• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:08
CEST 12:08
KST 19:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202537Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder9EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced50BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10
StarCraft 2
General
Teller Digital Interview with Chris "ChanmanV" Chan The GOAT ranking of GOAT rankings Serral wins EWC 2025 Tournament Spotlight: FEL Cracow 2025
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Which top zerg/toss will fail in qualifiers? Scmdraft 2 - 0.9.0 Preview BW General Discussion [BSL 2025] H2 - Team Wars, Weeklies & SB Ladder Google Play ASL (Season 20) Announced
Tourneys
[ASL20] Online Qualifiers Day 2 [ASL20] Online Qualifiers Day 1 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
[G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
9/11 Anniversary Possible Al Qaeda Attack on 9/11 US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 701 users

Mistress of Pain + Auchenai Soulpriest Bug

Forum Index > Hearthstone General
Post a Reply
Normal
Alegzandur
Profile Blog Joined April 2010
Philippines52 Posts
December 12 2014 06:44 GMT
#1
Title says it all, basically what happens is if you own both cards and attack with the Mistress of Pain, the player that owns both cards dies; more specifically, you take 1 damage an infinity number of times until you die. I can see why this happens, but I'm still pretty sure this is not how this card is supposed to work.

Didn't happen to me, but it happened to my brother and it should be easy enough to test. Was pretty hilarious actually. xD

P.S. I've already reported this on the Blizzard forums, just thought I'd share this with everyone here.
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
December 12 2014 06:55 GMT
#2
Not a bug. Auchenai Soulpriest's text clearly states "Cards and effects that heal now do damage instead". That means attacking with Mistress of Pain will cause you pain.
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
December 12 2014 07:05 GMT
#3
Did you even read the post? Apparently he enters into an infinite loop whereby he loses ALL of his HP.
Who would sup with the mighty, must walk the path of daggers.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
December 12 2014 07:21 GMT
#4
But it makes sense. Instead of healing she deals damage to you at the attack. Then because she damaged you, she tries to heal you. But it's damage again because of Soulpriest.
And all is illuminated.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
Last Edited: 2014-12-12 07:24:09
December 12 2014 07:23 GMT
#5
^Yeah, it always amazes me, how some people take the time to reply some undermining shit, but cant read the 5-10 lines of the OP they re trying to discredit.

Probably the bug occurs because Soulpriest considers the self-damage taken to be an attack of the player, thus triggering MoP again, which triggers her again etc... Obviously a bug.
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
litlnoobs
Profile Joined January 2013
United States8 Posts
December 12 2014 07:26 GMT
#6
It's fine, priest already steal enough cards without a penalty. That one card they steal also causes a penalty is not a problem.
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
Last Edited: 2014-12-12 09:27:17
December 12 2014 07:28 GMT
#7
On December 12 2014 16:23 Geo.Rion wrote:
^Yeah, it always amazes me, how some people take the time to reply some undermining shit, but cant read the 5-10 lines of the OP they re trying to discredit.

Probably the bug occurs because Soulpriest considers the self-damage taken to be an attack of the player, thus triggering MoP again, which triggers her again etc... Obviously a bug.

I read the whole post.
edit:
No fuck what I wrote before. Not a bug. The reason in order of occurance:
Mistress of Pain attacks the warlock dealing one damage
Mistress of Pain procs her effect to heal one damage. Auchenai Soulpriest's static effect turns the heal into one damage.
Mistress of Pain effect deals one damage to the priest.
Mistress of Pain procs her effect off her effect damaging the priest to heal one damage. Auchenai Soulpriest's static effect turns the heal into one damage.
Repeat until 0HP

edit 2: A youtube video of this exact situation:

In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
Alegzandur
Profile Blog Joined April 2010
Philippines52 Posts
December 12 2014 07:29 GMT
#8
I imagine this happens quite often as well because Cabal Shadow Priest and Auchenai Soulpriest are pretty much staples, so really you just need to find a warlock that plays Mistress of Pain (which admittedly is pretty underwhelming to bad). I really wish I saw this happen in my brother's game though, he told me afterwards that he was at 30 life and the lock was at 14; it must have been so disheartening to lose that game (in ranked).
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2014-12-12 07:35:14
December 12 2014 07:30 GMT
#9
On December 12 2014 16:05 kingjames01 wrote:
Did you even read the post? Apparently he enters into an infinite loop whereby he loses ALL of his HP.

Yeah, and it's not a bug. Damage caused by an effect is still damage caused by that minion, see Knife Juggler with stealth. Whether Blizzard plans to change it so that doesn't happen is another story, though I'm not sure how they would do it.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
TohoBuWaha
Profile Joined November 2013
0 Posts
Last Edited: 2014-12-12 07:37:53
December 12 2014 07:37 GMT
#10
Mistress deals 1 damage, which triggers her to heal you for 1.

