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Hearthstone General Discussion - Page 23

Forum Index > Hearthstone General
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obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2014-01-23 19:33:56
January 23 2014 19:33 GMT
#441
The amount of people who game LoL is low because it's a team game and you'd need your entire team to leave at 1 minute. Multiple leaves in LoL results in bans (loss of cards for us, loss of champions and skins for LoL). Bans on the Blizzard side are tied to a Blizz account.

I'm sure Blizzard could figure some way to dis-incentivize intentional leavers. Or they could just do a big ban wave like people used to do in the good old days. LoL did a ban wave when they caught people using a certain summoner spell hack. IcCup did maphack ban waves. LoL did a small ban wave on bad users. A reporting system would also be nice, both for reporting bugs and for reporting players.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
TheYango
Profile Joined September 2008
United States47024 Posts
January 23 2014 19:39 GMT
#442
On January 24 2014 03:40 Drazerk wrote:
How do you even police that though?

All that will change is that instead of pressing concede I'll go afk and multistack or play Dota while i lose games. And there are legitimate concedes on turn 2 as well. When do you cut off the low priority?

No matter what system you put in people will find a way around it until you give them an incentive not to.

AFK is even easier to detect than concede abuse.

And while there are legitimate turn 2 concedes, they are rare enough anyone conceding turn 2 on such a large percentage of their games or in a large number of games in such a short time span, it's pretty obvious abuse.
Moderator
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
Last Edited: 2014-01-23 20:14:11
January 23 2014 19:50 GMT
#443
On January 24 2014 04:39 TheYango wrote:
Show nested quote +
On January 24 2014 03:40 Drazerk wrote:
How do you even police that though?

All that will change is that instead of pressing concede I'll go afk and multistack or play Dota while i lose games. And there are legitimate concedes on turn 2 as well. When do you cut off the low priority?

No matter what system you put in people will find a way around it until you give them an incentive not to.

AFK is even easier to detect than concede abuse.

And while there are legitimate turn 2 concedes, they are rare enough anyone conceding turn 2 on such a large percentage of their games or in a large number of games in such a short time span, it's pretty obvious abuse.


+ Show Spoiler +
[image loading]


This is one of my decks. It is cheesy and abusive and rather good fun. However all the games are decided within the first 3 turns. If blizzard policed turn 2 then they kill legitimate (ok I say that in the loosest sense of the word) decks such as this which limits the over all enjoyment of the game.

Oh and I hit rank 16 this season with this deck before you say it is completely terrible (That said I am now considering swapping out the Argent squires for some abusives...)

On January 24 2014 04:33 obesechicken13 wrote:
The amount of people who game LoL is low because it's a team game and you'd need your entire team to leave at 1 minute. Multiple leaves in LoL results in bans (loss of cards for us, loss of champions and skins for LoL). Bans on the Blizzard side are tied to a Blizz account.

I'm sure Blizzard could figure some way to dis-incentivize intentional leavers. Or they could just do a big ban wave like people used to do in the good old days. LoL did a ban wave when they caught people using a certain summoner spell hack. IcCup did maphack ban waves. LoL did a small ban wave on bad users. A reporting system would also be nice, both for reporting bugs and for reporting players.


I would like a report feature for bugs. Not sure how I'd feel about the ban wave. On the one hand I don't mind the constructed leave / quit thing because I hate arena and would like to grind gold outside of it but on the other hand it feels cheap and needs to be removed somehow.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-01-23 20:28:05
January 23 2014 20:26 GMT
#444
On January 24 2014 04:50 Drazerk wrote:
This is one of my decks. It is cheesy and abusive and rather good fun. However all the games are decided within the first 3 turns. If blizzard policed turn 2 then they kill legitimate (ok I say that in the loosest sense of the word) decks such as this which limits the over all enjoyment of the game.

I don't see how forcing you to play out the game even though it's decided "kills" the deck. You have to play out a few extra turns for the game to actually finish rather than hitting the concede button.

Having to do 30 or wait for the other guy to do 30 doesn't suddenly make the deck unplayable, it just means you can't concede abuse to end games faster.
Moderator
diehilde
Profile Joined September 2008
Germany1596 Posts
January 23 2014 20:37 GMT
#445
I honestly dont get why people are angry about insta conceding or even talk about banning... I mean you get a super fast win for free if someone does it against you, whats not to like?
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
Last Edited: 2014-01-23 20:39:20
January 23 2014 20:38 GMT
#446
On January 24 2014 05:26 TheYango wrote:
Show nested quote +
On January 24 2014 04:50 Drazerk wrote:
This is one of my decks. It is cheesy and abusive and rather good fun. However all the games are decided within the first 3 turns. If blizzard policed turn 2 then they kill legitimate (ok I say that in the loosest sense of the word) decks such as this which limits the over all enjoyment of the game.

