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Mistress of Pain + Auchenai Soulpriest Bug - Page 2

Forum Index > Hearthstone General
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Prev 1 2 3 Next All
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
December 12 2014 15:38 GMT
#21
This effect is stupid, because no other card checks its effect more than once. Why should there be an infinite loop? Why doesn't the Priest targetting me with his hero power do an infinite loop? After all, the hero power description says heal, while the Auchenai turns it into damage. By the Mistress of Pain scenario, shouldn't the hero power keep checking to see if it healed me?
My psychiatrist says I have deep-seated Ragneuroses :(
Spect8rCraft
Profile Joined December 2012
649 Posts
December 12 2014 15:46 GMT
#22
I do have to wonder what's the loop-cutting condition. Even though the Pain-Soulpriest effect is technically infinite, it clearly has a limit otherwise you couldn't end the game until the thing crashed on you.
Zampano
Profile Joined November 2014
United Kingdom0 Posts
December 12 2014 15:46 GMT
#23
Ok, let's try this again. Every time Mistress of Pain causes damage, she restores that much health to your hero. With ASP, she attacks, does 1 damage, then procs. The Proc causes the Mistress of Pain to deal 1 damage to your hero, which procs Mistress' ability and so on. No inconsistency,
Zampano
Profile Joined November 2014
United Kingdom0 Posts
December 12 2014 15:47 GMT
#24
Presumably the game checks for lethal damage at some point.
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
December 12 2014 15:51 GMT
#25
On December 13 2014 00:46 Zampano wrote:
Ok, let's try this again. Every time Mistress of Pain causes damage, she restores that much health to your hero. With ASP, she attacks, does 1 damage, then procs. The Proc causes the Mistress of Pain to deal 1 damage to your hero, which procs Mistress' ability and so on. No inconsistency,

Ah. Thank you
My psychiatrist says I have deep-seated Ragneuroses :(
Zampano
Profile Joined November 2014
United Kingdom0 Posts
December 12 2014 15:52 GMT
#26
The reason HS is less likely to have viable infinite combos than MTG is that there are caps on Health and card draw, making those much less desirable, as well as cards having built in limits, such as Bouncing Blade. They shouldn't fix this interaction, as it's very unusual and can't be consistently abused.
Hryul
Profile Blog Joined March 2011
Austria2609 Posts
Last Edited: 2014-12-12 16:56:06
December 12 2014 16:55 GMT
#27
On December 13 2014 00:52 Zampano wrote:
The reason HS is less likely to have viable infinite combos than MTG is that there are caps on Health and card draw, making those much less desirable, as well as cards having built in limits, such as Bouncing Blade. They shouldn't fix this interaction, as it's very unusual and can't be consistently abused.

how could it be abused at all? as long as the warlock doesn't have a way to force control of MoP on the priest (or the priest of ASP on the lock), i don't see a way to do it.
Countdown to victory: 1 200!
mythandier
Profile Joined January 2011
United States828 Posts
December 12 2014 17:29 GMT
#28
On December 13 2014 00:31 S1eth wrote:
Show nested quote +
On December 12 2014 17:07 Sutty wrote:
At the end of the day, something following the card text should not be reported as a bug in the first place.

You just have to google the "Mistress of Pain Auchenai Soulpriest" to see all the examples of past instances of this...

I will never understand the minds of people who have to decide between "do a 5 second google search, or spend 10 minutes making a forum post AND a bug report and then wait for responses" and choose the latter option.

They're causing trouble for both themselves and others. Maybe they're just extremely extroverted and looking for attention or something.

Agree completely. Also don't understand people who can't read card text and use the slightest bit of critical thinking to determine what the interaction is going to be.
Spect8rCraft
Profile Joined December 2012
649 Posts
December 12 2014 17:55 GMT
#29
I haven't viewed a great number of said videos (see: more than two), but the Pain-Soulpriest combo seems to end at -3 health. That seems to be the cutoff point between infinity and being able to play your game.
RenSC2
Profile Blog Joined August 2011
United States1057 Posts
December 12 2014 18:00 GMT
#30
On December 12 2014 17:55 Origence wrote:
I doubt they fix it, is a ctually one of these incredible stories that can happen in Hearthstone.
The combo is quite hard to pull off.
To start with is a huge misplay from part of the Priest, so he deserves to lose anyways.

The annoying part is that it limits priests to put both Auchenai and Piloted Shredder in same deck to avoid this combo to happen.

Just don't play auchenai at the same time as shredder unless you have a way of finishing off the soulpriest on your turn. Likewise, you can play a thoughtsteal mistress, just make sure you let it die before dropping the soulpriest.
Playing better than standard requires deviation. This divergence usually results in sub-standard play.
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
December 12 2014 20:12 GMT
#31
On December 13 2014 03:00 RenSC2 wrote:
Show nested quote +
On December 12 2014 17:55 Origence wrote:
I doubt they fix it, is a ctually one of these incredible stories that can happen in Hearthstone.
The combo is quite hard to pull off.
To start with is a huge misplay from part of the Priest, so he deserves to lose anyways.