Soulpriest turns that heal of 1 into 1 damage

Therefore Mistress "deals 1 damage" to you again, which triggers her to heal you for 1

Soulpriest turns that heal of 1 into 1 damage

Therefore Mistress....

Unless they rewrite Mistress it's exactly what's supposed to happen


EDIT: ops, when I wrote this there was just 2 answers...shouldnt have opened the window and come back later xD
Jacenoob
Profile Joined August 2014
299 Posts
Last Edited: 2014-12-12 07:52:29
December 12 2014 07:48 GMT
#11
It is not a bug, just an infinite combo between two cards. A bad combo in this case, but nothing unusual. Maybe another card in another expansion will allow Priests to do infinite damage to the opponent if they get the other combo piece. MtG is full of these combos, good and bad, arbitrary life, arbitrary damage, arbitrary turns, arbitrary tokens... The more cards you get, the more likely these types of effects get. MtG has 10.000+ cards so some of them work in strange, unintended ways together. Which to me makes a lot of the fun of MtG, discovering these types of interactions and abusing them.
Blizz might still fix it because if they don't want this type of effect in the game but it clearly works like it should given the card texts. I personally don't mind it and hope they won't change it. Playing with the dark side by mind controlling demons and shit might backfire, makes even sense flavor wise.
Sutty
Profile Joined January 2014
0 Posts
December 12 2014 07:57 GMT
#12
NOT A BUG!

This is meant to happen in this rare occurrence.
Wuster
Profile Joined May 2011
1974 Posts
December 12 2014 07:58 GMT
#13
On December 12 2014 16:23 Geo.Rion wrote:
^Yeah, it always amazes me, how some people take the time to reply some undermining shit, but cant read the 5-10 lines of the OP they re trying to discredit.

Probably the bug occurs because Soulpriest considers the self-damage taken to be an attack of the player, thus triggering MoP again, which triggers her again etc... Obviously a bug.


Except the OP (and you) are wrong. This isn't a bug and in fact was pointed out by the Dev team as the intended interaction when Mistress of Pain was revealed.

Alegzandur
Profile Blog Joined April 2010
Philippines52 Posts
Last Edited: 2014-12-12 08:04:17
December 12 2014 07:59 GMT
#14
Like I said, I can see why this happens, but it just feels wrong for it to happen this way. While I have no love for Priest, you can look at the interaction with Jeeves when both player's decks are empty and they have less than 3 cards in hand, the effect just doesn't go off anymore. In short, Blizzard generally stamps out such infinite death combos because they just aren't fun, and I don't think people complain they didn't win the game because such combos don't go off.

Edit: Didn't know Yong Woo clarified the issue already, so I guess that closes this. Like I said, I can see why, but I was pretty sure it shouldn't happen that way. In no way, shape, or form was I saying I had the absolute gospel truth in my words.
Fleetfeet
Profile Blog Joined May 2014
Canada2554 Posts
December 12 2014 07:59 GMT
#15
Considering that there are exceptions for other potential infinite loop scenarios (Jeeves comes to mind) it does seem odd that this actually infinite loops, so I can see why people are calling it a bug.
Sutty
Profile Joined January 2014
0 Posts
December 12 2014 08:07 GMT
#16
At the end of the day, something following the card text should not be reported as a bug in the first place.

You just have to google the "Mistress of Pain Auchenai Soulpriest" to see all the examples of past instances of this...
Wuster
Profile Joined May 2011
1974 Posts
December 12 2014 08:34 GMT
#17
On December 12 2014 16:59 Fleetfeet wrote:
Considering that there are exceptions for other potential infinite loop scenarios (Jeeves comes to mind) it does seem odd that this actually infinite loops, so I can see why people are calling it a bug.


Jeeves is more a case of poor/ambiguous wording than an infinite loop imo. Probably it's because I'm a programmer by trade, but I understood that what it really meant by 'draw until' was 'draw as a single action (draw 0-3 cards based on hand size)', which is why it doesn't infinite loop.
Origence
Profile Joined June 2014
Spain0 Posts
December 12 2014 08:55 GMT
#18
I doubt they fix it, is a ctually one of these incredible stories that can happen in Hearthstone.
The combo is quite hard to pull off.
To start with is a huge misplay from part of the Priest, so he deserves to lose anyways.

The annoying part is that it limits priests to put both Auchenai and Piloted Shredder in same deck to avoid this combo to happen.
Thinking ahead
MarcoBrei
Profile Joined May 2011
Brazil66 Posts
December 12 2014 15:20 GMT
#19
Not sure if it's good or bad for the game, but that's exactly what Blizzard expect to happen.