I don't see how forcing you to play out the game even though it's decided "kills" the deck. You have to play out a few extra turns for the game to actually finish rather than hitting the concede button.

But if you are forcing decks such as this to play out longer than is needed then why bother with the concede button at all?

Its just a awkward solution to a awkward problem and bar the mass ban wave solution I can't see an easy solution that can't be abused.

On January 24 2014 05:37 diehilde wrote:
I honestly dont get why people are angry about insta conceding or even talk about banning... I mean you get a super fast win for free if someone does it against you, whats not to like?


It devalues the game and hurts people who play legitimately is the basic answer
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-01-23 21:23:01
January 23 2014 21:17 GMT
#447
On January 24 2014 05:38 Drazerk wrote:
But if you are forcing decks such as this to play out longer than is needed then why bother with the concede button at all?

Because there might be someone who occasionally needs to leave a game due to extenuating circumstances?

I don't see how you can argue that someone regularly leaving 50% of their games on the 2nd turn in a consistent manner can be considered a normal behavior. There might be those few guys that play decks like yours, but sadly, I don't really feel sorry for those guys having to play out a few extra turns on their games because honestly Hearthstone games are already pretty short. It's not really a big deal.

It's like the "no XP gain for 5 minutes" rule for detecting AFKs in DotA. There will be edge cases where someone gets dinged in a legitimate game, but it should be rare enough and the punishment for specific instances mild enough that its not going to matter unless someone is already in a consistent pattern of abuse.
Moderator
misirlou
Profile Joined June 2010
Portugal3238 Posts
Last Edited: 2014-01-23 21:19:43
January 23 2014 21:18 GMT
#448
All this craze talk about auto conceding in constructed, I do nothing of that. I just try to have fun and play out my games, even if I need some packs/gold and did hit a big wall last season on rank 4 while playing with 0 legendaries and epics. I only play like 6 hours/week so I'm not gonna spend them farming, I'm gonna have some fun and challenge.
It's like the crazy UTH talk, my hunter is level 8 :D
edit: level 6, just checked
mordek
Profile Blog Joined December 2010
United States12704 Posts
January 23 2014 21:24 GMT
#449
You know you get 100g for getting each class to 10 right?
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
January 23 2014 21:49 GMT
#450
On January 24 2014 06:17 TheYango wrote:
Show nested quote +
On January 24 2014 05:38 Drazerk wrote:
But if you are forcing decks such as this to play out longer than is needed then why bother with the concede button at all?

Because there might be someone who occasionally needs to leave a game due to extenuating circumstances?

I don't see how you can argue that someone regularly leaving 50% of their games on the 2nd turn in a consistent manner can be considered a normal behavior. There might be those few guys that play decks like yours, but sadly, I don't really feel sorry for those guys having to play out a few extra turns on their games because honestly Hearthstone games are already pretty short. It's not really a big deal.

It's like the "no XP gain for 5 minutes" rule for detecting AFKs in DotA. There will be edge cases where someone gets dinged in a legitimate game, but it should be rare enough and the punishment for specific instances mild enough that its not going to matter unless someone is already in a consistent pattern of abuse.

Thats fair but Alt F4 also exists for those cases (and yes alt f4 will be easy to detect as well)

As far as I see it you should play a competitive game in the most optimal way possible and anything less than that is just joking about / having fun. If there is a better way to do something then you do it. While going Dagon 5 on every hero is amazing you wouldn't do it every game because it causes losses and won't net you nearly as many wins as actually playing seriously with wards / smoke and what not.

As for the no EXP gain for 5 minutes in dota 2. How many times have you seen someone losing 0-30 and afking in the fountain with the enemies just dragging it on so they just pop into the jungle for XP before they get timed out. Same logic with this people will always find a way to play around the system.
TheYango
Profile Joined September 2008
United States47024 Posts
January 23 2014 21:53 GMT
#451
On January 24 2014 06:49 Drazerk wrote:
As for the no EXP gain for 5 minutes in dota 2. How many times have you seen someone losing 0-30 and afking in the fountain with the enemies just dragging it on so they just pop into the jungle for XP before they get timed out. Same logic with this people will always find a way to play around the system.

