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On November 08 2014 11:11 Plansix wrote:Show nested quote +On November 08 2014 11:08 Hider wrote:On November 08 2014 11:05 Plansix wrote:On November 08 2014 11:02 FHDH wrote:On November 08 2014 11:00 Plansix wrote:On November 08 2014 10:59 FHDH wrote:Discussing HotS' business model is fine Okie doke Discussing HotS' business model is fine, but this is not a place to debate Dota vs LoL or whether LoL is pay2win. Keep that discussion out of this thread. Lets not forget how this got started. Its all hinges on if the game is P2W, just everyone is avoiding using the word. OK: HotS as it stands is either going to be P2W or hero variety will be !@#$%^&* because things will be balanced for unequal hero access. BOOM. Still not violating the mod note as I read it. The advantage provided by a specific hero in a match up is no greater than going first in chess or go. The amount is so small it is barely noticeable compared to the other factors in the game. Yeh, that's also my point. The major advantage related to having all available choices is something that only higher level players can take full advantage of. And those guys have typically played so much, so they have unlocked all (or most) of the choices anyway. So this is more of a theoretical issue than a practical one. Hero match ups matter in pro and high level play, when everyone can play a lot of heroes and they are operating on a level where they are maximizing every aspect of the game. That is when the subtle differences between heroes really start to show. In pubs, we are all shit and really you just need a few basic things, like good lock down, DPS and maybe some push.
Why does that make it okay? If I pull out another analogy you say that races don't matter in low level starcraft anyway so we can put Zerg and Protoss behind a paywall and everyone else can play Terran - Oh wait...
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On November 08 2014 11:08 Plansix wrote:Show nested quote +On November 08 2014 11:06 FHDH wrote:On November 08 2014 11:05 Plansix wrote:On November 08 2014 11:02 FHDH wrote:On November 08 2014 11:00 Plansix wrote:On November 08 2014 10:59 FHDH wrote:Discussing HotS' business model is fine Okie doke Discussing HotS' business model is fine, but this is not a place to debate Dota vs LoL or whether LoL is pay2win. Keep that discussion out of this thread. Lets not forget how this got started. Its all hinges on if the game is P2W, just everyone is avoiding using the word. OK: HotS as it stands is either going to be P2W or hero variety will be shit because things will be balanced for unequal hero access. BOOM. Still not violating the mod note as I read it. The advantage provided by a specific hero in a match up is no greater than going first in chess or go. The amount is so small it is barely noticeable compared to the other factors in the game. Doesn't sound like hero selection matters that much then. It matters about as much as getting one specific hero in dota does. Lycan is not an overwhelming hero, except when RTZ gets it. And these are pub games and we all say "everything works in pubs" in dota all the time. What.
OK first of all Lycan had like 100% pick/ban rate for a good long time in every game, not just EG. Secondly the saying is "everything CAN work in pubs" and it gets a lot less true as players get better. Picks matter in my games, I know that.
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On November 08 2014 11:11 Kupon3ss wrote:Show nested quote +On November 08 2014 11:05 Plansix wrote:On November 08 2014 11:02 FHDH wrote:On November 08 2014 11:00 Plansix wrote:On November 08 2014 10:59 FHDH wrote:Discussing HotS' business model is fine Okie doke Discussing HotS' business model is fine, but this is not a place to debate Dota vs LoL or whether LoL is pay2win. Keep that discussion out of this thread. Lets not forget how this got started. Its all hinges on if the game is P2W, just everyone is avoiding using the word. OK: HotS as it stands is either going to be P2W or hero variety will be shit because things will be balanced for unequal hero access. BOOM. Still not violating the mod note as I read it. The advantage provided by a specific hero in a match up is no greater than going first in chess or go. The amount is so small it is barely noticeable compared to the other factors in the game. False: the advantage of a specific hero in a matchup is about the same as going first in a single game of Chess but not in chess overall, which is why Chess isn't Bo1 and you can't just play white every game if you paid for a more expensive chess set. Go is actually more or less perfectly balanced between going first and second due to there being a numerical handicap in points that in theory outweighs the first move advantage In both chess an Go that advantage is 100% gamebreaking in high level play if a player could have it every time. Go is not perfectly balanced, there has always been a debate about the number of points the first turn is worth. It is standardized, but people still discuss it. And yes, my metaphor is not perfect with chess, but it is not a huge advantage. I have a friend who plays at masters level and he always says he does not care what color he gets.
