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Kibler - "Five Hearthstone Cards I’d Like to See" - Page 2

Forum Index > Hearthstone General
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imallin
Profile Joined December 2009
United States17 Posts
June 06 2015 03:27 GMT
#21
So to everyone who thinks Encroaching Ooze will be the death of face hunter and/or combo decks. Please explain how the card is better than Senjin or explain why Senjin hasn't been the death of these decks and this crazy OP card will.
Mortal
Profile Blog Joined November 2010
2943 Posts
June 06 2015 19:07 GMT
#22
Here's why Taz isn't nearly as influential as this card in a certain context that is fairly common against combo wombo decks (with Patron being by far the most common occurrence)-

How often will you have a situation where one aspect of a combo (a Treant, a buffed Patron, etc.) just needs to bust through a taunt and then the rest of the damage heads towards the intended target (face usually)? Consider this- 8 mana Warrior plays the Patron charge combo, Inner Rage on the first Patron to clear a Belcher, and then the second clears the ooze, with a third coming in to do whatever. With Encroaching, none of that is possible. Similarly with Taz, the Warrior ends up with a secondary Patron for a follow up- and depending upon the state of the board, that's bad news indeed.

On Draz's card- awesome. R8 8/8 would craft shiny version.
The universe created an audience for itself.
The_Masked_Shrimp
Profile Joined February 2012
425 Posts
June 07 2015 01:23 GMT
#23
Yeah we need more mechanics in Hearthstone.

Ways to make your opponent discard some cards beside the full hand draws

Replacing taunt with block mechanic to prevent blind full face playstyles.
Mortal
Profile Blog Joined November 2010
2943 Posts
June 07 2015 01:48 GMT
#24
I don't think opponents discarding is really a mechanic that is necessary- not to mention it overtly defies the Blizzard standard of "unfun" mechanics and cards being either done away with or severely gimped. As well, I think the ability to get around defensive mechanics is important, otherwise it turns into a turtle-fest; there just needs to be more options for ways to do that other than playing taunts and hoping things go well.
The universe created an audience for itself.
Doc Daneeka
Profile Joined March 2010
United States577 Posts
Last Edited: 2015-06-07 02:59:52
June 07 2015 02:56 GMT
#25
I'm totally on board with some way to prevent charge minions from charging. Charge minions can still kill the taunt minion the turn they're played, and silence completely negates the taunt minion from the perspective of a deck like face hunter.

edit: silence also negates this card text now that I think about it, but it'd still be good vs the charge mechanic alone.
payed off security
Giorgioksk
Profile Joined December 2014
Greece0 Posts
June 07 2015 09:23 GMT
#26
Awesome article! Thank you for sharing the info!
BBS
Profile Joined September 2008
Germany204 Posts
June 07 2015 10:21 GMT
#27
On June 04 2015 17:02 imallin wrote:
The issue with Encroaching Ooze is that the effect is silenceable, so against hunters the card probably functions very similar to a Senjin. It is possibly even worse, because it doesn't do anything if your opponent's board is threatening lethal while a taunt does.


You could make it like Lotheb, so that all minions your opponent currently holds on hand cannot use their charge.
Penlievskiov
Profile Joined June 2014
Netherlands0 Posts
Last Edited: 2015-06-07 11:05:39
June 07 2015 10:46 GMT
#28
On June 07 2015 19:21 BBS wrote:
Show nested quote +
On June 04 2015 17:02 imallin wrote:
The issue with Encroaching Ooze is that the effect is silenceable, so against hunters the card probably functions very similar to a Senjin. It is possibly even worse, because it doesn't do anything if your opponent's board is threatening lethal while a taunt does.


You could make it like Lotheb, so that all minions your opponent currently holds on hand cannot use their charge.

Was just going to post that, could be made legendary too. To compensate have it's stats buffed to 3/6.

It won't stop the druid combo btw or Huffer for that matter but we already have Loatheb for those I guess. Won't stop Warsong Commander either.

The dragon taunt is exactly what dragon decks need btw. Blizzard implement pls
Penlievskiov
Profile Joined June 2014
Netherlands0 Posts
Last Edited: 2015-06-07 11:05:56
June 07 2015 11:05 GMT
#29
double post
eScapegoat100
Profile Joined March 2011
Canada71 Posts
June 07 2015 17:17 GMT
#30
Why not have a creature that works like a Nerub'ar Weblord for "Charge" creatures. With better stats.
<p align=center><a target=_blank href=http://www.nodiatis.com/personality.htm><img border=0 src=http://www.nodiatis.com/pub/5.jpg></a></p>
Mortal
Profile Blog Joined November 2010
2943 Posts
June 07 2015 20:31 GMT
#31
Because one of the most common charging creatures, Patrons, don't actually have charge as their flavor text- which means they wouldn't be impeded in any way. It also wouldn't work on the FoN/SR combo as it's not actually a creature, but rather a spell that brings forth creatures.
The universe created an audience for itself.
Fi0na
Profile Joined February 2014
0 Posts
June 08 2015 00:34 GMT
#32
On June 08 2015 05:31 Mortal wrote:
Because one of the most common charging creatures, Patrons, don't actually have charge as their flavor text- which means they wouldn't be impeded in any way. It also wouldn't work on the FoN/SR combo as it's not actually a creature, but rather a spell that brings forth creatures.


The ability is written in a way that it does not trigger on play of a minion, but rather as a field effect, similar to Stormwind Champion. It just nullifies the charge effect, which means the Grim Patrons will go back to "cannot attack the turn they are played" even though they did recieve the charge.
Life is not fair. But that's what chocolate is for.
Mortal
Profile Blog Joined November 2010
2943 Posts
June 08 2015 01:32 GMT
#33
Hm, you're right! I wonder if that could be a point of delineation to make it more or less powerful.
The universe created an audience for itself.
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