
Also why are you never online anymore?
Forum Index > Heroes of the Storm |
Add yourself in the TL Player list if you want to play with TL people, and /join teamliquid channel ingame. Also check out the new Heroes Liquipedia. | ||
Serejai
6007 Posts
![]() Also why are you never online anymore? | ||
Joedaddy
United States1948 Posts
On September 18 2014 04:32 Serejai wrote: It's in alpha. is it invite only or is it for anyone who wants it? | ||
deth2munkies
United States4051 Posts
On September 18 2014 09:51 Joedaddy wrote: is it invite only or is it for anyone who wants it? Invite only, sign up with bnet account beta profile. | ||
Joedaddy
United States1948 Posts
On September 18 2014 10:12 deth2munkies wrote: Show nested quote + On September 18 2014 09:51 Joedaddy wrote: On September 18 2014 04:32 Serejai wrote: It's in alpha. is it invite only or is it for anyone who wants it? Invite only, sign up with bnet account beta profile. I guess its my lucky day then.... shame they wasted it on me. Normally, I'm not a fan of mobas T.T; | ||
Lokian
United States699 Posts
If you don't properly leash the neutral unit, you can't kill them because they will heal up too fast. Is this how it's suppose to work? The giants can't leash onto you if they don't have vision of you apparently. Do ranged heroes have that issue on that map? It costed me the game and some guy called me a fucking noob ass shit faggot for not knowing. | ||
wongfeihung
United States763 Posts
On September 18 2014 11:17 Lokian wrote: I played sgt hammer on the pirate map. was 2 coins away from winning. I sieged behind in the smoke by the giant trolls to attack it. Before I knew it... I was looking at a team fight and using my global ultimate... that I did not "leash" the neutral units. Leash is a term used in LoL, and apparently it's going to be used in this game as well. The ui shows up as "leash" but the thing is my sgt hammer was just beside the giants. Before it's known as "aggro." The smoke is just next to it, even a ranged hero can attack it there. If you don't properly leash the neutral unit, you can't kill them because they will heal up too fast. Is this how it's suppose to work? The giants can't leash onto you if they don't have vision of you apparently. Do ranged heroes have that issue on that map? It costed me the game and some guy called me a fucking noob ass shit faggot for not knowing. I'm quite sure it's working as intended. It should have been obvious that you weren't going to be able to kill/take the mercs after a few shots. | ||
paralleluniverse
4065 Posts
On September 17 2014 23:23 Plansix wrote: Show nested quote + On September 17 2014 23:15 paralleluniverse wrote: On September 17 2014 22:54 Plansix wrote: The metric of "number of clicks required" as a measurement of skill is as pointless as claiming the number of time the ball bounces in a game dictates how hard the game is. Playing the harp is not more or less challenging than playing the guitar or flute. Competitive games are hard because there is another person on the other side trying to beat you with the same tool set you have. The game doesn't make the game hard, your opponents do. So now you finally accept by argument as fact, despite having relentlessly bashed me for it a month ago? I completely agree with every word here. No, because your arguments suck and you use useless, made up graphs to attempt to prove the point that Dota and LoL are "flawed games". Your argument went much further to the point where you would argue the kazoo is as difficult to play as the flute or guitar. No. That's not what I did and I specifically stated that the argument only applies to competitive games, of which playing the kazoo or flute or guitar is not. You stated "The game doesn't make the game hard, your opponents do", this is exactly my argument and is correct. Game mechanics don't make games hard, as you admit, so removing mechanics from HotS or adding mechanics to Dota 2, would not make the game easier or harder, respectively, as you correctly admit. This is because competitive games are always as hard as your opponent, as you also correctly admit. So what we have here is you being unable to bring yourself to admit that I'm right, while repeating exactly my argument. "The game doesn't make the game hard, your opponents do". On September 18 2014 03:08 Spaylz wrote: Show nested quote + On September 17 2014 22:28 paralleluniverse wrote: There's almost no mechanical skill required in HotS, or any MOBA for that matter. This isn't SC2 where you micro 100 units while macroing with 10 production buildings at the same time. In a MOBA, you control 1 unit, with at most 4 active abilities, which typically have a 10 second cooldown, meaning that you will at most use like 0.4 actions per second in casting spells. Sure, you might do some clicking to move around or auto-attack, but the mechanical skill required is very, very low. Indeed, the genre was initially popularized by people who lacked the mechanical skills to play WC3. 