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League of Explorers Card Review: Wing Four

Forum Index > Hearthstone General
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Daisyx
Profile Joined May 2015
0 Posts
Last Edited: 2016-03-30 13:36:14
December 10 2015 17:05 GMT
#1
Turn off Focus ModeFocus Mode
















Liquidhearth Presents

League of Explorers Card reviews

part four

by Daisyx

Introduction


You can find part three here.

Hello everyone and welcome to the League of Explorers card reviews. This will follow a similar format to the TGT card review where myself and a few other high-level players gave our initial takes on each card. We have changed our rating system somewhat after the feedback we got during TGT to hopefully make it more clear.

  • 1=Unplayable
  • 2=Almost certainly unplayable
  • 3=Bad
  • 4=Meh
  • 5=Decent
  • 6=Playable
  • 7=Good
  • 8=Very Good
  • 9=Extremely Good
  • 10=Overpowered

While this scale is far from ideal -- and still somewhat subjective -- it allows us to differentiate more between low-quality cards than the previous scale and it makes it more clear just what a certain rating means. As a result, our average ratings are a lot higher than in TGT. Having said that, we are a lot more optimistic about this incoming set than about TGT so even if we would be using the old rating system, the average rating would still be higher. We are also no longer use the ‘’possible rating’’ we used in TGT because we have already seen all the cards coming out. This set of cards is less combo-oriented than the Inspire effects of TGT.

Today’s guests are:
  • Deathstar v3, creator of the Midrange Hunter with Deathlord &#91;image loading&#93; &#91;image loading&#93;
  • SenX, creator of the SenX Hunter &#91;image loading&#93; &#91;image loading&#93;
  • Ersee, Dreamhack Winter 2015 Runner-Up and creator of the Midrange Shaman with Neptulon &#91;image loading&#93;
  • Modernleper, Top four at Dreamhack Cluj-Napoca and player on Team ManaLight &#91;image loading&#93;

Concerning the Last Wing


Compared to the second week, last week had only a few potentially interesting cards. However even there both entomb and Anyfin Can Happen are doing decently well, with Zetalot getting legend with a Priest deck based around cutting value cards for entomb and ersee getting top 10 legend with a murloc midrange 0tk Paladin based on Anyfin can Happen. Sir Finley is doing well as a solid 1-3 drop Gorrilabot seems to be underperforming somewhat compared to what we expected, though that is more because of a lack of popularity of the Mech Mage archetype.

This Week's Powerlevel

This week again promises to bring some really good cards to the table with most prominently Desert Camel and Arch-Thief Rafaam. They are both cards on the completely different part of the spectrum with the former buffing the aggro/face Hunter archetype that is meant to keep the latter under control. Tempo Rogue is again getting an extra tool that might help them see more mainstream play.

Here are the individual rankings for each player:
+ Show Spoiler +


Card Rankings


[image loading]

Playable In



Current Rating: 2


Animated Armor


This card looks cool but just isn’t very good: first off no Tempo Mage deck would need this because they really aren’t afraid of losing life and second you might as well run a 5/4 for four mana with Taunt, because it can also protect your other minions.




[image loading]

Playable In

Control Decks

Current Rating: 8


Arch-Thief Rafaam


This card looks incredibly valuable on paper: you get to choose which artifact you want so you can always have the right one for the right situation. From the three, Mirror of Doom is obviously the best so I would expect that one to be chosen the vast majority of the time. The actual playability of this card remains to be seen since there might not be a place for such an incredibly greedy card in the current meta. On the other hand, Nefarian was already seeing some play and this card is a definitely strong version of Nefarian. If you compare this card to Ysera, its stats are absolutely worse but the effect is far better to make up for that. It is also less vulnerable to silence.

[image loading]




[image loading]

Playable In



Current Rating: 3


Cursed Blade


This card is just not something that Warrior needs at the moment: they have enough weapons as it is and some lists are even cutting Fiery War Axe. Control Warrior also gets punished really hard by playing this since it will easily allow your opponents to burst through his armor. This card can essentially only be played on turn 1-3 because on any subsequent turn you are just going to be risking too much burn to your face.




[image loading]

Playable In

Zoolock

Current Rating: 4


Curse of Rafaam


While this card might seem decent, its big downside is the fact that your opponent is able to control the effect by choosing to discard it or not. If they opt not to, you just lost yourself some much needed tempo. This card's effect procs at the start of your opponents turn so you are guaranteed to get at least two damage in from it. The only way that this could be a viable play for any deck is by running it as a late-game reach card for Zoo locks, because mana generally doesn’t matter for them; however, there are plenty of superior options for that.

[image loading]





[image loading]

Playable In

Midrange Hunter
Face Hunter

Current Rating: 8


Desert Camel


This card has the potential to be (one of) the best cards in this expansion and completely shape the meta by itself. This card will essentially force people to have a one-drop in their decks because otherwise you can just lose the game to the immense tempo swing on turn three. Since Battlecries don’t work when minions get summoned on the board like this, Injured Kvaldir will probably take the place of Webspinners and Leper Gnomes in Face or Midrange Hunter. The downside on this card is obviously that the effect is symmetrical; as a result, your opponent will also get a one-drop. If you are playing a Face Hunter, the last thing you often want to do is give your opponent a free Chow since it will often take two of your early game minions with it and even trades 1-for-1 with the camel itself.




[image loading]

Playable In

Handlock
Druid

Current Rating: 6


Eerie Statue


This is essentially a bigger brother of Ancient Watcher who can occasionally attack face. It may, therefore, be playable in Handlock, since they can both taunt this and silence it. On the flipside though, Handlocks will rarely have a clear board against them and also have Mountain Giants and Twilight Drakes which want to be played on turn four. Way back in the day, there was a Taunt/Watcher Druid that played taunts and Ancient Watchers in the early game, this card might fit into a reincarnated version of that deck: maybe even some kind of Wailing Soul interactions with Deathlords.




[image loading]

Playable In



Current Rating: 2


Elise Starseeker


This card is a more fun-oriented card, in reality it requires too many dead draws and mana to be effective and even then the effect is quite poor.




[image loading]

Playable In



Current Rating: 1


Fossilized Devilsaur


This card is just unplayable: no one plays Ironbark Protector in Druid for a good reason and this card is strictly worse.