And Kupon3ss, you are literally the guy who comes in and always says, "Everything works in pubs".
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On November 08 2014 11:11 Plansix wrote:Show nested quote +On November 08 2014 11:08 Hider wrote:On November 08 2014 11:05 Plansix wrote:On November 08 2014 11:02 FHDH wrote:On November 08 2014 11:00 Plansix wrote:On November 08 2014 10:59 FHDH wrote:Discussing HotS' business model is fine Okie doke Discussing HotS' business model is fine, but this is not a place to debate Dota vs LoL or whether LoL is pay2win. Keep that discussion out of this thread. Lets not forget how this got started. Its all hinges on if the game is P2W, just everyone is avoiding using the word. OK: HotS as it stands is either going to be P2W or hero variety will be !@#$%^&* because things will be balanced for unequal hero access. BOOM. Still not violating the mod note as I read it. The advantage provided by a specific hero in a match up is no greater than going first in chess or go. The amount is so small it is barely noticeable compared to the other factors in the game. Yeh, that's also my point. The major advantage related to having all available choices is something that only higher level players can take full advantage of. And those guys have typically played so much, so they have unlocked all (or most) of the choices anyway. So this is more of a theoretical issue than a practical one. Hero match ups matter in pro and high level play, when everyone can play a lot of heroes and they are operating on a level where they are maximizing every aspect of the game. That is when the subtle differences between heroes really start to show. In pubs, we are all shit and really you just need a few basic things, like good lock down, DPS and maybe some push. It's actually the opposite a lot of the time. You can see a smaller winrate range in the VH bracket in Dota than you do in lower brackets, for example. As people get better they are also better prepared to deal with heroes that may be a balance issue for worse players.
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On November 08 2014 11:13 KeksX wrote:Show nested quote +On November 08 2014 11:11 Plansix wrote:On November 08 2014 11:08 Hider wrote:On November 08 2014 11:05 Plansix wrote:On November 08 2014 11:02 FHDH wrote:On November 08 2014 11:00 Plansix wrote:On November 08 2014 10:59 FHDH wrote:Discussing HotS' business model is fine Okie doke Discussing HotS' business model is fine, but this is not a place to debate Dota vs LoL or whether LoL is pay2win. Keep that discussion out of this thread. Lets not forget how this got started. Its all hinges on if the game is P2W, just everyone is avoiding using the word. OK: HotS as it stands is either going to be P2W or hero variety will be !@#$%^&* because things will be balanced for unequal hero access. BOOM. Still not violating the mod note as I read it. The advantage provided by a specific hero in a match up is no greater than going first in chess or go. The amount is so small it is barely noticeable compared to the other factors in the game. Yeh, that's also my point. The major advantage related to having all available choices is something that only higher level players can take full advantage of. And those guys have typically played so much, so they have unlocked all (or most) of the choices anyway. So this is more of a theoretical issue than a practical one. Hero match ups matter in pro and high level play, when everyone can play a lot of heroes and they are operating on a level where they are maximizing every aspect of the game. That is when the subtle differences between heroes really start to show. In pubs, we are all shit and really you just need a few basic things, like good lock down, DPS and maybe some push. Why does that make it okay? If I pull out another analogy you say that races don't matter in low level starcraft anyway so we can put Zerg and Protoss behind a paywall and everyone else can play Terran - Oh wait... Because the game doesn't feel unfair when you are playing it. That is all the matters. As long as you feel you have the same chance at winning as the other team, the game is fine.
