Didn't happen to me, but it happened to my brother and it should be easy enough to test. Was pretty hilarious actually. xD
P.S. I've already reported this on the Blizzard forums, just thought I'd share this with everyone here.
Forum Index > Hearthstone General |
Alegzandur
Philippines52 Posts
Didn't happen to me, but it happened to my brother and it should be easy enough to test. Was pretty hilarious actually. xD P.S. I've already reported this on the Blizzard forums, just thought I'd share this with everyone here. | ||
Orcasgt24
Canada3238 Posts
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kingjames01
Canada1603 Posts
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freelander
Hungary4707 Posts
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Geo.Rion
7377 Posts
Probably the bug occurs because Soulpriest considers the self-damage taken to be an attack of the player, thus triggering MoP again, which triggers her again etc... Obviously a bug. | ||
litlnoobs
United States8 Posts
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Orcasgt24
Canada3238 Posts
On December 12 2014 16:23 Geo.Rion wrote: ^Yeah, it always amazes me, how some people take the time to reply some undermining shit, but cant read the 5-10 lines of the OP they re trying to discredit. Probably the bug occurs because Soulpriest considers the self-damage taken to be an attack of the player, thus triggering MoP again, which triggers her again etc... Obviously a bug. I read the whole post. edit: No fuck what I wrote before. Not a bug. The reason in order of occurance: Mistress of Pain attacks the warlock dealing one damage Mistress of Pain procs her effect to heal one damage. Auchenai Soulpriest's static effect turns the heal into one damage. Mistress of Pain effect deals one damage to the priest. Mistress of Pain procs her effect off her effect damaging the priest to heal one damage. Auchenai Soulpriest's static effect turns the heal into one damage. Repeat until 0HP edit 2: A youtube video of this exact situation: | ||
Alegzandur
Philippines52 Posts
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NewSunshine
United States5938 Posts
On December 12 2014 16:05 kingjames01 wrote: Did you even read the post? Apparently he enters into an infinite loop whereby he loses ALL of his HP. Yeah, and it's not a bug. Damage caused by an effect is still damage caused by that minion, see Knife Juggler with stealth. Whether Blizzard plans to change it so that doesn't happen is another story, though I'm not sure how they would do it. | ||
TohoBuWaha
0 Posts
Soulpriest turns that heal of 1 into 1 damage Therefore Mistress "deals 1 damage" to you again, which triggers her to heal you for 1 Soulpriest turns that heal of 1 into 1 damage Therefore Mistress.... Unless they rewrite Mistress it's exactly what's supposed to happen EDIT: ops, when I wrote this there was just 2 answers...shouldnt have opened the window and come back later xD | ||
Jacenoob
299 Posts
Blizz might still fix it because if they don't want this type of effect in the game but it clearly works like it should given the card texts. I personally don't mind it and hope they won't change it. Playing with the dark side by mind controlling demons and shit might backfire, makes even sense flavor wise. | ||
Sutty
0 Posts
This is meant to happen in this rare occurrence. | ||
Wuster
1974 Posts
On December 12 2014 16:23 Geo.Rion wrote: ^Yeah, it always amazes me, how some people take the time to reply some undermining shit, but cant read the 5-10 lines of the OP they re trying to discredit. Probably the bug occurs because Soulpriest considers the self-damage taken to be an attack of the player, thus triggering MoP again, which triggers her again etc... Obviously a bug. Except the OP (and you) are wrong. This isn't a bug and in fact was pointed out by the Dev team as the intended interaction when Mistress of Pain was revealed. | ||
Alegzandur
Philippines52 Posts
Edit: Didn't know Yong Woo clarified the issue already, so I guess that closes this. Like I said, I can see why, but I was pretty sure it shouldn't happen that way. In no way, shape, or form was I saying I had the absolute gospel truth in my words. | ||
Fleetfeet
Canada2554 Posts
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Sutty
0 Posts
You just have to google the "Mistress of Pain Auchenai Soulpriest" to see all the examples of past instances of this... | ||
Wuster
1974 Posts
On December 12 2014 16:59 Fleetfeet wrote: Considering that there are exceptions for other potential infinite loop scenarios (Jeeves comes to mind) it does seem odd that this actually infinite loops, so I can see why people are calling it a bug. Jeeves is more a case of poor/ambiguous wording than an infinite loop imo. Probably it's because I'm a programmer by trade, but I understood that what it really meant by 'draw until' was 'draw as a single action (draw 0-3 cards based on hand size)', which is why it doesn't infinite loop. | ||