[image loading]

Playable In



Current Rating: 5


Museum Curator


Deathrattle effects in general -- and Priest Deathrattle effects especially -- are extremely good so this card potentially really strong. The best existing benchmark for this card is Novice Engineer, a card that blizzard once deemed to be so strong that it needed to be nerfed. These days we doubt that even a pre-nerf Novice Engineer would see much play, because of its poor stats compared to the other current two-drops. Given that Priest Deathrattles have a higher chance of getting offered in discovers, this card will relatively frequently draw into Dark Cultist which ensures a relatively smooth curve.





[image loading]

Playable In



Current Rating: 2


Raven Idol


This card is arguably worse than Tracking since Tracking gives options from your deck whereas this gives random options. On the other hand, Tracking would be an auto-include in Druid because it will allow you to easily draw your combo. Having said that, there are many Druid spells -- we don’t think you would ever want to use this for a minion -- that are just really poor quality so unless you can combo this effect with something like Auctioneer it is really not worth it.





[image loading]

Playable In

Tempo Rogue

Current Rating: 6


Tomb Pillager


This card is suffering again from the standard curse for many four drops: it doesn't trade evenly against Shredder. The definite upside of this card, however, is that essentially this card is a really good Overload card: you pay four mana on turn four and you get that one mana back when the minion dies. Coins are also really nice for activating combo effects such as the Shado-Pan Rider or even a turn six Dr. Boom. The issue with this card is that it isn’t viable in the current Oil Rogue, so it fully relies on the Tempo Rogue archetype becoming viable. This may be possible with all the extra cards from TGT and so far we have seen a few Deathrattle/Tempo Rogues because of the raptor.




[image loading]

Playable In



Current Rating: 3


Wobbling Runts


While the Deathrattle may look nice, it is actually going to be very hard to get this guy killed to activate it. As I say in my article on uneven stats, you want your deathrattle minions to have high Attack and low Health so you can use them to threaten your opponents and easily trade with them. This guy will often survive two or more turns and have very little impact during that time since your opponent can just ignore it and either punch your face or your other minions.



Thanks everyone for your time and if you have any questions/comments feel free to ask and we hope to see you again for the next evaluation of a batch of cards.

Daisyx is the most prolific writer on Liquidhearth and you can follow him here:

&#91;image loading&#93;

Writer: Daisyx
Panelists: Deathstarv3 Ersee Modernleper SenX
Graphics: Hayl
Editors: Hayl
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
Last Edited: 2015-12-10 17:07:22
December 10 2015 17:06 GMT
#2
EDIT:: You managed to fix it in the time it took me to write a post noting it was broken. Well-done.
The world is better when every background has a chance.
Hayl_Storm
Profile Joined April 2011
The Shire633 Posts
December 10 2015 17:09 GMT
#3
On December 11 2015 02:06 Circumstance wrote:
EDIT:: You managed to fix it in the time it took me to write a post noting it was broken. Well-done.

There is a ten second window between posting and enabling html, I always worry somebody will catch it...
Editor@TL_Hayl // Return of the (Marine)King
Spartacvs
Profile Joined February 2014
Japan4 Posts
December 10 2015 17:17 GMT
#4
l will be testing Animated Armor + Blingtron! See y'all on the Ladder!
Hachikiren bakari no oppai daisuki!
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
December 10 2015 17:32 GMT
#5
I don't think Rafaam has as much versatility as he appears, I have to admit. I do, however, see great potential in Animated Armor This may not necessarily be the right meta for it, but Animated Armor seems like exactly what Fatigue Mage wants as a replacement for a mediocre Refreshment Vendor.
The world is better when every background has a chance.
Sei Shin Casios
Profile Joined September 2014
Germany13 Posts
December 10 2015 17:43 GMT
#6
i have been playing a spell druid with mild success, but lots of fun and im so hyped for raven idol!
hope my hype will be justified in this kind of deck..

anyway i think it was a great expansion with a lot of exciting new cards.
He came like the wind, like the wind touched everyhing, and like the wind was gone.
Cricketer12
Profile Blog Joined May 2012
United States13996 Posts
Last Edited: 2015-12-10 17:51:48
December 10 2015 17:51 GMT
#7
Raven Idol might be my favorite card from the set
Eerie Statue and Curator are going to be insane as well

Rafaam seems really bad to me, but we will see
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
Dark_Chill
Profile Joined May 2011
Canada3353 Posts
December 10 2015 17:54 GMT
#8
Wouldn't Rafaam be nice in Renolock? There's probably a card somewhere that can be replaced in the list for Curse.
CUTE MAKES RIGHT
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
December 10 2015 18:33 GMT
#9
I can't even play this yet, this is cruel.
I think esports is pretty nice.
Daisyx
Profile Joined May 2015
0 Posts
December 10 2015 19:13 GMT
#10
On December 11 2015 03:33 Saechiis wrote:
I can't even play this yet, this is cruel.


NA can play this already, EU always late
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2015-12-10 21:11:19
December 10 2015 21:08 GMT
#11
Fossilized Devilsaur probably won't see play, but saying it's strictly worse than Ironbark Protector is incorrect. Any class can use it, not just Druid. Furthermore it's a card I would welcome in Arena, a solid 8/8 block can seal the deal, it's a nice add to the card pool.

Something I notice in general with these reviews is the lack of imagination. Take Tomb Pillager for example. Obviously this doesn't fit into Oil Rogue, Oil Rogue is a complete deck, and something would have to be almost custom made for that deck type to actually fit in - mentioning existing decks like this is by and large pointless. Unless a card fits squarely into an existing deck - and most of these don't - I wouldn't mention how it doesn't fit. Instead, why not discuss how they might be part of a new type of deck? Say, Tomb Pillager and Unearthed Raptor, for a minion-oriented Rogue deck, instead of talking about how neither card fits into Oil Rogue. Instead of talking about how Face Hunter might use Desert Camel and Injured Kvaldir, and I can assure you they won't, talk about what you can do if he were the focus of the deck, and how it might shift the meta to be more midrange. The thinking in these articles is too rigid.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
WoodLeagueAllStar
Profile Joined August 2012
United States806 Posts
Last Edited: 2015-12-10 21:13:39
December 10 2015 21:11 GMT
#12
I guess what I find amazing is how obvious the cards are this time. I don't want to be too arrogant now... but you guys did a great job of pinpointing what each deck the cards would see play in.

Face/Hybrid Hunter will be so obnoxious running Injured Kvaldir, great idea Blizzard turn 3 for 4/8 worth of stats and two minions. Could definitely see people running Kvaldir over almost all other 1 drops except Chows probably or Abusives just to combat this.