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Why does that make it okay? If I pull out another analogy you say that races don't matter in low level starcraft anyway so we can put Zerg and Protoss behind a paywall and everyone else can play Terran - Oh wait...
If blizzard could make like an additonal $50M by having a small 48-52 imbalance in silver-to-platinum league for some players, I honestly wouldn't blame them.
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On November 08 2014 11:09 Pr0wler wrote:Show nested quote +On November 08 2014 11:06 FHDH wrote:On November 08 2014 11:05 Plansix wrote:On November 08 2014 11:02 FHDH wrote:On November 08 2014 11:00 Plansix wrote:On November 08 2014 10:59 FHDH wrote:Discussing HotS' business model is fine Okie doke Discussing HotS' business model is fine, but this is not a place to debate Dota vs LoL or whether LoL is pay2win. Keep that discussion out of this thread. Lets not forget how this got started. Its all hinges on if the game is P2W, just everyone is avoiding using the word. OK: HotS as it stands is either going to be P2W or hero variety will be shit because things will be balanced for unequal hero access. BOOM. Still not violating the mod note as I read it. The advantage provided by a specific hero in a match up is no greater than going first in chess or go. The amount is so small it is barely noticeable compared to the other factors in the game. Doesn't sound like hero selection matters that much then. In casual play and soloque it DOESN'T MATTER AT ALL. Hero selection matters only in high-level premade 5s and obviously in Tournaments. Sweet sounds like a fun game with great hero variety.
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On November 08 2014 11:13 FHDH wrote:Show nested quote +On November 08 2014 11:08 Plansix wrote:On November 08 2014 11:06 FHDH wrote:On November 08 2014 11:05 Plansix wrote:On November 08 2014 11:02 FHDH wrote:On November 08 2014 11:00 Plansix wrote:On November 08 2014 10:59 FHDH wrote:Discussing HotS' business model is fine Okie doke Discussing HotS' business model is fine, but this is not a place to debate Dota vs LoL or whether LoL is pay2win. Keep that discussion out of this thread. Lets not forget how this got started. Its all hinges on if the game is P2W, just everyone is avoiding using the word. OK: HotS as it stands is either going to be P2W or hero variety will be shit because things will be balanced for unequal hero access. BOOM. Still not violating the mod note as I read it. The advantage provided by a specific hero in a match up is no greater than going first in chess or go. The amount is so small it is barely noticeable compared to the other factors in the game. Doesn't sound like hero selection matters that much then. It matters about as much as getting one specific hero in dota does. Lycan is not an overwhelming hero, except when RTZ gets it. And these are pub games and we all say "everything works in pubs" in dota all the time. What. OK first of all Lycan had like 100% pick/ban rate for a good long time in every game, not just EG. Secondly the saying is "everything CAN work in pubs" and it gets a lot less true as players get better. Picks matter in my games, I know that. I am clearly talking about the current meta in dota where only EG has been picking that hero consistently. Obviously, every hero has been powerful in some way at some time in dota.
