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On January 24 2014 12:37 Kishin2 wrote:Show nested quote +On January 24 2014 12:19 trinxified wrote: Is it worth coining out a Loot Hoarder and have the Mage ping it? Slows down some of their tempo right? And usually they do that if their 2-drop will die to the Loot Hoarder.
I guess same question against Rogue and Druid, although they take damage from pinging, so it's a bit better. Depends on your deck and hand. There's no one answer. I personally like waiting to play it on turn 2 (in a very general sense, always depends on your hand of course!). A lot of times it will force a hero power on turn 3 which wastes 1 mana and means they don't have a turn 3 play on the board!
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On January 24 2014 13:51 Complete wrote:Show nested quote +On January 24 2014 12:37 Kishin2 wrote:On January 24 2014 12:19 trinxified wrote: Is it worth coining out a Loot Hoarder and have the Mage ping it? Slows down some of their tempo right? And usually they do that if their 2-drop will die to the Loot Hoarder.
I guess same question against Rogue and Druid, although they take damage from pinging, so it's a bit better. Depends on your deck and hand. There's no one answer. I personally like waiting to play it on turn 2 (in a very general sense, always depends on your hand of course!). A lot of times it will force a hero power on turn 3 which wastes 1 mana and means they don't have a turn 3 play on the board!
That would leave their board to have their 2-drop alive and hitting you in face.
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United States47024 Posts
On January 24 2014 12:37 Kishin2 wrote:Show nested quote +On January 24 2014 12:19 trinxified wrote: Is it worth coining out a Loot Hoarder and have the Mage ping it? Slows down some of their tempo right? And usually they do that if their 2-drop will die to the Loot Hoarder.
I guess same question against Rogue and Druid, although they take damage from pinging, so it's a bit better. Depends on your deck and hand. There's no one answer. This.
The nature of the coin is that it basically gives you your X+1st turn 2 times, which lets you play out hands where you get 2 cards that want to be played on the same turn. For example, if your opening hand has a two drop and 2 3-drops, it can be awkward to coin the 2-drop turn 1, be forced to hero power on turn 2, and potentially have to play the 2nd 3-drop on turn 4, wasting one mana (again, this depends on your class and how strong your hero power is--obviously certain hero powers make better turn 2 plays than others, but certainly having to use, say, the Priest or Warrior hero power on yourself on turn 2 loses you a lot of tempo). In that case, losing your turn 1 play to coin a 3-drop turn 3 can be better, especially if it's one that can deal with fighting 2-drops like a Harvest Golem or Scarlet Crusader.
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Is there any class you guys can't play/make decks for?
Seriously, I can't make a effective mage deck for the life of me. If anyone has a suggestion for a deck please link!
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u know how u get more bags if u win more...i get 4 bags (but one of them contains 0 gold) ...wtf whats the point of this bag
![[image loading]](http://i.imgur.com/0Enz1rF.jpg) lol
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^ They even have some coins in it. Like "Oh hey, we put fake chocolate gold coins on top just to mess with you".
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I really hate going first turn. I only have 3 cards to mulligan while my opponent has 4.
It always feels like a huge disadvantage for me.
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United States47024 Posts
On January 24 2014 15:11 RogerX wrote: Is there any class you guys can't play/make decks for?
Seriously, I can't make a effective mage deck for the life of me. If anyone has a suggestion for a deck please link! I can't make a Hunter deck because I have self-respect.
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warlock rushes for the self respect. didn't even know 0 gold bags were possible lol. I thought common card bag was the worst
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On January 24 2014 09:00 Sermokala wrote: I remember seeing a picture that had trumps basic deck list for every race (with nothing but commons at the start) I really enjoy the paladin one and I was hopeing someone else knew what I was talking about so I could try the other heros. This is probably what you're after:
http://imgur.com/Fv7bMWv
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On January 24 2014 15:29 Emnjay808 wrote: I really hate going first turn. I only have 3 cards to mulligan while my opponent has 4.
It always feels like a huge disadvantage for me. Yeah in constructed going first sucks. In arena I don't think it matters as much. Decks are much faster and have synergy in constructed.
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Constructed feels so different depending of the time you play at. If I play during peak times, be it west or east coast, it is super easy to advance, people are playing with weird decks, no (or very few and very random) legendarys. But as soon as I get online at other times it is string of loses one after the other against real decks filled with shiny colorful cards.
