• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:14
CEST 04:14
KST 11:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8[ASL21] Finals Preview: Two Legacies21
Community News
ZeroSpace at Steam NextFest - Last free demo20Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4
StarCraft 2
General
Is the larve respawn broken? Yamato Cup Series What kind of tool would you be interested in? StarCraft II 5.0.16 PTR Patch Notes may 26th Daily SC2 Player Grid - feedback wanted
Tourneys
GSL CK #4 20-21th June Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ STARCRAFT MOVIE - Last Night at the Command center BW General Discussion Battle cruiser feet vs Carrier fleet Fact based Zerg Upgrade Tier List
Tourneys
CSLAN 4 is Coming! [Megathread] Daily Proleagues Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Why doesn't anyone use restoration? Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6579 users

Heroes Large General Thread - Page 185

Forum Index > Heroes of the Storm
9055 CommentsPost a Reply
Prev 1 183 184 185 186 187 453 Next
Add yourself in the TL Player list if you want to play with TL people, and /join teamliquid channel ingame. Also check out the new Heroes Liquipedia.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
November 08 2014 02:13 GMT
#3681
On November 08 2014 11:11 Plansix wrote:
Show nested quote +
On November 08 2014 11:08 Hider wrote:
On November 08 2014 11:05 Plansix wrote:
On November 08 2014 11:02 FHDH wrote:
On November 08 2014 11:00 Plansix wrote:
On November 08 2014 10:59 FHDH wrote:
Discussing HotS' business model is fine

Okie doke


Discussing HotS' business model is fine, but this is not a place to debate Dota vs LoL or whether LoL is pay2win. Keep that discussion out of this thread.


Lets not forget how this got started. Its all hinges on if the game is P2W, just everyone is avoiding using the word.

OK:

HotS as it stands is either going to be P2W or hero variety will be !@#$%^&* because things will be balanced for unequal hero access.

BOOM. Still not violating the mod note as I read it.

The advantage provided by a specific hero in a match up is no greater than going first in chess or go. The amount is so small it is barely noticeable compared to the other factors in the game.


Yeh, that's also my point. The major advantage related to having all available choices is something that only higher level players can take full advantage of. And those guys have typically played so much, so they have unlocked all (or most) of the choices anyway.
So this is more of a theoretical issue than a practical one.

Hero match ups matter in pro and high level play, when everyone can play a lot of heroes and they are operating on a level where they are maximizing every aspect of the game. That is when the subtle differences between heroes really start to show. In pubs, we are all shit and really you just need a few basic things, like good lock down, DPS and maybe some push.



Why does that make it okay? If I pull out another analogy you say that races don't matter in low level starcraft anyway so we can put Zerg and Protoss behind a paywall and everyone else can play Terran - Oh wait...
FHDH
Profile Joined July 2014
United States7023 Posts
November 08 2014 02:13 GMT
#3682
On November 08 2014 11:08 Plansix wrote:
Show nested quote +
On November 08 2014 11:06 FHDH wrote:
On November 08 2014 11:05 Plansix wrote:
On November 08 2014 11:02 FHDH wrote:
On November 08 2014 11:00 Plansix wrote:
On November 08 2014 10:59 FHDH wrote:
Discussing HotS' business model is fine

Okie doke


Discussing HotS' business model is fine, but this is not a place to debate Dota vs LoL or whether LoL is pay2win. Keep that discussion out of this thread.


Lets not forget how this got started. Its all hinges on if the game is P2W, just everyone is avoiding using the word.

OK:

HotS as it stands is either going to be P2W or hero variety will be shit because things will be balanced for unequal hero access.

BOOM. Still not violating the mod note as I read it.

The advantage provided by a specific hero in a match up is no greater than going first in chess or go. The amount is so small it is barely noticeable compared to the other factors in the game.

Doesn't sound like hero selection matters that much then.

It matters about as much as getting one specific hero in dota does. Lycan is not an overwhelming hero, except when RTZ gets it. And these are pub games and we all say "everything works in pubs" in dota all the time.

What.

