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On November 08 2014 11:44 Hider wrote:Show nested quote +On November 08 2014 11:24 Kupon3ss wrote: Companies who follow this business model aren't stupid, they realize from a monetary perspective that every new release needs to have a reason for people to purchase. And the easiest way to do so is to simply add power. For example, in the most recent LoL Season 4 finals, a newer champion (the 1/3 most recent) was picked twice as often as older ones Well I believe that the newer champions generally also has a higher skillcap than some of the older champions, which makes it more ideal for pro players to pick. This is a pretty clear instance of "not sure skill cap means what you think it means."
Two characters can have drastically different skill caps but equal - or even inversely proportional - power levels. Dendi made this comment about heroes in Dota recently, that the higher skill-cap heroes should always have at least a slight edge when played at a high level, but this is not always the case.
Newer champs are either more powerful at a given level of play or they are not. How hard they are to play at a top level is not relevant.
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On November 08 2014 12:01 FHDH wrote:Show nested quote +On November 08 2014 11:44 Hider wrote:On November 08 2014 11:24 Kupon3ss wrote: Companies who follow this business model aren't stupid, they realize from a monetary perspective that every new release needs to have a reason for people to purchase. And the easiest way to do so is to simply add power. For example, in the most recent LoL Season 4 finals, a newer champion (the 1/3 most recent) was picked twice as often as older ones Well I believe that the newer champions generally also has a higher skillcap than some of the older champions, which makes it more ideal for pro players to pick. This is a pretty clear instance of "not sure skill cap means what you think it means." Two characters can have drastically different skill caps but equal - or even inversely proportional - power levels. Dendi made this comment about heroes in Dota recently, that the higher skill-cap heroes should always have at least a slight edge when played at a high level, but this is not always the case. Newer champs are either more powerful at a given level of play or they are not. How hard they are to play at a top level is not relevant.
I think I can both respond to your post with this comment: This is a pretty clear instance of "not sure skill cap means what you think it means.
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On November 08 2014 12:05 Hider wrote:Show nested quote +On November 08 2014 12:01 FHDH wrote:On November 08 2014 11:44 Hider wrote:On November 08 2014 11:24 Kupon3ss wrote: Companies who follow this business model aren't stupid, they realize from a monetary perspective that every new release needs to have a reason for people to purchase. And the easiest way to do so is to simply add power. For example, in the most recent LoL Season 4 finals, a newer champion (the 1/3 most recent) was picked twice as often as older ones Well I believe that the newer champions generally also has a higher skillcap than some of the older champions, which makes it more ideal for pro players to pick. This is a pretty clear instance of "not sure skill cap means what you think it means." Two characters can have drastically different skill caps but equal - or even inversely proportional - power levels. Dendi made this comment about heroes in Dota recently, that the higher skill-cap heroes should always have at least a slight edge when played at a high level, but this is not always the case. Newer champs are either more powerful at a given level of play or they are not. How hard they are to play at a top level is not relevant. I think I can both respond to your post with this comment: This is a pretty clear instance of "not sure skill cap means what you think it means. lol ok dude.
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On November 08 2014 12:05 FHDH wrote:Show nested quote +On November 08 2014 12:05 Hider wrote:On November 08 2014 12:01 FHDH wrote:On November 08 2014 11:44 Hider wrote:On November 08 2014 11:24 Kupon3ss wrote: Companies who follow this business model aren't stupid, they realize from a monetary perspective that every new release needs to have a reason for people to purchase. And the easiest way to do so is to simply add power. For example, in the most recent LoL Season 4 finals, a newer champion (the 1/3 most recent) was picked twice as often as older ones Well I believe that the newer champions generally also has a higher skillcap than some of the older champions, which makes it more ideal for pro players to pick. This is a pretty clear instance of "not sure skill cap means what you think it means." Two characters can have drastically different skill caps but equal - or even inversely proportional - power levels. Dendi made this comment about heroes in Dota recently, that the higher skill-cap heroes should always have at least a slight edge when played at a high level, but this is not always the case. Newer champs are either more powerful at a given level of play or they are not. How hard they are to play at a top level is not relevant. I think I can both respond to your post with this comment: This is a pretty clear instance of "not sure skill cap means what you think it means. lol ok dude. Just stop trolling up the thread. You have done nothing but shit on the game. I am not even sure you play it.
