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Heroes Large General Thread - Page 222

Forum Index > Heroes of the Storm
9055 CommentsPost a Reply
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Add yourself in the TL Player list if you want to play with TL people, and /join teamliquid channel ingame. Also check out the new Heroes Liquipedia.
Narw
Profile Joined February 2011
Poland884 Posts
November 27 2014 15:21 GMT
#4421
I would rly love to wait even 5 mins to not get team with muradin etc and sonya, ty blizzard.
ramon
Profile Joined April 2011
Germany4842 Posts
November 27 2014 15:40 GMT
#4422
On November 28 2014 00:21 Narw wrote:
I would rly love to wait even 5 mins to not get team with muradin etc and sonya, ty blizzard.

you want abathur, nova, anubarak, brightwing, tassadar every game?
bisu
Narw
Profile Joined February 2011
Poland884 Posts
November 27 2014 15:44 GMT
#4423
I think you didn't understood or i wasn't clear enough. 3 of those in same game.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2014-11-27 17:00:21
November 27 2014 16:58 GMT
#4424
On November 28 2014 00:40 ramon wrote:
Show nested quote +
On November 28 2014 00:21 Narw wrote:
I would rly love to wait even 5 mins to not get team with muradin etc and sonya, ty blizzard.

you want abathur, nova, anubarak, brightwing, tassadar every game?


The worst is when you have the dream comp and you end up losing to crappy comps.

On November 27 2014 21:55 Markwerf wrote:
In design it's usually a good idea to tackle two problems at the same time.

Right now there are obviously some balance issues but I also feel talents aren't worked out well yet. For most heroes most talents are obvious and something you decide beforehand, they could improve there with more styles and/or actually situational picks. That would make talents far more interesting, you'd care more about what they pick and it would be an interesting thing to really pick depending on how the game goes etc.
For example a hero like tassadar is broken and most picks are too obvious. If you nerf those best talents like second storm and overload a bit you nerf the hero but also at the same time make the hero more interesting. Sure you could also just straight up tweak numbers for tassadar but there are good oppurtunities to solve two 'problems' at the same time here. Same thing for heroics, that needs to be a really interesting choice where both are possible. I like those of valla and illidan for example where you see both a fair share. But tassadar again has a really simple decision.
Overall there are just too many talents that straight up dominate their tier and are a no-brainer. The small choices between stuff like MULE or some other talent are interesting I think especially as they can depend on the gamestate. Do I have a fort worth repairing right away when hitting level 7? That's the nudge for MULE then. Do I have a kill or 2 already? Great, i'll take gathering power.


I hope Blizzard is smart enough to not just nerf everything. You need to pick a power level and then get all the heroes to that spot. If that level is along the lines of current abathur then the game will be a lot of fun. If instead they decide to make everyone as powerful as current lili then the game is going to suck.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
November 27 2014 19:44 GMT
#4425
On November 28 2014 01:58 Blitzkrieg0 wrote:
Show nested quote +
On November 28 2014 00:40 ramon wrote:
On November 28 2014 00:21 Narw wrote:
I would rly love to wait even 5 mins to not get team with muradin etc and sonya, ty blizzard.

you want abathur, nova, anubarak, brightwing, tassadar every game?


The worst is when you have the dream comp and you end up losing to crappy comps.

+ Show Spoiler +
On November 27 2014 21:55 Markwerf wrote:
In design it's usually a good idea to tackle two problems at the same time.