Origence
Spain0 Posts
The combo is quite hard to pull off. To start with is a huge misplay from part of the Priest, so he deserves to lose anyways. The annoying part is that it limits priests to put both Auchenai and Piloted Shredder in same deck to avoid this combo to happen. | ||
MarcoBrei
Brazil66 Posts
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S1eth
Austria221 Posts
On December 12 2014 17:07 Sutty wrote: At the end of the day, something following the card text should not be reported as a bug in the first place. You just have to google the "Mistress of Pain Auchenai Soulpriest" to see all the examples of past instances of this... I will never understand the minds of people who have to decide between "do a 5 second google search, or spend 10 minutes making a forum post AND a bug report and then wait for responses" and choose the latter option. They're causing trouble for both themselves and others. Maybe they're just extremely extroverted and looking for attention or something. | ||
A3iL3r0n
United States2196 Posts
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Spect8rCraft
649 Posts
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Zampano
United Kingdom0 Posts
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Zampano
United Kingdom0 Posts
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A3iL3r0n
United States2196 Posts
On December 13 2014 00:46 Zampano wrote: Ok, let's try this again. Every time Mistress of Pain causes damage, she restores that much health to your hero. With ASP, she attacks, does 1 damage, then procs. The Proc causes the Mistress of Pain to deal 1 damage to your hero, which procs Mistress' ability and so on. No inconsistency, Ah. Thank you ![]() | ||
Zampano
United Kingdom0 Posts
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Hryul
Austria2609 Posts
On December 13 2014 00:52 Zampano wrote: The reason HS is less likely to have viable infinite combos than MTG is that there are caps on Health and card draw, making those much less desirable, as well as cards having built in limits, such as Bouncing Blade. They shouldn't fix this interaction, as it's very unusual and can't be consistently abused. how could it be abused at all? as long as the warlock doesn't have a way to force control of MoP on the priest (or the priest of ASP on the lock), i don't see a way to do it. | ||
mythandier
United States828 Posts
On December 13 2014 00:31 S1eth wrote: Show nested quote + On December 12 2014 17:07 Sutty wrote: At the end of the day, something following the card text should not be reported as a bug in the first place. You just have to google the "Mistress of Pain Auchenai Soulpriest" to see all the examples of past instances of this... I will never understand the minds of people who have to decide between "do a 5 second google search, or spend 10 minutes making a forum post AND a bug report and then wait for responses" and choose the latter option. They're causing trouble for both themselves and others. Maybe they're just extremely extroverted and looking for attention or something. Agree completely. Also don't understand people who can't read card text and use the slightest bit of critical thinking to determine what the interaction is going to be. | ||
Spect8rCraft
649 Posts
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RenSC2
United States1058 Posts
On December 12 2014 17:55 Origence wrote: I doubt they fix it, is a ctually one of these incredible stories that can happen in Hearthstone. The combo is quite hard to pull off. To start with is a huge misplay from part of the Priest, so he deserves to lose anyways. The annoying part is that it limits priests to put both Auchenai and Piloted Shredder in same deck to avoid this combo to happen. Just don't play auchenai at the same time as shredder unless you have a way of finishing off the soulpriest on your turn. Likewise, you can play a thoughtsteal mistress, just make sure you let it die before dropping the soulpriest. | ||
Orcasgt24
Canada3238 Posts
On December 13 2014 03:00 RenSC2 wrote: Show nested quote + On December 12 2014 17:55 Origence wrote: I doubt they fix it, is a ctually one of these incredible stories that can happen in Hearthstone. The combo is quite hard to pull off. To start with is a huge misplay from part of the Priest, so he deserves to lose anyways. The annoying part is that it limits priests to put both Auchenai and Piloted Shredder in same deck to avoid this combo to happen. Just don't play auchenai at the same time as shredder unless you have a way of finishing off the soulpriest on your turn. Likewise, you can play a thoughtsteal mistress, just make sure you let it die before dropping the soulpriest. Theoretically any class could pull this off if they spawn off the death rattles of Sky Golem and Shredder. Skygolem has spawn Auchenai for me 3 times now. Too bad my shredders are all piloted by Owls and Engis >_< | ||