OK first of all Lycan had like 100% pick/ban rate for a good long time in every game, not just EG. Secondly the saying is "everything CAN work in pubs" and it gets a lot less true as players get better. Picks matter in my games, I know that.
После драки кулаками не машут (Don't shake your fist when the fight is over)
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 08 2014 02:17 GMT
#3683
On November 08 2014 11:11 Kupon3ss wrote:
Show nested quote +
On November 08 2014 11:05 Plansix wrote:
On November 08 2014 11:02 FHDH wrote:
On November 08 2014 11:00 Plansix wrote:
On November 08 2014 10:59 FHDH wrote:
Discussing HotS' business model is fine

Okie doke


Discussing HotS' business model is fine, but this is not a place to debate Dota vs LoL or whether LoL is pay2win. Keep that discussion out of this thread.


Lets not forget how this got started. Its all hinges on if the game is P2W, just everyone is avoiding using the word.

OK:

HotS as it stands is either going to be P2W or hero variety will be shit because things will be balanced for unequal hero access.

BOOM. Still not violating the mod note as I read it.

The advantage provided by a specific hero in a match up is no greater than going first in chess or go. The amount is so small it is barely noticeable compared to the other factors in the game.


False: the advantage of a specific hero in a matchup is about the same as going first in a single game of Chess but not in chess overall, which is why Chess isn't Bo1 and you can't just play white every game if you paid for a more expensive chess set. Go is actually more or less perfectly balanced between going first and second due to there being a numerical handicap in points that in theory outweighs the first move advantage

In both chess an Go that advantage is 100% gamebreaking in high level play if a player could have it every time.

Go is not perfectly balanced, there has always been a debate about the number of points the first turn is worth. It is standardized, but people still discuss it. And yes, my metaphor is not perfect with chess, but it is not a huge advantage. I have a friend who plays at masters level and he always says he does not care what color he gets.

And Kupon3ss, you are literally the guy who comes in and always says, "Everything works in pubs".
I have the Honor to be your Obedient Servant, P.6
TL+ Member
SKC
Profile Joined October 2010
Brazil18828 Posts
November 08 2014 02:18 GMT
#3684
On November 08 2014 11:11 Plansix wrote:
Show nested quote +
On November 08 2014 11:08 Hider wrote:
On November 08 2014 11:05 Plansix wrote:
On November 08 2014 11:02 FHDH wrote:
On November 08 2014 11:00 Plansix wrote:
On November 08 2014 10:59 FHDH wrote:
Discussing HotS' business model is fine

Okie doke


Discussing HotS' business model is fine, but this is not a place to debate Dota vs LoL or whether LoL is pay2win. Keep that discussion out of this thread.


Lets not forget how this got started. Its all hinges on if the game is P2W, just everyone is avoiding using the word.

OK:

HotS as it stands is either going to be P2W or hero variety will be !@#$%^&* because things will be balanced for unequal hero access.

BOOM. Still not violating the mod note as I read it.

The advantage provided by a specific hero in a match up is no greater than going first in chess or go. The amount is so small it is barely noticeable compared to the other factors in the game.


Yeh, that's also my point. The major advantage related to having all available choices is something that only higher level players can take full advantage of. And those guys have typically played so much, so they have unlocked all (or most) of the choices anyway.
So this is more of a theoretical issue than a practical one.

Hero match ups matter in pro and high level play, when everyone can play a lot of heroes and they are operating on a level where they are maximizing every aspect of the game. That is when the subtle differences between heroes really start to show. In pubs, we are all shit and really you just need a few basic things, like good lock down, DPS and maybe some push.

It's actually the opposite a lot of the time. You can see a smaller winrate range in the VH bracket in Dota than you do in lower brackets, for example. As people get better they are also better prepared to deal with heroes that may be a balance issue for worse players.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 08 2014 02:19 GMT
#3685
On November 08 2014 11:13 KeksX wrote:
Show nested quote +
On November 08 2014 11:11 Plansix wrote:
On November 08 2014 11:08 Hider wrote:
On November 08 2014 11:05 Plansix wrote:
On November 08 2014 11:02 FHDH wrote:
On November 08 2014 11:00 Plansix wrote:
On November 08 2014 10:59 FHDH wrote:
Discussing HotS' business model is fine

Okie doke


Discussing HotS' business model is fine, but this is not a place to debate Dota vs LoL or whether LoL is pay2win. Keep that discussion out of this thread.