That doesn't mean that they shouldn't try to make the system better than it is.
Moderator
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
January 23 2014 22:00 GMT
#452
On January 24 2014 06:53 TheYango wrote:
Show nested quote +
On January 24 2014 06:49 Drazerk wrote:
As for the no EXP gain for 5 minutes in dota 2. How many times have you seen someone losing 0-30 and afking in the fountain with the enemies just dragging it on so they just pop into the jungle for XP before they get timed out. Same logic with this people will always find a way to play around the system.

That doesn't mean that they shouldn't try to make the system better than it is.

I agree but I think you should always try to give incentives your player base first rather than deterrents
misirlou
Profile Joined June 2010
Portugal3238 Posts
January 23 2014 23:12 GMT
#453
On January 24 2014 06:24 mordek wrote:
You know you get 100g for getting each class to 10 right?


I do infinite arenas, just takes me like 2 weeks to get through each one xD
Sermokala
Profile Blog Joined November 2010
United States13925 Posts
January 24 2014 00:00 GMT
#454
I remember seeing a picture that had trumps basic deck list for every race (with nothing but commons at the start) I really enjoy the paladin one and I was hopeing someone else knew what I was talking about so I could try the other heros.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2014-01-24 01:52:48
January 24 2014 00:40 GMT
#455
On January 24 2014 07:00 Drazerk wrote:
Show nested quote +
On January 24 2014 06:53 TheYango wrote:
On January 24 2014 06:49 Drazerk wrote:
As for the no EXP gain for 5 minutes in dota 2. How many times have you seen someone losing 0-30 and afking in the fountain with the enemies just dragging it on so they just pop into the jungle for XP before they get timed out. Same logic with this people will always find a way to play around the system.

That doesn't mean that they shouldn't try to make the system better than it is.

I agree but I think you should always try to give incentives your player base first rather than deterrents


What incentive could Blizzard possibly give you that would deter you from gaming the system? Then you're just gaming that system instead because it is marginally more profitable or still using the old one because it isn't. You're gaming the system because you want to make gold in the most efficient manner possible and nothing blizzard adds is going to change that.

Deterrents like gold gain capping are used because incentives don't do anything.

GGG_Chris
Players interpret the game as expecting them to do anything that is marginally more profitable than another action. I would like to adjust the profitability of partying so that it's fairer, but it'll probably still feel like it's expected.


Expectations about efficiency are antifun.
I'll always be your shadow and veil your eyes from states of ain soph aur.
trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2014-01-24 03:23:43
January 24 2014 03:19 GMT
#456
Is it worth coining out a Loot Hoarder and have the Mage ping it? Slows down some of their tempo right? And usually they do that if their 2-drop will die to the Loot Hoarder.

I guess same question against Rogue and Druid, although they take damage from pinging, so it's a bit better.
Flakes
Profile Blog Joined July 2008
United States3125 Posts
January 24 2014 03:29 GMT
#457
On January 24 2014 12:19 trinxified wrote:
Is it worth coining out a Loot Hoarder and have the Mage ping it? Slows down some of their tempo right? And usually they do that if their 2-drop will die to the Loot Hoarder.

I guess same question against Rogue and Druid, although they take damage from pinging, so it's a bit better.

Wouldn't it be better to save the coin and play it on turn 2 to make them use 2/3 mana for the ping?
trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2014-01-24 03:41:04
January 24 2014 03:31 GMT
#458
On January 24 2014 12:29 Flakes wrote:
Show nested quote +
On January 24 2014 12:19 trinxified wrote:
Is it worth coining out a Loot Hoarder and have the Mage ping it? Slows down some of their tempo right? And usually they do that if their 2-drop will die to the Loot Hoarder.

I guess same question against Rogue and Druid, although they take damage from pinging, so it's a bit better.

Wouldn't it be better to save the coin and play it on turn 2 to make them use 2/3 mana for the ping?


Well that means they get to drop their 2-drop, could be another Loot Hoarder or something. Then now you're behind on tempo. Actually I will only do that if I have another 2-drop answer.
Kishin2
Profile Joined May 2011
United States7534 Posts
January 24 2014 03:37 GMT
#459
On January 24 2014 12:19 trinxified wrote:
Is it worth coining out a Loot Hoarder and have the Mage ping it? Slows down some of their tempo right? And usually they do that if their 2-drop will die to the Loot Hoarder.

I guess same question against Rogue and Druid, although they take damage from pinging, so it's a bit better.

Depends on your deck and hand. There's no one answer.
Glacierz
Profile Blog Joined May 2010
United States1244 Posts
January 24 2014 04:27 GMT
#460
Sick pack =D
[image loading]
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