Fleetfeet
Canada2554 Posts
On December 12 2014 17:34 Wuster wrote: Show nested quote + On December 12 2014 16:59 Fleetfeet wrote: Considering that there are exceptions for other potential infinite loop scenarios (Jeeves comes to mind) it does seem odd that this actually infinite loops, so I can see why people are calling it a bug. Jeeves is more a case of poor/ambiguous wording than an infinite loop imo. Probably it's because I'm a programmer by trade, but I understood that what it really meant by 'draw until' was 'draw as a single action (draw 0-3 cards based on hand size)', which is why it doesn't infinite loop. Sure, but technically the wording implies infinite loop. As would Bouncing Blade + Commanding Shout, which also has exceptions that prevent it from being an infinite loop. I mean, I'm not offended by the idea that priests can oneshot themselves, but it -IS- inconsistent for them to allow this infinite loop while specifically working around others. | ||
Acritter
Syria7637 Posts
On December 13 2014 06:00 Fleetfeet wrote: Show nested quote + On December 12 2014 17:34 Wuster wrote: On December 12 2014 16:59 Fleetfeet wrote: Considering that there are exceptions for other potential infinite loop scenarios (Jeeves comes to mind) it does seem odd that this actually infinite loops, so I can see why people are calling it a bug. Jeeves is more a case of poor/ambiguous wording than an infinite loop imo. Probably it's because I'm a programmer by trade, but I understood that what it really meant by 'draw until' was 'draw as a single action (draw 0-3 cards based on hand size)', which is why it doesn't infinite loop. Sure, but technically the wording implies infinite loop. As would Bouncing Blade + Commanding Shout, which also has exceptions that prevent it from being an infinite loop. I mean, I'm not offended by the idea that priests can oneshot themselves, but it -IS- inconsistent for them to allow this infinite loop while specifically working around others. The reason behind it is that all the other potentially infinite combos being either totally endless, reasonable to create within a game, or both. You can create a deck around Bouncing Blade+Commanding Shout and just troll people on ladder with it. You can kill yourself (or the other player) with Jeeves with literally any class. This combo can only happen if you yourself let it happen (barring some really weird Sylvanas situations) and requires two specific classes in order for it to work. It's rare enough that it's a cool and funny occurrence, and so has been left in the game based on Blizzard's do-fun-stuff policy. That's why. | ||
Wuster
1974 Posts
So while not exactly intuitive it's not an exception since Bouncing Blades already does that. * To be honest I haven't tried that card, I don't even know if it'll let you play it on an empty board despite it being a non-targeted spell. | ||
Fleetfeet
Canada2554 Posts
On December 13 2014 06:26 Acritter wrote: Show nested quote + On December 13 2014 06:00 Fleetfeet wrote: On December 12 2014 17:34 Wuster wrote: On December 12 2014 16:59 Fleetfeet wrote: Considering that there are exceptions for other potential infinite loop scenarios (Jeeves comes to mind) it does seem odd that this actually infinite loops, so I can see why people are calling it a bug. Jeeves is more a case of poor/ambiguous wording than an infinite loop imo. Probably it's because I'm a programmer by trade, but I understood that what it really meant by 'draw until' was 'draw as a single action (draw 0-3 cards based on hand size)', which is why it doesn't infinite loop. Sure, but technically the wording implies infinite loop. As would Bouncing Blade + Commanding Shout, which also has exceptions that prevent it from being an infinite loop. I mean, I'm not offended by the idea that priests can oneshot themselves, but it -IS- inconsistent for them to allow this infinite loop while specifically working around others. The reason behind it is that all the other potentially infinite combos being either totally endless, reasonable to create within a game, or both. You can create a deck around Bouncing Blade+Commanding Shout and just troll people on ladder with it. You can kill yourself (or the other player) with Jeeves with literally any class. This combo can only happen if you yourself let it happen (barring some really weird Sylvanas situations) and requires two specific classes in order for it to work. It's rare enough that it's a cool and funny occurrence, and so has been left in the game based on Blizzard's do-fun-stuff policy. That's why. I understand that, and once again state "I can see how people are upset, seeing as it is inconsistent for them to allow this infinite loop while specifically working around others." | ||
S1eth
Austria221 Posts
