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Heroes Large General Thread - Page 125

Forum Index > Heroes of the Storm
9055 CommentsPost a Reply
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Add yourself in the TL Player list if you want to play with TL people, and /join teamliquid channel ingame. Also check out the new Heroes Liquipedia.
Serejai
Profile Blog Joined September 2010
6007 Posts
Last Edited: 2014-09-17 21:50:42
September 17 2014 21:50 GMT
#2481
That wasn't a QQ

Also why are you never online anymore?
I HAVE 5 TOAST POINTS
Joedaddy
Profile Blog Joined July 2010
United States1948 Posts
September 18 2014 00:51 GMT
#2482
On September 18 2014 04:32 Serejai wrote:
It's in alpha.


is it invite only or is it for anyone who wants it?
I might be the minority on TL, but TL is the minority everywhere else.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
September 18 2014 01:12 GMT
#2483
On September 18 2014 09:51 Joedaddy wrote:
Show nested quote +
On September 18 2014 04:32 Serejai wrote:
It's in alpha.


is it invite only or is it for anyone who wants it?


Invite only, sign up with bnet account beta profile.
Joedaddy
Profile Blog Joined July 2010
United States1948 Posts
September 18 2014 02:04 GMT
#2484
On September 18 2014 10:12 deth2munkies wrote:
Show nested quote +
On September 18 2014 09:51 Joedaddy wrote:
On September 18 2014 04:32 Serejai wrote:
It's in alpha.


is it invite only or is it for anyone who wants it?


Invite only, sign up with bnet account beta profile.


I guess its my lucky day then.... shame they wasted it on me. Normally, I'm not a fan of mobas T.T;
I might be the minority on TL, but TL is the minority everywhere else.
Lokian
Profile Joined March 2010
United States699 Posts
Last Edited: 2014-09-18 03:22:29
September 18 2014 02:17 GMT
#2485
I played sgt hammer on the pirate map. was 2 coins away from winning. I sieged behind in the smoke by the giant trolls to attack it. Before I knew it... I was looking at a team fight and using my global ultimate... that I did not "leash" the neutral units. Leash is a term used in LoL, and apparently it's going to be used in this game as well. The ui shows up as "leash" but the thing is my sgt hammer was just beside the giants. Before it's known as "aggro." The smoke is just next to it, even a ranged hero can attack it there.

If you don't properly leash the neutral unit, you can't kill them because they will heal up too fast.

Is this how it's suppose to work? The giants can't leash onto you if they don't have vision of you apparently. Do ranged heroes have that issue on that map? It costed me the game and some guy called me a fucking noob ass shit faggot for not knowing.
Watch my gaming channel: http://www.youtube.com/user/BedinSpace
wongfeihung
Profile Blog Joined May 2010
United States763 Posts
September 18 2014 03:54 GMT
#2486
On September 18 2014 11:17 Lokian wrote:
I played sgt hammer on the pirate map. was 2 coins away from winning. I sieged behind in the smoke by the giant trolls to attack it. Before I knew it... I was looking at a team fight and using my global ultimate... that I did not "leash" the neutral units. Leash is a term used in LoL, and apparently it's going to be used in this game as well. The ui shows up as "leash" but the thing is my sgt hammer was just beside the giants. Before it's known as "aggro." The smoke is just next to it, even a ranged hero can attack it there.

If you don't properly leash the neutral unit, you can't kill them because they will heal up too fast.

Is this how it's suppose to work? The giants can't leash onto you if they don't have vision of you apparently. Do ranged heroes have that issue on that map? It costed me the game and some guy called me a fucking noob ass shit faggot for not knowing.

I'm quite sure it's working as intended. It should have been obvious that you weren't going to be able to kill/take the mercs after a few shots.
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2014-09-18 08:04:06
September 18 2014 07:50 GMT
#2487
On September 17 2014 23:23 Plansix wrote:
Show nested quote +
On September 17 2014 23:15 paralleluniverse wrote:
On September 17 2014 22:54 Plansix wrote:
The metric of "number of clicks required" as a measurement of skill is as pointless as claiming the number of time the ball bounces in a game dictates how hard the game is. Playing the harp is not more or less challenging than playing the guitar or flute.

Competitive games are hard because there is another person on the other side trying to beat you with the same tool set you have. The game doesn't make the game hard, your opponents do.

So now you finally accept by argument as fact, despite having relentlessly bashed me for it a month ago? I completely agree with every word here.

No, because your arguments suck and you use useless, made up graphs to attempt to prove the point that Dota and LoL are "flawed games". Your argument went much further to the point where you would argue the kazoo is as difficult to play as the flute or guitar.

No. That's not what I did and I specifically stated that the argument only applies to competitive games, of which playing the kazoo or flute or guitar is not.