[image loading]
S1eth
Profile Joined November 2011
Austria221 Posts
Last Edited: 2014-12-12 15:32:12
December 12 2014 15:31 GMT
#20
On December 12 2014 17:07 Sutty wrote:
At the end of the day, something following the card text should not be reported as a bug in the first place.

You just have to google the "Mistress of Pain Auchenai Soulpriest" to see all the examples of past instances of this...

I will never understand the minds of people who have to decide between "do a 5 second google search, or spend 10 minutes making a forum post AND a bug report and then wait for responses" and choose the latter option.

They're causing trouble for both themselves and others. Maybe they're just extremely extroverted and looking for attention or something.
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
December 12 2014 15:38 GMT
#21
This effect is stupid, because no other card checks its effect more than once. Why should there be an infinite loop? Why doesn't the Priest targetting me with his hero power do an infinite loop? After all, the hero power description says heal, while the Auchenai turns it into damage. By the Mistress of Pain scenario, shouldn't the hero power keep checking to see if it healed me?
My psychiatrist says I have deep-seated Ragneuroses :(
Spect8rCraft
Profile Joined December 2012
649 Posts
December 12 2014 15:46 GMT
#22
I do have to wonder what's the loop-cutting condition. Even though the Pain-Soulpriest effect is technically infinite, it clearly has a limit otherwise you couldn't end the game until the thing crashed on you.
Zampano
Profile Joined November 2014
United Kingdom0 Posts
December 12 2014 15:46 GMT
#23
Ok, let's try this again. Every time Mistress of Pain causes damage, she restores that much health to your hero. With ASP, she attacks, does 1 damage, then procs. The Proc causes the Mistress of Pain to deal 1 damage to your hero, which procs Mistress' ability and so on. No inconsistency,
Zampano
Profile Joined November 2014
United Kingdom0 Posts
December 12 2014 15:47 GMT
#24
Presumably the game checks for lethal damage at some point.
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
December 12 2014 15:51 GMT
#25
On December 13 2014 00:46 Zampano wrote:
Ok, let's try this again. Every time Mistress of Pain causes damage, she restores that much health to your hero. With ASP, she attacks, does 1 damage, then procs. The Proc causes the Mistress of Pain to deal 1 damage to your hero, which procs Mistress' ability and so on. No inconsistency,

Ah. Thank you
My psychiatrist says I have deep-seated Ragneuroses :(
Zampano
Profile Joined November 2014
United Kingdom0 Posts
December 12 2014 15:52 GMT
#26
The reason HS is less likely to have viable infinite combos than MTG is that there are caps on Health and card draw, making those much less desirable, as well as cards having built in limits, such as Bouncing Blade. They shouldn't fix this interaction, as it's very unusual and can't be consistently abused.
Hryul
Profile Blog Joined March 2011
Austria2609 Posts
Last Edited: 2014-12-12 16:56:06
December 12 2014 16:55 GMT
#27
On December 13 2014 00:52 Zampano wrote:
The reason HS is less likely to have viable infinite combos than MTG is that there are caps on Health and card draw, making those much less desirable, as well as cards having built in limits, such as Bouncing Blade. They shouldn't fix this interaction, as it's very unusual and can't be consistently abused.

how could it be abused at all? as long as the warlock doesn't have a way to force control of MoP on the priest (or the priest of ASP on the lock), i don't see a way to do it.
Countdown to victory: 1 200!
mythandier
Profile Joined January 2011
United States828 Posts
December 12 2014 17:29 GMT
#28
On December 13 2014 00:31 S1eth wrote:
Show nested quote +
On December 12 2014 17:07 Sutty wrote:
At the end of the day, something following the card text should not be reported as a bug in the first place.

You just have to google the "Mistress of Pain Auchenai Soulpriest" to see all the examples of past instances of this...

I will never understand the minds of people who have to decide between "do a 5 second google search, or spend 10 minutes making a forum post AND a bug report and then wait for responses" and choose the latter option.

They're causing trouble for both themselves and others. Maybe they're just extremely extroverted and looking for attention or something.

Agree completely. Also don't understand people who can't read card text and use the slightest bit of critical thinking to determine what the interaction is going to be.
Spect8rCraft
Profile Joined December 2012
649 Posts
December 12 2014 17:55 GMT
#29
I haven't viewed a great number of said videos (see: more than two), but the Pain-Soulpriest combo seems to end at -3 health. That seems to be the cutoff point between infinity and being able to play your game.
RenSC2
Profile Blog Joined August 2011
United States1058 Posts
December 12 2014 18:00 GMT
#30
On December 12 2014 17:55 Origence wrote:
I doubt they fix it, is a ctually one of these incredible stories that can happen in Hearthstone.
The combo is quite hard to pull off.
To start with is a huge misplay from part of the Priest, so he deserves to lose anyways.

