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5. I haven't done the math yet on it, but honestly, while the payout is certainly steep, it's not necessarily stingy (again, I'd have to do the math or check someone else's math before I could conclude that). But realize that the top payout is really huge honestly. 50 packs, 1100 dust, 1100 gold, and 3 golden legendaries is pretty much equivalent to 12000 gold. That's about 6 months worth of quest gold from a f2p player's perspective. And even if things are very competitive, someone has to win every game.
"The math" is all over the internet. Some key numbers:
1: 0,6% or 6 in 1000 will get 12 wins.
2: Around 12% will go 0-3 and get 1 damn pack for 1000 gold.
3: Yes, you need 5 wins to break even in value, but you will lose your gold for new-expansion packs or arena runs.
4: The players entering this brawl as a group will lose 30% of their gold value by doing so. The insane payout for 0,6% do not make up for the abyssmal rewards for 0-3 wins.
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Apparently this week's brawl is Shiftcon. I'd rather have that than Randomonium or crossroads
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On October 20 2016 01:45 Slydie wrote:Show nested quote +5. I haven't done the math yet on it, but honestly, while the payout is certainly steep, it's not necessarily stingy (again, I'd have to do the math or check someone else's math before I could conclude that). But realize that the top payout is really huge honestly. 50 packs, 1100 dust, 1100 gold, and 3 golden legendaries is pretty much equivalent to 12000 gold. That's about 6 months worth of quest gold from a f2p player's perspective. And even if things are very competitive, someone has to win every game. "The math" is all over the internet. Some key numbers: 1: 0,6% or 6 in 1000 will get 12 wins. 2: Around 12% will go 0-3 and get 1 damn pack for 1000 gold. 3: Yes, you need 5 wins to break even in value, but you will lose your gold for new-expansion packs or arena runs. 4: The players entering this brawl as a group will lose 30% of their gold value by doing so. The insane payout for 0,6% do not make up for the abyssmal rewards for 0-3 wins.
Yeah, I'm really not surprised. My only concern with the math is that this is a situation where a student could easily plug in the wrong numbers for a Bernoulli trial.
For example, the chance of going 8 and 3 is
( 10 choose 2 ) (1/2)^11 ,
NOT
( 11 choose 3) * (1/2)^11 .
edit: well, I'll just check reddit. I hate going to reddit though.
This looks sound (just done by enumeration).
So yeah, it's a huge loss per player on average. Overall though, it's not a big deal. If people want to do it, they will. At least it'll bring some excitement to the game. Playing ladder and getting legend has been pretty meaningless for a long time.
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your Country52797 Posts
Time to tech in some silence minions.
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On November 03 2016 05:02 The_Templar wrote:Time to tech in some silence minions. Sylvanas and Ragnaros also works as tech-cards
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your Country52797 Posts
On November 03 2016 06:26 WindWolf wrote:Show nested quote +On November 03 2016 05:02 The_Templar wrote:Time to tech in some silence minions. Sylvanas and Ragnaros also works as tech-cards Ragnaros is not very good against dreadsteed. Are you hoping it hits face?
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On November 03 2016 12:25 The_Templar wrote:Show nested quote +On November 03 2016 06:26 WindWolf wrote:On November 03 2016 05:02 The_Templar wrote:Time to tech in some silence minions. Sylvanas and Ragnaros also works as tech-cards Ragnaros is not very good against dreadsteed. Are you hoping it hits face? Yeah. I had one game where my opponent rag went full face-hunter mode (at the same time as having sylvanas)
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Light's Champion finally has a use though why deny him his spot in the limelight.
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I made a Hunter deck for this one. Doesn't beat Dreadsteed but it's sure fun when it works.