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On November 08 2014 12:05 Hider wrote:Show nested quote +On November 08 2014 12:01 FHDH wrote:On November 08 2014 11:44 Hider wrote:On November 08 2014 11:24 Kupon3ss wrote: Companies who follow this business model aren't stupid, they realize from a monetary perspective that every new release needs to have a reason for people to purchase. And the easiest way to do so is to simply add power. For example, in the most recent LoL Season 4 finals, a newer champion (the 1/3 most recent) was picked twice as often as older ones Well I believe that the newer champions generally also has a higher skillcap than some of the older champions, which makes it more ideal for pro players to pick. This is a pretty clear instance of "not sure skill cap means what you think it means." Two characters can have drastically different skill caps but equal - or even inversely proportional - power levels. Dendi made this comment about heroes in Dota recently, that the higher skill-cap heroes should always have at least a slight edge when played at a high level, but this is not always the case. Newer champs are either more powerful at a given level of play or they are not. How hard they are to play at a top level is not relevant. I think I can both respond to your post with this comment: This is a pretty clear instance of "not sure skill cap means what you think it means. And your argument fails when you see that Ryze - one of the original champions that costs 450 ip - is one of the strongest champions in the game. Same with Morgana and many others.
Can't we just talk about the new things in the game and not about this p2w nonsense argument ? Yay the stream started !!! GO team COX !
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On November 08 2014 11:56 Pr0wler wrote:Show nested quote +On November 08 2014 11:33 paralleluniverse wrote:On November 08 2014 11:01 Pr0wler wrote:On November 08 2014 10:51 paralleluniverse wrote: There are at least 5 ways to fix this: 1. Continue to use blind picks. 2. Both teams have the same hero pool, which consists of all heroes that anyone (from either team) have unlocked. 3. The entire hero pool is unlocked in ranked mode. 4. Ranked mode is only accessible to players with all heroes unlocked. 5. Each player is required to pick 4 or 5 different heroes to put into their hero pool (20 or 25 heroes per team), and then drafting occurs with these 20 or 25 heroes per team as before.
The point is the equalize the hero pool between both teams. LoooL  4th point is the funniest thing ever ! So you think that forcing everyone to unlock the entire roster in order to play ranked will "fix" something ? The draft is fine as it is. Everyone plays with their own roster as long as they have 10 heroes. Yes. Forcing everyone to have to unlock everything in order to play is 100% fair. One way this could be implemented is selling a season pass or a optional monthly sub. First, all heroes must be unlocked to play ranked. Then Sell a $20 season pass to unlock all heroes in ranked mode for the entire season. Sell a $15 subscription that unlocks all heroes for a month. 100% fair. 0% pay to win. And no, this suggestion is not pay to win, it's pay to enter, like SC2. You don't know what you are talking about buddy. Maybe in your mind its "fair", but it's completely unreasonable. So what happens when there are 100 heroes ? You just got into HotS and now you have to bust your sorry ass to unlock 100 fucking heroes just to play the game at reasonable level... Or pay for "season pass". Yup, totally fair. Are you kidding me right now ? They want to make the game open for new players, and what you are suggesting is putting iron gate with barbwire in front of it. If I were a Blizzard fanboy that wanted to defend Blizzard I would counter your argument by saying: "Blizzard isn't making the game for charity and needs to make money".
Instead, I'll say, that fairness is the absolutely most important thing in a competitive multiplayer game. It is priority number 1, absolutely nothing is more important, because there's no point in playing a unfair "competitive" game (priority number 2 is the gameplay being fun).