The annoying part is that it limits priests to put both Auchenai and Piloted Shredder in same deck to avoid this combo to happen.

Just don't play auchenai at the same time as shredder unless you have a way of finishing off the soulpriest on your turn. Likewise, you can play a thoughtsteal mistress, just make sure you let it die before dropping the soulpriest.
Playing better than standard requires deviation. This divergence usually results in sub-standard play.
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
December 12 2014 20:12 GMT
#31
On December 13 2014 03:00 RenSC2 wrote:
Show nested quote +
On December 12 2014 17:55 Origence wrote:
I doubt they fix it, is a ctually one of these incredible stories that can happen in Hearthstone.
The combo is quite hard to pull off.
To start with is a huge misplay from part of the Priest, so he deserves to lose anyways.

The annoying part is that it limits priests to put both Auchenai and Piloted Shredder in same deck to avoid this combo to happen.

Just don't play auchenai at the same time as shredder unless you have a way of finishing off the soulpriest on your turn. Likewise, you can play a thoughtsteal mistress, just make sure you let it die before dropping the soulpriest.

Theoretically any class could pull this off if they spawn off the death rattles of Sky Golem and Shredder. Skygolem has spawn Auchenai for me 3 times now. Too bad my shredders are all piloted by Owls and Engis >_<
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
Fleetfeet
Profile Blog Joined May 2014
Canada2554 Posts
Last Edited: 2014-12-12 21:02:03
December 12 2014 21:00 GMT
#32
On December 12 2014 17:34 Wuster wrote:
Show nested quote +
On December 12 2014 16:59 Fleetfeet wrote:
Considering that there are exceptions for other potential infinite loop scenarios (Jeeves comes to mind) it does seem odd that this actually infinite loops, so I can see why people are calling it a bug.


Jeeves is more a case of poor/ambiguous wording than an infinite loop imo. Probably it's because I'm a programmer by trade, but I understood that what it really meant by 'draw until' was 'draw as a single action (draw 0-3 cards based on hand size)', which is why it doesn't infinite loop.


Sure, but technically the wording implies infinite loop. As would Bouncing Blade + Commanding Shout, which also has exceptions that prevent it from being an infinite loop.

I mean, I'm not offended by the idea that priests can oneshot themselves, but it -IS- inconsistent for them to allow this infinite loop while specifically working around others.
Acritter
Profile Joined August 2010
Syria7637 Posts
December 12 2014 21:26 GMT
#33
On December 13 2014 06:00 Fleetfeet wrote:
Show nested quote +
On December 12 2014 17:34 Wuster wrote:
On December 12 2014 16:59 Fleetfeet wrote:
Considering that there are exceptions for other potential infinite loop scenarios (Jeeves comes to mind) it does seem odd that this actually infinite loops, so I can see why people are calling it a bug.


Jeeves is more a case of poor/ambiguous wording than an infinite loop imo. Probably it's because I'm a programmer by trade, but I understood that what it really meant by 'draw until' was 'draw as a single action (draw 0-3 cards based on hand size)', which is why it doesn't infinite loop.


Sure, but technically the wording implies infinite loop. As would Bouncing Blade + Commanding Shout, which also has exceptions that prevent it from being an infinite loop.

I mean, I'm not offended by the idea that priests can oneshot themselves, but it -IS- inconsistent for them to allow this infinite loop while specifically working around others.

The reason behind it is that all the other potentially infinite combos being either totally endless, reasonable to create within a game, or both. You can create a deck around Bouncing Blade+Commanding Shout and just troll people on ladder with it. You can kill yourself (or the other player) with Jeeves with literally any class. This combo can only happen if you yourself let it happen (barring some really weird Sylvanas situations) and requires two specific classes in order for it to work. It's rare enough that it's a cool and funny occurrence, and so has been left in the game based on Blizzard's do-fun-stuff policy.

That's why.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Wuster
Profile Joined May 2011
1974 Posts
Last Edited: 2014-12-12 21:46:39
December 12 2014 21:46 GMT
#34
So Bouncing Blade + Commanding Shout would be an infinite loop, except Bouncing Blade clearly checks for legal targets before doing damage (otherwise if you played it on an empty board it would also infinite loop as nothing has or will die*) as well as checking if the last target died before continuing.

So while not exactly intuitive it's not an exception since Bouncing Blades already does that.