Lets not forget how this got started. Its all hinges on if the game is P2W, just everyone is avoiding using the word.

OK:

HotS as it stands is either going to be P2W or hero variety will be !@#$%^&* because things will be balanced for unequal hero access.

BOOM. Still not violating the mod note as I read it.

The advantage provided by a specific hero in a match up is no greater than going first in chess or go. The amount is so small it is barely noticeable compared to the other factors in the game.


Yeh, that's also my point. The major advantage related to having all available choices is something that only higher level players can take full advantage of. And those guys have typically played so much, so they have unlocked all (or most) of the choices anyway.
So this is more of a theoretical issue than a practical one.

Hero match ups matter in pro and high level play, when everyone can play a lot of heroes and they are operating on a level where they are maximizing every aspect of the game. That is when the subtle differences between heroes really start to show. In pubs, we are all shit and really you just need a few basic things, like good lock down, DPS and maybe some push.



Why does that make it okay? If I pull out another analogy you say that races don't matter in low level starcraft anyway so we can put Zerg and Protoss behind a paywall and everyone else can play Terran - Oh wait...

Because the game doesn't feel unfair when you are playing it. That is all the matters. As long as you feel you have the same chance at winning as the other team, the game is fine.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Hider
Profile Blog Joined May 2010
Denmark9439 Posts
November 08 2014 02:20 GMT
#3686
Why does that make it okay? If I pull out another analogy you say that races don't matter in low level starcraft anyway so we can put Zerg and Protoss behind a paywall and everyone else can play Terran - Oh wait...


If blizzard could make like an additonal $50M by having a small 48-52 imbalance in silver-to-platinum league for some players, I honestly wouldn't blame them.
FHDH
Profile Joined July 2014
United States7023 Posts
November 08 2014 02:20 GMT
#3687
On November 08 2014 11:09 Pr0wler wrote:
Show nested quote +
On November 08 2014 11:06 FHDH wrote:
On November 08 2014 11:05 Plansix wrote:
On November 08 2014 11:02 FHDH wrote:
On November 08 2014 11:00 Plansix wrote:
On November 08 2014 10:59 FHDH wrote:
Discussing HotS' business model is fine

Okie doke


Discussing HotS' business model is fine, but this is not a place to debate Dota vs LoL or whether LoL is pay2win. Keep that discussion out of this thread.


Lets not forget how this got started. Its all hinges on if the game is P2W, just everyone is avoiding using the word.

OK:

HotS as it stands is either going to be P2W or hero variety will be shit because things will be balanced for unequal hero access.

BOOM. Still not violating the mod note as I read it.

The advantage provided by a specific hero in a match up is no greater than going first in chess or go. The amount is so small it is barely noticeable compared to the other factors in the game.

Doesn't sound like hero selection matters that much then.

In casual play and soloque it DOESN'T MATTER AT ALL. Hero selection matters only in high-level premade 5s and obviously in Tournaments.

Sweet sounds like a fun game with great hero variety.
После драки кулаками не машут (Don't shake your fist when the fight is over)
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 08 2014 02:21 GMT
#3688
On November 08 2014 11:13 FHDH wrote:
Show nested quote +
On November 08 2014 11:08 Plansix wrote:
On November 08 2014 11:06 FHDH wrote:
On November 08 2014 11:05 Plansix wrote:
On November 08 2014 11:02 FHDH wrote:
On November 08 2014 11:00 Plansix wrote:
On November 08 2014 10:59 FHDH wrote:
Discussing HotS' business model is fine

Okie doke


Discussing HotS' business model is fine, but this is not a place to debate Dota vs LoL or whether LoL is pay2win. Keep that discussion out of this thread.


Lets not forget how this got started. Its all hinges on if the game is P2W, just everyone is avoiding using the word.

