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New Expansion: Whispers of the Old Gods - Page 108

Forum Index > Hearthstone General
Post a Reply
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WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
Last Edited: 2016-04-26 09:58:24
April 26 2016 09:35 GMT
#2141
On April 26 2016 18:31 Redox wrote:
Why do all people seem to be so dead set on playing Standard and not Wild? It is not like most people will play at pro tournaments anyway, so what does it matter?
Given that most top players will go play Standard there should be a trickle down effect that will allow casual players to get higher rank in Wild easier. With that in mind I will probably prefer to play Wild over Standard.

I will mix both Wild and Standard. I don't like that classic is an evergreen set in standard.
This was before the nerfs were announced, but I think Kibler has a valid point



Edit: Another point that makes me a bit wary initially is that some sets are not designed with rotation in mind. The Battle for Zendikar block in Magic was... weird since it was designed as a 3-set block but ended up as a 2-set block
EZ4ENCE
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
Last Edited: 2016-04-26 09:36:46
April 26 2016 09:36 GMT
#2142
for those of us who've been playing since beta it'll be much nicer to experience a changed up game. Wild will eventually descend into chaos and OP combos / aggro so its hard to get too invested in from my point of view.

Also with the pros mainly focusing on standard it means the meta + decklists are going to be tighter than those in wild which won't be getting too much attention. That said it probably will be easier to rank up in Wild but I don't really have an issue with that currently so its not that big of a deal to me.
Kickboxer
Profile Blog Joined November 2010
Slovenia1308 Posts
April 26 2016 10:09 GMT
#2143
I don't understand why they didn't nerf Shredder (3/3) and Mad Scientist (3 mana 1/2).

Those alone would have kept wild much more dynamic for sure. Having scientists and shredders in every applicable wild deck will get old really soon.
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
April 26 2016 10:12 GMT
#2144
On April 26 2016 18:31 Redox wrote:
Why do all people seem to be so dead set on playing Standard and not Wild? It is not like most people will play at pro tournaments anyway, so what does it matter?
Given that most top players will go play Standard there should be a trickle down effect that will allow casual players to get higher rank in Wild easier. With that in mind I will probably prefer to play Wild over Standard.

GvG and Naxx were arguably the most aggro/sticky minion focused expansions. Not having to deal with scientist boom shredder etc all the time is why. If you want to play vs shredder every game go ahead...
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
April 26 2016 10:39 GMT
#2145
On April 26 2016 19:09 Kickboxer wrote:
I don't understand why they didn't nerf Shredder (3/3) and Mad Scientist (3 mana 1/2).

Those alone would have kept wild much more dynamic for sure. Having scientists and shredders in every applicable wild deck will get old really soon.

Because Wild is irrelevant, really. It's like making balance changes in LoL around ARAM.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Kenpark
Profile Joined March 2012
Germany2350 Posts
April 26 2016 11:24 GMT
#2146
On April 26 2016 18:31 Redox wrote:
Why do all people seem to be so dead set on playing Standard and not Wild? It is not like most people will play at pro tournaments anyway, so what does it matter?
Given that most top players will go play Standard there should be a trickle down effect that will allow casual players to get higher rank in Wild easier. With that in mind I will probably prefer to play Wild over Standard.


I think its just Blizzard pushing Standard really hard and the streamers are ofc in with this. Some streamers played this game for over 2 years 8-10 hours a day which is ridiculous in itself for a kinda not complex card game like Hearthstone. They are burned out and loathing for sth new. And if every streamer says wild is irrelevant people will believe them.

I asked the same question you did, when they anounced standard and people have been responding to me, well hf playing secret paladins all day. Well secret isnt even a topdeck anymore. There will be new "cancer" decks in standard, cause basicaly everything is cancer people lose to very often.


I dont think wild will be that shitfest that some people claim. Boom is really hated so its a great way to introduce standard now. Next expansion Emperor will rotate out. Then Reno will rotate out, Brann etc.
Why would I choose to not play these awesome cards ? I think the standard hype is more for the moment and over the time people play more wild again.


Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
April 26 2016 12:00 GMT
#2147
On April 26 2016 18:31 Redox wrote:
Why do all people seem to be so dead set on playing Standard and not Wild? It is not like most people will play at pro tournaments anyway, so what does it matter?
Given that most top players will go play Standard there should be a trickle down effect that will allow casual players to get higher rank in Wild easier. With that in mind I will probably prefer to play Wild over Standard.