* To be honest I haven't tried that card, I don't even know if it'll let you play it on an empty board despite it being a non-targeted spell.
Fleetfeet
Profile Blog Joined May 2014
Canada2554 Posts
December 12 2014 22:20 GMT
#35
On December 13 2014 06:26 Acritter wrote:
Show nested quote +
On December 13 2014 06:00 Fleetfeet wrote:
On December 12 2014 17:34 Wuster wrote:
On December 12 2014 16:59 Fleetfeet wrote:
Considering that there are exceptions for other potential infinite loop scenarios (Jeeves comes to mind) it does seem odd that this actually infinite loops, so I can see why people are calling it a bug.


Jeeves is more a case of poor/ambiguous wording than an infinite loop imo. Probably it's because I'm a programmer by trade, but I understood that what it really meant by 'draw until' was 'draw as a single action (draw 0-3 cards based on hand size)', which is why it doesn't infinite loop.


Sure, but technically the wording implies infinite loop. As would Bouncing Blade + Commanding Shout, which also has exceptions that prevent it from being an infinite loop.

I mean, I'm not offended by the idea that priests can oneshot themselves, but it -IS- inconsistent for them to allow this infinite loop while specifically working around others.

The reason behind it is that all the other potentially infinite combos being either totally endless, reasonable to create within a game, or both. You can create a deck around Bouncing Blade+Commanding Shout and just troll people on ladder with it. You can kill yourself (or the other player) with Jeeves with literally any class. This combo can only happen if you yourself let it happen (barring some really weird Sylvanas situations) and requires two specific classes in order for it to work. It's rare enough that it's a cool and funny occurrence, and so has been left in the game based on Blizzard's do-fun-stuff policy.

That's why.


I understand that, and once again state "I can see how people are upset, seeing as it is inconsistent for them to allow this infinite loop while specifically working around others."
S1eth
Profile Joined November 2011
Austria221 Posts
December 12 2014 22:30 GMT
#36
On December 13 2014 07:20 Fleetfeet wrote:
Show nested quote +
On December 13 2014 06:26 Acritter wrote:
On December 13 2014 06:00 Fleetfeet wrote:
On December 12 2014 17:34 Wuster wrote:
On December 12 2014 16:59 Fleetfeet wrote:
Considering that there are exceptions for other potential infinite loop scenarios (Jeeves comes to mind) it does seem odd that this actually infinite loops, so I can see why people are calling it a bug.


Jeeves is more a case of poor/ambiguous wording than an infinite loop imo. Probably it's because I'm a programmer by trade, but I understood that what it really meant by 'draw until' was 'draw as a single action (draw 0-3 cards based on hand size)', which is why it doesn't infinite loop.


Sure, but technically the wording implies infinite loop. As would Bouncing Blade + Commanding Shout, which also has exceptions that prevent it from being an infinite loop.

I mean, I'm not offended by the idea that priests can oneshot themselves, but it -IS- inconsistent for them to allow this infinite loop while specifically working around others.

The reason behind it is that all the other potentially infinite combos being either totally endless, reasonable to create within a game, or both. You can create a deck around Bouncing Blade+Commanding Shout and just troll people on ladder with it. You can kill yourself (or the other player) with Jeeves with literally any class. This combo can only happen if you yourself let it happen (barring some really weird Sylvanas situations) and requires two specific classes in order for it to work. It's rare enough that it's a cool and funny occurrence, and so has been left in the game based on Blizzard's do-fun-stuff policy.

That's why.


I understand that, and once again state "I can see how people are upset, seeing as it is inconsistent for them to allow this infinite loop while specifically working around others."


Jeeves draws you 3 "fatigue cards". There, done.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
December 12 2014 23:25 GMT
#37
That's not a bug. Read the card text. God...
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Mortal
Profile Blog Joined November 2010
2943 Posts
December 12 2014 23:42 GMT
#38
Jeeves is a slut. He needs to go away.
The universe created an audience for itself.
Fleetfeet
Profile Blog Joined May 2014
Canada2554 Posts
December 13 2014 00:53 GMT
#39
On December 13 2014 07:30 S1eth wrote:
Show nested quote +
On December 13 2014 07:20 Fleetfeet wrote:
On December 13 2014 06:26 Acritter wrote:
On December 13 2014 06:00 Fleetfeet wrote:
On December 12 2014 17:34 Wuster wrote:
On December 12 2014 16:59 Fleetfeet wrote:
Considering that there are exceptions for other potential infinite loop scenarios (Jeeves comes to mind) it does seem odd that this actually infinite loops, so I can see why people are calling it a bug.


Jeeves is more a case of poor/ambiguous wording than an infinite loop imo. Probably it's because I'm a programmer by trade, but I understood that what it really meant by 'draw until' was 'draw as a single action (draw 0-3 cards based on hand size)', which is why it doesn't infinite loop.


Sure, but technically the wording implies infinite loop. As would Bouncing Blade + Commanding Shout, which also has exceptions that prevent it from being an infinite loop.