OK:

HotS as it stands is either going to be P2W or hero variety will be shit because things will be balanced for unequal hero access.

BOOM. Still not violating the mod note as I read it.

The advantage provided by a specific hero in a match up is no greater than going first in chess or go. The amount is so small it is barely noticeable compared to the other factors in the game.

Doesn't sound like hero selection matters that much then.

It matters about as much as getting one specific hero in dota does. Lycan is not an overwhelming hero, except when RTZ gets it. And these are pub games and we all say "everything works in pubs" in dota all the time.

What.

OK first of all Lycan had like 100% pick/ban rate for a good long time in every game, not just EG. Secondly the saying is "everything CAN work in pubs" and it gets a lot less true as players get better. Picks matter in my games, I know that.

I am clearly talking about the current meta in dota where only EG has been picking that hero consistently. Obviously, every hero has been powerful in some way at some time in dota.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Deleted User 26513
Profile Joined February 2007
2376 Posts
Last Edited: 2014-11-08 02:29:57
November 08 2014 02:22 GMT
#3689
On November 08 2014 11:13 KeksX wrote:
Show nested quote +
On November 08 2014 11:11 Plansix wrote:
On November 08 2014 11:08 Hider wrote:
On November 08 2014 11:05 Plansix wrote:
On November 08 2014 11:02 FHDH wrote:
On November 08 2014 11:00 Plansix wrote:
On November 08 2014 10:59 FHDH wrote:
Discussing HotS' business model is fine

Okie doke


Discussing HotS' business model is fine, but this is not a place to debate Dota vs LoL or whether LoL is pay2win. Keep that discussion out of this thread.


Lets not forget how this got started. Its all hinges on if the game is P2W, just everyone is avoiding using the word.

OK:

HotS as it stands is either going to be P2W or hero variety will be !@#$%^&* because things will be balanced for unequal hero access.

BOOM. Still not violating the mod note as I read it.

The advantage provided by a specific hero in a match up is no greater than going first in chess or go. The amount is so small it is barely noticeable compared to the other factors in the game.


Yeh, that's also my point. The major advantage related to having all available choices is something that only higher level players can take full advantage of. And those guys have typically played so much, so they have unlocked all (or most) of the choices anyway.
So this is more of a theoretical issue than a practical one.

Hero match ups matter in pro and high level play, when everyone can play a lot of heroes and they are operating on a level where they are maximizing every aspect of the game. That is when the subtle differences between heroes really start to show. In pubs, we are all shit and really you just need a few basic things, like good lock down, DPS and maybe some push.



Why does that make it okay? If I pull out another analogy you say that races don't matter in low level starcraft anyway so we can put Zerg and Protoss behind a paywall and everyone else can play Terran - Oh wait...

Sick analogy. Now we just have to assume that HotS is 1v1 and that there are just 3 heroes in the game. I totally get it.
On November 08 2014 11:20 FHDH wrote:
Show nested quote +
On November 08 2014 11:09 Pr0wler wrote:
On November 08 2014 11:06 FHDH wrote:
On November 08 2014 11:05 Plansix wrote:
On November 08 2014 11:02 FHDH wrote:
On November 08 2014 11:00 Plansix wrote:
On November 08 2014 10:59 FHDH wrote:
Discussing HotS' business model is fine

Okie doke


Discussing HotS' business model is fine, but this is not a place to debate Dota vs LoL or whether LoL is pay2win. Keep that discussion out of this thread.


Lets not forget how this got started. Its all hinges on if the game is P2W, just everyone is avoiding using the word.

OK:

HotS as it stands is either going to be P2W or hero variety will be shit because things will be balanced for unequal hero access.

BOOM. Still not violating the mod note as I read it.

The advantage provided by a specific hero in a match up is no greater than going first in chess or go. The amount is so small it is barely noticeable compared to the other factors in the game.

Doesn't sound like hero selection matters that much then.

In casual play and soloque it DOESN'T MATTER AT ALL. Hero selection matters only in high-level premade 5s and obviously in Tournaments.