You stated "The game doesn't make the game hard, your opponents do", this is exactly my argument and is correct. Game mechanics don't make games hard, as you admit, so removing mechanics from HotS or adding mechanics to Dota 2, would not make the game easier or harder, respectively, as you correctly admit. This is because competitive games are always as hard as your opponent, as you also correctly admit. So what we have here is you being unable to bring yourself to admit that I'm right, while repeating exactly my argument.

"The game doesn't make the game hard, your opponents do".

On September 18 2014 03:08 Spaylz wrote:
Show nested quote +
On September 17 2014 22:28 paralleluniverse wrote:
There's almost no mechanical skill required in HotS, or any MOBA for that matter. This isn't SC2 where you micro 100 units while macroing with 10 production buildings at the same time.

In a MOBA, you control 1 unit, with at most 4 active abilities, which typically have a 10 second cooldown, meaning that you will at most use like 0.4 actions per second in casting spells. Sure, you might do some clicking to move around or auto-attack, but the mechanical skill required is very, very low. Indeed, the genre was initially popularized by people who lacked the mechanical skills to play WC3. 3 heroes and 20 unit armies was too hard mechanically, 1 single hero is easier for them.

HotS is about skill in making the right decisions as a team, e.g. to get objectives, or push, or to get mercenary camps or to fight, and having the skill to win team fights against the opponent by landing skill-shots, having correct positioning, and engaging and picking off the opponents at the right time.

On September 17 2014 19:21 Spaylz wrote:
I'm sure you are the sole and only reason they made that change, paralleluniverse.

It doesn't really matter whether or not I was the sole reason for the change.


That's just BS. DotA didn't become popular because it was simpler than WC3, it became popular because it was fun and new. It's worlds apart from WC3: you have only one hero (and no, some heroes have up to 6 skills + 6 items which can also give you abilities) and you get to wreck stuff.

WC3 was about strategy, placement, micro, macro, timing... Many factors indeed, which we also find in DotA. It's not necessarly harder, just different. The one HUGE difference is the fact that DotA is a team game, whereas WC3 was largely solo and 2v2. The team aspect is what really makes DotA what it is.

Also, playing the violin is much, much harder than playing the guitar. The one true thing is that musicians don't bother stroking their e-peens over such trivial things, because it's pointless.

I never said that WC3 was harder than Dota 2 or HotS. In fact, I said that they are no harder than each other. However, WC3 requires more mechanical skills than Dota or HotS or any MOBA. But requiring more mechanical skill does not mean it requires more skill. Nor does it mean that it is harder.

Even with 5 spells (~10 second cooldown) + 1 ultimate (~60 second cooldown) + 6 items (~60 second cooldown), that's still only 0.62 actions per second (or 37 actions per minutes) on average used for casting spells continuously, add in a few more actions, for moving and auto-attacking, that's still orders of magnitude less than the 200-300 actions per minutes needed to play WC3 and SC2 competitively. There's a reason why APM is a thing in RTS games, but not in MOBAs. I was just debunking the claim that MOBAs like HotS require mechanical skill: they don't. They require lots of skill, but not mechanical skill.

"It's not necessarly harder, just different". Stop parroting me.
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2014-09-18 07:56:34
September 18 2014 07:56 GMT
#2488
On September 18 2014 11:17 Lokian wrote:
I played sgt hammer on the pirate map. was 2 coins away from winning. I sieged behind in the smoke by the giant trolls to attack it. Before I knew it... I was looking at a team fight and using my global ultimate... that I did not "leash" the neutral units. Leash is a term used in LoL, and apparently it's going to be used in this game as well. The ui shows up as "leash" but the thing is my sgt hammer was just beside the giants. Before it's known as "aggro." The smoke is just next to it, even a ranged hero can attack it there.

If you don't properly leash the neutral unit, you can't kill them because they will heal up too fast.

Is this how it's suppose to work? The giants can't leash onto you if they don't have vision of you apparently. Do ranged heroes have that issue on that map? It costed me the game and some guy called me a fucking noob ass shit faggot for not knowing.

It won't leash if you're in attack range.
Serejai
Profile Blog Joined September 2010
6007 Posts
Last Edited: 2014-09-18 11:27:13
September 18 2014 11:24 GMT
#2489
On September 18 2014 16:56 paralleluniverse wrote:
Show nested quote +
On September 18 2014 11:17 Lokian wrote:
I played sgt hammer on the pirate map. was 2 coins away from winning. I sieged behind in the smoke by the giant trolls to attack it. Before I knew it... I was looking at a team fight and using my global ultimate... that I did not "leash" the neutral units. Leash is a term used in LoL, and apparently it's going to be used in this game as well. The ui shows up as "leash" but the thing is my sgt hammer was just beside the giants. Before it's known as "aggro." The smoke is just next to it, even a ranged hero can attack it there.