I mean, I'm not offended by the idea that priests can oneshot themselves, but it -IS- inconsistent for them to allow this infinite loop while specifically working around others.

The reason behind it is that all the other potentially infinite combos being either totally endless, reasonable to create within a game, or both. You can create a deck around Bouncing Blade+Commanding Shout and just troll people on ladder with it. You can kill yourself (or the other player) with Jeeves with literally any class. This combo can only happen if you yourself let it happen (barring some really weird Sylvanas situations) and requires two specific classes in order for it to work. It's rare enough that it's a cool and funny occurrence, and so has been left in the game based on Blizzard's do-fun-stuff policy.

That's why.


I understand that, and once again state "I can see how people are upset, seeing as it is inconsistent for them to allow this infinite loop while specifically working around others."


Jeeves draws you 3 "fatigue cards". There, done.


Done what? You're answering a question I never asked.
S1eth
Profile Joined November 2011
Austria221 Posts
December 13 2014 00:55 GMT
#40
Just because I quote you doesn't mean there have to be any questions.
Fleetfeet
Profile Blog Joined May 2014
Canada2554 Posts
December 13 2014 01:22 GMT
#41
It does imply you're saying something relevant to the quote, and unless you misunderstand my statement, what you said wasn't at all related to the quote.

"I get why people are upset"

- Yeah well Jeeves draws 3 fatigue cards.

...okay?
TAMinator
Profile Joined February 2011
Australia2706 Posts
December 13 2014 02:07 GMT
#42
Just takes a bit of thinking to realize the effects continually alternate till you die, not a bug.
NewSunshine
Profile Joined July 2011
United States5938 Posts
December 13 2014 04:30 GMT
#43
On December 13 2014 06:00 Fleetfeet wrote:
Show nested quote +
On December 12 2014 17:34 Wuster wrote:
On December 12 2014 16:59 Fleetfeet wrote:
Considering that there are exceptions for other potential infinite loop scenarios (Jeeves comes to mind) it does seem odd that this actually infinite loops, so I can see why people are calling it a bug.


Jeeves is more a case of poor/ambiguous wording than an infinite loop imo. Probably it's because I'm a programmer by trade, but I understood that what it really meant by 'draw until' was 'draw as a single action (draw 0-3 cards based on hand size)', which is why it doesn't infinite loop.


Sure, but technically the wording implies infinite loop. As would Bouncing Blade + Commanding Shout, which also has exceptions that prevent it from being an infinite loop.

I mean, I'm not offended by the idea that priests can oneshot themselves, but it -IS- inconsistent for them to allow this infinite loop while specifically working around others.

There's nothing inconsistent at all. In the case of Bouncing Blade, it was up to Blizzard's discretion as to what happens with Commanding Shout, since it's a corner case that isn't clear based on card text. For the Mistress of Pain loop to not kill you, they would have to make the card behave differently from how it's written, or otherwise change the card or rules about damage. Since it's such a rare case that can't be used with any consistency, and something a Priest should know to avoid, they're choosing to leave it as is, and let the cards do exactly what they say.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Fleetfeet
Profile Blog Joined May 2014
Canada2554 Posts
Last Edited: 2014-12-13 04:50:19
December 13 2014 04:46 GMT
#44
On December 13 2014 13:30 NewSunshine wrote:
Show nested quote +
On December 13 2014 06:00 Fleetfeet wrote:
On December 12 2014 17:34 Wuster wrote:
On December 12 2014 16:59 Fleetfeet wrote:
Considering that there are exceptions for other potential infinite loop scenarios (Jeeves comes to mind) it does seem odd that this actually infinite loops, so I can see why people are calling it a bug.


Jeeves is more a case of poor/ambiguous wording than an infinite loop imo. Probably it's because I'm a programmer by trade, but I understood that what it really meant by 'draw until' was 'draw as a single action (draw 0-3 cards based on hand size)', which is why it doesn't infinite loop.


Sure, but technically the wording implies infinite loop. As would Bouncing Blade + Commanding Shout, which also has exceptions that prevent it from being an infinite loop.

I mean, I'm not offended by the idea that priests can oneshot themselves, but it -IS- inconsistent for them to allow this infinite loop while specifically working around others.

There's nothing inconsistent at all. In the case of Bouncing Blade, it was up to Blizzard's discretion as to what happens with Commanding Shout, since it's a corner case that isn't clear based on card text. For the Mistress of Pain loop to not kill you, they would have to make the card behave differently from how it's written, or otherwise change the card or rules about damage. Since it's such a rare case that can't be used with any consistency, and something a Priest should know to avoid, they're choosing to leave it as is, and let the cards do exactly what they say.