The annoying part is that it limits priests to put both Auchenai and Piloted Shredder in same deck to avoid this combo to happen.

Just don't play auchenai at the same time as shredder unless you have a way of finishing off the soulpriest on your turn. Likewise, you can play a thoughtsteal mistress, just make sure you let it die before dropping the soulpriest.

Theoretically any class could pull this off if they spawn off the death rattles of Sky Golem and Shredder. Skygolem has spawn Auchenai for me 3 times now. Too bad my shredders are all piloted by Owls and Engis >_<
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
Fleetfeet
Profile Blog Joined May 2014
Canada2550 Posts
Last Edited: 2014-12-12 21:02:03
December 12 2014 21:00 GMT
#32
On December 12 2014 17:34 Wuster wrote:
Show nested quote +
On December 12 2014 16:59 Fleetfeet wrote:
Considering that there are exceptions for other potential infinite loop scenarios (Jeeves comes to mind) it does seem odd that this actually infinite loops, so I can see why people are calling it a bug.


Jeeves is more a case of poor/ambiguous wording than an infinite loop imo. Probably it's because I'm a programmer by trade, but I understood that what it really meant by 'draw until' was 'draw as a single action (draw 0-3 cards based on hand size)', which is why it doesn't infinite loop.


Sure, but technically the wording implies infinite loop. As would Bouncing Blade + Commanding Shout, which also has exceptions that prevent it from being an infinite loop.

I mean, I'm not offended by the idea that priests can oneshot themselves, but it -IS- inconsistent for them to allow this infinite loop while specifically working around others.
Acritter
Profile Joined August 2010
Syria7637 Posts
December 12 2014 21:26 GMT
#33
On December 13 2014 06:00 Fleetfeet wrote:
Show nested quote +
On December 12 2014 17:34 Wuster wrote:
On December 12 2014 16:59 Fleetfeet wrote:
Considering that there are exceptions for other potential infinite loop scenarios (Jeeves comes to mind) it does seem odd that this actually infinite loops, so I can see why people are calling it a bug.


Jeeves is more a case of poor/ambiguous wording than an infinite loop imo. Probably it's because I'm a programmer by trade, but I understood that what it really meant by 'draw until' was 'draw as a single action (draw 0-3 cards based on hand size)', which is why it doesn't infinite loop.


Sure, but technically the wording implies infinite loop. As would Bouncing Blade + Commanding Shout, which also has exceptions that prevent it from being an infinite loop.

I mean, I'm not offended by the idea that priests can oneshot themselves, but it -IS- inconsistent for them to allow this infinite loop while specifically working around others.

The reason behind it is that all the other potentially infinite combos being either totally endless, reasonable to create within a game, or both. You can create a deck around Bouncing Blade+Commanding Shout and just troll people on ladder with it. You can kill yourself (or the other player) with Jeeves with literally any class. This combo can only happen if you yourself let it happen (barring some really weird Sylvanas situations) and requires two specific classes in order for it to work. It's rare enough that it's a cool and funny occurrence, and so has been left in the game based on Blizzard's do-fun-stuff policy.

That's why.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Wuster
Profile Joined May 2011
1974 Posts
Last Edited: 2014-12-12 21:46:39
December 12 2014 21:46 GMT
#34
So Bouncing Blade + Commanding Shout would be an infinite loop, except Bouncing Blade clearly checks for legal targets before doing damage (otherwise if you played it on an empty board it would also infinite loop as nothing has or will die*) as well as checking if the last target died before continuing.

So while not exactly intuitive it's not an exception since Bouncing Blades already does that.

* To be honest I haven't tried that card, I don't even know if it'll let you play it on an empty board despite it being a non-targeted spell.
Fleetfeet
Profile Blog Joined May 2014
Canada2550 Posts
December 12 2014 22:20 GMT
#35
On December 13 2014 06:26 Acritter wrote:
Show nested quote +
On December 13 2014 06:00 Fleetfeet wrote:
On December 12 2014 17:34 Wuster wrote:
On December 12 2014 16:59 Fleetfeet wrote:
Considering that there are exceptions for other potential infinite loop scenarios (Jeeves comes to mind) it does seem odd that this actually infinite loops, so I can see why people are calling it a bug.


Jeeves is more a case of poor/ambiguous wording than an infinite loop imo. Probably it's because I'm a programmer by trade, but I understood that what it really meant by 'draw until' was 'draw as a single action (draw 0-3 cards based on hand size)', which is why it doesn't infinite loop.


Sure, but technically the wording implies infinite loop. As would Bouncing Blade + Commanding Shout, which also has exceptions that prevent it from being an infinite loop.

I mean, I'm not offended by the idea that priests can oneshot themselves, but it -IS- inconsistent for them to allow this infinite loop while specifically working around others.