3 heroes and 20 unit armies was too hard mechanically, 1 single hero is easier for them. HotS is about skill in making the right decisions as a team, e.g. to get objectives, or push, or to get mercenary camps or to fight, and having the skill to win team fights against the opponent by landing skill-shots, having correct positioning, and engaging and picking off the opponents at the right time. On September 17 2014 19:21 Spaylz wrote: I'm sure you are the sole and only reason they made that change, paralleluniverse. It doesn't really matter whether or not I was the sole reason for the change. That's just BS. DotA didn't become popular because it was simpler than WC3, it became popular because it was fun and new. It's worlds apart from WC3: you have only one hero (and no, some heroes have up to 6 skills + 6 items which can also give you abilities) and you get to wreck stuff. WC3 was about strategy, placement, micro, macro, timing... Many factors indeed, which we also find in DotA. It's not necessarly harder, just different. The one HUGE difference is the fact that DotA is a team game, whereas WC3 was largely solo and 2v2. The team aspect is what really makes DotA what it is. Also, playing the violin is much, much harder than playing the guitar. The one true thing is that musicians don't bother stroking their e-peens over such trivial things, because it's pointless. I never said that WC3 was harder than Dota 2 or HotS. In fact, I said that they are no harder than each other. However, WC3 requires more mechanical skills than Dota or HotS or any MOBA. But requiring more mechanical skill does not mean it requires more skill. Nor does it mean that it is harder. Even with 5 spells (~10 second cooldown) + 1 ultimate (~60 second cooldown) + 6 items (~60 second cooldown), that's still only 0.62 actions per second (or 37 actions per minutes) on average used for casting spells continuously, add in a few more actions, for moving and auto-attacking, that's still orders of magnitude less than the 200-300 actions per minutes needed to play WC3 and SC2 competitively. There's a reason why APM is a thing in RTS games, but not in MOBAs. I was just debunking the claim that MOBAs like HotS require mechanical skill: they don't. They require lots of skill, but not mechanical skill. "It's not necessarly harder, just different". Stop parroting me. | ||
paralleluniverse
4065 Posts
On September 18 2014 11:17 Lokian wrote: I played sgt hammer on the pirate map. was 2 coins away from winning. I sieged behind in the smoke by the giant trolls to attack it. Before I knew it... I was looking at a team fight and using my global ultimate... that I did not "leash" the neutral units. Leash is a term used in LoL, and apparently it's going to be used in this game as well. The ui shows up as "leash" but the thing is my sgt hammer was just beside the giants. Before it's known as "aggro." The smoke is just next to it, even a ranged hero can attack it there. If you don't properly leash the neutral unit, you can't kill them because they will heal up too fast. Is this how it's suppose to work? The giants can't leash onto you if they don't have vision of you apparently. Do ranged heroes have that issue on that map? It costed me the game and some guy called me a fucking noob ass shit faggot for not knowing. It won't leash if you're in attack range. | ||
Serejai
6007 Posts
On September 18 2014 16:56 paralleluniverse wrote: Show nested quote + On September 18 2014 11:17 Lokian wrote: I played sgt hammer on the pirate map. was 2 coins away from winning. I sieged behind in the smoke by the giant trolls to attack it. Before I knew it... I was looking at a team fight and using my global ultimate... that I did not "leash" the neutral units. Leash is a term used in LoL, and apparently it's going to be used in this game as well. The ui shows up as "leash" but the thing is my sgt hammer was just beside the giants. Before it's known as "aggro." The smoke is just next to it, even a ranged hero can attack it there. If you don't properly leash the neutral unit, you can't kill them because they will heal up too fast. Is this how it's suppose to work? The giants can't leash onto you if they don't have vision of you apparently. Do ranged heroes have that issue on that map? It costed me the game and some guy called me a fucking noob ass shit faggot for not knowing. It won't leash if you're in attack range. As usual paralleluniverse posts something completely