So yeah, wait for the masses to get online if you want to get more ranks
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Dat feel when all of my friends are rank 2-3 while Im trying to break into rank 10 =/
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On January 24 2014 15:50 Josh124 wrote:Show nested quote +On January 24 2014 09:00 Sermokala wrote: I remember seeing a picture that had trumps basic deck list for every race (with nothing but commons at the start) I really enjoy the paladin one and I was hopeing someone else knew what I was talking about so I could try the other heros. This is probably what you're after: http://imgur.com/Fv7bMWv yesssss thanks.
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United Kingdom38255 Posts
On January 24 2014 15:29 Emnjay808 wrote: I really hate going first turn. I only have 3 cards to mulligan while my opponent has 4.
It always feels like a huge disadvantage for me.
I thought this too, but at least in arena I have a +10% win rate when going first vs second (not tracked constructed, will start next time I go ranked properly). Really surprised me actually.
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On January 24 2014 18:54 Asha` wrote:Show nested quote +On January 24 2014 15:29 Emnjay808 wrote: I really hate going first turn. I only have 3 cards to mulligan while my opponent has 4.
It always feels like a huge disadvantage for me. I thought this too, but at least in arena I have a +10% win rate when going first vs second (not tracked constructed, will start next time I go ranked properly). Really surprised me actually.
Yes, going first is still a noticeable advantage (+5% win rate on average). I now dread going second since I realized having the initiative at each mana breakpoint save one greatly outweighs having an initial extra card and a coin. You set the pace that way.
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On January 24 2014 20:29 scFoX wrote:Show nested quote +On January 24 2014 18:54 Asha` wrote:On January 24 2014 15:29 Emnjay808 wrote: I really hate going first turn. I only have 3 cards to mulligan while my opponent has 4.
It always feels like a huge disadvantage for me. I thought this too, but at least in arena I have a +10% win rate when going first vs second (not tracked constructed, will start next time I go ranked properly). Really surprised me actually. Yes, going first is still a noticeable advantage (+5% win rate on average). I now dread going second since I realized having the initiative at each mana breakpoint save one greatly outweighs having an initial extra card and a coin. You set the pace that way.
unless you're rogue and coin defias turn 1 :D
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On January 24 2014 22:12 misirlou wrote:Show nested quote +On January 24 2014 20:29 scFoX wrote:On January 24 2014 18:54 Asha` wrote:On January 24 2014 15:29 Emnjay808 wrote: I really hate going first turn. I only have 3 cards to mulligan while my opponent has 4.
It always feels like a huge disadvantage for me. I thought this too, but at least in arena I have a +10% win rate when going first vs second (not tracked constructed, will start next time I go ranked properly). Really surprised me actually. Yes, going first is still a noticeable advantage (+5% win rate on average). I now dread going second since I realized having the initiative at each mana breakpoint save one greatly outweighs having an initial extra card and a coin. You set the pace that way. unless you're rogue and coin defias turn 1 :D
Note the "on average". Sure, sometimes you can get a nice combo going turn 1 with coin, but more often than not if your sole advantage is dependent on having two or three specific cards in your deck in your opening hand it's not really worth it. By the way, do Rogues run Defias Ringleader in top-level competitive decks?
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On January 24 2014 22:19 scFoX wrote:Show nested quote +On January 24 2014 22:12 misirlou wrote:On January 24 2014 20:29 scFoX wrote:On January 24 2014 18:54 Asha` wrote:On January 24 2014 15:29 Emnjay808 wrote: I really hate going first turn. I only have 3 cards to mulligan while my opponent has 4.
It always feels like a huge disadvantage for me. I thought this too, but at least in arena I have a +10% win rate when going first vs second (not tracked constructed, will start next time I go ranked properly). Really surprised me actually. Yes, going first is still a noticeable advantage (+5% win rate on average). I now dread going second since I realized having the initiative at each mana breakpoint save one greatly outweighs having an initial extra card and a coin. You set the pace that way. unless you're rogue and coin defias turn 1 :D Note the "on average". Sure, sometimes you can get a nice combo going turn 1 with coin, but more often than not if your sole advantage is dependent on having two or three specific cards in your deck in your opening hand it's not really worth it. By the way, do Rogues run Defias Ringleader in top-level competitive decks?
Most rogue took Defias Ringleader out because its only really good with The Coin or turn 2 with a Backstab in hand. the rest of the time the card is just not good. So its either run 1 or none.
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Just realized that we can choose the class for different icons, i am now a sheep.
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