League of Explorers Card Review: Wing Four - Page 2
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NewSunshine
United States5938 Posts
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Roe
Canada6002 Posts
On December 11 2015 12:54 NewSunshine wrote: A control Mage could theoretically use Animated Armor, and play it behind a taunt, to keep yourself alive against burn spells. Also some Wee Spellstopper (?) action maybe | ||
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stink123
United States241 Posts
On December 11 2015 11:15 Cricketer12 wrote: Cursed Blade vs Zoo/Hybrid/Face = Turn 3 Dead Turns out if you fall asleep at your keyboard you lose in hearthstone? | ||
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Noidberg
United States17 Posts
I can argue that Elise is a superior win condition to Rafaam especially in control vs control matchups. Elise is relevant mid game as a 3/5 which is still fine late game. Getting the monkey is a decent body for cost as essentially a 6/6 for 6 with taunt and the effect of transforming your useless cards in hand to legendary cards is insane. The trick to using the monkey is at fatigue with your hand consisting of cards you wouldnt want to play like acolytes of pain, zombie chows and other combo cards that are no longer useful. PS. Rafaam is a worse Ysera as well. Weak to Big Game/ Bad body at 8 health to fight against aggro and the 10 mana spells wont save you while awakening can. | ||
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WindWolf
Sweden11767 Posts
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Karis Vas Ryaar
United States4396 Posts
On December 11 2015 16:24 Noidberg wrote: How can Elise be rated so poorly and yet Rafaam is an 8?? Rafaam is a dead card against aggro, its win moreish as you need board for the +10/10 buff and thats after you spent 9 mana playing him. I would rather skip using Rafaam and play Icehowl and i do if i want to deal 10 damage to something. The random 10 damage is still just a worse Avenging Wrath. The only good spell is the mirror and again you're skipping 2 initiative turns by playing him into mummies which is weak to AoE espiecally at those stages of the game. I can argue that Elise is a superior win condition to Rafaam especially in control vs control matchups. Elise is relevant mid game as a 3/5 which is still fine late game. Getting the monkey is a decent body for cost as essentially a 6/6 for 6 with taunt and the effect of transforming your useless cards in hand to legendary cards is insane. The trick to using the monkey is at fatigue with your hand consisting of cards you wouldnt want to play like acolytes of pain, zombie chows and other combo cards that are no longer useful. PS. Rafaam is a worse Ysera as well. Weak to Big Game/ Bad body at 8 health to fight against aggro and the 10 mana spells wont save you while awakening can. I pretty much agree with this Elise should be at least like a 4 or 5 possibly higher. It's certainly playable although I feel that its a bit too early to say how good it actually is. I know these are pre rankings But a 2 seems insanely low. I remember Reynad talking about it on stream about how excited he was to use it in priest. I like the idea of Rafaam but I think its just not that great. even in a control matchup I don't think it gives you enough value for 2 full turns worth of doing nothing else. I think you can play elise before super late game if your playing another slow control deck because it just seems to give you so many threats that they can't deal with. just have an established board when you play the golden monkey. | ||
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Noidberg
United States17 Posts
Against aggro sure you can play monkey before fatigue but it still has its risks. Prolly why it has taunt too to help you stabilize into legendaries. | ||
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heisnotaxel
0 Posts
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Hearken
United Kingdom0 Posts
On December 11 2015 20:19 heisnotaxel wrote: Another problem with Elise is that her battlecry thickens your deck, so that can potentially make your aggro matchup way worse when your chance of drawing heal or AOE becomes lower. Elise certainly thickens my deck!!! ![]() Heyoooooooooooo | ||
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Firenza
United States51 Posts
Animated Armor: The effect is too powerful not to include in some form of fatigue or Reno mage. It's potentially another Ice Block, preventing the opponent from killing you the next turn because this has to be dealt with first. Raven Idol: If Jeweled Scarab is good enough for competitive play, then so is this. The flexibility of the Discover cards is proving to be too good to pass up. Play it early, and pick a good card for the early and mid-game. Play it late, and grab a spell or minion that helps shut out the game. Unlike Ethereal Conjurer or Tomb Spider, this isn't a replacement for card draw. Honestly, if this card isn't played because there isn't room for it in double-combo Druid then it's finally time for Blizzard to nerf Force of Nature because it's choking the design space. Museum Curator: Same deal as above, except even more consistent. In the case of fatigue Priest, it's an advantage that it gives you a new card, rather than draws from the deck. It might not be an auto-include, but again, I'm pointing out cards that certainly deserve a rating of "playable." Curse of Rafaam: This card will see play for two reasons. First, Reno-lock is a thing now, and running one of these can be justified. Second, it's a hard counter to Ice Block. Generally, it's the right kind of win-more. Let's say you're running zoo and have a decent board by the start of turn 4. Playing this and a 2-drop can be seen as a better play than over-flooding the board with an additional 2-drop or playing a higher cost minion. Your opponent has to keep up with your tempo and eat damage or waste an critical turn. | ||
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Seuss
United States10536 Posts