Right now there are obviously some balance issues but I also feel talents aren't worked out well yet. For most heroes most talents are obvious and something you decide beforehand, they could improve there with more styles and/or actually situational picks. That would make talents far more interesting, you'd care more about what they pick and it would be an interesting thing to really pick depending on how the game goes etc.
For example a hero like tassadar is broken and most picks are too obvious. If you nerf those best talents like second storm and overload a bit you nerf the hero but also at the same time make the hero more interesting. Sure you could also just straight up tweak numbers for tassadar but there are good oppurtunities to solve two 'problems' at the same time here. Same thing for heroics, that needs to be a really interesting choice where both are possible. I like those of valla and illidan for example where you see both a fair share. But tassadar again has a really simple decision.
Overall there are just too many talents that straight up dominate their tier and are a no-brainer. The small choices between stuff like MULE or some other talent are interesting I think especially as they can depend on the gamestate. Do I have a fort worth repairing right away when hitting level 7? That's the nudge for MULE then. Do I have a kill or 2 already? Great, i'll take gathering power.


I hope Blizzard is smart enough to not just nerf everything. You need to pick a power level and then get all the heroes to that spot. If that level is along the lines of current abathur then the game will be a lot of fun. If instead they decide to make everyone as powerful as current lili then the game is going to suck.


I don't think it matters much if you bring the top down or the bottom up. It's about relative difference. Of course you got to keep in check that creeps are still doable from quite early on and the balance between burst and support needs to be in check. Combat shouldn't be too short or too long, what exactly is right I don't know but I like where it is right now.

To be frank though balance is a super easy thing to do in online games like starcraft or this, I don't get what the big fuzz is all the time. There is a huge amount of data available and you can just tweak numbers slightly here and there to keep it fine. The real trick is doing that while keeping the game interesting I thing, so not only nerf/buff heroes but also make the talents a real thing.
Heroes like zeratul are well designed and I read lots of different opinions on what's a good build for him. Check a couple sources for heroes like stiches, tassadar and nova though and you'll see the same thing over and over.
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
November 27 2014 19:46 GMT
#4426
Any good mannered fellow frenchies from TL playing hots at around ~3500 mmr?

I want friends!
I like words.
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
November 27 2014 19:49 GMT
#4427
On November 28 2014 04:46 Spaylz wrote:
Any good mannered fellow frenchies from TL playing hots at around ~3500 mmr?

I want friends!


you are excluding lot of great players asking for that hotslogs mmr lol
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
November 27 2014 19:57 GMT
#4428
On November 28 2014 04:49 GizmoPT wrote:
Show nested quote +
On November 28 2014 04:46 Spaylz wrote:
Any good mannered fellow frenchies from TL playing hots at around ~3500 mmr?

I want friends!


you are excluding lot of great players asking for that hotslogs mmr lol


Well you know, just about anyone who's decent really. MMR is just a figure after all.
I like words.
Tephus
Profile Joined May 2011
Cascadia1754 Posts
November 27 2014 21:10 GMT
#4429
On November 28 2014 04:44 Markwerf wrote:
Show nested quote +
On November 28 2014 01:58 Blitzkrieg0 wrote:
On November 28 2014 00:40 ramon wrote:
On November 28 2014 00:21 Narw wrote:
I would rly love to wait even 5 mins to not get team with muradin etc and sonya, ty blizzard.

you want abathur, nova, anubarak, brightwing, tassadar every game?


The worst is when you have the dream comp and you end up losing to crappy comps.

+ Show Spoiler +
On November 27 2014 21:55 Markwerf wrote:
In design it's usually a good idea to tackle two problems at the same time.

Right now there are obviously some balance issues but I also feel talents aren't worked out well yet. For most heroes most talents are obvious and something you decide beforehand, they could improve there with more styles and/or actually situational picks. That would make talents far more interesting, you'd care more about what they pick and it would be an interesting thing to really pick depending on how the game goes etc.
For example a hero like tassadar is broken and most picks are too obvious. If you nerf those best talents like second storm and overload a bit you nerf the hero but also at the same time make the hero more interesting. Sure you could also just straight up tweak numbers for tassadar but there are good oppurtunities to solve two 'problems' at the same time here. Same thing for heroics, that needs to be a really interesting choice where both are possible. I like those of valla and illidan for example where you see both a fair share. But tassadar again has a really simple decision.
Overall there are just too many talents that straight up dominate their tier and are a no-brainer. The small choices between stuff like MULE or some other talent are interesting I think especially as they can depend on the gamestate. Do I have a fort worth repairing right away when hitting level 7? That's the nudge for MULE then. Do I have a kill or 2 already? Great, i'll take gathering power.