On December 13 2014 07:20 Fleetfeet wrote: Show nested quote + On December 13 2014 06:26 Acritter wrote: On December 13 2014 06:00 Fleetfeet wrote: On December 12 2014 17:34 Wuster wrote: On December 12 2014 16:59 Fleetfeet wrote: Considering that there are exceptions for other potential infinite loop scenarios (Jeeves comes to mind) it does seem odd that this actually infinite loops, so I can see why people are calling it a bug. Jeeves is more a case of poor/ambiguous wording than an infinite loop imo. Probably it's because I'm a programmer by trade, but I understood that what it really meant by 'draw until' was 'draw as a single action (draw 0-3 cards based on hand size)', which is why it doesn't infinite loop. Sure, but technically the wording implies infinite loop. As would Bouncing Blade + Commanding Shout, which also has exceptions that prevent it from being an infinite loop. I mean, I'm not offended by the idea that priests can oneshot themselves, but it -IS- inconsistent for them to allow this infinite loop while specifically working around others. The reason behind it is that all the other potentially infinite combos being either totally endless, reasonable to create within a game, or both. You can create a deck around Bouncing Blade+Commanding Shout and just troll people on ladder with it. You can kill yourself (or the other player) with Jeeves with literally any class. This combo can only happen if you yourself let it happen (barring some really weird Sylvanas situations) and requires two specific classes in order for it to work. It's rare enough that it's a cool and funny occurrence, and so has been left in the game based on Blizzard's do-fun-stuff policy. That's why. I understand that, and once again state "I can see how people are upset, seeing as it is inconsistent for them to allow this infinite loop while specifically working around others." Jeeves draws you 3 "fatigue cards". There, done. | ||
Shikyo
Finland33997 Posts
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Mortal
2943 Posts
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Fleetfeet
Canada2554 Posts
On December 13 2014 07:30 S1eth wrote: Show nested quote + On December 13 2014 07:20 Fleetfeet wrote: On December 13 2014 06:26 Acritter wrote: On December 13 2014 06:00 Fleetfeet wrote: On December 12 2014 17:34 Wuster wrote: On December 12 2014 16:59 Fleetfeet wrote: Considering that there are exceptions for other potential infinite loop scenarios (Jeeves comes to mind) it does seem odd that this actually infinite loops, so I can see why people are calling it a bug. Jeeves is more a case of poor/ambiguous wording than an infinite loop imo. Probably it's because I'm a programmer by trade, but I understood that what it really meant by 'draw until' was 'draw as a single action (draw 0-3 cards based on hand size)', which is why it doesn't infinite loop. Sure, but technically the wording implies infinite loop. As would Bouncing Blade + Commanding Shout, which also has exceptions that prevent it from being an infinite loop. I mean, I'm not offended by the idea that priests can oneshot themselves, but it -IS- inconsistent for them to allow this infinite loop while specifically working around others. The reason behind it is that all the other potentially infinite combos being either totally endless, reasonable to create within a game, or both. You can create a deck around Bouncing Blade+Commanding Shout and just troll people on ladder with it. You can kill yourself (or the other player) with Jeeves with literally any class. This combo can only happen if you yourself let it happen (barring some really weird Sylvanas situations) and requires two specific classes in order for it to work. It's rare enough that it's a cool and funny occurrence, and so has been left in the game based on Blizzard's do-fun-stuff policy. That's why. I understand that, and once again state "I can see how people are upset, seeing as it is inconsistent for them to allow this infinite loop while specifically working around others." Jeeves draws you 3 "fatigue cards". There, done. Done what? You're answering a question I never asked. | ||
S1eth
Austria221 Posts
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Fleetfeet
Canada2554 Posts
"I get why people are upset" - Yeah well Jeeves draws 3 fatigue cards. ...okay? | ||
TAMinator
Australia2706 Posts
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NewSunshine
United States5938 Posts
