Mistress of Pain + Auchenai Soulpriest Bug - Page 2
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A3iL3r0n
United States2196 Posts
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Spect8rCraft
649 Posts
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Zampano
United Kingdom0 Posts
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Zampano
United Kingdom0 Posts
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A3iL3r0n
United States2196 Posts
On December 13 2014 00:46 Zampano wrote: Ok, let's try this again. Every time Mistress of Pain causes damage, she restores that much health to your hero. With ASP, she attacks, does 1 damage, then procs. The Proc causes the Mistress of Pain to deal 1 damage to your hero, which procs Mistress' ability and so on. No inconsistency, Ah. Thank you ![]() | ||
Zampano
United Kingdom0 Posts
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Hryul
Austria2609 Posts
On December 13 2014 00:52 Zampano wrote: The reason HS is less likely to have viable infinite combos than MTG is that there are caps on Health and card draw, making those much less desirable, as well as cards having built in limits, such as Bouncing Blade. They shouldn't fix this interaction, as it's very unusual and can't be consistently abused. how could it be abused at all? as long as the warlock doesn't have a way to force control of MoP on the priest (or the priest of ASP on the lock), i don't see a way to do it. | ||
mythandier
United States828 Posts
On December 13 2014 00:31 S1eth wrote: I will never understand the minds of people who have to decide between "do a 5 second google search, or spend 10 minutes making a forum post AND a bug report and then wait for responses" and choose the latter option. They're causing trouble for both themselves and others. Maybe they're just extremely extroverted and looking for attention or something. Agree completely. Also don't understand people who can't read card text and use the slightest bit of critical thinking to determine what the interaction is going to be. | ||
Spect8rCraft
649 Posts
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RenSC2
United States1057 Posts
On December 12 2014 17:55 Origence wrote: I doubt they fix it, is a ctually one of these incredible stories that can happen in Hearthstone. The combo is quite hard to pull off. To start with is a huge misplay from part of the Priest, so he deserves to lose anyways. The annoying part is that it limits priests to put both Auchenai and Piloted Shredder in same deck to avoid this combo to happen. Just don't play auchenai at the same time as shredder unless you have a way of finishing off the soulpriest on your turn. Likewise, you can play a thoughtsteal mistress, just make sure you let it die before dropping the soulpriest. | ||
Orcasgt24
Canada3238 Posts
On December 13 2014 03:00 RenSC2 wrote: Just don't play auchenai at the same time as shredder unless you have a way of finishing off the soulpriest on your turn. Likewise, you can play a thoughtsteal mistress, just make sure you let it die before dropping the soulpriest. Theoretically any class could pull this off if they spawn off the death rattles of Sky Golem and Shredder. Skygolem has spawn Auchenai for me 3 times now. Too bad my shredders are all piloted by Owls and Engis >_< | ||
Fleetfeet
Canada2550 Posts
On December 12 2014 17:34 Wuster wrote: Jeeves is more a case of poor/ambiguous wording than an infinite loop imo. Probably it's because I'm a programmer by trade, but I understood that what it really meant by 'draw until' was 'draw as a single action (draw 0-3 cards based on hand size)', which is why it doesn't infinite loop. Sure, but technically the wording implies infinite loop. As would Bouncing Blade + Commanding Shout, which also has exceptions that prevent it from being an infinite loop. I mean, I'm not offended by the idea that priests can oneshot themselves, but it -IS- inconsistent for them to allow this infinite loop while specifically working around others. | ||
Acritter
Syria7637 Posts
On December 13 2014 06:00 Fleetfeet wrote: Sure, but technically the wording implies infinite loop. As would Bouncing Blade + Commanding Shout, which also has exceptions that prevent it from being an infinite loop. I mean, I'm not offended by the idea that priests can oneshot themselves, but it -IS- inconsistent for them to allow this infinite loop while specifically working around others. The reason behind it is that all the other potentially infinite combos being either totally endless, reasonable to create within a game, or both. You can create a deck around Bouncing Blade+Commanding Shout and just troll people on ladder with it. You can kill yourself (or the other player) with Jeeves with literally any class. This combo can only happen if you yourself let it happen (barring some really weird Sylvanas situations) and requires two specific classes in order for it to work. It's rare enough that it's a cool and funny occurrence, and so has been left in the game based on Blizzard's do-fun-stuff policy. That's why. | ||
Wuster
1974 Posts
So while not exactly intuitive it's not an exception since Bouncing Blades already does that. * To be honest I haven't tried that card, I don't even know if it'll let you play it on an empty board despite it being a non-targeted spell. | ||
Fleetfeet
Canada2550 Posts
On December 13 2014 06:26 Acritter wrote: The reason behind it is that all the other potentially infinite combos being either totally endless, reasonable to create within a game, or both. You can create a deck around Bouncing Blade+Commanding Shout and just troll people on ladder with it. You can kill yourself (or the other player) with Jeeves with literally any class. This combo can only happen if you yourself let it happen (barring some really weird Sylvanas situations) and requires two specific classes in order for it to work. It's rare enough that it's a cool and funny occurrence, and so has been left in the game based on Blizzard's do-fun-stuff policy. That's why. I understand that, and once again state "I can see how people are upset, seeing as it is inconsistent for them to allow this infinite loop while specifically working around others." | ||
S1eth
Austria221 Posts
On December 13 2014 07:20 Fleetfeet wrote: I understand that, and once again state "I can see how people are upset, seeing as it is inconsistent for them to allow this infinite loop while specifically working around others." Jeeves draws you 3 "fatigue cards". There, done. | ||
Shikyo
Finland33997 Posts
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Mortal
2943 Posts
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Fleetfeet
Canada2550 Posts
On December 13 2014 07:30 S1eth wrote: Jeeves draws you 3 "fatigue cards". There, done. Done what? You're answering a question I never asked. | ||
S1eth
Austria221 Posts
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