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Heroes Large General Thread - Page 127

Forum Index > Heroes of the Storm
9055 CommentsPost a Reply
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Add yourself in the TL Player list if you want to play with TL people, and /join teamliquid channel ingame. Also check out the new Heroes Liquipedia.
Serejai
Profile Blog Joined September 2010
6007 Posts
September 19 2014 19:11 GMT
#2521
So I'm not alone on thinking the development of this game is really slow? I've been playing since mid February and all they've really done is redo the UI and add a couple heroes. I feel like it should be progressing faster, and if alpha has lasted seven months then I hate to think of how long beta will be.

I don't know. The hype is pretty much gone already at this point so I guess there's really no rush to release it anymore.
I HAVE 5 TOAST POINTS
Serejai
Profile Blog Joined September 2010
6007 Posts
September 19 2014 19:12 GMT
#2522
On September 20 2014 04:07 ComaDose wrote:
but after the wipe Serejai wont have to play with russians anymore at least!


Until they add a leaver queue.
I HAVE 5 TOAST POINTS
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
September 19 2014 19:20 GMT
#2523
I think the team working on HotS is fairly small, isn't it? Sort of like Hearthstone.

Although even Hearthstone's beta didn't last as long as this I think..
I like words.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
September 19 2014 19:27 GMT
#2524
Yeah, it's a small team and they're more focused on the technical aspects than balance. This is the TECHNICAL Alpha after all, and once they get all the friends list stuff working, the queue system working, the reconnect system working, and any other bugs that pop up ironed out, it goes to Beta for mostly balance testing and new heroes, then to release.
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
Last Edited: 2014-09-19 19:47:47
September 19 2014 19:41 GMT
#2525
Im sorry, but this is not a small team: http://www.polygon.com/2014/5/21/5723572/heroes-of-the-storm-making-of-blizzard

In 2013 there were between 80 and 90 developers inside Blizzard working on the game. As of this writing, there are about 140 people working on Heroes of the Storm.


If this is true, more people are working in heroes, than on titan, before they started again with that.

During the alpha, they have added new heroes, new maps, new systems (artifacts and so, although they removed them), new levels, an reworked a lot of those systems including the interface.

But im pretty sure, thats not all they have, i mean, they obviosly have more heroes that aren't finished/or are waiting for something to release them, probably more maps and probably some other systems.

This was a technical alpha, and they are about to finish the technical aspect it seems, so now that i twill be in beta, i think we will see some more changes and new heroes.

Also, i expect a short beta, then and open beta and "release" more or less like what valve did with dota 2
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Kirsed
Profile Joined May 2013
9381 Posts
September 19 2014 19:53 GMT
#2526
I can see it going the Dota 2 route and just saying "Why bother actually releasing the game" and just leaving it in open beta for forever.
Serejai
Profile Blog Joined September 2010
6007 Posts
September 19 2014 19:58 GMT
#2527
I was about to point out the team size but looks like you beat me to it.

I wouldn't count on alpha ending anytime soon. They seem to have accomplished some sort of milestone, but we're still missing a proper reconnect feature, draft mode, and replays (or more specifically the ability to watch them). Those are probably the three biggest technical hurdles.

I wouldn't expect a release for another six months.
I HAVE 5 TOAST POINTS
Diamond
Profile Blog Joined May 2009
United States10796 Posts
September 19 2014 21:26 GMT
#2528
On September 20 2014 02:11 hootsushi wrote:
Show nested quote +
On September 20 2014 01:05 deth2munkies wrote:
Murky, I think, got hit a bit too hard. But then again, I don't think you can make a hero with a 5 second respawn time anything but overpowered or useless. Just nowadays when I get grouped with a Murky, they're usually 2nd or so on Seige damage, but do almost nothing to heroes because they're required to get at least 2 slimes to do anything.


Murky is definitely a candidate for the worst hero at the moment.


Actually he's not bad if run as a teamfight march Murky. Muradin is bottom dog atm.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Serejai
Profile Blog Joined September 2010
6007 Posts
September 19 2014 21:49 GMT
#2529
My vote goes to Lili, although speaking solely in terms of winrate Nova would appear to be the worst.
I HAVE 5 TOAST POINTS
Diamond
Profile Blog Joined May 2009
United States10796 Posts
September 19 2014 23:18 GMT
#2530
Nova and Lili both have at least super niche uses. Nova strong in eraser comps and is the anti-Abathur/Murky when combo'd with Tyrande. Lili has an insane early game when in a duo/tri lane and for early all in comps is the highest sustain support.