Man oh man silence Druid is going to be SICK now. Might be interesting to experiment with silence Priest.

I remember loving Deathrattle Priest back in the Undertaker days so will give that one a spin.

I want to try Animated Armor as a joke in Spare Parts Mech Mage, see how many stealths I can get, maybe can get a few rounds of near invincibility. Maybe I can sacrifice Shredders... ugh I hate that card you always feel sick for not including it, wish they would just delete it from the game.
In 1984, I was hospitalized for approaching perfection. --Random Rules
Daisyx
Profile Joined May 2015
0 Posts
December 10 2015 22:03 GMT
#13
On December 11 2015 06:08 NewSunshine wrote:
Fossilized Devilsaur probably won't see play, but saying it's strictly worse than Ironbark Protector is incorrect. Any class can use it, not just Druid. Furthermore it's a card I would welcome in Arena, a solid 8/8 block can seal the deal, it's a nice add to the card pool.

Something I notice in general with these reviews is the lack of imagination. Take Tomb Pillager for example. Obviously this doesn't fit into Oil Rogue, Oil Rogue is a complete deck, and something would have to be almost custom made for that deck type to actually fit in - mentioning existing decks like this is by and large pointless. Unless a card fits squarely into an existing deck - and most of these don't - I wouldn't mention how it doesn't fit. Instead, why not discuss how they might be part of a new type of deck? Say, Tomb Pillager and Unearthed Raptor, for a minion-oriented Rogue deck, instead of talking about how neither card fits into Oil Rogue. Instead of talking about how Face Hunter might use Desert Camel and Injured Kvaldir, and I can assure you they won't, talk about what you can do if he were the focus of the deck, and how it might shift the meta to be more midrange. The thinking in these articles is too rigid.



No offense man but

1. Just because other people can play it doesn't mean the card isn't strictly worse it infact is

2. We LITERALLY go into tomb raiders possible uses in other decks (including the deathrattle you mentioned) so I dunno wtf you are talking about

3. The poster below you agrees that it will see play in face hunter, also it will be hard (impossible) to build a specific hunter deck around camel outside of the cards we mentioned
NewSunshine
Profile Joined July 2011
United States5938 Posts
December 10 2015 22:16 GMT
#14
On December 11 2015 07:03 Daisyx wrote:
Show nested quote +
On December 11 2015 06:08 NewSunshine wrote:
Fossilized Devilsaur probably won't see play, but saying it's strictly worse than Ironbark Protector is incorrect. Any class can use it, not just Druid. Furthermore it's a card I would welcome in Arena, a solid 8/8 block can seal the deal, it's a nice add to the card pool.

Something I notice in general with these reviews is the lack of imagination. Take Tomb Pillager for example. Obviously this doesn't fit into Oil Rogue, Oil Rogue is a complete deck, and something would have to be almost custom made for that deck type to actually fit in - mentioning existing decks like this is by and large pointless. Unless a card fits squarely into an existing deck - and most of these don't - I wouldn't mention how it doesn't fit. Instead, why not discuss how they might be part of a new type of deck? Say, Tomb Pillager and Unearthed Raptor, for a minion-oriented Rogue deck, instead of talking about how neither card fits into Oil Rogue. Instead of talking about how Face Hunter might use Desert Camel and Injured Kvaldir, and I can assure you they won't, talk about what you can do if he were the focus of the deck, and how it might shift the meta to be more midrange. The thinking in these articles is too rigid.



No offense man but

1. Just because other people can play it doesn't mean the card isn't strictly worse it infact is

2. We LITERALLY go into tomb raiders possible uses in other decks (including the deathrattle you mentioned) so I dunno wtf you are talking about

3. The poster below you agrees that it will see play in face hunter, also it will be hard (impossible) to build a specific hunter deck around camel outside of the cards we mentioned

1. No, it isn't. For Druids it's strictly worse, for the other classes it's a brand new card. A new card can't be strictly worse than a card that doesn't exist. Neutrality matters.

2. That's fine, but as I said, and this was the main point, there's no reason to talk about how it doesn't fit into a deck like Oil Rogue, when it's plain as day that it doesn't.

3. One person agrees with you, fine. I may be wrong about it too, it might see play. But for Face Hunters to start running at least 2 new cards, neither of which directly adds to face damage in any immediate way, sounds off to me. It sounds like a reach.

No need to get hissy, I'm criticising, nothing more.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Roe
Profile Blog Joined June 2010
Canada6002 Posts
December 10 2015 22:29 GMT
#15
I know everyone doesn't like i but I love curse of Rafaam. Just gotta take like a week to get enough gold
Viashino_wizard
Profile Joined June 2015
0 Posts
Last Edited: 2015-12-10 23:48:34
December 10 2015 23:46 GMT
#16
On December 11 2015 07:16 NewSunshine wrote:
Show nested quote +
On December 11 2015 07:03 Daisyx wrote:
On December 11 2015 06:08 NewSunshine wrote:
Fossilized Devilsaur probably won't see play, but saying it's strictly worse than Ironbark Protector is incorrect. Any class can use it, not just Druid. Furthermore it's a card I would welcome in Arena, a solid 8/8 block can seal the deal, it's a nice add to the card pool.

Something I notice in general with these reviews is the lack of imagination. Take Tomb Pillager for example. Obviously this doesn't fit into Oil Rogue, Oil Rogue is a complete deck, and something would have to be almost custom made for that deck type to actually fit in - mentioning existing decks like this is by and large pointless. Unless a card fits squarely into an existing deck - and most of these don't - I wouldn't mention how it doesn't fit. Instead, why not discuss how they might be part of a new type of deck? Say, Tomb Pillager and Unearthed Raptor, for a minion-oriented Rogue deck, instead of talking about how neither card fits into Oil Rogue. Instead of talking about how Face Hunter might use Desert Camel and Injured Kvaldir, and I can assure you they won't, talk about what you can do if he were the focus of the deck, and how it might shift the meta to be more midrange. The thinking in these articles is too rigid.



No offense man but

1. Just because other people can play it doesn't mean the card isn't strictly worse it infact is

2. We LITERALLY go into tomb raiders possible uses in other decks (including the deathrattle you mentioned) so I dunno wtf you are talking about

3. The poster below you agrees that it will see play in face hunter, also it will be hard (impossible) to build a specific hunter deck around camel outside of the cards we mentioned

1. No, it isn't. For Druids it's strictly worse, for the other classes it's a brand new card. A new card can't be strictly worse than a card that doesn't exist. Neutrality matters.