This is also just 1 of the 5 suggestions. There are 4 other suggestions to equalize the hero pool to make ranked mode fair that doesn't involve paying money and unlocking all heroes. And you can still play unranked.
There won't be 100 heroes, but if there is, then it's still better that all heroes (or an equal number of heroes) need to be unlocked for ranked than for draft mode to be added without any way of equalizing the hero pools. Because if the size of the hero pool isn't equalized for the draft in ranked mode, then I will quit.
There is no point in playing a fundamentally unfair and rigged game.
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On November 08 2014 12:09 Pr0wler wrote:Show nested quote +On November 08 2014 12:05 Hider wrote:On November 08 2014 12:01 FHDH wrote:On November 08 2014 11:44 Hider wrote:On November 08 2014 11:24 Kupon3ss wrote: Companies who follow this business model aren't stupid, they realize from a monetary perspective that every new release needs to have a reason for people to purchase. And the easiest way to do so is to simply add power. For example, in the most recent LoL Season 4 finals, a newer champion (the 1/3 most recent) was picked twice as often as older ones Well I believe that the newer champions generally also has a higher skillcap than some of the older champions, which makes it more ideal for pro players to pick. This is a pretty clear instance of "not sure skill cap means what you think it means." Two characters can have drastically different skill caps but equal - or even inversely proportional - power levels. Dendi made this comment about heroes in Dota recently, that the higher skill-cap heroes should always have at least a slight edge when played at a high level, but this is not always the case. Newer champs are either more powerful at a given level of play or they are not. How hard they are to play at a top level is not relevant. I think I can both respond to your post with this comment: This is a pretty clear instance of "not sure skill cap means what you think it means. And your argument fails when you see that Ryze - one of the original champions that costs 450 ip - is one of the strongest champions in the game. Same with Morgana and many others. Can't we just talk about the new things in the game and not about this p2w nonsense argument ? I advocated that a while ago but everyone wants to argue, even though we are never going to change each others mind. I wanted to discuss the magic of Lost Vikings being added to the game. They need Blackthorne in there too, which a huge shotgun he can shoot behind him.
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On November 08 2014 12:08 Plansix wrote:Show nested quote +On November 08 2014 12:05 FHDH wrote:On November 08 2014 12:05 Hider wrote:On November 08 2014 12:01 FHDH wrote:On November 08 2014 11:44 Hider wrote:On November 08 2014 11:24 Kupon3ss wrote: Companies who follow this business model aren't stupid, they realize from a monetary perspective that every new release needs to have a reason for people to purchase. And the easiest way to do so is to simply add power. For example, in the most recent LoL Season 4 finals, a newer champion (the 1/3 most recent) was picked twice as often as older ones Well I believe that the newer champions generally also has a higher skillcap than some of the older champions, which makes it more ideal for pro players to pick. This is a pretty clear instance of "not sure skill cap means what you think it means." Two characters can have drastically different skill caps but equal - or even inversely proportional - power levels. Dendi made this comment about heroes in Dota recently, that the higher skill-cap heroes should always have at least a slight edge when played at a high level, but this is not always the case. Newer champs are either more powerful at a given level of play or they are not. How hard they are to play at a top level is not relevant. I think I can both respond to your post with this comment: This is a pretty clear instance of "not sure skill cap means what you think it means. lol ok dude. Just stop trolling up the thread. You have done nothing but shit on the game. I am not even sure you play it. Not true and I have already told you I'm not trolling. I don't feel bad for calling someone out on blatantly misusing the term "skillcap" even if he got butthurt about it.
And you know what, a lot of the shit in this thread bores me. I don't care if you got into the alpha. I don't care if you're LFG. I don't care about your impression after five games - I have seen so many of these you'd have to be someone special for me to care - but this is a thread for talking about the game. Stop trying to keep it within the boundaries that you enjoy. As long as they have the business model that they have the subject will keep coming up.