On December 12 2015 00:42 Firenza wrote: Cards reviewed in this wing with a rating less than 6 ("Playable") that will absolutely see some degree of competitive play: Animated Armor: The effect is too powerful not to include in some form of fatigue or Reno mage. It's potentially another Ice Block, preventing the opponent from killing you the next turn because this has to be dealt with first. Raven Idol: If Jeweled Scarab is good enough for competitive play, then so is this. The flexibility of the Discover cards is proving to be too good to pass up. Play it early, and pick a good card for the early and mid-game. Play it late, and grab a spell or minion that helps shut out the game. Unlike Ethereal Conjurer or Tomb Spider, this isn't a replacement for card draw. Honestly, if this card isn't played because there isn't room for it in double-combo Druid then it's finally time for Blizzard to nerf Force of Nature because it's choking the design space. Museum Curator: Same deal as above, except even more consistent. In the case of fatigue Priest, it's an advantage that it gives you a new card, rather than draws from the deck. It might not be an auto-include, but again, I'm pointing out cards that certainly deserve a rating of "playable." Curse of Rafaam: This card will see play for two reasons. First, Reno-lock is a thing now, and running one of these can be justified. Second, it's a hard counter to Ice Block. Generally, it's the right kind of win-more. Let's say you're running zoo and have a decent board by the start of turn 4. Playing this and a 2-drop can be seen as a better play than over-flooding the board with an additional 2-drop or playing a higher cost minion. Your opponent has to keep up with your tempo and eat damage or waste an critical turn. I actually think this week's assessments were mostly on the mark. Raven Idol might have been a bit low, but we'll get to that in a second. I think you're overvaluing Animated Armor. When compared against an actual Taunt it's only better in a few very specific situations:
Otherwise it's a weak taunt that doesn't protect your board (and, in some cases, won't even protect you). If this was a Warrior or Warlock card it would be absolutely incredible, but as Mage has neither weapons nor significant self-damage it's ultimately relegated to "something that occasionally comes out of Piloted Sky Golems and ruins your opponent's day". Raven Idol deserves to be rated higher than 2, but let's be clear about its value. If last week's brawl is any indication "Discover a Minion" is far too vague and volatile to be a reliable effect. 90% of time Raven Idol is going to be used to spend a spare mana fishing for a useful spell since the results there will be far more predictable. That doesn't make it bad, the versatility is real, but I think whether it shows up in a given deck depends on what the deck is trying to accomplish. I don't care to split hairs over whether Museum Curator deserves "decent" vs "playable". I think the analysis was spot on, and the difference between a 5 and a 6 is small. Curse of Rafaam is definitely best when you have board control. Otherwise if you aren't presenting a significant threat your opponent can just ignore it because they're killing you faster than it's killing them. It might see some play in Zoo when, as you suggested, it becomes dangerous to over-commit, but I suspect we won't see much of the card. | ||
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figq
12519 Posts
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litlnoobs
United States8 Posts
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Wuster
1974 Posts
On December 11 2015 12:17 BlacKcuD wrote: Curse of Rafaam can be used by Zoo decks to counter one of their weakest matchups: Freeze Mage. The damage triggers on their turn, so Iceblock is neglected and boom mage ded. I think this is really a new toy for mill decks to help fill up their hand with junk, but I don't play those so I'm probably wrong. On December 11 2015 16:54 Karis Vas Ryaar wrote: I pretty much agree with this Elise should be at least like a 4 or 5 possibly higher. It's certainly playable although I feel that its a bit too early to say how good it actually is. I know these are pre rankings But a 2 seems insanely low. I remember Reynad talking about it on stream about how excited he was to use it in priest. I like the idea of Rafaam but I think its just not that great. even in a control matchup I don't think it gives you enough value for 2 full turns worth of doing nothing else. I think you can play elise before super late game if your playing another slow control deck because it just seems to give you so many threats that they can't deal with. just have an established board when you play the golden monkey. At first I didn't possibly see how Elise could be anything other than a joke/fun card. But then Reno happened. Seems like they'd combo well together and with Justicar some classes are basically immortal so being 'slow' doesn't really matter. | ||
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NewSunshine
United States5938 Posts
On December 12 2015 01:43 Seuss wrote: I actually think this week's assessments were mostly on the mark. Raven Idol might have been a bit low, but we'll get to that in a second. I think you're overvaluing Animated Armor. When compared against an actual Taunt it's only better in a few very specific situations:
Otherwise it's a weak taunt that doesn't protect your board (and, in some cases, won't even protect you). If this was a Warrior or Warlock card it would be absolutely incredible, but as Mage has neither weapons nor significant self-damage it's ultimately relegated to "something that occasionally comes out of Piloted Sky Golems and ruins your opponent's day". You're suggesting the problem with Animated Armor is that it doesn't have taunt, but that's what gives it potential. Next to an actual taunt like Sludge Belcher, it gets protection while also protecting your face. Imagine every time you played a Sludge Belcher against a Hunter, only to die to Kill Command and Steady Shot. If you played Belcher and Armor together, your Hunter friend has some work to do. | ||
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Seuss
United States10536 Posts
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Slydie
1935 Posts
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Seuss
United States10536 Posts
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s3rp
Germany3192 Posts
On December 12 2015 03:11 Wuster wrote: I think this is really a new toy for mill decks to help fill up their hand with junk, but I don't play those so I'm probably wrong. At first I didn't possibly see how Elise could be anything other than a joke/fun card. But then Reno happened. Seems like they'd combo well together and with Justicar some classes are basically immortal so being 'slow' doesn't really matter. Eh Control Warrior has matchups where you routinely get into fatigue situations where you sit on a couple of useless cards near the end . Those you can transform into something that is actually playable you can even cut some of your really highend cards because Elise will probably give you some and just focus on staying alive. Not to mention a 3/5 for 4 is good enough so its not a burden . I mean sure in fast matchups the Monkey won't trigger but whatever you can compensate for that with less highend so your hands are less likely be clunky early. | ||
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Catch]22
Sweden2683 Posts
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