Jeeves reads "At the end of each players' turn, that player draws until they have 3 cards". If you don't already know how card drawing works in hearthstone, it would be fair to assume that it would kill you if you if a Jeeves was on the board, and you entered fatigue state with less than 3 cards in your hand, because it would attempt to draw until you had 3 cards. Obviously, it would be STUPID if it worked that way, but it's completely understandable were someone to read the text that way.

Similarly, the paladin card Divine Favor implies the same effect, where it would keep drawing until you have X number of cards in your hand. Again, this is NOT actually what happens with the card, and you in truth attempt to draw a number of cards that -would- give you the same number of cards as your opponent, provided you have those cards to draw. It does NOT do exactly what the card says exactly to avoid an infinite loop scenario.

+ Show Spoiler +
Yeah, I know that this is what S1eth was talking about - Hearthstone's mechanics consider each fatigue draw a "card", even though it doesn't actually exist in your hand. Still, unless you know this tidbit of esoteric knowledge, the way the cards read point to fatigue draw until death.


So yes, I do think that the Mistress of Pain + Auchenai Soulpriest scenario is inconsistent, even though it's doing exactly what the card text says.
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2014-12-13 05:39:20
December 13 2014 05:28 GMT
#45
There's an implied behavior in the game, however, that when something can't actually happen, then the card doesn't try to do it. For example, when Emperor Cobra fights a minion with divine shield, it doesn't actually damage the minion, so it can't destroy it. Similarly with Bouncing Blade and Commanding Shout, it stops when your minions are at 1 health because it can't actually damage anything - it's been confirmed they can't take damage in that state, and they also cannot be destroyed by Cobra or Maexxna. Jeeves and Divine Favor are the same, if you can't draw cards to meet its conditional hand size, it won't do anything, like when you have 3 or more cards with Jeeves, or if you don't have enough cards in your deck. The cards follow what they say, but for some cards there are certain cases where it tries to do something that's impossible, so there's a behavior in place to stop it from doing something at that point. In the case of Mistress, it can continue dealing damage perfectly fine, so it continues to do so, because that's what it's trying to do in effect.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Fleetfeet
Profile Blog Joined May 2014
Canada2554 Posts
December 13 2014 06:08 GMT
#46
That logic doesn't really apply to the card-draw cards, though. It's definitely possible for them to draw fatigue cards until the player is dead in a vain attempt to get to 3 / X number of cards. If it was working off "That's impossible", then it would not draw into fatigue at all, but that would also be an exception to other card draw effects.

Iunno. It's not that important to me that I need to argue about it forever, it just struck me as odd in its inconsistency of design, but I can appreciate that its left in as kinda a joke.
Wuster
Profile Joined May 2011
1974 Posts
December 13 2014 06:23 GMT
#47
On December 13 2014 13:46 Fleetfeet wrote:
Show nested quote +
On December 13 2014 13:30 NewSunshine wrote:
On December 13 2014 06:00 Fleetfeet wrote:
On December 12 2014 17:34 Wuster wrote:
On December 12 2014 16:59 Fleetfeet wrote:
Considering that there are exceptions for other potential infinite loop scenarios (Jeeves comes to mind) it does seem odd that this actually infinite loops, so I can see why people are calling it a bug.


Jeeves is more a case of poor/ambiguous wording than an infinite loop imo. Probably it's because I'm a programmer by trade, but I understood that what it really meant by 'draw until' was 'draw as a single action (draw 0-3 cards based on hand size)', which is why it doesn't infinite loop.


Sure, but technically the wording implies infinite loop. As would Bouncing Blade + Commanding Shout, which also has exceptions that prevent it from being an infinite loop.

I mean, I'm not offended by the idea that priests can oneshot themselves, but it -IS- inconsistent for them to allow this infinite loop while specifically working around others.

There's nothing inconsistent at all. In the case of Bouncing Blade, it was up to Blizzard's discretion as to what happens with Commanding Shout, since it's a corner case that isn't clear based on card text. For the Mistress of Pain loop to not kill you, they would have to make the card behave differently from how it's written, or otherwise change the card or rules about damage. Since it's such a rare case that can't be used with any consistency, and something a Priest should know to avoid, they're choosing to leave it as is, and let the cards do exactly what they say.


Jeeves reads "At the end of each players' turn, that player draws until they have 3 cards". If you don't already know how card drawing works in hearthstone, it would be fair to assume that it would kill you if you if a Jeeves was on the board, and you entered fatigue state with less than 3 cards in your hand, because it would attempt to draw until you had 3 cards. Obviously, it would be STUPID if it worked that way, but it's completely understandable were someone to read the text that way.