Sorry, not everyone wants to raise their hands to the sky and praise blizzard for the beautiful game and let us just peacefully discuss how much we like it. I've been giving Blizzard my money for way too fucking long for that nonsense. You could always start a "Heroes of the Storm Happy Thread" if that's what you want.
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United States97274 Posts
What are some good things to look for in these Blizzcon matches? I haven't really played or watched too much heroes but I'm interested in checking out these matches. Is there somewhere I can look for some more information?
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On November 08 2014 12:20 Shellshock wrote: What are some good things to look for in these Blizzcon matches? I haven't really played or watched too much heroes but I'm interested in checking out these matches. Is there somewhere I can look for some more information? If the casters aren't casting for the benefit of an audience who doesn't know shit they are doing it wrong. I feel like Blizzard should have you covered in this regard.
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United States97274 Posts
On November 08 2014 12:23 FHDH wrote:Show nested quote +On November 08 2014 12:20 Shellshock wrote: What are some good things to look for in these Blizzcon matches? I haven't really played or watched too much heroes but I'm interested in checking out these matches. Is there somewhere I can look for some more information? If the casters aren't casting for the benefit of an audience who doesn't know shit they are doing it wrong. I feel like Blizzard should have you covered in this regard. ok cool. Thanks for the response. I just started listening to it now
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I haven't watched a HotS cast in several months, nice to see the spectator mode is looking pretty sharp.
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On November 08 2014 12:09 Pr0wler wrote:Show nested quote +On November 08 2014 12:05 Hider wrote:On November 08 2014 12:01 FHDH wrote:On November 08 2014 11:44 Hider wrote:On November 08 2014 11:24 Kupon3ss wrote: Companies who follow this business model aren't stupid, they realize from a monetary perspective that every new release needs to have a reason for people to purchase. And the easiest way to do so is to simply add power. For example, in the most recent LoL Season 4 finals, a newer champion (the 1/3 most recent) was picked twice as often as older ones Well I believe that the newer champions generally also has a higher skillcap than some of the older champions, which makes it more ideal for pro players to pick. This is a pretty clear instance of "not sure skill cap means what you think it means." Two characters can have drastically different skill caps but equal - or even inversely proportional - power levels. Dendi made this comment about heroes in Dota recently, that the higher skill-cap heroes should always have at least a slight edge when played at a high level, but this is not always the case. Newer champs are either more powerful at a given level of play or they are not. How hard they are to play at a top level is not relevant. I think I can both respond to your post with this comment: This is a pretty clear instance of "not sure skill cap means what you think it means. And your argument fails when you see that Ryze - one of the original champions that costs 450 ip - is one of the strongest champions in the game. Same with Morgana and many others. Can't we just talk about the new things in the game and not about this p2w nonsense argument ? Yay the stream started !!! GO team COX !
Reread what I wrote.
Well I believe that the newer champions generally also has a higher skillcap than some of the older champions, which makes it more ideal for pro players to pick.
I hope you understand that generally isn't equal to "always".
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Do the casters not know the teams' names or something?
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Nice to see a Stitches player who doesn't think it's hilarious to put him on the rainbow unicorn.
Hate that horse so much. So much...
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On November 08 2014 12:40 Kyir wrote: Do the casters not know the teams' names or something? I think it just doesn't roll off the tongue with no team tags and no familiarity. Better to be smooth in a cast than precise.
Team Rocket Jump are some serious hams.
Also these caster remind me so much of LCS casters. Not in a good way.
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Is there lr thread for the hots tourney, or do we just use this one?
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Not that I know of. No reason to not post in here imo considering I think this will be a fairly small blip in the discussion for a while.
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That last game at least was basically decided by the first fight
The fact that the map revolves around constant teamfights around blizzard-approved objectives made it so the team that was able to QWER with an extra level would always win the teamfight
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All right we get to see Thrall! Hopefully they will stay true to lore and have Garrosh jump in and kick him across the map.
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