If you don't properly leash the neutral unit, you can't kill them because they will heal up too fast.

Is this how it's suppose to work? The giants can't leash onto you if they don't have vision of you apparently. Do ranged heroes have that issue on that map? It costed me the game and some guy called me a fucking noob ass shit faggot for not knowing.

It won't leash if you're in attack range.


As usual paralleluniverse posts something completely false.

In order to not leash you have to be within a certain distance of them AND visible. You can't hide in smoke, you can't siege behind a camp, etc. In addition to that the mobs themselves cannot leave their own leash circle, so if you try to kite them away (even if you're meleeing them) they will reset as well.

Think of the camps as being the center of a circle and you have to stay inside that circle. No idea what the exact range is but with Hammer you're gonna need to stay within non-siege range, and you can't just kite them away, either. To be perfectly honest if you're unable to take a camp without being in melee range the entire time then you really have no business trying to take the camp in the first place. You should have no trouble doing this as hammer due to splash damage from mines/siege/napalm, plus your knockback, and potentially lifesteal if you went that route.
I HAVE 5 TOAST POINTS
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2014-09-18 12:17:04
September 18 2014 12:13 GMT
#2490
On September 18 2014 20:24 Serejai wrote:
Show nested quote +
On September 18 2014 16:56 paralleluniverse wrote:
On September 18 2014 11:17 Lokian wrote:
I played sgt hammer on the pirate map. was 2 coins away from winning. I sieged behind in the smoke by the giant trolls to attack it. Before I knew it... I was looking at a team fight and using my global ultimate... that I did not "leash" the neutral units. Leash is a term used in LoL, and apparently it's going to be used in this game as well. The ui shows up as "leash" but the thing is my sgt hammer was just beside the giants. Before it's known as "aggro." The smoke is just next to it, even a ranged hero can attack it there.

If you don't properly leash the neutral unit, you can't kill them because they will heal up too fast.

Is this how it's suppose to work? The giants can't leash onto you if they don't have vision of you apparently. Do ranged heroes have that issue on that map? It costed me the game and some guy called me a fucking noob ass shit faggot for not knowing.

It won't leash if you're in attack range.


As usual paralleluniverse posts something completely false.

In order to not leash you have to be within a certain distance of them AND visible. You can't hide in smoke, you can't siege behind a camp, etc. In addition to that the mobs themselves cannot leave their own leash circle, so if you try to kite them away (even if you're meleeing them) they will reset as well.

Think of the camps as being the center of a circle and you have to stay inside that circle. No idea what the exact range is but with Hammer you're gonna need to stay within non-siege range, and you can't just kite them away, either. To be perfectly honest if you're unable to take a camp without being in melee range the entire time then you really have no business trying to take the camp in the first place. You should have no trouble doing this as hammer due to splash damage from mines/siege/napalm, plus your knockback, and potentially lifesteal if you went that route.

There's a leash range, and if you enter attack range and stay there (with the exception of Hammer's siege mode), then you are close enough so that they will not leash, unless you are also hiding in the bushes. It was a general piece of advice that if you basic attack click on mercenaries, then that position will generally not leash, with the very limited exceptions noted.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 18 2014 14:29 GMT
#2491
On September 18 2014 16:50 paralleluniverse wrote:
Show nested quote +
On September 17 2014 23:23 Plansix wrote:
On September 17 2014 23:15 paralleluniverse wrote:
On September 17 2014 22:54 Plansix wrote:
The metric of "number of clicks required" as a measurement of skill is as pointless as claiming the number of time the ball bounces in a game dictates how hard the game is. Playing the harp is not more or less challenging than playing the guitar or flute.

Competitive games are hard because there is another person on the other side trying to beat you with the same tool set you have. The game doesn't make the game hard, your opponents do.

So now you finally accept by argument as fact, despite having relentlessly bashed me for it a month ago? I completely agree with every word here.

No, because your arguments suck and you use useless, made up graphs to attempt to prove the point that Dota and LoL are "flawed games". Your argument went much further to the point where you would argue the kazoo is as difficult to play as the flute or guitar.

No. That's not what I did and I specifically stated that the argument only applies to competitive games, of which playing the kazoo or flute or guitar is not.

You stated "The game doesn't make the game hard, your opponents do", this is exactly my argument and is correct. Game mechanics don't make games hard, as you admit, so removing mechanics from HotS or adding mechanics to Dota 2, would not make the game easier or harder, respectively, as you correctly admit. This is because competitive games are always as hard as your opponent, as you also correctly admit. So what we have here is you being unable to bring yourself to admit that I'm right, while repeating exactly my argument.