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On November 08 2014 11:13 KeksX wrote:Show nested quote +On November 08 2014 11:11 Plansix wrote:On November 08 2014 11:08 Hider wrote:On November 08 2014 11:05 Plansix wrote:On November 08 2014 11:02 FHDH wrote:On November 08 2014 11:00 Plansix wrote:On November 08 2014 10:59 FHDH wrote:Discussing HotS' business model is fine Okie doke Discussing HotS' business model is fine, but this is not a place to debate Dota vs LoL or whether LoL is pay2win. Keep that discussion out of this thread. Lets not forget how this got started. Its all hinges on if the game is P2W, just everyone is avoiding using the word. OK: HotS as it stands is either going to be P2W or hero variety will be !@#$%^&* because things will be balanced for unequal hero access. BOOM. Still not violating the mod note as I read it. The advantage provided by a specific hero in a match up is no greater than going first in chess or go. The amount is so small it is barely noticeable compared to the other factors in the game. Yeh, that's also my point. The major advantage related to having all available choices is something that only higher level players can take full advantage of. And those guys have typically played so much, so they have unlocked all (or most) of the choices anyway. So this is more of a theoretical issue than a practical one. Hero match ups matter in pro and high level play, when everyone can play a lot of heroes and they are operating on a level where they are maximizing every aspect of the game. That is when the subtle differences between heroes really start to show. In pubs, we are all shit and really you just need a few basic things, like good lock down, DPS and maybe some push. Why does that make it okay? If I pull out another analogy you say that races don't matter in low level starcraft anyway so we can put Zerg and Protoss behind a paywall and everyone else can play Terran - Oh wait... Sick analogy. Now we just have to assume that HotS is 1v1 and that there are just 3 heroes in the game. I totally get it.
On November 08 2014 11:20 FHDH wrote:Show nested quote +On November 08 2014 11:09 Pr0wler wrote:On November 08 2014 11:06 FHDH wrote:On November 08 2014 11:05 Plansix wrote:On November 08 2014 11:02 FHDH wrote:On November 08 2014 11:00 Plansix wrote:On November 08 2014 10:59 FHDH wrote:Discussing HotS' business model is fine Okie doke Discussing HotS' business model is fine, but this is not a place to debate Dota vs LoL or whether LoL is pay2win. Keep that discussion out of this thread. Lets not forget how this got started. Its all hinges on if the game is P2W, just everyone is avoiding using the word. OK: HotS as it stands is either going to be P2W or hero variety will be shit because things will be balanced for unequal hero access. BOOM. Still not violating the mod note as I read it. The advantage provided by a specific hero in a match up is no greater than going first in chess or go. The amount is so small it is barely noticeable compared to the other factors in the game. Doesn't sound like hero selection matters that much then. In casual play and soloque it DOESN'T MATTER AT ALL. Hero selection matters only in high-level premade 5s and obviously in Tournaments. Sweet sounds like a fun game with great hero variety. No it sound like every single MOBA out there. At low level and in soloque you can play whatever you want and it's fine.
By the way the argument that HotS now all of a sudden is P2W is just dumb. Unless you can somehow prove that you can buy power in the game.
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Companies who follow this business model aren't stupid, they realize from a monetary perspective that every new release needs to have a reason for people to purchase. And the easiest way to do so is to simply add power. For example, in the most recent LoL Season 4 finals, a newer champion (the 1/3 most recent) was picked twice as often as older ones
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On November 08 2014 10:58 Plansix wrote: Ok, we get it, you don't like the business model. There was a reason mods banned this discussion a long time ago. Nothing is going to change from this debate and, to be frank, I think we have all made these argument to eachother before and no one changed their minds. It's not the business model. There are many ways to fix this pay to win without changing the business model.
The game wasn't pay to win until today.
Everything has changed.