2. That's fine, but as I said, and this was the main point, there's no reason to talk about how it doesn't fit into a deck like Oil Rogue, when it's plain as day that it doesn't.

3. One person agrees with you, fine. I may be wrong about it too, it might see play. But for Face Hunters to start running at least 2 new cards, neither of which directly adds to face damage in any immediate way, sounds off to me. It sounds like a reach.

No need to get hissy, I'm criticising, nothing more.

1. Neutrality doesnt matter in this case because even if Ironbark Protector was neutral no class would run it. Druid is already the class that most likes big taunts.
2. Since Tempo/Raptor Rogue is still in its experimental phase, Oil Rogue is the only proven Rogue deck at the moment. So whether a new Rogue card fits into it is absolutely worth talking about.
3. I can see Face Hunter running Kvaldir over Worgen Infiltrator to abuse Desert Camel. That being said, I think Hybrid Hunter is a more likely home than pure face.
NewSunshine
Profile Joined July 2011
United States5938 Posts
December 11 2015 00:43 GMT
#17
Whether a card is viable has no bearing on whether it and another card have a strictly better/worse relationship. It doesn't matter if it sees no play, I make no odds about this, but saying it won't be played because it's strictly worse is incorrect. It won't see play because it's just a large body with a conditional effect.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
stink123
Profile Blog Joined November 2009
United States241 Posts
December 11 2015 01:12 GMT
#18
I think Cursed Blade really underrated as a card. Not only is it a way undercosted [wikihs]Stormforged Axe[/wikihs], it also synergizes very well with [wikihs]Bloodsail Raider[/wikihs] and [wikihs]Dread Corsair[/wikihs]. Aggro warrior definitely has fallen out of favor, but this card could revitalize it somewhat. I wouldn't say this will make it a top tier deck, but it could be a great ladder deck.
Cricketer12
Profile Blog Joined May 2012
United States13996 Posts
December 11 2015 02:15 GMT
#19
On December 11 2015 10:12 stink123 wrote:
I think Cursed Blade really underrated as a card. Not only is it a way undercosted [wikihs]Stormforged Axe[/wikihs], it also synergizes very well with [wikihs]Bloodsail Raider[/wikihs] and [wikihs]Dread Corsair[/wikihs]. Aggro warrior definitely has fallen out of favor, but this card could revitalize it somewhat. I wouldn't say this will make it a top tier deck, but it could be a great ladder deck.

Cursed Blade vs Zoo/Hybrid/Face = Turn 3 Dead
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
BlacKcuD
Profile Joined October 2010
Germany107 Posts
December 11 2015 03:17 GMT
#20
Curse of Rafaam can be used by Zoo decks to counter one of their weakest matchups: Freeze Mage. The damage triggers on their turn, so Iceblock is neglected and boom mage ded.
Avid map maker and e-sport enthusiast.
NewSunshine
Profile Joined July 2011
United States5938 Posts
December 11 2015 03:54 GMT
#21
A control Mage could theoretically use Animated Armor, and play it behind a taunt, to keep yourself alive against burn spells.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Roe
Profile Blog Joined June 2010
Canada6002 Posts
December 11 2015 04:44 GMT
#22
On December 11 2015 12:54 NewSunshine wrote:
A control Mage could theoretically use Animated Armor, and play it behind a taunt, to keep yourself alive against burn spells.

Also some Wee Spellstopper (?) action maybe
stink123
Profile Blog Joined November 2009
United States241 Posts
December 11 2015 06:47 GMT
#23
On December 11 2015 11:15 Cricketer12 wrote:
Show nested quote +
On December 11 2015 10:12 stink123 wrote:
I think Cursed Blade really underrated as a card. Not only is it a way undercosted [wikihs]Stormforged Axe[/wikihs], it also synergizes very well with [wikihs]Bloodsail Raider[/wikihs] and [wikihs]Dread Corsair[/wikihs]. Aggro warrior definitely has fallen out of favor, but this card could revitalize it somewhat. I wouldn't say this will make it a top tier deck, but it could be a great ladder deck.

Cursed Blade vs Zoo/Hybrid/Face = Turn 3 Dead


Turns out if you fall asleep at your keyboard you lose in hearthstone?
Noidberg
Profile Joined June 2011
United States17 Posts
Last Edited: 2015-12-11 07:27:02
December 11 2015 07:24 GMT
#24
How can Elise be rated so poorly and yet Rafaam is an 8?? Rafaam is a dead card against aggro, its win moreish as you need board for the +10/10 buff and thats after you spent 9 mana playing him. I would rather skip using Rafaam and play Icehowl and i do if i want to deal 10 damage to something. The random 10 damage is still just a worse Avenging Wrath. The only good spell is the mirror and again you're skipping 2 initiative turns by playing him into mummies which is weak to AoE espiecally at those stages of the game.

I can argue that Elise is a superior win condition to Rafaam especially in control vs control matchups. Elise is relevant mid game as a 3/5 which is still fine late game. Getting the monkey is a decent body for cost as essentially a 6/6 for 6 with taunt and the effect of transforming your useless cards in hand to legendary cards is insane. The trick to using the monkey is at fatigue with your hand consisting of cards you wouldnt want to play like acolytes of pain, zombie chows and other combo cards that are no longer useful.

PS. Rafaam is a worse Ysera as well. Weak to Big Game/ Bad body at 8 health to fight against aggro and the 10 mana spells wont save you while awakening can.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
December 11 2015 07:26 GMT
#25
I like Raven Idol as a card, just because it offers so much flexibility.
EZ4ENCE
Karis Vas Ryaar
Profile Blog Joined July 2011
United States4396 Posts
Last Edited: 2015-12-11 07:59:05
December 11 2015 07:54 GMT
#26
On December 11 2015 16:24 Noidberg wrote:
How can Elise be rated so poorly and yet Rafaam is an 8?? Rafaam is a dead card against aggro, its win moreish as you need board for the +10/10 buff and thats after you spent 9 mana playing him. I would rather skip using Rafaam and play Icehowl and i do if i want to deal 10 damage to something. The random 10 damage is still just a worse Avenging Wrath. The only good spell is the mirror and again you're skipping 2 initiative turns by playing him into mummies which is weak to AoE espiecally at those stages of the game.

I can argue that Elise is a superior win condition to Rafaam especially in control vs control matchups. Elise is relevant mid game as a 3/5 which is still fine late game. Getting the monkey is a decent body for cost as essentially a 6/6 for 6 with taunt and the effect of transforming your useless cards in hand to legendary cards is insane. The trick to using the monkey is at fatigue with your hand consisting of cards you wouldnt want to play like acolytes of pain, zombie chows and other combo cards that are no longer useful.