To me it is because a lot of stupid cards that i am sick of are leaving standard and stay in wild, not because i care about tourneys
Seuss
Profile Blog Joined May 2010
United States10536 Posts
April 26 2016 13:14 GMT
#2148
On April 26 2016 18:35 WindWolf wrote:
Show nested quote +
On April 26 2016 18:31 Redox wrote:
Why do all people seem to be so dead set on playing Standard and not Wild? It is not like most people will play at pro tournaments anyway, so what does it matter?
Given that most top players will go play Standard there should be a trickle down effect that will allow casual players to get higher rank in Wild easier. With that in mind I will probably prefer to play Wild over Standard.

I will mix both Wild and Standard. I don't like that classic is an evergreen set in standard.
This was before the nerfs were announced, but I think Kibler has a valid point

https://twitter.com/bmkibler/status/694588336963321856

Edit: Another point that makes me a bit wary initially is that some sets are not designed with rotation in mind. The Battle for Zendikar block in Magic was... weird since it was designed as a 3-set block but ended up as a 2-set block


Are there evergreen sets in MtG? I imagine the big reason why Classic is a permanent feature in Standard is so that casual players don't feel like they're getting hosed every year. Plus if all the cards cycled together many players who didn't save gold or spend money might not be able to put together a coherent deck at all.

There are other solutions but this one makes a lot of sense to me.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
dzony
Profile Joined June 2012
Poland15 Posts
April 26 2016 13:38 GMT
#2149
Standard is coming at a great timing, because all the sticky minions from Naxx and GvG currently make it impossible to efficiently clear the board, thus making many slower deck archetypes unplayable. It's true that there will always be some "cancer" decks, but people are happy to get some of their old decks back. For me those are Midrange Shaman and Control Priest.
At least I have chicken.
Kenpark
Profile Joined March 2012
Germany2350 Posts
April 26 2016 14:31 GMT
#2150
On April 26 2016 22:38 dzony wrote:
Standard is coming at a great timing, because all the sticky minions from Naxx and GvG currently make it impossible to efficiently clear the board, thus making many slower deck archetypes unplayable. It's true that there will always be some "cancer" decks, but people are happy to get some of their old decks back. For me those are Midrange Shaman and Control Priest.


Control Priest was/is in its best state since release imo. Maybe when everybody was a Face Hunter it was better on ladder. But we actually saw Priests in tournaments. Secret is good, Zoo a great matchup for Priest.

Dunno why you think you get Control Priest back of all decks. This has been discussed here. Lightbomb, Deathlord, Chow, Velens all have been pretty stables with the first two basicaly mandatory double copy. Reno priest even run two lightbombs because its so good.

People are hyped imo because new and because Shredder, Boom and Belcher were too strong of Neutrals and therefore in every deck. The new neutrals in this expansion pretty much suck except the C'thun themed cards. There never will be a Shredder again, calling it now.
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
April 26 2016 15:11 GMT
#2151
On April 26 2016 23:31 Kenpark wrote:
Show nested quote +
On April 26 2016 22:38 dzony wrote:
Standard is coming at a great timing, because all the sticky minions from Naxx and GvG currently make it impossible to efficiently clear the board, thus making many slower deck archetypes unplayable. It's true that there will always be some "cancer" decks, but people are happy to get some of their old decks back. For me those are Midrange Shaman and Control Priest.


Control Priest was/is in its best state since release imo. Maybe when everybody was a Face Hunter it was better on ladder. But we actually saw Priests in tournaments. Secret is good, Zoo a great matchup for Priest.

Dunno why you think you get Control Priest back of all decks. This has been discussed here. Lightbomb, Deathlord, Chow, Velens all have been pretty stables with the first two basicaly mandatory double copy. Reno priest even run two lightbombs because its so good.

People are hyped imo because new and because Shredder, Boom and Belcher were too strong of Neutrals and therefore in every deck. The new neutrals in this expansion pretty much suck except the C'thun themed cards. There never will be a Shredder again, calling it now.


A boring version of control priest existed, the classic comboes are back and powerful sprinkle in some of the madness of the new old gods and the slower meta as a result and you can make interesting control priest again.
I will make Yogg Saron priest work...
smr
Profile Joined April 2011
Germany4808 Posts
April 26 2016 15:24 GMT
#2152
On April 26 2016 18:31 Redox wrote:
Why do all people seem to be so dead set on playing Standard and not Wild? It is not like most people will play at pro tournaments anyway, so what does it matter?
Given that most top players will go play Standard there should be a trickle down effect that will allow casual players to get higher rank in Wild easier. With that in mind I will probably prefer to play Wild over Standard.