Bestial Wrath Webspinner Call Pet Desert Camel Keep in Mulligan ^ Toss in Mulligan v Stampeding Kodo Maexxna Savannah Highmane Grotesque Dragonhawk Giant Sand Worm King Krush
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easy win boys
![[image loading]](http://i.imgur.com/V7q4B0a.png)
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So I had the quest to win 5games in tavern brawl and tried some own creations and I had a HUGE success with a paladin deck going 5-0 in like 15minuntes. Its all about getting as much 1-1 out as possible and buff them. It contains: Shielded Minibot Muster for Battle Steward of Darkshire Warhorse Trainer Barnes (charge with Tirion) Consecration Keeper of Uldaman Quartermaster Stand Against Darkness Tirion (I never played him tho)
The topic of this deck is "Let the dudes do the work"
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OTK priest: Barnes + Thaurissan + Velen + Mind Blast + Resurrect
OTK 40 dmg from hand is quite amusing... gg
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your Country52797 Posts
I've had some fun with miracle rogue.
Preparation Shadowstep Cold Blood Conceal Pit Snake (mostly for early removal) Eviscerate Sap Tomb Pillager Gadgetzen Auctioneer Arcane Giant
Every minion goes on the charge side except sometimes tomb pillager.
(I don't have edwin)
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Did well with a priest control deck. Can't recall the complete list, but these were three cards I was quite proud to have included, as they abuse taunt really well given their casting cost; first two in particular let me transition into late game threats easier.
Nerubian Egg Runic Egg (link doesn't work? It's the 1cc 0/2 with a "draw 1" deathrattle) Black Knight Gurubashi Berserker
I also had Sylvanas and Kel'Thuzad (broken with all these taunts..)
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I love how lost some people are when certain brawls come out. They don't know what to do when they can't just play their netdecked aggro deck.
This weeks brawl for instance: first (and thus only) game vs. a tempo mage deck. He/she hadn't swapped a single card apparently. No, it wasn't good. Arcane missiles is the only semi-decent card in that deck for this week's brawl.
Or this one time like a year ago when the brawl was "cast a spell and summon a minion of same cost". Some dude just played his trusted face hunter. No, he didn't get his pack that game.
There seem to be hordes of really dumb peolpe playing this game. Some of them have legendary card backs but if they had to build the decks themselves they wouldn't get past rank 20.
Not to say I'm that great at it either but at least I try to mix it up sometimes. Otherwise this game gets super tedious. I really don't get some of these people. "Hey! Here's a fun chance to make your own crazy deck and win with it!" -"No thanks, I'll just play face hunter or tempo mage."
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I thought I was so smart playing Deathrattle hunter. Then Highmane put out two 1/1 beasts...
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I thought Id play an Evolve shaman (for me its a mix up i dont play shaman on ladder ) Its so much fun, i combine it with totem spam and totemcarver. And while the minion, which evolves one minion, evolves it into a 1/1 again, the spell evolve evolves and gives them the original stats. Super fun!
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I do have a soft spot for brawls that let me play an infinite Fireballs deck. Archmage Antonidas, 2x Sorcerer's Apprentice and Echo of Medivh gives infinite Fireballs. Normally this requires 17 ( = 7 + 2x2 + 2 + 2x2 ) mana but now it is only 7 ( = 1 + 2x1 + 2 + 2x1 ) mana.
It won't happen often, and when it does it may bug the game out, but it is fun.
(Someone I played today put Injured Blademaster in their deck. It's a 1/1 that deals 3 damage to itself. It instantly suicides. They did it twice.)
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My favorite for this brawl is a Rogue with Bran Bronzebeard + North Sea Kraken + Nightblade + Stormpike Commando + Disciple of C'Thun + Shadowstep.
Then throw in some board clears (Dark Iron Skulker, Fan of Knives, Corrupted Seer), a couple generally OP cards for this brawl (Alexstrazsa and Van Cleef), and a bunch of 1 mana card draw (Coldlight Oracle, Gnomish Inventor, Novice Engineer, Azure Drake) and just draw and clear until you can kill them with battlecries.
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