PS. Rafaam is a worse Ysera as well. Weak to Big Game/ Bad body at 8 health to fight against aggro and the 10 mana spells wont save you while awakening can.


I pretty much agree with this Elise should be at least like a 4 or 5 possibly higher. It's certainly playable although I feel that its a bit too early to say how good it actually is. I know these are pre rankings But a 2 seems insanely low. I remember Reynad talking about it on stream about how excited he was to use it in priest. I like the idea of Rafaam but I think its just not that great. even in a control matchup I don't think it gives you enough value for 2 full turns worth of doing nothing else.

I think you can play elise before super late game if your playing another slow control deck because it just seems to give you so many threats that they can't deal with. just have an established board when you play the golden monkey.
"I'm not agreeing with a lot of Virus's decisions but they are working" Tasteless. Ipl4 Losers Bracket Virus 2-1 Maru
Noidberg
Profile Joined June 2011
United States17 Posts
December 11 2015 10:30 GMT
#27
The thing is tempo doesnt matter that much in control vs control. Its best to wait until fatigue because even though legendarys are great they wont help you keep the board against a refined deck. I played a handlock who used monkey after playing jarax thinking he had the ultimate win condition but all he did was play random legendaries that didnt synergize. He couldnt clear a simple sludge betcher or compliment his infernals.

Against aggro sure you can play monkey before fatigue but it still has its risks. Prolly why it has taunt too to help you stabilize into legendaries.
heisnotaxel
Profile Joined December 2014
0 Posts
December 11 2015 11:19 GMT
#28
Another problem with Elise is that her battlecry thickens your deck, so that can potentially make your aggro matchup way worse when your chance of drawing heal or AOE becomes lower.
Hearken
Profile Joined February 2014
United Kingdom0 Posts
December 11 2015 15:09 GMT
#29
On December 11 2015 20:19 heisnotaxel wrote:
Another problem with Elise is that her battlecry thickens your deck, so that can potentially make your aggro matchup way worse when your chance of drawing heal or AOE becomes lower.

Elise certainly thickens my deck!!!

Heyoooooooooooo
Firenza
Profile Joined October 2011
United States51 Posts
December 11 2015 15:42 GMT
#30
Cards reviewed in this wing with a rating less than 6 ("Playable") that will absolutely see some degree of competitive play:

Animated Armor: The effect is too powerful not to include in some form of fatigue or Reno mage. It's potentially another Ice Block, preventing the opponent from killing you the next turn because this has to be dealt with first.

Raven Idol: If Jeweled Scarab is good enough for competitive play, then so is this. The flexibility of the Discover cards is proving to be too good to pass up. Play it early, and pick a good card for the early and mid-game. Play it late, and grab a spell or minion that helps shut out the game. Unlike Ethereal Conjurer or Tomb Spider, this isn't a replacement for card draw. Honestly, if this card isn't played because there isn't room for it in double-combo Druid then it's finally time for Blizzard to nerf Force of Nature because it's choking the design space.

Museum Curator: Same deal as above, except even more consistent. In the case of fatigue Priest, it's an advantage that it gives you a new card, rather than draws from the deck. It might not be an auto-include, but again, I'm pointing out cards that certainly deserve a rating of "playable."

Curse of Rafaam: This card will see play for two reasons. First, Reno-lock is a thing now, and running one of these can be justified. Second, it's a hard counter to Ice Block. Generally, it's the right kind of win-more. Let's say you're running zoo and have a decent board by the start of turn 4. Playing this and a 2-drop can be seen as a better play than over-flooding the board with an additional 2-drop or playing a higher cost minion. Your opponent has to keep up with your tempo and eat damage or waste an critical turn.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2015-12-11 16:43:57
December 11 2015 16:43 GMT
#31
On December 12 2015 00:42 Firenza wrote:
Cards reviewed in this wing with a rating less than 6 ("Playable") that will absolutely see some degree of competitive play:

Animated Armor: The effect is too powerful not to include in some form of fatigue or Reno mage. It's potentially another Ice Block, preventing the opponent from killing you the next turn because this has to be dealt with first.

Raven Idol: If Jeweled Scarab is good enough for competitive play, then so is this. The flexibility of the Discover cards is proving to be too good to pass up. Play it early, and pick a good card for the early and mid-game. Play it late, and grab a spell or minion that helps shut out the game. Unlike Ethereal Conjurer or Tomb Spider, this isn't a replacement for card draw. Honestly, if this card isn't played because there isn't room for it in double-combo Druid then it's finally time for Blizzard to nerf Force of Nature because it's choking the design space.

Museum Curator: Same deal as above, except even more consistent. In the case of fatigue Priest, it's an advantage that it gives you a new card, rather than draws from the deck. It might not be an auto-include, but again, I'm pointing out cards that certainly deserve a rating of "playable."

Curse of Rafaam: This card will see play for two reasons. First, Reno-lock is a thing now, and running one of these can be justified. Second, it's a hard counter to Ice Block. Generally, it's the right kind of win-more. Let's say you're running zoo and have a decent board by the start of turn 4. Playing this and a 2-drop can be seen as a better play than over-flooding the board with an additional 2-drop or playing a higher cost minion. Your opponent has to keep up with your tempo and eat damage or waste an critical turn.


I actually think this week's assessments were mostly on the mark. Raven Idol might have been a bit low, but we'll get to that in a second.

I think you're overvaluing Animated Armor. When compared against an actual Taunt it's only better in a few very specific situations:
  • Fatigue, provided you have board control and can guarantee it will stay alive.
  • Prior to your opponent playing Alexstraza or a big combo, again provided they don't have board control.
  • As a play prior to triggering damage (e.g. Leper Gnomes, Boombots) that might hit your face.

Otherwise it's a weak taunt that doesn't protect your board (and, in some cases, won't even protect you). If this was a Warrior or Warlock card it would be absolutely incredible, but as Mage has neither weapons nor significant self-damage it's ultimately relegated to "something that occasionally comes out of Piloted Sky Golems and ruins your opponent's day".

Raven Idol deserves to be rated higher than 2, but let's be clear about its value. If last week's brawl is any indication "Discover a Minion" is far too vague and volatile to be a reliable effect. 90% of time Raven Idol is going to be used to spend a spare mana fishing for a useful spell since the results there will be far more predictable. That doesn't make it bad, the versatility is real, but I think whether it shows up in a given deck depends on what the deck is trying to accomplish.