Sweet sounds like a fun game with great hero variety.

No it sound like every single MOBA out there. At low level and in soloque you can play whatever you want and it's fine.

By the way the argument that HotS now all of a sudden is P2W is just dumb. Unless you can somehow prove that you can buy power in the game.
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
November 08 2014 02:24 GMT
#3690
Companies who follow this business model aren't stupid, they realize from a monetary perspective that every new release needs to have a reason for people to purchase. And the easiest way to do so is to simply add power. For example, in the most recent LoL Season 4 finals, a newer champion (the 1/3 most recent) was picked twice as often as older ones
When in doubt, just believe in yourself and press buttons
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2014-11-08 02:27:45
November 08 2014 02:26 GMT
#3691
On November 08 2014 10:58 Plansix wrote:
Ok, we get it, you don't like the business model. There was a reason mods banned this discussion a long time ago. Nothing is going to change from this debate and, to be frank, I think we have all made these argument to eachother before and no one changed their minds.

It's not the business model. There are many ways to fix this pay to win without changing the business model.

The game wasn't pay to win until today.

Everything has changed.
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2014-11-08 02:29:31
November 08 2014 02:29 GMT
#3692
On November 08 2014 11:19 Plansix wrote:
Show nested quote +
On November 08 2014 11:13 KeksX wrote:
On November 08 2014 11:11 Plansix wrote:
On November 08 2014 11:08 Hider wrote:
On November 08 2014 11:05 Plansix wrote:
On November 08 2014 11:02 FHDH wrote:
On November 08 2014 11:00 Plansix wrote:
On November 08 2014 10:59 FHDH wrote:
Discussing HotS' business model is fine

Okie doke


Discussing HotS' business model is fine, but this is not a place to debate Dota vs LoL or whether LoL is pay2win. Keep that discussion out of this thread.


Lets not forget how this got started. Its all hinges on if the game is P2W, just everyone is avoiding using the word.

OK:

HotS as it stands is either going to be P2W or hero variety will be !@#$%^&* because things will be balanced for unequal hero access.

BOOM. Still not violating the mod note as I read it.

The advantage provided by a specific hero in a match up is no greater than going first in chess or go. The amount is so small it is barely noticeable compared to the other factors in the game.


Yeh, that's also my point. The major advantage related to having all available choices is something that only higher level players can take full advantage of. And those guys have typically played so much, so they have unlocked all (or most) of the choices anyway.
So this is more of a theoretical issue than a practical one.

Hero match ups matter in pro and high level play, when everyone can play a lot of heroes and they are operating on a level where they are maximizing every aspect of the game. That is when the subtle differences between heroes really start to show. In pubs, we are all shit and really you just need a few basic things, like good lock down, DPS and maybe some push.



Why does that make it okay? If I pull out another analogy you say that races don't matter in low level starcraft anyway so we can put Zerg and Protoss behind a paywall and everyone else can play Terran - Oh wait...

Because the game doesn't feel unfair when you are playing it. That is all the matters. As long as you feel you have the same chance at winning as the other team, the game is fine.

You don't have a same chance of winning because picks matter hugely. That's why they added draft--because picks matter.

It's simply Bayesian reasoning. When the opponent picks a hero, you should pick a hero to maximize your chance of winning based on the opponent's pick. For example, if you can choose between all heroes, then your chance of winning may increase/decrease by -15% for the worse possible hero choice given the opponent's pick, to +15% for the best possible hero choice given the opponent's pick. It's strategic, because you should pick the best possible hero to maximize your chance of winning by +15% given the opponent's pick (and your opponent will do the same). But if you have limited choices, that best pick that maximizes your chance of winning given the opponent's pick may not be available. For example, your chance of winning may increase/decrease by -10% for the worse choice out of your limited hero pool given the opponent's pick, to +10% (this number must be less than the number without restrictions, because removing choices cannot be beneficial to winning) for the best choice out of your limited hero pool given the opponent's pick. Now, the best you can do given your opponent's pick is get +10% chance of winning from picking the right hero, instead of +15%, because your choices are restricted. Thus, in this example, not paying real money has prevented you from choosing the optimal hero for maximizing your chance of winning given your opponent's pick, thus reducing your chance of winning.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2014-11-08 02:32:20
November 08 2014 02:30 GMT
#3693
On November 08 2014 11:26 paralleluniverse wrote:
Show nested quote +
On November 08 2014 10:58 Plansix wrote:
Ok, we get it, you don't like the business model. There was a reason mods banned this discussion a long time ago. Nothing is going to change from this debate and, to be frank, I think we have all made these argument to eachother before and no one changed their minds.