The reason behind it is that all the other potentially infinite combos being either totally endless, reasonable to create within a game, or both. You can create a deck around Bouncing Blade+Commanding Shout and just troll people on ladder with it. You can kill yourself (or the other player) with Jeeves with literally any class. This combo can only happen if you yourself let it happen (barring some really weird Sylvanas situations) and requires two specific classes in order for it to work. It's rare enough that it's a cool and funny occurrence, and so has been left in the game based on Blizzard's do-fun-stuff policy.

That's why.


I understand that, and once again state "I can see how people are upset, seeing as it is inconsistent for them to allow this infinite loop while specifically working around others."
S1eth
Profile Joined November 2011
Austria221 Posts
December 12 2014 22:30 GMT
#36
On December 13 2014 07:20 Fleetfeet wrote:
Show nested quote +
On December 13 2014 06:26 Acritter wrote:
On December 13 2014 06:00 Fleetfeet wrote:
On December 12 2014 17:34 Wuster wrote:
On December 12 2014 16:59 Fleetfeet wrote:
Considering that there are exceptions for other potential infinite loop scenarios (Jeeves comes to mind) it does seem odd that this actually infinite loops, so I can see why people are calling it a bug.


Jeeves is more a case of poor/ambiguous wording than an infinite loop imo. Probably it's because I'm a programmer by trade, but I understood that what it really meant by 'draw until' was 'draw as a single action (draw 0-3 cards based on hand size)', which is why it doesn't infinite loop.


Sure, but technically the wording implies infinite loop. As would Bouncing Blade + Commanding Shout, which also has exceptions that prevent it from being an infinite loop.

I mean, I'm not offended by the idea that priests can oneshot themselves, but it -IS- inconsistent for them to allow this infinite loop while specifically working around others.

The reason behind it is that all the other potentially infinite combos being either totally endless, reasonable to create within a game, or both. You can create a deck around Bouncing Blade+Commanding Shout and just troll people on ladder with it. You can kill yourself (or the other player) with Jeeves with literally any class. This combo can only happen if you yourself let it happen (barring some really weird Sylvanas situations) and requires two specific classes in order for it to work. It's rare enough that it's a cool and funny occurrence, and so has been left in the game based on Blizzard's do-fun-stuff policy.

That's why.


I understand that, and once again state "I can see how people are upset, seeing as it is inconsistent for them to allow this infinite loop while specifically working around others."


Jeeves draws you 3 "fatigue cards". There, done.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
December 12 2014 23:25 GMT
#37
That's not a bug. Read the card text. God...
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Mortal
Profile Blog Joined November 2010
2943 Posts
December 12 2014 23:42 GMT
#38
Jeeves is a slut. He needs to go away.
The universe created an audience for itself.
Fleetfeet
Profile Blog Joined May 2014
Canada2550 Posts
December 13 2014 00:53 GMT
#39
On December 13 2014 07:30 S1eth wrote:
Show nested quote +
On December 13 2014 07:20 Fleetfeet wrote:
On December 13 2014 06:26 Acritter wrote:
On December 13 2014 06:00 Fleetfeet wrote:
On December 12 2014 17:34 Wuster wrote:
On December 12 2014 16:59 Fleetfeet wrote:
Considering that there are exceptions for other potential infinite loop scenarios (Jeeves comes to mind) it does seem odd that this actually infinite loops, so I can see why people are calling it a bug.


Jeeves is more a case of poor/ambiguous wording than an infinite loop imo. Probably it's because I'm a programmer by trade, but I understood that what it really meant by 'draw until' was 'draw as a single action (draw 0-3 cards based on hand size)', which is why it doesn't infinite loop.


Sure, but technically the wording implies infinite loop. As would Bouncing Blade + Commanding Shout, which also has exceptions that prevent it from being an infinite loop.

I mean, I'm not offended by the idea that priests can oneshot themselves, but it -IS- inconsistent for them to allow this infinite loop while specifically working around others.

The reason behind it is that all the other potentially infinite combos being either totally endless, reasonable to create within a game, or both. You can create a deck around Bouncing Blade+Commanding Shout and just troll people on ladder with it. You can kill yourself (or the other player) with Jeeves with literally any class. This combo can only happen if you yourself let it happen (barring some really weird Sylvanas situations) and requires two specific classes in order for it to work. It's rare enough that it's a cool and funny occurrence, and so has been left in the game based on Blizzard's do-fun-stuff policy.

That's why.


I understand that, and once again state "I can see how people are upset, seeing as it is inconsistent for them to allow this infinite loop while specifically working around others."


Jeeves draws you 3 "fatigue cards". There, done.


Done what? You're answering a question I never asked.
S1eth
Profile Joined November 2011
Austria221 Posts
December 13 2014 00:55 GMT
#40
Just because I quote you doesn't mean there have to be any questions.
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