Heroes Large General Thread - Page 222
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Narw
Poland884 Posts
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ramon
Germany4842 Posts
On November 28 2014 00:21 Narw wrote: I would rly love to wait even 5 mins to not get team with muradin etc and sonya, ty blizzard. you want abathur, nova, anubarak, brightwing, tassadar every game? | ||
Narw
Poland884 Posts
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Blitzkrieg0
United States13132 Posts
On November 28 2014 00:40 ramon wrote: you want abathur, nova, anubarak, brightwing, tassadar every game? The worst is when you have the dream comp and you end up losing to crappy comps. On November 27 2014 21:55 Markwerf wrote: In design it's usually a good idea to tackle two problems at the same time. Right now there are obviously some balance issues but I also feel talents aren't worked out well yet. For most heroes most talents are obvious and something you decide beforehand, they could improve there with more styles and/or actually situational picks. That would make talents far more interesting, you'd care more about what they pick and it would be an interesting thing to really pick depending on how the game goes etc. For example a hero like tassadar is broken and most picks are too obvious. If you nerf those best talents like second storm and overload a bit you nerf the hero but also at the same time make the hero more interesting. Sure you could also just straight up tweak numbers for tassadar but there are good oppurtunities to solve two 'problems' at the same time here. Same thing for heroics, that needs to be a really interesting choice where both are possible. I like those of valla and illidan for example where you see both a fair share. But tassadar again has a really simple decision. Overall there are just too many talents that straight up dominate their tier and are a no-brainer. The small choices between stuff like MULE or some other talent are interesting I think especially as they can depend on the gamestate. Do I have a fort worth repairing right away when hitting level 7? That's the nudge for MULE then. Do I have a kill or 2 already? Great, i'll take gathering power. I hope Blizzard is smart enough to not just nerf everything. You need to pick a power level and then get all the heroes to that spot. If that level is along the lines of current abathur then the game will be a lot of fun. If instead they decide to make everyone as powerful as current lili then the game is going to suck. | ||
Markwerf
Netherlands3728 Posts
On November 28 2014 01:58 Blitzkrieg0 wrote: The worst is when you have the dream comp and you end up losing to crappy comps. + Show Spoiler + On November 27 2014 21:55 Markwerf wrote: In design it's usually a good idea to tackle two problems at the same time. Right now there are obviously some balance issues but I also feel talents aren't worked out well yet. For most heroes most talents are obvious and something you decide beforehand, they could improve there with more styles and/or actually situational picks. That would make talents far more interesting, you'd care more about what they pick and it would be an interesting thing to really pick depending on how the game goes etc. For example a hero like tassadar is broken and most picks are too obvious. If you nerf those best talents like second storm and overload a bit you nerf the hero but also at the same time make the hero more interesting. Sure you could also just straight up tweak numbers for tassadar but there are good oppurtunities to solve two 'problems' at the same time here. Same thing for heroics, that needs to be a really interesting choice where both are possible. I like those of valla and illidan for example where you see both a fair share. But tassadar again has a really simple decision. Overall there are just too many talents that straight up dominate their tier and are a no-brainer. The small choices between stuff like MULE or some other talent are interesting I think especially as they can depend on the gamestate. Do I have a fort worth repairing right away when hitting level 7? That's the nudge for MULE then. Do I have a kill or 2 already? Great, i'll take gathering power. I hope Blizzard is smart enough to not just nerf everything. You need to pick a power level and then get all the heroes to that spot. If that level is along the lines of current abathur then the game will be a lot of fun. If instead they decide to make everyone as powerful as current lili then the game is going to suck. I don't think it matters much if you bring the top down or the bottom up. It's about relative difference. Of course you got to keep in check that creeps are still doable from quite early on and the balance between burst and support needs to be in check. Combat shouldn't be too short or too long, what exactly is right I don't know but I like where it is right now. To be frank though balance is a super easy thing to do in online games like starcraft or this, I don't get what the big fuzz is all the time. There is a huge amount of data available and you can just tweak numbers slightly here and there to keep it fine. The real trick is doing that while keeping the game interesting I thing, so not only nerf/buff heroes but also make the talents a real thing. Heroes like zeratul are well designed and I read lots of different opinions on what's a good build for him. Check a couple sources for heroes like stiches, tassadar and nova though and you'll see the same thing over and over. | ||
Spaylz
Japan1743 Posts
I want friends! | ||
GizmoPT
Portugal3040 Posts
On November 28 2014 04:46 Spaylz wrote: Any good mannered fellow frenchies from TL playing hots at around ~3500 mmr? I want friends! you are excluding lot of great players asking for that hotslogs mmr lol | ||