It's not the business model. There are many ways to fix this wouldn't changing the business model as I explained.

The game wasn't pay to win until today.

Everything has changed.

Hate to break it to you, paralleluniverse, it was always going to be like that. They might do blind picks if counter picking is an issue, but no one is going to have their hero pool limited when the play ranked. No one wants that, they want to play with the heroes they paid for.

Maybe they will have a crazy draft mode like in Hearth Stone where you pick a role and its just gives you a random hero if you won it or not.

BUt lets talk about the most important issue, Lost Vikings are being added.

Edit: Well thank god we are using Bayesian reasoning. I needed to know that, for sure.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
FHDH
Profile Joined July 2014
United States7023 Posts
November 08 2014 02:31 GMT
#3694
On November 08 2014 11:22 Pr0wler wrote:
Show nested quote +
On November 08 2014 11:13 KeksX wrote:
On November 08 2014 11:11 Plansix wrote:
On November 08 2014 11:08 Hider wrote:
On November 08 2014 11:05 Plansix wrote:
On November 08 2014 11:02 FHDH wrote:
On November 08 2014 11:00 Plansix wrote:
On November 08 2014 10:59 FHDH wrote:
Discussing HotS' business model is fine

Okie doke


Discussing HotS' business model is fine, but this is not a place to debate Dota vs LoL or whether LoL is pay2win. Keep that discussion out of this thread.


Lets not forget how this got started. Its all hinges on if the game is P2W, just everyone is avoiding using the word.

OK:

HotS as it stands is either going to be P2W or hero variety will be !@#$%^&* because things will be balanced for unequal hero access.

BOOM. Still not violating the mod note as I read it.

The advantage provided by a specific hero in a match up is no greater than going first in chess or go. The amount is so small it is barely noticeable compared to the other factors in the game.


Yeh, that's also my point. The major advantage related to having all available choices is something that only higher level players can take full advantage of. And those guys have typically played so much, so they have unlocked all (or most) of the choices anyway.
So this is more of a theoretical issue than a practical one.

Hero match ups matter in pro and high level play, when everyone can play a lot of heroes and they are operating on a level where they are maximizing every aspect of the game. That is when the subtle differences between heroes really start to show. In pubs, we are all shit and really you just need a few basic things, like good lock down, DPS and maybe some push.



Why does that make it okay? If I pull out another analogy you say that races don't matter in low level starcraft anyway so we can put Zerg and Protoss behind a paywall and everyone else can play Terran - Oh wait...

Sick analogy. Now we just have to assume that HotS is 1v1 and that there are just 3 heroes in the game. I totally get it.
Show nested quote +
On November 08 2014 11:20 FHDH wrote:
On November 08 2014 11:09 Pr0wler wrote:
On November 08 2014 11:06 FHDH wrote:
On November 08 2014 11:05 Plansix wrote:
On November 08 2014 11:02 FHDH wrote:
On November 08 2014 11:00 Plansix wrote:
On November 08 2014 10:59 FHDH wrote:
Discussing HotS' business model is fine

Okie doke


Discussing HotS' business model is fine, but this is not a place to debate Dota vs LoL or whether LoL is pay2win. Keep that discussion out of this thread.


Lets not forget how this got started. Its all hinges on if the game is P2W, just everyone is avoiding using the word.

OK:

HotS as it stands is either going to be P2W or hero variety will be shit because things will be balanced for unequal hero access.

BOOM. Still not violating the mod note as I read it.