On December 13 2014 06:00 Fleetfeet wrote: Show nested quote + On December 12 2014 17:34 Wuster wrote: On December 12 2014 16:59 Fleetfeet wrote: Considering that there are exceptions for other potential infinite loop scenarios (Jeeves comes to mind) it does seem odd that this actually infinite loops, so I can see why people are calling it a bug. Jeeves is more a case of poor/ambiguous wording than an infinite loop imo. Probably it's because I'm a programmer by trade, but I understood that what it really meant by 'draw until' was 'draw as a single action (draw 0-3 cards based on hand size)', which is why it doesn't infinite loop. Sure, but technically the wording implies infinite loop. As would Bouncing Blade + Commanding Shout, which also has exceptions that prevent it from being an infinite loop. I mean, I'm not offended by the idea that priests can oneshot themselves, but it -IS- inconsistent for them to allow this infinite loop while specifically working around others. There's nothing inconsistent at all. In the case of Bouncing Blade, it was up to Blizzard's discretion as to what happens with Commanding Shout, since it's a corner case that isn't clear based on card text. For the Mistress of Pain loop to not kill you, they would have to make the card behave differently from how it's written, or otherwise change the card or rules about damage. Since it's such a rare case that can't be used with any consistency, and something a Priest should know to avoid, they're choosing to leave it as is, and let the cards do exactly what they say. | ||
Fleetfeet
Canada2554 Posts
On December 13 2014 13:30 NewSunshine wrote: Show nested quote + On December 13 2014 06:00 Fleetfeet wrote: On December 12 2014 17:34 Wuster wrote: On December 12 2014 16:59 Fleetfeet wrote: Considering that there are exceptions for other potential infinite loop scenarios (Jeeves comes to mind) it does seem odd that this actually infinite loops, so I can see why people are calling it a bug. Jeeves is more a case of poor/ambiguous wording than an infinite loop imo. Probably it's because I'm a programmer by trade, but I understood that what it really meant by 'draw until' was 'draw as a single action (draw 0-3 cards based on hand size)', which is why it doesn't infinite loop. Sure, but technically the wording implies infinite loop. As would Bouncing Blade + Commanding Shout, which also has exceptions that prevent it from being an infinite loop. I mean, I'm not offended by the idea that priests can oneshot themselves, but it -IS- inconsistent for them to allow this infinite loop while specifically working around others. There's nothing inconsistent at all. In the case of Bouncing Blade, it was up to Blizzard's discretion as to what happens with Commanding Shout, since it's a corner case that isn't clear based on card text. For the Mistress of Pain loop to not kill you, they would have to make the card behave differently from how it's written, or otherwise change the card or rules about damage. Since it's such a rare case that can't be used with any consistency, and something a Priest should know to avoid, they're choosing to leave it as is, and let the cards do exactly what they say. Jeeves reads "At the end of each players' turn, that player draws until they have 3 cards". If you don't already know how card drawing works in hearthstone, it would be fair to assume that it would kill you if you if a Jeeves was on the board, and you entered fatigue state with less than 3 cards in your hand, because it would attempt to draw until you had 3 cards. Obviously, it would be STUPID if it worked that way, but it's completely understandable were someone to read the text that way. Similarly, the paladin card Divine Favor implies the same effect, where it would keep drawing until you have X number of cards in your hand. Again, this is NOT actually what happens with the card, and you in truth attempt to draw a number of cards that -would- give you the same number of cards as your opponent, provided you have those cards to draw. It does NOT do exactly what the card says exactly to avoid an infinite loop scenario. + Show Spoiler + Yeah, I know that this is what S1eth was talking about - Hearthstone's mechanics consider each fatigue draw a "card", even though it doesn't actually exist in your hand. Still, unless you know this tidbit of esoteric knowledge, the way the cards read point to fatigue draw until death. So yes, I do think that the Mistress of Pain + Auchenai Soulpriest scenario is inconsistent, even though it's doing exactly what the card text says. | ||
NewSunshine
United States5938 Posts
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Fleetfeet
Canada2554 Posts
Iunno. It's not that important to me that I need to argue about it forever, it just struck me as odd in its inconsistency of design, but I can appreciate that its left in as kinda a joke. | ||
Wuster
1974 Posts