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On November 08 2014 11:19 Plansix wrote:Show nested quote +On November 08 2014 11:13 KeksX wrote:On November 08 2014 11:11 Plansix wrote:On November 08 2014 11:08 Hider wrote:On November 08 2014 11:05 Plansix wrote:On November 08 2014 11:02 FHDH wrote:On November 08 2014 11:00 Plansix wrote:On November 08 2014 10:59 FHDH wrote:Discussing HotS' business model is fine Okie doke Discussing HotS' business model is fine, but this is not a place to debate Dota vs LoL or whether LoL is pay2win. Keep that discussion out of this thread. Lets not forget how this got started. Its all hinges on if the game is P2W, just everyone is avoiding using the word. OK: HotS as it stands is either going to be P2W or hero variety will be !@#$%^&* because things will be balanced for unequal hero access. BOOM. Still not violating the mod note as I read it. The advantage provided by a specific hero in a match up is no greater than going first in chess or go. The amount is so small it is barely noticeable compared to the other factors in the game. Yeh, that's also my point. The major advantage related to having all available choices is something that only higher level players can take full advantage of. And those guys have typically played so much, so they have unlocked all (or most) of the choices anyway. So this is more of a theoretical issue than a practical one. Hero match ups matter in pro and high level play, when everyone can play a lot of heroes and they are operating on a level where they are maximizing every aspect of the game. That is when the subtle differences between heroes really start to show. In pubs, we are all shit and really you just need a few basic things, like good lock down, DPS and maybe some push. Why does that make it okay? If I pull out another analogy you say that races don't matter in low level starcraft anyway so we can put Zerg and Protoss behind a paywall and everyone else can play Terran - Oh wait... Because the game doesn't feel unfair when you are playing it. That is all the matters. As long as you feel you have the same chance at winning as the other team, the game is fine. You don't have a same chance of winning because picks matter hugely. That's why they added draft--because picks matter.
It's simply Bayesian reasoning. When the opponent picks a hero, you should pick a hero to maximize your chance of winning based on the opponent's pick. For example, if you can choose between all heroes, then your chance of winning may increase/decrease by -15% for the worse possible hero choice given the opponent's pick, to +15% for the best possible hero choice given the opponent's pick. It's strategic, because you should pick the best possible hero to maximize your chance of winning by +15% given the opponent's pick (and your opponent will do the same). But if you have limited choices, that best pick that maximizes your chance of winning given the opponent's pick may not be available. For example, your chance of winning may increase/decrease by -10% for the worse choice out of your limited hero pool given the opponent's pick, to +10% (this number must be less than the number without restrictions, because removing choices cannot be beneficial to winning) for the best choice out of your limited hero pool given the opponent's pick. Now, the best you can do given your opponent's pick is get +10% chance of winning from picking the right hero, instead of +15%, because your choices are restricted. Thus, in this example, not paying real money has prevented you from choosing the optimal hero for maximizing your chance of winning given your opponent's pick, thus reducing your chance of winning.
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On November 08 2014 11:26 paralleluniverse wrote:Show nested quote +On November 08 2014 10:58 Plansix wrote: Ok, we get it, you don't like the business model. There was a reason mods banned this discussion a long time ago. Nothing is going to change from this debate and, to be frank, I think we have all made these argument to eachother before and no one changed their minds. It's not the business model. There are many ways to fix this wouldn't changing the business model as I explained. The game wasn't pay to win until today. Everything has changed. Hate to break it to you, paralleluniverse, it was always going to be like that. They might do blind picks if counter picking is an issue, but no one is going to have their hero pool limited when the play ranked. No one wants that, they want to play with the heroes they paid for.
Maybe they will have a crazy draft mode like in Hearth Stone where you pick a role and its just gives you a random hero if you won it or not.
BUt lets talk about the most important issue, Lost Vikings are being added.
Edit: Well thank god we are using Bayesian reasoning. I needed to know that, for sure.
