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Active: 1169 users

New Expansion: Whispers of the Old Gods - Page 42

Forum Index > Hearthstone General
Post a Reply
Prev 1 40 41 42 43 44 126 Next
Noidberg
Profile Joined June 2011
United States17 Posts
Last Edited: 2016-03-30 10:13:55
March 30 2016 10:07 GMT
#821
On March 30 2016 18:16 AsAr wrote:
Show nested quote +
On March 30 2016 11:59 hunts wrote:
[image loading]


Must be a rogue card. Cold Blood, Conceal, Master of Disguise and you have a killing machine (10/8 into 20/8)

Show nested quote +
On March 30 2016 16:57 Noidberg wrote:
Nightmare dragon too weak to cabal for a control card. Double attack at the end of turn please.


What about BGH?

At least you have a turn to run it into something before BGH hits. A 4/6 is for 5 drops and under, once its 8 you can kill almost anything after that.

On March 30 2016 18:55 Drazerk wrote:
[image loading]

Oh hey suddenly SAD isn't so SAD

SaD prolly still too slow but i do see aggro running this card with its 2/1s.
Volband
Profile Joined March 2011
Hungary6034 Posts
March 30 2016 10:16 GMT
#822
On March 30 2016 18:55 Drazerk wrote:
[image loading]

Oh hey suddenly SAD isn't so SAD

*touches nipples*
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
March 30 2016 10:18 GMT
#823
On March 30 2016 18:55 Drazerk wrote:
[image loading]

Oh hey suddenly SAD isn't so SAD

Oh look, Magma Rager is better than Ice Rager in some situations
EZ4ENCE
Penlievskiov
Profile Joined June 2014
Netherlands0 Posts
March 30 2016 11:07 GMT
#824
On March 30 2016 18:55 Drazerk wrote:
[image loading]

Oh hey suddenly SAD isn't so SAD

Makes some nice combo's possible, you can protect it with Noble Sacrifice for instance.
Dromar
Profile Blog Joined June 2007
United States2145 Posts
March 30 2016 11:27 GMT
#825
Seems like a build-around card. It doesn't take many divine shields for it to be a really good card.
Beamo
Profile Joined March 2003
France1279 Posts
March 30 2016 11:28 GMT
#826
On March 30 2016 20:07 Penlievskiov wrote:
Show nested quote +
On March 30 2016 18:55 Drazerk wrote:
[image loading]

Oh hey suddenly SAD isn't so SAD

Makes some nice combo's possible, you can protect it with Noble Sacrifice for instance.


If I am not mistaken, Noble Sacrifice is not considered as summoned, don't think it will get the buff.
Malhavoc
Profile Joined October 2010
Italy308 Posts
March 30 2016 12:00 GMT
#827
Will it divine shield paladin's hero power dudes too?
meatpudding
Profile Joined March 2011
Australia520 Posts
March 30 2016 12:01 GMT
#828
On March 30 2016 20:28 Beamo wrote:
Show nested quote +
On March 30 2016 20:07 Penlievskiov wrote:
On March 30 2016 18:55 Drazerk wrote:
[image loading]

Oh hey suddenly SAD isn't so SAD

Makes some nice combo's possible, you can protect it with Noble Sacrifice for instance.


If I am not mistaken, Noble Sacrifice is not considered as summoned, don't think it will get the buff.


It says summon right on the card (different from "played").
Be excellent to each other.
mordek
Profile Blog Joined December 2010
United States12705 Posts
March 30 2016 12:12 GMT
#829
So Bluegill Warrior and Wolfrider get divine shield and charge... Decent as just a removal tool, no?
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Noidberg
Profile Joined June 2011
United States17 Posts
March 30 2016 12:24 GMT
#830
On March 30 2016 21:12 mordek wrote:
So Bluegill Warrior and Wolfrider get divine shield and charge... Decent as just a removal tool, no?


"removal"

If Argent Horserider taught you anything any charge divine shield minion is going face.
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
March 30 2016 12:24 GMT
#831
Too bad it's not a continuous effect, would be sweet with equality.
I think esports is pretty nice.
mordek
Profile Blog Joined December 2010
United States12705 Posts
March 30 2016 12:34 GMT
#832
On March 30 2016 21:24 Noidberg wrote:
Show nested quote +
On March 30 2016 21:12 mordek wrote:
So Bluegill Warrior and Wolfrider get divine shield and charge... Decent as just a removal tool, no?


"removal"

If Argent Horserider taught you anything any charge divine shield minion is going face.

Therefore the "just". The aggro implications were more obvious I thought
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
March 30 2016 12:56 GMT
#833
On March 30 2016 21:00 Malhavoc wrote:
Will it divine shield paladin's hero power dudes too?

Yes
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
Last Edited: 2016-03-30 13:32:49
March 30 2016 13:32 GMT
#834
Am I getting it wrong? Since it's 'summon' and not 'play' I thought this would only affect Muster, SaD and hero power (as well as any Blugil's summoned with Anyfin).