On December 13 2014 13:46 Fleetfeet wrote: Show nested quote + On December 13 2014 13:30 NewSunshine wrote: On December 13 2014 06:00 Fleetfeet wrote: On December 12 2014 17:34 Wuster wrote: On December 12 2014 16:59 Fleetfeet wrote: Considering that there are exceptions for other potential infinite loop scenarios (Jeeves comes to mind) it does seem odd that this actually infinite loops, so I can see why people are calling it a bug. Jeeves is more a case of poor/ambiguous wording than an infinite loop imo. Probably it's because I'm a programmer by trade, but I understood that what it really meant by 'draw until' was 'draw as a single action (draw 0-3 cards based on hand size)', which is why it doesn't infinite loop. Sure, but technically the wording implies infinite loop. As would Bouncing Blade + Commanding Shout, which also has exceptions that prevent it from being an infinite loop. I mean, I'm not offended by the idea that priests can oneshot themselves, but it -IS- inconsistent for them to allow this infinite loop while specifically working around others. There's nothing inconsistent at all. In the case of Bouncing Blade, it was up to Blizzard's discretion as to what happens with Commanding Shout, since it's a corner case that isn't clear based on card text. For the Mistress of Pain loop to not kill you, they would have to make the card behave differently from how it's written, or otherwise change the card or rules about damage. Since it's such a rare case that can't be used with any consistency, and something a Priest should know to avoid, they're choosing to leave it as is, and let the cards do exactly what they say. Jeeves reads "At the end of each players' turn, that player draws until they have 3 cards". If you don't already know how card drawing works in hearthstone, it would be fair to assume that it would kill you if you if a Jeeves was on the board, and you entered fatigue state with less than 3 cards in your hand, because it would attempt to draw until you had 3 cards. Obviously, it would be STUPID if it worked that way, but it's completely understandable were someone to read the text that way. Similarly, the paladin card Divine Favor implies the same effect, where it would keep drawing until you have X number of cards in your hand. Again, this is NOT actually what happens with the card, and you in truth attempt to draw a number of cards that -would- give you the same number of cards as your opponent, provided you have those cards to draw. It does NOT do exactly what the card says exactly to avoid an infinite loop scenario. + Show Spoiler + Yeah, I know that this is what S1eth was talking about - Hearthstone's mechanics consider each fatigue draw a "card", even though it doesn't actually exist in your hand. Still, unless you know this tidbit of esoteric knowledge, the way the cards read point to fatigue draw until death. So yes, I do think that the Mistress of Pain + Auchenai Soulpriest scenario is inconsistent, even though it's doing exactly what the card text says. The thing is if you have played physical card games then you know that whenever something say draw 'x' cards, the first thing people do is figure out what 'x' is and then pick up all the cards at once. I know this isn't spelled out in any rule, but this is how 99% of people respond when they play. Unless it's something like Dominion's version of tutors where it specifically says draw until you find something. But that sort of thing does not yet exist in Hearthstone. I also don't see what's so esoteric about taking damage if you can't draw a card, that's also how other games with partial fatigue mechanics work (Might & Magic Duel of Champions for example, blanking on others). Maybe it's just confusing since Magic / Pokemon use an auto-loss if you can't draw mechanic, so the finer points of draw or take damage are lost on people from those backgrounds (M&M is not really all that played I know). | ||
Fleetfeet
Canada2554 Posts
Also I and most of the people I know that play HS have no other card game background. I'm assuming a fair amount of the game's population doesn't have experience from other card games to draw from. | ||
Wuster
1974 Posts
On December 13 2014 16:45 Fleetfeet wrote: While you wouldn't know about fatigue damage from overdraw until you first experience it, that wasn't the esoteric tidbit I was referring to. What I was referring to was the fact that, in cases of overdraw, a fatigue draw is considered "a card" even in situations where the card text says to draw till you have X number of cards in hand, as in the case of Divine Favor and Jeeves. That's not something that would be common knowledge, and until you know that, you would almost definitely read Divine Favor as "If you play this on the verge of fatigue, you fucking kill yourself". I was actually talking about the same thing as you. Also I and most of the people I know that play HS have no other card game background. I'm assuming a fair amount of the game's population doesn't have experience from other card games to draw from. Fair enough, people around here talk about Magic so much that I forget the audience for Hearthstone isn't ex-magic players and more likely how you say - introduced to card games via Hearthstone. And I can accept / imagine that it's very different interpreting rules yourself versus trying to figure out how a computer is going to do it for you. | ||
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