I hope Blizzard is smart enough to not just nerf everything. You need to pick a power level and then get all the heroes to that spot. If that level is along the lines of current abathur then the game will be a lot of fun. If instead they decide to make everyone as powerful as current lili then the game is going to suck.


I don't think it matters much if you bring the top down or the bottom up. It's about relative difference. Of course you got to keep in check that creeps are still doable from quite early on and the balance between burst and support needs to be in check. Combat shouldn't be too short or too long, what exactly is right I don't know but I like where it is right now.

To be frank though balance is a super easy thing to do in online games like starcraft or this, I don't get what the big fuzz is all the time. There is a huge amount of data available and you can just tweak numbers slightly here and there to keep it fine. The real trick is doing that while keeping the game interesting I thing, so not only nerf/buff heroes but also make the talents a real thing.
Heroes like zeratul are well designed and I read lots of different opinions on what's a good build for him. Check a couple sources for heroes like stiches, tassadar and nova though and you'll see the same thing over and over.



Balance is about relative difference sure, but game play isn't. If you nerf everything, heroes become weak and boring. If you buff things, heroes are powerful and exciting.
AdministratorTeam Liquid VP of Esports
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
November 27 2014 21:56 GMT
#4430
On November 28 2014 04:57 Spaylz wrote:
Show nested quote +
On November 28 2014 04:49 GizmoPT wrote:
On November 28 2014 04:46 Spaylz wrote:
Any good mannered fellow frenchies from TL playing hots at around ~3500 mmr?

I want friends!


you are excluding lot of great players asking for that hotslogs mmr lol


Well you know, just about anyone who's decent really. MMR is just a figure after all.


the matchmaking especially makes the MMR kinda pointless. If you're doing premades you get much higher MMR because you don't neccesarily meet other premades much. Sure your team's MMR will be higher but the quality of the team is much more than some combination of the teams individual MMR ratings. It's also a matter of teamwork and hero selection. Granted they are slightly covered within MMR already but not as well.
rewtamus
Profile Blog Joined January 2011
United States327 Posts
Last Edited: 2014-11-28 02:49:53
November 28 2014 02:48 GMT
#4431
20 win-streak at the moment #_#

i crawled my way out of bronze elo into gold. I uploaded every match to hotslogs, including losses... and at first there were many more losses than wins.

Gold may not sound good to you guys, but I'm proud of myself
sushiko
Profile Joined June 2010
197 Posts
November 28 2014 04:01 GMT
#4432
On November 28 2014 11:48 rewtamus wrote:
20 win-streak at the moment #_#

i crawled my way out of bronze elo into gold. I uploaded every match to hotslogs, including losses... and at first there were many more losses than wins.

Gold may not sound good to you guys, but I'm proud of myself


Psh, you play way better than some of the people I get matched up with or against, so I expect to see you in plat soon! Happy thanksgiving for all the US peeps!
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
November 28 2014 12:41 GMT
#4433
Going for that sweet masters rank with murky, holding a 60% win ratio with him in solo q, only 400 mmr points left to go so about 25 wins in a row.
If or once I hit masters with murky I will do a guide.
I will make Yogg Saron priest work...
xDaunt
Profile Joined March 2010
United States17988 Posts
November 29 2014 04:00 GMT
#4434
Having played several games as Nova, I'm not a fan. The problem with her is that she's a one-trick pony. She's good at picking off heroes -- and that's it. Yes, she's really good at it, but she's useless at taking objectives (good luck shooting down that pirate chest), pushing lanes, or seizing merc camps. She may be more specialized than virtually every other hero in what she does. Just not my cup of tea.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
November 29 2014 04:11 GMT
#4435
On November 29 2014 13:00 xDaunt wrote:
Having played several games as Nova, I'm not a fan. The problem with her is that she's a one-trick pony. She's good at picking off heroes -- and that's it. Yes, she's really good at it, but she's useless at taking objectives (good luck shooting down that pirate chest), pushing lanes, or seizing merc camps. She may be more specialized than virtually every other hero in what she does. Just not my cup of tea.


