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On April 26 2016 18:31 Redox wrote: Why do all people seem to be so dead set on playing Standard and not Wild? It is not like most people will play at pro tournaments anyway, so what does it matter? Given that most top players will go play Standard there should be a trickle down effect that will allow casual players to get higher rank in Wild easier. With that in mind I will probably prefer to play Wild over Standard. I will mix both Wild and Standard. I don't like that classic is an evergreen set in standard. This was before the nerfs were announced, but I think Kibler has a valid point
Edit: Another point that makes me a bit wary initially is that some sets are not designed with rotation in mind. The Battle for Zendikar block in Magic was... weird since it was designed as a 3-set block but ended up as a 2-set block
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United Kingdom31255 Posts
for those of us who've been playing since beta it'll be much nicer to experience a changed up game. Wild will eventually descend into chaos and OP combos / aggro so its hard to get too invested in from my point of view.
Also with the pros mainly focusing on standard it means the meta + decklists are going to be tighter than those in wild which won't be getting too much attention. That said it probably will be easier to rank up in Wild but I don't really have an issue with that currently so its not that big of a deal to me.
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I don't understand why they didn't nerf Shredder (3/3) and Mad Scientist (3 mana 1/2).
Those alone would have kept wild much more dynamic for sure. Having scientists and shredders in every applicable wild deck will get old really soon.
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On April 26 2016 18:31 Redox wrote: Why do all people seem to be so dead set on playing Standard and not Wild? It is not like most people will play at pro tournaments anyway, so what does it matter? Given that most top players will go play Standard there should be a trickle down effect that will allow casual players to get higher rank in Wild easier. With that in mind I will probably prefer to play Wild over Standard. GvG and Naxx were arguably the most aggro/sticky minion focused expansions. Not having to deal with scientist boom shredder etc all the time is why. If you want to play vs shredder every game go ahead...
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On April 26 2016 19:09 Kickboxer wrote: I don't understand why they didn't nerf Shredder (3/3) and Mad Scientist (3 mana 1/2).
Those alone would have kept wild much more dynamic for sure. Having scientists and shredders in every applicable wild deck will get old really soon. Because Wild is irrelevant, really. It's like making balance changes in LoL around ARAM.
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On April 26 2016 18:31 Redox wrote: Why do all people seem to be so dead set on playing Standard and not Wild? It is not like most people will play at pro tournaments anyway, so what does it matter? Given that most top players will go play Standard there should be a trickle down effect that will allow casual players to get higher rank in Wild easier. With that in mind I will probably prefer to play Wild over Standard.
I think its just Blizzard pushing Standard really hard and the streamers are ofc in with this. Some streamers played this game for over 2 years 8-10 hours a day which is ridiculous in itself for a kinda not complex card game like Hearthstone. They are burned out and loathing for sth new. And if every streamer says wild is irrelevant people will believe them.
I asked the same question you did, when they anounced standard and people have been responding to me, well hf playing secret paladins all day. Well secret isnt even a topdeck anymore. There will be new "cancer" decks in standard, cause basicaly everything is cancer people lose to very often.
I dont think wild will be that shitfest that some people claim. Boom is really hated so its a great way to introduce standard now. Next expansion Emperor will rotate out. Then Reno will rotate out, Brann etc. Why would I choose to not play these awesome cards ? I think the standard hype is more for the moment and over the time people play more wild again.
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On April 26 2016 18:31 Redox wrote: Why do all people seem to be so dead set on playing Standard and not Wild? It is not like most people will play at pro tournaments anyway, so what does it matter? Given that most top players will go play Standard there should be a trickle down effect that will allow casual players to get higher rank in Wild easier. With that in mind I will probably prefer to play Wild over Standard. To me it is because a lot of stupid cards that i am sick of are leaving standard and stay in wild, not because i care about tourneys
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On April 26 2016 18:35 WindWolf wrote:Show nested quote +On April 26 2016 18:31 Redox wrote: Why do all people seem to be so dead set on playing Standard and not Wild? It is not like most people will play at pro tournaments anyway, so what does it matter? Given that most top players will go play Standard there should be a trickle down effect that will allow casual players to get higher rank in Wild easier. With that in mind I will probably prefer to play Wild over Standard. I will mix both Wild and Standard. I don't like that classic is an evergreen set in standard. This was before the nerfs were announced, but I think Kibler has a valid point https://twitter.com/bmkibler/status/694588336963321856Edit: Another point that makes me a bit wary initially is that some sets are not designed with rotation in mind. The Battle for Zendikar block in Magic was... weird since it was designed as a 3-set block but ended up as a 2-set block
Are there evergreen sets in MtG? I imagine the big reason why Classic is a permanent feature in Standard is so that casual players don't feel like they're getting hosed every year. Plus if all the cards cycled together many players who didn't save gold or spend money might not be able to put together a coherent deck at all.
There are other solutions but this one makes a lot of sense to me.
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Standard is coming at a great timing, because all the sticky minions from Naxx and GvG currently make it impossible to efficiently clear the board, thus making many slower deck archetypes unplayable. It's true that there will always be some "cancer" decks, but people are happy to get some of their old decks back. For me those are Midrange Shaman and Control Priest.
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On April 26 2016 22:38 dzony wrote: Standard is coming at a great timing, because all the sticky minions from Naxx and GvG currently make it impossible to efficiently clear the board, thus making many slower deck archetypes unplayable. It's true that there will always be some "cancer" decks, but people are happy to get some of their old decks back. For me those are Midrange Shaman and Control Priest.