I don't care to split hairs over whether Museum Curator deserves "decent" vs "playable". I think the analysis was spot on, and the difference between a 5 and a 6 is small.

Curse of Rafaam is definitely best when you have board control. Otherwise if you aren't presenting a significant threat your opponent can just ignore it because they're killing you faster than it's killing them. It might see some play in Zoo when, as you suggested, it becomes dangerous to over-commit, but I suspect we won't see much of the card.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
figq
Profile Blog Joined May 2010
12519 Posts
December 11 2015 16:44 GMT
#32
I disagree that Rafaam's effect is far better than Ysera's. It only happens once, whereas Ysera tends to stick and give you more than one card.
If you stand next to my head, you can hear the ocean. - Day[9]
litlnoobs
Profile Joined January 2013
United States8 Posts
December 11 2015 16:52 GMT
#33
Eh, the deathrattle guy that summons 3 2/2's is undervalued. What else does combo druid play on turn 6? Emp? And? It's essentially a super sticky minion that threatens a savage roar lethal if you kill it.
Wuster
Profile Joined May 2011
1974 Posts
December 11 2015 18:11 GMT
#34
On December 11 2015 12:17 BlacKcuD wrote:
Curse of Rafaam can be used by Zoo decks to counter one of their weakest matchups: Freeze Mage. The damage triggers on their turn, so Iceblock is neglected and boom mage ded.


I think this is really a new toy for mill decks to help fill up their hand with junk, but I don't play those so I'm probably wrong.

On December 11 2015 16:54 Karis Vas Ryaar wrote:
Show nested quote +
On December 11 2015 16:24 Noidberg wrote:
How can Elise be rated so poorly and yet Rafaam is an 8?? Rafaam is a dead card against aggro, its win moreish as you need board for the +10/10 buff and thats after you spent 9 mana playing him. I would rather skip using Rafaam and play Icehowl and i do if i want to deal 10 damage to something. The random 10 damage is still just a worse Avenging Wrath. The only good spell is the mirror and again you're skipping 2 initiative turns by playing him into mummies which is weak to AoE espiecally at those stages of the game.

I can argue that Elise is a superior win condition to Rafaam especially in control vs control matchups. Elise is relevant mid game as a 3/5 which is still fine late game. Getting the monkey is a decent body for cost as essentially a 6/6 for 6 with taunt and the effect of transforming your useless cards in hand to legendary cards is insane. The trick to using the monkey is at fatigue with your hand consisting of cards you wouldnt want to play like acolytes of pain, zombie chows and other combo cards that are no longer useful.

PS. Rafaam is a worse Ysera as well. Weak to Big Game/ Bad body at 8 health to fight against aggro and the 10 mana spells wont save you while awakening can.


I pretty much agree with this Elise should be at least like a 4 or 5 possibly higher. It's certainly playable although I feel that its a bit too early to say how good it actually is. I know these are pre rankings But a 2 seems insanely low. I remember Reynad talking about it on stream about how excited he was to use it in priest. I like the idea of Rafaam but I think its just not that great. even in a control matchup I don't think it gives you enough value for 2 full turns worth of doing nothing else.

I think you can play elise before super late game if your playing another slow control deck because it just seems to give you so many threats that they can't deal with. just have an established board when you play the golden monkey.


At first I didn't possibly see how Elise could be anything other than a joke/fun card. But then Reno happened. Seems like they'd combo well together and with Justicar some classes are basically immortal so being 'slow' doesn't really matter.
NewSunshine
Profile Joined July 2011
United States5938 Posts
December 11 2015 18:44 GMT
#35
On December 12 2015 01:43 Seuss wrote:
Show nested quote +
On December 12 2015 00:42 Firenza wrote:
Cards reviewed in this wing with a rating less than 6 ("Playable") that will absolutely see some degree of competitive play:

Animated Armor: The effect is too powerful not to include in some form of fatigue or Reno mage. It's potentially another Ice Block, preventing the opponent from killing you the next turn because this has to be dealt with first.

Raven Idol: If Jeweled Scarab is good enough for competitive play, then so is this. The flexibility of the Discover cards is proving to be too good to pass up. Play it early, and pick a good card for the early and mid-game. Play it late, and grab a spell or minion that helps shut out the game. Unlike Ethereal Conjurer or Tomb Spider, this isn't a replacement for card draw. Honestly, if this card isn't played because there isn't room for it in double-combo Druid then it's finally time for Blizzard to nerf Force of Nature because it's choking the design space.

Museum Curator: Same deal as above, except even more consistent. In the case of fatigue Priest, it's an advantage that it gives you a new card, rather than draws from the deck. It might not be an auto-include, but again, I'm pointing out cards that certainly deserve a rating of "playable."

Curse of Rafaam: This card will see play for two reasons. First, Reno-lock is a thing now, and running one of these can be justified. Second, it's a hard counter to Ice Block. Generally, it's the right kind of win-more. Let's say you're running zoo and have a decent board by the start of turn 4. Playing this and a 2-drop can be seen as a better play than over-flooding the board with an additional 2-drop or playing a higher cost minion. Your opponent has to keep up with your tempo and eat damage or waste an critical turn.


I actually think this week's assessments were mostly on the mark. Raven Idol might have been a bit low, but we'll get to that in a second.

I think you're overvaluing Animated Armor. When compared against an actual Taunt it's only better in a few very specific situations:
  • Fatigue, provided you have board control and can guarantee it will stay alive.
  • Prior to your opponent playing Alexstraza or a big combo, again provided they don't have board control.
  • As a play prior to triggering damage (e.g. Leper Gnomes, Boombots) that might hit your face.

Otherwise it's a weak taunt that doesn't protect your board (and, in some cases, won't even protect you). If this was a Warrior or Warlock card it would be absolutely incredible, but as Mage has neither weapons nor significant self-damage it's ultimately relegated to "something that occasionally comes out of Piloted Sky Golems and ruins your opponent's day".