false. In order to not leash you have to be within a certain distance of them AND visible. You can't hide in smoke, you can't siege behind a camp, etc. In addition to that the mobs themselves cannot leave their own leash circle, so if you try to kite them away (even if you're meleeing them) they will reset as well. Think of the camps as being the center of a circle and you have to stay inside that circle. No idea what the exact range is but with Hammer you're gonna need to stay within non-siege range, and you can't just kite them away, either. To be perfectly honest if you're unable to take a camp without being in melee range the entire time then you really have no business trying to take the camp in the first place. You should have no trouble doing this as hammer due to splash damage from mines/siege/napalm, plus your knockback, and potentially lifesteal if you went that route. | ||
paralleluniverse
4065 Posts
On September 18 2014 20:24 Serejai wrote: Show nested quote + On September 18 2014 16:56 paralleluniverse wrote: On September 18 2014 11:17 Lokian wrote: I played sgt hammer on the pirate map. was 2 coins away from winning. I sieged behind in the smoke by the giant trolls to attack it. Before I knew it... I was looking at a team fight and using my global ultimate... that I did not "leash" the neutral units. Leash is a term used in LoL, and apparently it's going to be used in this game as well. The ui shows up as "leash" but the thing is my sgt hammer was just beside the giants. Before it's known as "aggro." The smoke is just next to it, even a ranged hero can attack it there. If you don't properly leash the neutral unit, you can't kill them because they will heal up too fast. Is this how it's suppose to work? The giants can't leash onto you if they don't have vision of you apparently. Do ranged heroes have that issue on that map? It costed me the game and some guy called me a fucking noob ass shit faggot for not knowing. It won't leash if you're in attack range. As usual paralleluniverse posts something completely false. In order to not leash you have to be within a certain distance of them AND visible. You can't hide in smoke, you can't siege behind a camp, etc. In addition to that the mobs themselves cannot leave their own leash circle, so if you try to kite them away (even if you're meleeing them) they will reset as well. Think of the camps as being the center of a circle and you have to stay inside that circle. No idea what the exact range is but with Hammer you're gonna need to stay within non-siege range, and you can't just kite them away, either. To be perfectly honest if you're unable to take a camp without being in melee range the entire time then you really have no business trying to take the camp in the first place. You should have no trouble doing this as hammer due to splash damage from mines/siege/napalm, plus your knockback, and potentially lifesteal if you went that route. There's a leash range, and if you enter attack range and stay there (with the exception of Hammer's siege mode), then you are close enough so that they will not leash, unless you are also hiding in the bushes. It was a general piece of advice that if you basic attack click on mercenaries, then that position will generally not leash, with the very limited exceptions noted. | ||
Plansix
United States60190 Posts
On September 18 2014 16:50 paralleluniverse wrote: Show nested quote + On September 17 2014 23:23 Plansix wrote: On September 17 2014 23:15 paralleluniverse wrote: On September 17 2014 22:54 Plansix wrote: The metric of "number of clicks required" as a measurement of skill is as pointless as claiming the number of time the ball bounces in a game dictates how hard the game is. Playing the harp is not more or less challenging than playing the guitar or flute. Competitive games are hard because there is another person on the other side trying to beat you with the same tool set you have. The game doesn't make the game hard, your opponents do. So now you finally accept by argument as fact, despite having relentlessly bashed me for it a month ago? I completely agree with every word here. No, because your arguments suck and you use useless, made up graphs to attempt to prove the point that Dota and LoL are "flawed games". Your argument went much further to the point where you would argue the kazoo is as difficult to play as the flute or guitar. No. That's not what I did and I specifically stated that the argument only applies to competitive games, of which playing the kazoo or flute or guitar is not. You stated "The game doesn't make the game hard, your opponents do", this is exactly my argument and is correct. Game mechanics don't make games hard, as you admit, so