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On November 08 2014 11:22 Pr0wler wrote:Show nested quote +On November 08 2014 11:13 KeksX wrote:On November 08 2014 11:11 Plansix wrote:On November 08 2014 11:08 Hider wrote:On November 08 2014 11:05 Plansix wrote:On November 08 2014 11:02 FHDH wrote:On November 08 2014 11:00 Plansix wrote:On November 08 2014 10:59 FHDH wrote:Discussing HotS' business model is fine Okie doke Discussing HotS' business model is fine, but this is not a place to debate Dota vs LoL or whether LoL is pay2win. Keep that discussion out of this thread. Lets not forget how this got started. Its all hinges on if the game is P2W, just everyone is avoiding using the word. OK: HotS as it stands is either going to be P2W or hero variety will be !@#$%^&* because things will be balanced for unequal hero access. BOOM. Still not violating the mod note as I read it. The advantage provided by a specific hero in a match up is no greater than going first in chess or go. The amount is so small it is barely noticeable compared to the other factors in the game. Yeh, that's also my point. The major advantage related to having all available choices is something that only higher level players can take full advantage of. And those guys have typically played so much, so they have unlocked all (or most) of the choices anyway. So this is more of a theoretical issue than a practical one. Hero match ups matter in pro and high level play, when everyone can play a lot of heroes and they are operating on a level where they are maximizing every aspect of the game. That is when the subtle differences between heroes really start to show. In pubs, we are all shit and really you just need a few basic things, like good lock down, DPS and maybe some push. Why does that make it okay? If I pull out another analogy you say that races don't matter in low level starcraft anyway so we can put Zerg and Protoss behind a paywall and everyone else can play Terran - Oh wait... Sick analogy. Now we just have to assume that HotS is 1v1 and that there are just 3 heroes in the game. I totally get it. Show nested quote +On November 08 2014 11:20 FHDH wrote:On November 08 2014 11:09 Pr0wler wrote:On November 08 2014 11:06 FHDH wrote:On November 08 2014 11:05 Plansix wrote:On November 08 2014 11:02 FHDH wrote:On November 08 2014 11:00 Plansix wrote:On November 08 2014 10:59 FHDH wrote:Discussing HotS' business model is fine Okie doke Discussing HotS' business model is fine, but this is not a place to debate Dota vs LoL or whether LoL is pay2win. Keep that discussion out of this thread. Lets not forget how this got started. Its all hinges on if the game is P2W, just everyone is avoiding using the word. OK: HotS as it stands is either going to be P2W or hero variety will be shit because things will be balanced for unequal hero access. BOOM. Still not violating the mod note as I read it. The advantage provided by a specific hero in a match up is no greater than going first in chess or go. The amount is so small it is barely noticeable compared to the other factors in the game. Doesn't sound like hero selection matters that much then. In casual play and soloque it DOESN'T MATTER AT ALL. Hero selection matters only in high-level premade 5s and obviously in Tournaments. Sweet sounds like a fun game with great hero variety. No it sound like every single MOBA out there. At low level and in soloque you can play whatever you want and it's fine. By the way the argument that HotS now all of a sudden is P2W is just dumb. Unless somehow you prove that you can buy power in the game. Even when I started playing Dota at the scrubbiest of scrub tiers this wasn't true. Like laughably untrue. The only people for whom this could be true are people playing way below their skill level.
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Blizzards homage to their roots. Also multiple unit control.
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On November 08 2014 11:01 Pr0wler wrote:Show nested quote +On November 08 2014 10:51 paralleluniverse wrote: There are at least 5 ways to fix this: 1. Continue to use blind picks. 2. Both teams have the same hero pool, which consists of all heroes that anyone (from either team) have unlocked. 3. The entire hero pool is unlocked in ranked mode. 4. Ranked mode is only accessible to players with all heroes unlocked. 5. Each player is required to pick 4 or 5 different heroes to put into their hero pool (20 or 25 heroes per team), and then drafting occurs with these 20 or 25 heroes per team as before.
The point is the equalize the hero pool between both teams. LoooL  4th point is the funniest thing ever ! So you think that forcing everyone to unlock the entire roster in order to play ranked will "fix" something ? The draft is fine as it is. Everyone plays with their own roster as long as they have 10 heroes. Yes. Forcing everyone to have to unlock everything in order to play is 100% fair.
One way this could be implemented is selling a season pass or a optional monthly sub.
First, all heroes must be unlocked to play ranked. Then Sell a $20 season pass to unlock all heroes in ranked mode for the entire season. Sell a $15 subscription that unlocks all heroes for a month.
100% fair. 0% pay to win.
And no, this suggestion is not pay to win, it's pay to enter, like SC2.