You're suggesting the problem with Animated Armor is that it doesn't have taunt, but that's what gives it potential. Next to an actual taunt like Sludge Belcher, it gets protection while also protecting your face. Imagine every time you played a Sludge Belcher against a Hunter, only to die to Kill Command and Steady Shot. If you played Belcher and Armor together, your Hunter friend has some work to do.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Seuss
Profile Blog Joined May 2010
United States10536 Posts
December 11 2015 20:19 GMT
#36
You misunderstand me. I'm not suggesting Animated Armor should have Taunt, I'm suggesting it's worse than a minion with Taunt in the vast majority of situations. The specific scenarios in which it is better than a Taunt are too uncommon to make it worthwhile.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Slydie
Profile Joined August 2013
1935 Posts
Last Edited: 2015-12-11 20:46:39
December 11 2015 20:46 GMT
#37
Arch Thief is overrated by a lot! He is slow as hell and has too much great competition at 9 mana.
Buff the siegetank
Seuss
Profile Blog Joined May 2010
United States10536 Posts
December 11 2015 21:19 GMT
#38
Arch-Thief Rafaam only really makes sense in a deck that makes use of Naga Sea Witch.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2015-12-11 22:38:51
December 11 2015 22:35 GMT
#39
On December 12 2015 03:11 Wuster wrote:
Show nested quote +
On December 11 2015 12:17 BlacKcuD wrote:
Curse of Rafaam can be used by Zoo decks to counter one of their weakest matchups: Freeze Mage. The damage triggers on their turn, so Iceblock is neglected and boom mage ded.


I think this is really a new toy for mill decks to help fill up their hand with junk, but I don't play those so I'm probably wrong.

Show nested quote +
On December 11 2015 16:54 Karis Vas Ryaar wrote:
On December 11 2015 16:24 Noidberg wrote:
How can Elise be rated so poorly and yet Rafaam is an 8?? Rafaam is a dead card against aggro, its win moreish as you need board for the +10/10 buff and thats after you spent 9 mana playing him. I would rather skip using Rafaam and play Icehowl and i do if i want to deal 10 damage to something. The random 10 damage is still just a worse Avenging Wrath. The only good spell is the mirror and again you're skipping 2 initiative turns by playing him into mummies which is weak to AoE espiecally at those stages of the game.

I can argue that Elise is a superior win condition to Rafaam especially in control vs control matchups. Elise is relevant mid game as a 3/5 which is still fine late game. Getting the monkey is a decent body for cost as essentially a 6/6 for 6 with taunt and the effect of transforming your useless cards in hand to legendary cards is insane. The trick to using the monkey is at fatigue with your hand consisting of cards you wouldnt want to play like acolytes of pain, zombie chows and other combo cards that are no longer useful.

PS. Rafaam is a worse Ysera as well. Weak to Big Game/ Bad body at 8 health to fight against aggro and the 10 mana spells wont save you while awakening can.


I pretty much agree with this Elise should be at least like a 4 or 5 possibly higher. It's certainly playable although I feel that its a bit too early to say how good it actually is. I know these are pre rankings But a 2 seems insanely low. I remember Reynad talking about it on stream about how excited he was to use it in priest. I like the idea of Rafaam but I think its just not that great. even in a control matchup I don't think it gives you enough value for 2 full turns worth of doing nothing else.

I think you can play elise before super late game if your playing another slow control deck because it just seems to give you so many threats that they can't deal with. just have an established board when you play the golden monkey.


At first I didn't possibly see how Elise could be anything other than a joke/fun card. But then Reno happened. Seems like they'd combo well together and with Justicar some classes are basically immortal so being 'slow' doesn't really matter.



Eh Control Warrior has matchups where you routinely get into fatigue situations where you sit on a couple of useless cards near the end . Those you can transform into something that is actually playable you can even cut some of your really highend cards because Elise will probably give you some and just focus on staying alive. Not to mention a 3/5 for 4 is good enough so its not a burden . I mean sure in fast matchups the Monkey won't trigger but whatever you can compensate for that with less highend so your hands are less likely be clunky early.
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
December 11 2015 23:55 GMT
#40
Ysera usually only gets to draw one card. Filling your board with zombies is way better than any of them.
Wuster
Profile Joined May 2011
1974 Posts
December 12 2015 00:42 GMT
#41
On December 12 2015 07:35 s3rp wrote:
Show nested quote +
On December 12 2015 03:11 Wuster wrote:
On December 11 2015 12:17 BlacKcuD wrote:
Curse of Rafaam can be used by Zoo decks to counter one of their weakest matchups: Freeze Mage. The damage triggers on their turn, so Iceblock is neglected and boom mage ded.


I think this is really a new toy for mill decks to help fill up their hand with junk, but I don't play those so I'm probably wrong.

On December 11 2015 16:54 Karis Vas Ryaar wrote:
On December 11 2015 16:24 Noidberg wrote:
How can Elise be rated so poorly and yet Rafaam is an 8?? Rafaam is a dead card against aggro, its win moreish as you need board for the +10/10 buff and thats after you spent 9 mana playing him. I would rather skip using Rafaam and play Icehowl and i do if i want to deal 10 damage to something. The random 10 damage is still just a worse Avenging Wrath. The only good spell is the mirror and again you're skipping 2 initiative turns by playing him into mummies which is weak to AoE espiecally at those stages of the game.

I can argue that Elise is a superior win condition to Rafaam especially in control vs control matchups. Elise is relevant mid game as a 3/5 which is still fine late game. Getting the monkey is a decent body for cost as essentially a 6/6 for 6 with taunt and the effect of transforming your useless cards in hand to legendary cards is insane. The trick to using the monkey is at fatigue with your hand consisting of cards you wouldnt want to play like acolytes of pain, zombie chows and other combo cards that are no longer useful.

PS. Rafaam is a worse Ysera as well. Weak to Big Game/ Bad body at 8 health to fight against aggro and the 10 mana spells wont save you while awakening can.


I pretty much agree with this Elise should be at least like a 4 or 5 possibly higher. It's certainly playable although I feel that its a bit too early to say how good it actually is. I know these are pre rankings But a 2 seems insanely low. I remember Reynad talking about it on stream about how excited he was to use it in priest. I like the idea of Rafaam but I think its just not that great. even in a control matchup I don't think it gives you enough value for 2 full turns worth of doing nothing else.

I think you can play elise before super late game if your playing another slow control deck because it just seems to give you so many threats that they can't deal with. just have an established board when you play the golden monkey.


At first I didn't possibly see how Elise could be anything other than a joke/fun card. But then Reno happened. Seems like they'd combo well together and with Justicar some classes are basically immortal so being 'slow' doesn't really matter.