Similarly, the paladin card Divine Favor implies the same effect, where it would keep drawing until you have X number of cards in your hand. Again, this is NOT actually what happens with the card, and you in truth attempt to draw a number of cards that -would- give you the same number of cards as your opponent, provided you have those cards to draw. It does NOT do exactly what the card says exactly to avoid an infinite loop scenario.

+ Show Spoiler +
Yeah, I know that this is what S1eth was talking about - Hearthstone's mechanics consider each fatigue draw a "card", even though it doesn't actually exist in your hand. Still, unless you know this tidbit of esoteric knowledge, the way the cards read point to fatigue draw until death.


So yes, I do think that the Mistress of Pain + Auchenai Soulpriest scenario is inconsistent, even though it's doing exactly what the card text says.


The thing is if you have played physical card games then you know that whenever something say draw 'x' cards, the first thing people do is figure out what 'x' is and then pick up all the cards at once. I know this isn't spelled out in any rule, but this is how 99% of people respond when they play. Unless it's something like Dominion's version of tutors where it specifically says draw until you find something. But that sort of thing does not yet exist in Hearthstone.

I also don't see what's so esoteric about taking damage if you can't draw a card, that's also how other games with partial fatigue mechanics work (Might & Magic Duel of Champions for example, blanking on others). Maybe it's just confusing since Magic / Pokemon use an auto-loss if you can't draw mechanic, so the finer points of draw or take damage are lost on people from those backgrounds (M&M is not really all that played I know).
Fleetfeet
Profile Blog Joined May 2014
Canada2554 Posts
Last Edited: 2014-12-13 07:48:03
December 13 2014 07:45 GMT
#48
While you wouldn't know about fatigue damage from overdraw until you first experience it, that wasn't the esoteric tidbit I was referring to. What I was referring to was the fact that, in cases of overdraw, a fatigue draw is considered "a card" even in situations where the card text says to draw till you have X number of cards in hand, as in the case of Divine Favor and Jeeves. That's not something that would be common knowledge, and until you know that, you would almost definitely read Divine Favor as "If you play this on the verge of fatigue, you fucking kill yourself".

Also I and most of the people I know that play HS have no other card game background. I'm assuming a fair amount of the game's population doesn't have experience from other card games to draw from.
Wuster
Profile Joined May 2011
1974 Posts
December 14 2014 05:13 GMT
#49
On December 13 2014 16:45 Fleetfeet wrote:
While you wouldn't know about fatigue damage from overdraw until you first experience it, that wasn't the esoteric tidbit I was referring to. What I was referring to was the fact that, in cases of overdraw, a fatigue draw is considered "a card" even in situations where the card text says to draw till you have X number of cards in hand, as in the case of Divine Favor and Jeeves. That's not something that would be common knowledge, and until you know that, you would almost definitely read Divine Favor as "If you play this on the verge of fatigue, you fucking kill yourself".


I was actually talking about the same thing as you.

Also I and most of the people I know that play HS have no other card game background. I'm assuming a fair amount of the game's population doesn't have experience from other card games to draw from.


Fair enough, people around here talk about Magic so much that I forget the audience for Hearthstone isn't ex-magic players and more likely how you say - introduced to card games via Hearthstone.

And I can accept / imagine that it's very different interpreting rules yourself versus trying to figure out how a computer is going to do it for you.
Normal
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #100
CranKy Ducklings45
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 295
Nina 258
ProTech7
StarCraft: Brood War
Calm 10802
ggaemo 1559
Hyuk 1416
Horang2 1403
Larva 746
firebathero 692
Hyun 629
actioN 372
EffOrt 320
Noble 263
[ Show more ]
Leta 153
Dewaltoss 129
Mong 107
ToSsGirL 54
Sharp 28
ivOry 5
Dota 2
monkeys_forever596
XcaliburYe550
ODPixel178
Counter-Strike
Stewie2K903
x6flipin328
Super Smash Bros
Westballz38
Heroes of the Storm
Khaldor323
Other Games
gofns8604
Fuzer 193
Mew2King60
DeMusliM16
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• davetesta42
• LUISG 18
• Dystopia_ 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV632
League of Legends
• Jankos313
Upcoming Events
BSL20 Non-Korean Champi…
3h 52m
Bonyth vs TBD
WardiTV European League
5h 52m
ByuN vs ShoWTimE
HeRoMaRinE vs MaxPax
Wardi Open
1d
OSC
1d 13h
uThermal 2v2 Circuit
3 days
The PondCast
3 days
Replay Cast
4 days
uThermal 2v2 Circuit
5 days
RSL Revival
5 days
RSL Revival
5 days
[ Show More ]
uThermal 2v2 Circuit
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #1
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20: Qualifier #2
HCC Europe
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CAC 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.