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On November 08 2014 11:30 Plansix wrote:Show nested quote +On November 08 2014 11:26 paralleluniverse wrote:On November 08 2014 10:58 Plansix wrote: Ok, we get it, you don't like the business model. There was a reason mods banned this discussion a long time ago. Nothing is going to change from this debate and, to be frank, I think we have all made these argument to eachother before and no one changed their minds. It's not the business model. There are many ways to fix this wouldn't changing the business model as I explained. The game wasn't pay to win until today. Everything has changed. Hate to break it to you, paralleluniverse, it was always going to be like that. They might do blind picks if counter picking is an issue, but no one is going to have their hero pool limited when the play ranked. No one wants that, they want to play with the heroes they paid for. Maybe they will have a crazy draft mode like in Hearth Stone where you pick a role and its just gives you a random hero if you won it or not. BUt lets talk about the most important issue, Lost Vikings are being added. Edit: Well thank god we are using Bayesian reasoning. I needed to know that, for sure. It wasn't always going to be like this. Originally, it was blind picks only, which wouldn't be unfair as you can't counterpick in blind picks.
The idea that I want to limit the hero pool is nonsense. 4 out of my 5 suggestions does not limit the hero pool. In fact, suggestion 2 and 3 expands the hero pool. The 5th suggestion still allows you to pick what goes into the hero pool.
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The pathetic thing is that with the unbelievable, visualized depth of Blizzard IPs and their notoriously brilliant art department that making their money strictly through cosmetics - to the great applause that would come from literally their entire playerbase - is somehow considered too risky a solution.
Possibly the most respected art department of any major studio and people think they can't support HotS through a model that Valve has made work largely through community artists (who produce work of highly varying quality and within significant limitations). It's pretty great.
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On November 08 2014 11:24 Kupon3ss wrote: Companies who follow this business model aren't stupid, they realize from a monetary perspective that every new release needs to have a reason for people to purchase. And the easiest way to do so is to simply add power. For example, in the most recent LoL Season 4 finals, a newer champion (the 1/3 most recent) was picked twice as often as older ones
Well I believe that the newer champions generally also has a higher skillcap than some of the older champions, which makes it more ideal for pro players to pick.
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On November 08 2014 11:33 paralleluniverse wrote:Show nested quote +On November 08 2014 11:01 Pr0wler wrote:On November 08 2014 10:51 paralleluniverse wrote: There are at least 5 ways to fix this: 1. Continue to use blind picks. 2. Both teams have the same hero pool, which consists of all heroes that anyone (from either team) have unlocked. 3. The entire hero pool is unlocked in ranked mode. 4. Ranked mode is only accessible to players with all heroes unlocked. 5. Each player is required to pick 4 or 5 different heroes to put into their hero pool (20 or 25 heroes per team), and then drafting occurs with these 20 or 25 heroes per team as before.
The point is the equalize the hero pool between both teams. LoooL  4th point is the funniest thing ever ! So you think that forcing everyone to unlock the entire roster in order to play ranked will "fix" something ? The draft is fine as it is. Everyone plays with their own roster as long as they have 10 heroes. Yes. Forcing everyone to have to unlock everything in order to play is 100% fair. One way this could be implemented is selling a season pass or a optional monthly sub. First, all heroes must be unlocked to play ranked. Then Sell a $20 season pass to unlock all heroes in ranked mode for the entire season. Sell a $15 subscription that unlocks all heroes for a month. 100% fair. 0% pay to win. And no, this suggestion is not pay to win, it's pay to enter, like SC2. You don't know what you are talking about buddy. Maybe in your mind its "fair", but it's completely unreasonable. So what happens when there are 100 heroes ? You just got into HotS and now you have to bust your sorry ass to unlock 100 fucking heroes just to play the game at reasonable level... Or pay for "season pass". Yup, totally fair. Are you kidding me right now ? They want to make the game open for new players, and what you are suggesting is putting iron gate with barbwire in front of it.
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