I don't know. The hype is pretty much gone already at this point so I guess there's really no rush to release it anymore.
Heroes Large General Thread - Page 127
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Serejai
6007 Posts
I don't know. The hype is pretty much gone already at this point so I guess there's really no rush to release it anymore. | ||
Serejai
6007 Posts
On September 20 2014 04:07 ComaDose wrote: but after the wipe Serejai wont have to play with russians anymore at least! Until they add a leaver queue. | ||
Spaylz
Japan1743 Posts
Although even Hearthstone's beta didn't last as long as this I think.. | ||
deth2munkies
United States4051 Posts
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[Phantom]
Mexico2170 Posts
In 2013 there were between 80 and 90 developers inside Blizzard working on the game. As of this writing, there are about 140 people working on Heroes of the Storm. If this is true, more people are working in heroes, than on titan, before they started again with that. During the alpha, they have added new heroes, new maps, new systems (artifacts and so, although they removed them), new levels, an reworked a lot of those systems including the interface. But im pretty sure, thats not all they have, i mean, they obviosly have more heroes that aren't finished/or are waiting for something to release them, probably more maps and probably some other systems. This was a technical alpha, and they are about to finish the technical aspect it seems, so now that i twill be in beta, i think we will see some more changes and new heroes. Also, i expect a short beta, then and open beta and "release" more or less like what valve did with dota 2 | ||
Kirsed
9380 Posts
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Serejai
6007 Posts
I wouldn't count on alpha ending anytime soon. They seem to have accomplished some sort of milestone, but we're still missing a proper reconnect feature, draft mode, and replays (or more specifically the ability to watch them). Those are probably the three biggest technical hurdles. I wouldn't expect a release for another six months. | ||
Diamond
United States10796 Posts
On September 20 2014 02:11 hootsushi wrote: Murky is definitely a candidate for the worst hero at the moment. Actually he's not bad if run as a teamfight march Murky. Muradin is bottom dog atm. | ||
Serejai
6007 Posts
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Diamond
United States10796 Posts
Muradin can insec people if they just stand there and don't move? | ||
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Destructicon
4713 Posts
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Catch]22
Sweden2683 Posts
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obesechicken13
United States10467 Posts
Also the unit responsiveness was way worse than even DotA's. | ||
BillGates
471 Posts
Its also pretty slow to start with the forced limitations on you and stuff, so by the time you start enjoying it in the 4th match it gets boring by the 6th match. Ultimately their business model is terrible, $20 dollars for just new cosmetics, $15-20 for a mount, $20 for new heroes, those are insane prices. In Dota 2 you can purchase complete sets for heroes for only $2-3 dollars and the super high quality ones go for mostly $8-10 dollars. Only the arcana or super rare items cost more and its mostly bought by collectors. | ||
obesechicken13
United States10467 Posts
On September 23 2014 07:28 BillGates wrote: Fun for few games, but it gets boring very easy. With the very limited hero pool that you need to spend money to buy, to the simplified gameplay, to no denies, no gold, no items, etc... its just too basic and stripdown to have longevity. Its also pretty slow to start with the forced limitations on you and stuff, so by the time you start enjoying it in the 4th match it gets boring by the 6th match. Ultimately their business model is terrible, $20 dollars for just new cosmetics, $15-20 for a mount, $20 for new heroes, those are insane prices. In Dota 2 you can purchase complete sets for heroes for only $2-3 dollars and the super high quality ones go for mostly $8-10 dollars. Only the arcana or super rare items cost more and its mostly bought by collectors. They're taking a lesson from LoL that you can charge a ton and still make money. After all sets for diablo and WC3 and mounts went for thousands. Magic players spend upwards of $300 just to have a full collection of dual lands. People spend upwards of 200$ on hearthstone to get all the legendaries and then proceed to suck balls and win when they drop Rag *mumble mumble*. LoL sells champions for $7? and legendary skins for $14. Regular ones for ~$7. Some champions are old and cost less or rarely go on sale, but yeah... I have friends who have over a dozen skins and in the lol subforum it's clear that a lot of money is spent to support Riot which in turn supports the pro scene. | ||
obesechicken13
United States10467 Posts
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hootsushi
Germany3468 Posts
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deth2munkies
United States4051 Posts
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Joedaddy
United States1948 Posts
Is there a MMR system in place that factors into match making? How can I measure improvement in this game? | ||
Serejai
6007 Posts
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