The advantage provided by a specific hero in a match up is no greater than going first in chess or go. The amount is so small it is barely noticeable compared to the other factors in the game.

Doesn't sound like hero selection matters that much then.

In casual play and soloque it DOESN'T MATTER AT ALL. Hero selection matters only in high-level premade 5s and obviously in Tournaments.

Sweet sounds like a fun game with great hero variety.

No it sound like every single MOBA out there. At low level and in soloque you can play whatever you want and it's fine.

By the way the argument that HotS now all of a sudden is P2W is just dumb. Unless somehow you prove that you can buy power in the game.

Even when I started playing Dota at the scrubbiest of scrub tiers this wasn't true. Like laughably untrue. The only people for whom this could be true are people playing way below their skill level.
После драки кулаками не машут (Don't shake your fist when the fight is over)
sushiko
Profile Joined June 2010
197 Posts
November 08 2014 02:31 GMT
#3695
Blizzards homage to their roots. Also multiple unit control.
paralleluniverse
Profile Joined July 2010
4065 Posts
November 08 2014 02:33 GMT
#3696
On November 08 2014 11:01 Pr0wler wrote:
Show nested quote +
On November 08 2014 10:51 paralleluniverse wrote:
There are at least 5 ways to fix this:
1. Continue to use blind picks.
2. Both teams have the same hero pool, which consists of all heroes that anyone (from either team) have unlocked.
3. The entire hero pool is unlocked in ranked mode.
4. Ranked mode is only accessible to players with all heroes unlocked.
5. Each player is required to pick 4 or 5 different heroes to put into their hero pool (20 or 25 heroes per team), and then drafting occurs with these 20 or 25 heroes per team as before.

The point is the equalize the hero pool between both teams.

LoooL
4th point is the funniest thing ever ! So you think that forcing everyone to unlock the entire roster in order to play ranked will "fix" something ?
The draft is fine as it is. Everyone plays with their own roster as long as they have 10 heroes.

Yes. Forcing everyone to have to unlock everything in order to play is 100% fair.

One way this could be implemented is selling a season pass or a optional monthly sub.

First, all heroes must be unlocked to play ranked. Then Sell a $20 season pass to unlock all heroes in ranked mode for the entire season. Sell a $15 subscription that unlocks all heroes for a month.

100% fair. 0% pay to win.

And no, this suggestion is not pay to win, it's pay to enter, like SC2.
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2014-11-08 02:37:42
November 08 2014 02:36 GMT
#3697
On November 08 2014 11:30 Plansix wrote:
Show nested quote +
On November 08 2014 11:26 paralleluniverse wrote:
On November 08 2014 10:58 Plansix wrote:
Ok, we get it, you don't like the business model. There was a reason mods banned this discussion a long time ago. Nothing is going to change from this debate and, to be frank, I think we have all made these argument to eachother before and no one changed their minds.

It's not the business model. There are many ways to fix this wouldn't changing the business model as I explained.

The game wasn't pay to win until today.

Everything has changed.

Hate to break it to you, paralleluniverse, it was always going to be like that. They might do blind picks if counter picking is an issue, but no one is going to have their hero pool limited when the play ranked. No one wants that, they want to play with the heroes they paid for.

Maybe they will have a crazy draft mode like in Hearth Stone where you pick a role and its just gives you a random hero if you won it or not.

BUt lets talk about the most important issue, Lost Vikings are being added.

Edit: Well thank god we are using Bayesian reasoning. I needed to know that, for sure.

It wasn't always going to be like this. Originally, it was blind picks only, which wouldn't be unfair as you can't counterpick in blind picks.

The idea that I want to limit the hero pool is nonsense. 4 out of my 5 suggestions does not limit the hero pool. In fact, suggestion 2 and 3 expands the hero pool. The 5th suggestion still allows you to pick what goes into the hero pool.
FHDH
Profile Joined July 2014
United States7023 Posts
Last Edited: 2014-11-08 02:41:27
November 08 2014 02:40 GMT
#3698
The pathetic thing is that with the unbelievable, visualized depth of Blizzard IPs and their notoriously brilliant art department that making their money strictly through cosmetics - to the great applause that would come from literally their entire playerbase - is somehow considered too risky a solution.

