel like a portion of Uther’s kit doesn’t offer much counterplay. In Eternal Devotion’s current state, Uther cannot be CC’d and the opposing team is forced to consider your positioning, especially with tools like Sprint. This leads to situations where the ghost can be more effective than a live Uther, such as landing a strong Divine Storm or denying objectives.
In the next patch we’re introducing a talent rework to Uther which includes functionality changes to his trait. Uther’s ghost will lose all of his base abilities, and now showcase a different heal on a lower cooldown. The role of that ghost will be to continue supporting your team with heals, after dying, rather than being the powerhouse it currently is. Can't say I'm surprised by any of this.
With our changes in the latest patch, we targeted the Hook-and-Gorge combo that felt too powerful in Hero League. The changes seemed to achieve the goals we had hoped for, as we are starting to see Putrid Bile and other builds chosen more often. The changes also seem to have helped target the reoccurring first pick of Stiches we saw in the past.
As we continue to evaluate Stitches and his role in Heroes of the Storm, we find that it’s incredibly important for us to identify what makes picking Stitches a different experience from choosing other Warriors. We feel the answer lies in his Hook. When thinking about additional changes, we’ll aim to make sure his Hook remains a strong and useful tool. Currently, we’re looking to reduce Stitches’ overall damage and tankiness.
As a quick note, we will monitor Warriors on a case by case basis. Stitches was an outlier for us, and we’ll continue to adjust underpowered and overpowered heroes. For example, we’re still looking for feedback on The Lord of Terror himself, Diablo. We recently made changes to his control and made his abilities feel much more responsive. In internal playtest, we’re currently trying various Diablo talent changes and hope to have them out in a patch farther in the future. We will continue to look at low pick rates on various talents and Heroic Abilities and adjust accordingly as Heroes of the Storm progresses. This is long overdue. Still, I can't believe how many slam/bile Stitches I see now when hook/gorge is the better build most of the time in pub play.
Matt: We have no major changes planned for the trio. We’re still evaluating the Lost Vikings and are curious to see how players will continue to use their strengths. On the flip side, we’re interested to see how opponents will try to counter their many playstyles.
With that said, the Viking Heroic has an extremely high pick-rate over Play Again, and seems to do too much damage, so we will be introducing a minor nerf to the damage output of the Longboat.
We will continue to monitor the Vikings and make further changes to Play Again and some of the more popular talents, if necessary. Overall we’re pretty happy with how the Lost Vikings are playing and can’t wait to watch more players push them to the limit. It's a start, but I don't think damage is the problem. Late game survivability it is.
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