Control Priest was/is in its best state since release imo. Maybe when everybody was a Face Hunter it was better on ladder. But we actually saw Priests in tournaments. Secret is good, Zoo a great matchup for Priest.
Dunno why you think you get Control Priest back of all decks. This has been discussed here. Lightbomb, Deathlord, Chow, Velens all have been pretty stables with the first two basicaly mandatory double copy. Reno priest even run two lightbombs because its so good.
People are hyped imo because new and because Shredder, Boom and Belcher were too strong of Neutrals and therefore in every deck. The new neutrals in this expansion pretty much suck except the C'thun themed cards. There never will be a Shredder again, calling it now.
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On April 26 2016 23:31 Kenpark wrote:Show nested quote +On April 26 2016 22:38 dzony wrote: Standard is coming at a great timing, because all the sticky minions from Naxx and GvG currently make it impossible to efficiently clear the board, thus making many slower deck archetypes unplayable. It's true that there will always be some "cancer" decks, but people are happy to get some of their old decks back. For me those are Midrange Shaman and Control Priest. Control Priest was/is in its best state since release imo. Maybe when everybody was a Face Hunter it was better on ladder. But we actually saw Priests in tournaments. Secret is good, Zoo a great matchup for Priest. Dunno why you think you get Control Priest back of all decks. This has been discussed here. Lightbomb, Deathlord, Chow, Velens all have been pretty stables with the first two basicaly mandatory double copy. Reno priest even run two lightbombs because its so good. People are hyped imo because new and because Shredder, Boom and Belcher were too strong of Neutrals and therefore in every deck. The new neutrals in this expansion pretty much suck except the C'thun themed cards. There never will be a Shredder again, calling it now.
A boring version of control priest existed, the classic comboes are back and powerful sprinkle in some of the madness of the new old gods and the slower meta as a result and you can make interesting control priest again.
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On April 26 2016 18:31 Redox wrote: Why do all people seem to be so dead set on playing Standard and not Wild? It is not like most people will play at pro tournaments anyway, so what does it matter? Given that most top players will go play Standard there should be a trickle down effect that will allow casual players to get higher rank in Wild easier. With that in mind I will probably prefer to play Wild over Standard. In my case it's because of Shredder and Boom mainly. I might play wild for warlock quests (dreadsteed-deck) or mill rogue if that doesn't work without healbot and deathlord but apart from that I just don't want to see Shredder and Boom ever again.
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On April 26 2016 22:14 Seuss wrote:Show nested quote +On April 26 2016 18:35 WindWolf wrote:On April 26 2016 18:31 Redox wrote: Why do all people seem to be so dead set on playing Standard and not Wild? It is not like most people will play at pro tournaments anyway, so what does it matter? Given that most top players will go play Standard there should be a trickle down effect that will allow casual players to get higher rank in Wild easier. With that in mind I will probably prefer to play Wild over Standard. I will mix both Wild and Standard. I don't like that classic is an evergreen set in standard. This was before the nerfs were announced, but I think Kibler has a valid point https://twitter.com/bmkibler/status/694588336963321856Edit: Another point that makes me a bit wary initially is that some sets are not designed with rotation in mind. The Battle for Zendikar block in Magic was... weird since it was designed as a 3-set block but ended up as a 2-set block Are there evergreen sets in MtG? I imagine the big reason why Classic is a permanent feature in Standard is so that casual players don't feel like they're getting hosed every year. Plus if all the cards cycled together many players who didn't save gold or spend money might not be able to put together a coherent deck at all. There are other solutions but this one makes a lot of sense to me. That might be the case but I would not like a supposedly rotating format have evergreen decks.
For example, freeze mage is mostly classic cards. Yes they lose Mad Scientist, but I don't think it will make it garbage all of a sudden. It also loses heals and AoEs from GvG, but they have access to other versions of heals and AoEs
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Ok so I have been very out of the loop. If you play this new mode 'standard', can 'summon a random minion' effects still summon cards from the banned expansions? Or are those also limited?
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On April 27 2016 01:24 FueledUpAndReadyToGo wrote: Ok so I have been very out of the loop. If you play this new mode 'standard', can 'summon a random minion' effects still summon cards from the banned expansions? Or are those also limited? Only standard minions in standard
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Shredder would have been fine as a class card and I wouldn't mind class cards of that power level or even stronger. The issue with it really was that it's a neutral and so every class could play it. I like it when class cards are the overpowered ones, that way you will still get some diversity.
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On another note: what do you think arena will look like post-WOG?
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On April 27 2016 01:51 WindWolf wrote: On another note: what do you think arena will look like post-WOG? I feel like faceless summoner being common instantly makes mage the best in arena. Paladin should also be good, as arena if I am not mistaken follows Wild rules.
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This deck will be my first try with C'thun priest:
2x Circle of Healing 2x Northshire Cleric 2x Power Word: Shield 2x Loot Hoarder 2x Novice Engineer 1x Shadow Word: Pain 1x Twilight Geomancer 1x Brann Bronzebeard 2x Disciple of C'Thun 1x Shadow Word: Death 2x Auchenai Soulpriest 2x C'Thun's Chosen 2x Darkshire Alchemist 1x Holy Nova 2x Twilight Darkmender 1x Cabal Shadow Priest 2x Entomb 1x Twin Emperor Vek'lor 1x C'Thun
I have this feeling C'thun burst won't be enough thou, guess i'll eventually have to decide between removing card draw for reach or maybe Elise Starseeker could seal the deal.
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The tricky thing about Entomb is it potentially delays drawing your C'thun. That might or might not matter.
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