"The game doesn't make the game hard, your opponents do".



If your argument is the same as mine, then you did such a poor job explaining it no one was able to tell. I summed it up in two paragraphs, while you took pages upon pages with useless, fake graphs to try an prove your point. The bashing you receive has less to do with the point your trying to make and more to do with how you make it.

Also you said Riki and Ursa were OP in dota 2, which is a super noob thing to say.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
HerrHorst
Profile Joined October 2012
Germany140 Posts
Last Edited: 2014-09-18 15:02:33
September 18 2014 14:58 GMT
#2492
Also removing mechanics from a game reduces it's complexity. The raw mechanics of Broodwar are much more challenging than in Starcraft 2. If this reduced complexity is a good or bad thing is debatable and of course the quality of your opponents changes the difficulty of your game.
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
September 18 2014 15:07 GMT
#2493
Can we please not get into this again...
I like words.
ComaDose
Profile Blog Joined December 2009
Canada10352 Posts
Last Edited: 2014-09-18 15:20:02
September 18 2014 15:14 GMT
#2494
Why are some of you talking like leashing is when they walk home and heal up cause you are too far away from their spawn/not visible? The original question mentions LoL in which leashing is starting up a camp for someone else right? It may come from seasons ago when camps attacked the person that attacked it instead of the closest person. It is accurate that if the camps cannot target anything within their range they start walking home and healing.
BW pros training sc2 is like kiss making a dub step album.
Serejai
Profile Blog Joined September 2010
6007 Posts
Last Edited: 2014-09-18 15:47:30
September 18 2014 15:44 GMT
#2495
On September 19 2014 00:14 ComaDose wrote:
Why are some of you talking like leashing is when they walk home and heal up cause you are too far away from their spawn/not visible?


Because that's the exact definition of leashing...

A mob becomes "leashed" when it returns back to spawn and heals up. The term originates because it's essentially like putting a dog on a leash; they can only walk but so far. It's been used in MMOs for decades now, so someone should probably tell the League of Legends players they're using it incorrectly.
I HAVE 5 TOAST POINTS
ComaDose
Profile Blog Joined December 2009
Canada10352 Posts
September 18 2014 15:50 GMT
#2496
On September 19 2014 00:44 Serejai wrote:
Show nested quote +
On September 19 2014 00:14 ComaDose wrote:
Why are some of you talking like leashing is when they walk home and heal up cause you are too far away from their spawn/not visible?


Because that's the exact definition of leashing...

A mob becomes "leashed" when it returns back to spawn and heals up. The term originates because it's essentially like putting a dog on a leash; they can only walk but so far. It's been used in MMOs for decades now, so someone should probably tell the League of Legends players they're using it incorrectly.

learn something new everyday, often people say "leash this for me" meaning to start it up and help them with it.
BW pros training sc2 is like kiss making a dub step album.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
September 18 2014 15:56 GMT
#2497
omg paralleltroll is still here?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Serejai
Profile Blog Joined September 2010
6007 Posts
Last Edited: 2014-09-18 17:16:43
September 18 2014 16:38 GMT
#2498
On September 19 2014 00:50 ComaDose wrote:
Show nested quote +
On September 19 2014 00:44 Serejai wrote:
On September 19 2014 00:14 ComaDose wrote:
Why are some of you talking like leashing is when they walk home and heal up cause you are too far away from their spawn/not visible?


Because that's the exact definition of leashing...

A mob becomes "leashed" when it returns back to spawn and heals up. The term originates because it's essentially like putting a dog on a leash; they can only walk but so far. It's been used in MMOs for decades now, so someone should probably tell the League of Legends players they're using it incorrectly.

learn something new everyday, often people say "leash this for me" meaning to start it up and help them with it.


Yeah, I don't know why that term is used that way in LoL. That would be called "assisting" :D

Some common terms get really misused in games, though. I cringe every time I hear someone talking about stutter stepping in World of Warcraft when what they are really doing is kiting, or says we "instagibbed" a raid boss because it died on the first attempt.
I HAVE 5 TOAST POINTS
Lokian
Profile Joined March 2010
United States699 Posts
September 18 2014 17:04 GMT
#2499
yeah i first heard the term leash in league of legends and almost every game someone asks for a jungle camp to be leashed. I always thought it meant aggro or tank the first few hits.

Seems like you're right because if the camps dont have aggro on anyone then the ui pops up "leashed" meaning you lost the aggro.
Watch my gaming channel: http://www.youtube.com/user/BedinSpace
Tenks
Profile Joined April 2010
United States3104 Posts
September 18 2014 18:14 GMT
#2500
LightOfHeaven is currently streaming HOTS

http://www.twitch.tv/lightofheaven/popout
Wat
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