Eh Control Warrior has matchups where you routinely get into fatigue situations where you sit on a couple of useless cards near the end . Those you can transform into something that is actually playable you can even cut some of your really highend cards because Elise will probably give you some and just focus on staying alive. Not to mention a 3/5 for 4 is good enough so its not a burden . I mean sure in fast matchups the Monkey won't trigger but whatever you can compensate for that with less highend so your hands are less likely be clunky early.


We're actually in agreement here.

I think Elise can potentially work now since we have Reno and Justicar who both allow the game to go much longer than ever before. So you have plenty of time to sift through your deck twice (for Map of the Golden Monkey and then the Golden Monkey itself) *and* time to sort out the situational cards you want to transform.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
Last Edited: 2015-12-12 12:20:22
December 12 2015 12:19 GMT
#42
So Animated Armor doesn't work with Ice Block. There goes the hype around that card...
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
Last Edited: 2015-12-12 16:45:00
December 12 2015 16:44 GMT
#43
On December 12 2015 21:19 Drazerk wrote:
So Animated Armor doesn't work with Ice Block. There goes the hype around that card...


Isn't it the same interaction as Bolf? If Ice Block was up first it procs on lethal damage even though Bolf is up. I assume you'd need to have Animated Armor in play before Ice Block (which makes it pretty garbage yes).
I think esports is pretty nice.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
December 12 2015 20:42 GMT
#44
On December 13 2015 01:44 Saechiis wrote:
Show nested quote +
On December 12 2015 21:19 Drazerk wrote:
So Animated Armor doesn't work with Ice Block. There goes the hype around that card...


Isn't it the same interaction as Bolf? If Ice Block was up first it procs on lethal damage even though Bolf is up. I assume you'd need to have Animated Armor in play before Ice Block (which makes it pretty garbage yes).

After testing yes it works like this so yeah its pretty garbage either way because lol at having a Animated Armor up for longer than your Ice Block
NewSunshine
Profile Joined July 2011
United States5938 Posts
December 12 2015 21:33 GMT
#45
It doesn't strike me as the kind of card you use with Ice Block anyway. Decks that use Ice Block use it because they have some play that takes a full turn of set up, as a method of insurance. Being a minion with a 4/4 body, you'd be crazy to think you could use it the same way. I'm experimenting with it in a control mage, that looks to get lots of value out of cards like Duplicate and Effigy. It's quite common to get extra Sludge Belchers, which is perfect for hiding the Animated Armor, to shield against burst damage. If anything, that's the kind of deck that will get the most out of it, as it's a deck that can have trouble staying alive sometimes. It gained a boost with the add of Brann Bronzebeard, for a heal of 16 with thr Healbot, and the Armor is an extra way to shore up your life total.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
December 15 2015 13:52 GMT
#46
BTW Guys just a notice -

Using Curse of Rafaam + Nozdormu automatically wins you the game.
bevrosity
Profile Joined December 2015
United States0 Posts
December 20 2015 15:05 GMT
#47
i'm surprised no one has said this is the worst review they've ever seen, because it is. museum curator 5? there are soooo many good deathrattles. many of them legend. raven idol seems underwhelming in a vacuum, but in practice it's actually pretty good. way better than a 2. cursed blade, curse of rafaam and eerie statue all got too high of scores as well, by at least 2. i guess it's pretty obvious that these are being rated for their constructed uses, but a lot of these cards are better in arena. there should be mention of that imo.
d00p
Profile Blog Joined May 2011
711 Posts
December 20 2015 17:14 GMT
#48
On December 21 2015 00:05 bevrosity wrote:
i'm surprised no one has said this is the worst review they've ever seen, because it is. museum curator 5? there are soooo many good deathrattles. many of them legend. raven idol seems underwhelming in a vacuum, but in practice it's actually pretty good. way better than a 2. cursed blade, curse of rafaam and eerie statue all got too high of scores as well, by at least 2. i guess it's pretty obvious that these are being rated for their constructed uses, but a lot of these cards are better in arena. there should be mention of that imo.


All of these have been quite terrible. Just goes to show how difficult predictions like these are. But there were some flat out bad estimates too. Reno Jackson is a gimmick that won't see play? Yeah ok.

I still like to read through these since it makes you think what's actually good and what kinds of decks they might fit in. That part of the reviews has been ok. I like the Wailing Soul druid idea for example.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
December 20 2015 20:17 GMT
#49
On December 21 2015 00:05 bevrosity wrote:
i'm surprised no one has said this is the worst review they've ever seen, because it is. museum curator 5? there are soooo many good deathrattles. many of them legend. raven idol seems underwhelming in a vacuum, but in practice it's actually pretty good. way better than a 2. cursed blade, curse of rafaam and eerie statue all got too high of scores as well, by at least 2. i guess it's pretty obvious that these are being rated for their constructed uses, but a lot of these cards are better in arena. there should be mention of that imo.

These are focused on constructed
Wuster
Profile Joined May 2011
1974 Posts
Last Edited: 2015-12-21 18:56:29
December 21 2015 18:50 GMT
#50
On December 21 2015 02:14 d00p wrote:
Show nested quote +
On December 21 2015 00:05 bevrosity wrote:
i'm surprised no one has said this is the worst review they've ever seen, because it is. museum curator 5? there are soooo many good deathrattles. many of them legend. raven idol seems underwhelming in a vacuum, but in practice it's actually pretty good. way better than a 2. cursed blade, curse of rafaam and eerie statue all got too high of scores as well, by at least 2. i guess it's pretty obvious that these are being rated for their constructed uses, but a lot of these cards are better in arena. there should be mention of that imo.


All of these have been quite terrible. Just goes to show how difficult predictions like these are. But there were some flat out bad estimates too. Reno Jackson is a gimmick that won't see play? Yeah ok.

I still like to read through these since it makes you think what's actually good and what kinds of decks they might fit in. That part of the reviews has been ok. I like the Wailing Soul druid idea for example.


I mean that's just how it goes. Look back at TGT people slammed the reviews as being too narrow-minded, while simultaneously slamming Mysterious Challenger being the highest rated card. Even the people criticizing the reviews were completely wrong.

I think Wailing Soul Druid is a viable deck, no? It was on the last Tempo Storm meta snapshot as a low-tier legend deck iirc. Hasn't risen much past that, but the old archetype got quite a buff from this expansion, looks like it's someone to keep an eye on like Dragon Priest was pre-TGT (I suppose you can throw in Murloc Shaman, Dragon Pally as archetypes to watch too).

Edit: I'm thinking Egg Druid, but Silence Druid always pops up on Hearthpwn with a legend screenshot post-expansion, so I think my main point stands.
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