The teamfight burst once you have all the talents and double orbital is too much fun though.
I'll always be your shadow and veil your eyes from states of ain soph aur.
xDaunt
Profile Joined March 2010
United States17988 Posts
November 29 2014 04:26 GMT
#4436
On November 29 2014 13:11 Blitzkrieg0 wrote:
Show nested quote +
On November 29 2014 13:00 xDaunt wrote:
Having played several games as Nova, I'm not a fan. The problem with her is that she's a one-trick pony. She's good at picking off heroes -- and that's it. Yes, she's really good at it, but she's useless at taking objectives (good luck shooting down that pirate chest), pushing lanes, or seizing merc camps. She may be more specialized than virtually every other hero in what she does. Just not my cup of tea.


The teamfight burst once you have all the talents and double orbital is too much fun though.

True, but I don't feel like I'm giving up that much damage playing Zeratul, and I get a far more well-rounded hero in return.
Tomed
Profile Joined August 2005
United States176 Posts
November 29 2014 04:34 GMT
#4437
I just got into the alpha and was wondering if there were any good resources to get up to speed with the latest metagame/strategies? I'm pretty familiar with other mobas was just looking for some tips for getting started in heroes.
rewtamus
Profile Blog Joined January 2011
United States327 Posts
November 29 2014 05:34 GMT
#4438
On November 29 2014 13:34 Tomed wrote:
I just got into the alpha and was wondering if there were any good resources to get up to speed with the latest metagame/strategies? I'm pretty familiar with other mobas was just looking for some tips for getting started in heroes.


zuna's tier list with builds: http://heroesofthestorm.github.io/zuna-tierlist.html

general tips: http://www.gosugamers.net/heroesofthestorm/features/4041-what-you-should-know-when-playing-heroes-of-the-storm-for-the-first-time

10 Tips for New Players in Heroes of the Storm (All new players should read this)
http://www.reddit.com/r/heroesofthestorm/comments/2jdh26/10_tips_for_new_players_in_heroes_of_the_storm/

beginner tips:
http://imgur.com/a/CKYRH

advanced tips:
http://imgur.com/a/IS3aL

as for meta, pretty much just watch streams & competitive VoD's
what a lot of teams run: tank, healer, 2x dps, specialist

some heroes are much better on certain maps
Tomed
Profile Joined August 2005
United States176 Posts
November 29 2014 06:52 GMT
#4439
On November 29 2014 14:34 rewtamus wrote:
Show nested quote +
On November 29 2014 13:34 Tomed wrote:
I just got into the alpha and was wondering if there were any good resources to get up to speed with the latest metagame/strategies? I'm pretty familiar with other mobas was just looking for some tips for getting started in heroes.


zuna's tier list with builds: http://heroesofthestorm.github.io/zuna-tierlist.html

general tips: http://www.gosugamers.net/heroesofthestorm/features/4041-what-you-should-know-when-playing-heroes-of-the-storm-for-the-first-time

10 Tips for New Players in Heroes of the Storm (All new players should read this)
http://www.reddit.com/r/heroesofthestorm/comments/2jdh26/10_tips_for_new_players_in_heroes_of_the_storm/

beginner tips:
http://imgur.com/a/CKYRH

advanced tips:
http://imgur.com/a/IS3aL

as for meta, pretty much just watch streams & competitive VoD's
what a lot of teams run: tank, healer, 2x dps, specialist

some heroes are much better on certain maps


awesome thanks this is really helpful
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
November 29 2014 19:09 GMT
#4440
dat azmodan http://i.imgur.com/9drzv5h.jpg
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
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