Muradin can insec people if they just stand there and don't move?
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Destructicon
Profile Blog Joined September 2011
4713 Posts
September 20 2014 01:30 GMT
#2531
I don't see how you could get stressed at all in Heroes, the couple of days of it I did play was really fun. Even when you lose its often a quick death as opposed to a long and drawn out struggle, the more your team sucks the faster it will lose.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
September 20 2014 20:50 GMT
#2532
Been watching more and more, and it almost looks (probably dont play like) a lot more like LoL than DotA... The type of abilities etc...
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2014-09-22 21:35:26
September 22 2014 21:35 GMT
#2533
I found this game really bad because there's no gold so there isn't as much reaction to your opponent's heroes. It seemed like casual mindlessness but it was fun. Just not something you take home and chew on so it's not focused on my target audience.

Also the unit responsiveness was way worse than even DotA's.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
BillGates
Profile Blog Joined April 2013
471 Posts
September 22 2014 22:28 GMT
#2534
Fun for few games, but it gets boring very easy. With the very limited hero pool that you need to spend money to buy, to the simplified gameplay, to no denies, no gold, no items, etc... its just too basic and stripdown to have longevity.

Its also pretty slow to start with the forced limitations on you and stuff, so by the time you start enjoying it in the 4th match it gets boring by the 6th match.

Ultimately their business model is terrible, $20 dollars for just new cosmetics, $15-20 for a mount, $20 for new heroes, those are insane prices.

In Dota 2 you can purchase complete sets for heroes for only $2-3 dollars and the super high quality ones go for mostly $8-10 dollars. Only the arcana or super rare items cost more and its mostly bought by collectors.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2014-09-22 22:34:42
September 22 2014 22:33 GMT
#2535
On September 23 2014 07:28 BillGates wrote:
Fun for few games, but it gets boring very easy. With the very limited hero pool that you need to spend money to buy, to the simplified gameplay, to no denies, no gold, no items, etc... its just too basic and stripdown to have longevity.

Its also pretty slow to start with the forced limitations on you and stuff, so by the time you start enjoying it in the 4th match it gets boring by the 6th match.

Ultimately their business model is terrible, $20 dollars for just new cosmetics, $15-20 for a mount, $20 for new heroes, those are insane prices.

In Dota 2 you can purchase complete sets for heroes for only $2-3 dollars and the super high quality ones go for mostly $8-10 dollars. Only the arcana or super rare items cost more and its mostly bought by collectors.

They're taking a lesson from LoL that you can charge a ton and still make money. After all sets for diablo and WC3 and mounts went for thousands. Magic players spend upwards of $300 just to have a full collection of dual lands. People spend upwards of 200$ on hearthstone to get all the legendaries and then proceed to suck balls and win when they drop Rag *mumble mumble*.

LoL sells champions for $7? and legendary skins for $14. Regular ones for ~$7.
Some champions are old and cost less or rarely go on sale, but yeah... I have friends who have over a dozen skins and in the lol subforum it's clear that a lot of money is spent to support Riot which in turn supports the pro scene.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2014-09-22 22:34:28
September 22 2014 22:34 GMT
#2536
misclick.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
hootsushi
Profile Joined August 2010
Germany3468 Posts
September 24 2014 00:52 GMT
#2537
Punching people with a shark is one of the most satisfying things I have ever done.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
September 25 2014 23:54 GMT
#2538
Please someone tell me why I keep thinking Grenade is Tychus's E...it should be his E...
Joedaddy
Profile Blog Joined July 2010
United States1948 Posts
September 26 2014 05:20 GMT
#2539
Been playing a couple of hours of this every couple of days since my first post here a while back~~~~

Is there a MMR system in place that factors into match making? How can I measure improvement in this game?
I might be the minority on TL, but TL is the minority everywhere else.
Serejai
Profile Blog Joined September 2010
6007 Posts
September 26 2014 10:44 GMT
#2540
WWW.hotslogs.com
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