Spaylz
Japan1743 Posts
On November 28 2014 04:49 GizmoPT wrote: you are excluding lot of great players asking for that hotslogs mmr lol Well you know, just about anyone who's decent really. MMR is just a figure after all. | ||
Tephus
Cascadia1753 Posts
On November 28 2014 04:44 Markwerf wrote: I don't think it matters much if you bring the top down or the bottom up. It's about relative difference. Of course you got to keep in check that creeps are still doable from quite early on and the balance between burst and support needs to be in check. Combat shouldn't be too short or too long, what exactly is right I don't know but I like where it is right now. To be frank though balance is a super easy thing to do in online games like starcraft or this, I don't get what the big fuzz is all the time. There is a huge amount of data available and you can just tweak numbers slightly here and there to keep it fine. The real trick is doing that while keeping the game interesting I thing, so not only nerf/buff heroes but also make the talents a real thing. Heroes like zeratul are well designed and I read lots of different opinions on what's a good build for him. Check a couple sources for heroes like stiches, tassadar and nova though and you'll see the same thing over and over. Balance is about relative difference sure, but game play isn't. If you nerf everything, heroes become weak and boring. If you buff things, heroes are powerful and exciting. | ||
Markwerf
Netherlands3728 Posts
On November 28 2014 04:57 Spaylz wrote: Well you know, just about anyone who's decent really. MMR is just a figure after all. the matchmaking especially makes the MMR kinda pointless. If you're doing premades you get much higher MMR because you don't neccesarily meet other premades much. Sure your team's MMR will be higher but the quality of the team is much more than some combination of the teams individual MMR ratings. It's also a matter of teamwork and hero selection. Granted they are slightly covered within MMR already but not as well. | ||
rewtamus
United States327 Posts
i crawled my way out of bronze elo into gold. I uploaded every match to hotslogs, including losses... and at first there were many more losses than wins. Gold may not sound good to you guys, but I'm proud of myself ![]() | ||
sushiko
197 Posts
On November 28 2014 11:48 rewtamus wrote: 20 win-streak at the moment #_# i crawled my way out of bronze elo into gold. I uploaded every match to hotslogs, including losses... and at first there were many more losses than wins. Gold may not sound good to you guys, but I'm proud of myself ![]() Psh, you play way better than some of the people I get matched up with or against, so I expect to see you in plat soon! Happy thanksgiving for all the US peeps! | ||
Ovid
United Kingdom948 Posts
If or once I hit masters with murky I will do a guide. | ||
xDaunt
United States17988 Posts
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Blitzkrieg0
United States13132 Posts
On November 29 2014 13:00 xDaunt wrote: Having played several games as Nova, I'm not a fan. The problem with her is that she's a one-trick pony. She's good at picking off heroes -- and that's it. Yes, she's really good at it, but she's useless at taking objectives (good luck shooting down that pirate chest), pushing lanes, or seizing merc camps. She may be more specialized than virtually every other hero in what she does. Just not my cup of tea. The teamfight burst once you have all the talents and double orbital is too much fun though. | ||
xDaunt
United States17988 Posts
On November 29 2014 13:11 Blitzkrieg0 wrote: The teamfight burst once you have all the talents and double orbital is too much fun though. True, but I don't feel like I'm giving up that much damage playing Zeratul, and I get a far more well-rounded hero in return. | ||
Tomed
United States176 Posts
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rewtamus
United States327 Posts
On November 29 2014 13:34 Tomed wrote: I just got into the alpha and was wondering if there were any good resources to get up to speed with the latest metagame/strategies? I'm pretty familiar with other mobas was just looking for some tips for getting started in heroes. zuna's tier list with builds: http://heroesofthestorm.github.io/zuna-tierlist.html general tips: http://www.gosugamers.net/heroesofthestorm/features/4041-what-you-should-know-when-playing-heroes-of-the-storm-for-the-first-time 10 Tips for New Players in Heroes of the Storm (All new players should read this) http://www.reddit.com/r/heroesofthestorm/comments/2jdh26/10_tips_for_new_players_in_heroes_of_the_storm/ beginner tips: http://imgur.com/a/CKYRH advanced tips: http://imgur.com/a/IS3aL as for meta, pretty much just watch streams & competitive VoD's what a lot of teams run: tank, healer, 2x dps, specialist some heroes are much better on certain maps | ||
Tomed
United States176 Posts
On November 29 2014 14:34 rewtamus wrote: zuna's tier list with builds: http://heroesofthestorm.github.io/zuna-tierlist.html general tips: http://www.gosugamers.net/heroesofthestorm/features/4041-what-you-should-know-when-playing-heroes-of-the-storm-for-the-first-time 10 Tips for New Players in Heroes of the Storm (All new players should read this) http://www.reddit.com/r/heroesofthestorm/comments/2jdh26/10_tips_for_new_players_in_heroes_of_the_storm/ beginner tips: http://imgur.com/a/CKYRH advanced tips: http://imgur.com/a/IS3aL as for meta, pretty much just watch streams & competitive VoD's what a lot of teams run: tank, healer, 2x dps, specialist some heroes are much better on certain maps awesome thanks this is really helpful | ||
GizmoPT
Portugal3040 Posts
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