So playing Wolfrider and Tournament Attendee wouldn't get the buff?
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
Last Edited: 2016-03-30 13:36:22
March 30 2016 13:36 GMT
#835
On March 30 2016 22:32 Greendotz wrote:
Am I getting it wrong? Since it's 'summon' and not 'play' I thought this would only affect Muster, SaD and hero power (as well as any Blugil's summoned with Anyfin).

So playing Wolfrider and Tournament Attendee wouldn't get the buff?

[image loading]

Basically if it has 1 health it gets the buff. Minor exceptions for Twilight Drake / Faceless Shamblers etc
Pandahunterz
Profile Joined March 2013
Netherlands213 Posts
March 30 2016 13:55 GMT
#836
on new dragon: card by itself is pretty useless. its starts out as a 2/8 which is way too easy to kill (for example corruption) (imagine running a greedy dragon deck vs priest, you laughing at him cuz he is stuck with 2 sw pain... well joke is on you now). even the new hunter legendary laughs at your face. To remove the card one doesnt even have to invest removal, simply kill it with his own minion(s). IF you manage to keep it alive for 1 turn it's still only a 4/8, which is still below average in constructed. keeping it alive any longer consistently is not even close to realistic so i wont comment on that.

now where the potential of the card starts to shine is when you buff it with other cards. Lets say you put 2x cold blood on it or something similar: it will have 20 attack on the next turn. IF it somehow survives 1 turn it will give a good chance on lethal. (combine it with something like the pala double attack on 2nd turn: 40dmg face). Now its clear why the card text has potential: to get even more use out of buff cards. HOWEVER if you invest multiple cards on a single minion, that already screams to get removed, not paying out directly, you can bet your face on it your opponent will do anything he can to get rid of it: entomb, assasinate, polymorph etc. this will give your opponent a huge card advantage (all your investments+dragon for 1 removal). Even in this situation, which is clearly unfavourable for you, your opponent has 1 removal less for your real value dragons (e.g. Ysera).
In short: if you combine the dragon with buffs it has some good potential. Taking the risk of losing a big investment gives you the possible reward of a lethal.

Where this dragon's full potential will be unleashed is when you have cards that can assure its survival (counterspell, stealth, get down etc.) It will be hard to set this combo up, as multiple cards are required that combined have a huge mana cost. For this to work you will have to either keep it alive for multiple turns (conceal into master of disguise), get discount from emperor, or have some good setup already active on the board (secret). When these conditions are fulfilled you simply buff up your dragon, survive one turn, watch your opponent cower in fear and finish it off with your infinite attack dragon. This strategy requires the deck to be at least slightly build around this dragon and relies on a big combo. The reward however is a nearly guaranteed kill.

Its clear now the dragon has huge potential in a combo, but simply by itself its pretty useless. To see how well it actually works out, we will have to wait till release, but i wouldn't immediately say this card is as bad as the tentacles or the monster. Also keep in mind it will always be a nice activator for your dragon synergy while BRM is still in standard. Hope they will add some more in the new patches to keep dragon synergy alive.

The new pala card seems op in wild: all those cancerous 1 health minions with divine shield, can even start a 1/1 token hobogoblin steward topdeck zoo: board filled with 3/3 minions with divine shield on turn 3/4. much fun
in standard it seems ok though, much less to combo it with.
Penlievskiov
Profile Joined June 2014
Netherlands0 Posts
Last Edited: 2016-03-30 14:02:07
March 30 2016 13:57 GMT
#837
On March 30 2016 22:32 Greendotz wrote:
Am I getting it wrong? Since it's 'summon' and not 'play' I thought this would only affect Muster, SaD and hero power (as well as any Blugil's summoned with Anyfin).

So playing Wolfrider and Tournament Attendee wouldn't get the buff?

When you play a minion card ( let's say a Magma Rager) it summons a minion (Magma Rager).

Minions are always summoned, whether you play a minion card or a spell* that summons minions (like Muster for Battle).
Minions are not always played.

"Summon" is the overarching mechanic if you will.

(*Or by battlecry, deathrattle etc)
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
Last Edited: 2016-03-30 14:06:07
March 30 2016 14:05 GMT
#838
In which case the card is way more cancerous than I first thought. Agro pally has always been incredibly frustrating to deal with. Now they have another excellent tool.

Also so let down by that dragon. The idea is okay, but 6 mana? I have very low expectations.
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
March 30 2016 14:52 GMT
#839
On March 30 2016 23:05 Greendotz wrote:
In which case the card is way more cancerous than I first thought. Agro pally has always been incredibly frustrating to deal with. Now they have another excellent tool.

while this is true, they are also losing some of their most important cards, first and foremost muster for battle and shielded minibot. also Blizzard have said they are looking into nerfing juggler and leper gnome.
TY <3 Cure <3 Inno <3 Special <3
Acritter
Profile Joined August 2010
Syria7637 Posts
March 30 2016 16:10 GMT
#840
People are missing the real question.

Is Mini-Mage now playable?
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
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