Possibly the most respected art department of any major studio and people think they can't support HotS through a model that Valve has made work largely through community artists (who produce work of highly varying quality and within significant limitations). It's pretty great.
После драки кулаками не машут (Don't shake your fist when the fight is over)
Hider
Profile Blog Joined May 2010
Denmark9439 Posts
November 08 2014 02:44 GMT
#3699
On November 08 2014 11:24 Kupon3ss wrote:
Companies who follow this business model aren't stupid, they realize from a monetary perspective that every new release needs to have a reason for people to purchase. And the easiest way to do so is to simply add power. For example, in the most recent LoL Season 4 finals, a newer champion (the 1/3 most recent) was picked twice as often as older ones


Well I believe that the newer champions generally also has a higher skillcap than some of the older champions, which makes it more ideal for pro players to pick.
Deleted User 26513
Profile Joined February 2007
2376 Posts
November 08 2014 02:56 GMT
#3700
On November 08 2014 11:33 paralleluniverse wrote:
Show nested quote +
On November 08 2014 11:01 Pr0wler wrote:
On November 08 2014 10:51 paralleluniverse wrote:
There are at least 5 ways to fix this:
1. Continue to use blind picks.
2. Both teams have the same hero pool, which consists of all heroes that anyone (from either team) have unlocked.
3. The entire hero pool is unlocked in ranked mode.
4. Ranked mode is only accessible to players with all heroes unlocked.
5. Each player is required to pick 4 or 5 different heroes to put into their hero pool (20 or 25 heroes per team), and then drafting occurs with these 20 or 25 heroes per team as before.

The point is the equalize the hero pool between both teams.

LoooL
4th point is the funniest thing ever ! So you think that forcing everyone to unlock the entire roster in order to play ranked will "fix" something ?
The draft is fine as it is. Everyone plays with their own roster as long as they have 10 heroes.

Yes. Forcing everyone to have to unlock everything in order to play is 100% fair.

One way this could be implemented is selling a season pass or a optional monthly sub.

First, all heroes must be unlocked to play ranked. Then Sell a $20 season pass to unlock all heroes in ranked mode for the entire season. Sell a $15 subscription that unlocks all heroes for a month.

100% fair. 0% pay to win.

And no, this suggestion is not pay to win, it's pay to enter, like SC2.

You don't know what you are talking about buddy. Maybe in your mind its "fair", but it's completely unreasonable. So what happens when there are 100 heroes ? You just got into HotS and now you have to bust your sorry ass to unlock 100 fucking heroes just to play the game at reasonable level... Or pay for "season pass". Yup, totally fair.
Are you kidding me right now ? They want to make the game open for new players, and what you are suggesting is putting iron gate with barbwire in front of it.
Prev 1 183 184 185 186 187 453 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
GSL CK #4 - Day 2
CranKy Ducklings98
EnkiAlexander 69
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft335
ProTech86
StarCraft: Brood War
Rain 3738
GuemChi 3217
Noble 55
NaDa 36
Terrorterran 9
Dota 2
NeuroSwarm147
League of Legends
Doublelift6662
JimRising 606
Counter-Strike
summit1g13631
Other Games
Grubby2225
PiGStarcraft713
Artosis486
Maynarde112
Livibee111
ViBE32
RuFF_SC224
Organizations
Other Games
gamesdonequick3160
Dota 2
PGL Dota 2 - Secondary Stream694
Other Games
BasetradeTV497
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 52
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 15
• Pr0nogo 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
WardiTV Weekly
8h 46m
Monday Night Weeklies
13h 46m
Sparkling Tuna Cup
1d 7h
The PondCast
2 days
Douyu Cup 2020
3 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
Douyu Cup 2020
4 days
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
5 days
Maestros of the Game
5 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
5 days
Douyu Cup 2020
6 days
[ Show More ]
BSL22 NKC (BSL vs China)
6 days
Online Event
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Acropolis #4
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
SCTL 2026 Spring
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light HT
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.