removing mechanics from HotS or adding mechanics to Dota 2, would not make the game easier or harder, respectively, as you correctly admit. This is because competitive games are always as hard as your opponent, as you also correctly admit. So what we have here is you being unable to bring yourself to admit that I'm right, while repeating exactly my argument. "The game doesn't make the game hard, your opponents do". If your argument is the same as mine, then you did such a poor job explaining it no one was able to tell. I summed it up in two paragraphs, while you took pages upon pages with useless, fake graphs to try an prove your point. The bashing you receive has less to do with the point your trying to make and more to do with how you make it. Also you said Riki and Ursa were OP in dota 2, which is a super noob thing to say. | ||
HerrHorst
Germany140 Posts
| ||
Spaylz
Japan1743 Posts
| ||
ComaDose
Canada10352 Posts
| ||
Serejai
6007 Posts
On September 19 2014 00:14 ComaDose wrote: Why are some of you talking like leashing is when they walk home and heal up cause you are too far away from their spawn/not visible? Because that's the exact definition of leashing... A mob becomes "leashed" when it returns back to spawn and heals up. The term originates because it's essentially like putting a dog on a leash; they can only walk but so far. It's been used in MMOs for decades now, so someone should probably tell the League of Legends players they're using it incorrectly. | ||
ComaDose
Canada10352 Posts
On September 19 2014 00:44 Serejai wrote: Show nested quote + On September 19 2014 00:14 ComaDose wrote: Why are some of you talking like leashing is when they walk home and heal up cause you are too far away from their spawn/not visible? Because that's the exact definition of leashing... A mob becomes "leashed" when it returns back to spawn and heals up. The term originates because it's essentially like putting a dog on a leash; they can only walk but so far. It's been used in MMOs for decades now, so someone should probably tell the League of Legends players they're using it incorrectly. learn something new everyday, often people say "leash this for me" meaning to start it up and help them with it. | ||
ahswtini
Northern Ireland22206 Posts
| ||
Serejai
6007 Posts
On September 19 2014 00:50 ComaDose wrote: Show nested quote + On September 19 2014 00:44 Serejai wrote: On September 19 2014 00:14 ComaDose wrote: Why are some of you talking like leashing is when they walk home and heal up cause you are too far away from their spawn/not visible? Because that's the exact definition of leashing... A mob becomes "leashed" when it returns back to spawn and heals up. The term originates because it's essentially like putting a dog on a leash; they can only walk but so far. It's been used in MMOs for decades now, so someone should probably tell the League of Legends players they're using it incorrectly. learn something new everyday, often people say "leash this for me" meaning to start it up and help them with it. Yeah, I don't know why that term is used that way in LoL. That would be called "assisting" :D Some common terms get really misused in games, though. I cringe every time I hear someone talking about stutter stepping in World of Warcraft when what they are really doing is kiting, or says we "instagibbed" a raid boss because it died on the first attempt. | ||
Lokian
United States699 Posts
Seems like you're right because if the camps dont have aggro on anyone then the ui pops up "leashed" meaning you lost the aggro. | ||
Tenks
United States3104 Posts
http://www.twitch.tv/lightofheaven/popout | ||
| ||
PiG Sty Festival
Group A
Cure vs SHINLIVE!
TriGGeR vs TBD
Serral vs TBD
[ Submit Event ] |
![]() StarCraft 2 StarCraft: Brood War Calm Dota 2![]() firebathero ![]() Jaedong ![]() ZerO ![]() Pusan ![]() Nal_rA ![]() BeSt ![]() Harstem ![]() hero ![]() Light ![]() [ Show more ] League of Legends Counter-Strike Other Games tarik_tv23664 summit1g11241 ceh9600 crisheroes386 XaKoH ![]() Happy307 SortOf277 sgares269 QueenE58 Dewaltoss48 JuggernautJason7 Organizations StarCraft: Brood War Other Games StarCraft: Brood War StarCraft 2 StarCraft: Brood War StarCraft 2 StarCraft: Brood War
StarCraft 2 • AfreecaTV YouTube StarCraft: Brood War• intothetv ![]() • Kozan • IndyKCrew ![]() • LaughNgamezSOOP • Laughngamez YouTube • Migwel ![]() • sooper7s League of Legends |
Replay Cast
PiG Sty Festival
Clem vs Bunny
Solar vs Zoun
Replay Cast
Korean StarCraft League
PiG Sty Festival
herO vs Rogue
ByuN vs SKillous
SC Evo Complete
[BSL 2025] Weekly
Replay Cast
SOOP Global
ByuN vs Zoun
Rogue vs Bunny
PiG Sty Festival
MaxPax vs Classic
Dark vs Maru
[ Show More ] Sparkling Tuna Cup
The PondCast
|
|