In my case it's because of Shredder and Boom mainly. I might play wild for warlock quests (dreadsteed-deck) or mill rogue if that doesn't work without healbot and deathlord but apart from that I just don't want to see Shredder and Boom ever again.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
April 26 2016 15:46 GMT
#2153
On April 26 2016 22:14 Seuss wrote:
Show nested quote +
On April 26 2016 18:35 WindWolf wrote:
On April 26 2016 18:31 Redox wrote:
Why do all people seem to be so dead set on playing Standard and not Wild? It is not like most people will play at pro tournaments anyway, so what does it matter?
Given that most top players will go play Standard there should be a trickle down effect that will allow casual players to get higher rank in Wild easier. With that in mind I will probably prefer to play Wild over Standard.

I will mix both Wild and Standard. I don't like that classic is an evergreen set in standard.
This was before the nerfs were announced, but I think Kibler has a valid point

https://twitter.com/bmkibler/status/694588336963321856

Edit: Another point that makes me a bit wary initially is that some sets are not designed with rotation in mind. The Battle for Zendikar block in Magic was... weird since it was designed as a 3-set block but ended up as a 2-set block


Are there evergreen sets in MtG? I imagine the big reason why Classic is a permanent feature in Standard is so that casual players don't feel like they're getting hosed every year. Plus if all the cards cycled together many players who didn't save gold or spend money might not be able to put together a coherent deck at all.

There are other solutions but this one makes a lot of sense to me.

That might be the case but I would not like a supposedly rotating format have evergreen decks.

For example, freeze mage is mostly classic cards. Yes they lose Mad Scientist, but I don't think it will make it garbage all of a sudden. It also loses heals and AoEs from GvG, but they have access to other versions of heals and AoEs

EZ4ENCE
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
April 26 2016 16:24 GMT
#2154
Ok so I have been very out of the loop. If you play this new mode 'standard', can 'summon a random minion' effects still summon cards from the banned expansions? Or are those also limited?
Neosteel Enthusiast
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
April 26 2016 16:39 GMT
#2155
On April 27 2016 01:24 FueledUpAndReadyToGo wrote:
Ok so I have been very out of the loop. If you play this new mode 'standard', can 'summon a random minion' effects still summon cards from the banned expansions? Or are those also limited?

Only standard minions in standard
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
April 26 2016 16:49 GMT
#2156
Shredder would have been fine as a class card and I wouldn't mind class cards of that power level or even stronger. The issue with it really was that it's a neutral and so every class could play it. I like it when class cards are the overpowered ones, that way you will still get some diversity.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
April 26 2016 16:51 GMT
#2157
On another note: what do you think arena will look like post-WOG?
EZ4ENCE
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
April 26 2016 16:59 GMT
#2158
On April 27 2016 01:51 WindWolf wrote:
On another note: what do you think arena will look like post-WOG?

I feel like faceless summoner being common instantly makes mage the best in arena. Paladin should also be good, as arena if I am not mistaken follows Wild rules.
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
Hellonslaught
Profile Joined June 2014
Brazil0 Posts
April 26 2016 17:28 GMT
#2159
This deck will be my first try with C'thun priest:

2x Circle of Healing
2x Northshire Cleric
2x Power Word: Shield
2x Loot Hoarder
2x Novice Engineer
1x Shadow Word: Pain
1x Twilight Geomancer
1x Brann Bronzebeard
2x Disciple of C'Thun
1x Shadow Word: Death
2x Auchenai Soulpriest
2x C'Thun's Chosen
2x Darkshire Alchemist
1x Holy Nova
2x Twilight Darkmender
1x Cabal Shadow Priest
2x Entomb
1x Twin Emperor Vek'lor
1x C'Thun

I have this feeling C'thun burst won't be enough thou, guess i'll eventually have to decide between removing card draw for reach or maybe Elise Starseeker could seal the deal.

Priest
Seuss
Profile Blog Joined May 2010
United States10536 Posts
April 26 2016 17:32 GMT
#2160
The tricky thing about Entomb is it potentially delays drawing your C'thun. That might or might not matter.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
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