Lesson of the story: Do not stop when you are on a winning streak.
Hearthstone: Your latest arena! - Page 39
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Crissaegrim
2947 Posts
Lesson of the story: Do not stop when you are on a winning streak. | ||
Gotuso
Netherlands733 Posts
On January 03 2014 21:48 Gotuso wrote: + Show Spoiler + I already put my second last pick in the "What would you pick" thread, but I'm curious what people think of the rest of my mage draft. So far, there's a few classes I struggle with in arena and one of them is Mages. I like mage in theory, it has great cards and an amazing class ability. Yet I never got higher then 7 wins with a mage, so I'm wondering if my drafting is off. Here's what I drafted with some thoughts when needed: + Show Spoiler + - coldlight oracle / master swordsmith / pint-sized summoner (crappy start, dont like the smith so went with the summoner) - river crocolisk / bloodfen raptor / arcane intellect (some ok 2's, but went for the greedy card draw) - venture co. mercenary / stormwind knight / archmage - loot hoarder / fen creeper / fireball - mad bomber / sorcerer’s apprentice / ice barrier (bomber has backfired a few times on me so went with the safe option) - murloc raider / ice barrier / tauren warrior (3 terrible cards imo, went with the least aweful one) - oasis snapjaw / raid leader / gurubashi berserker - elven archer / polymorph / arcane inellect - bloodfen raptor / stranglethorn tiger / dark iron dwarf - mountain giant / molten giant / ice block (I know people complain about ice block but I think it's bad in arena) - silverback patriarch / dire wolf alpha / bluegill warrior (was this or alpha, pretty close this might be wrong) - cult master / ice barrier / water elemental - booty bay bodyguard / earthen ring farseer / loot hoarder - fireball / river crocolisk / stonetusk boar - scarlet crusader / frostbolt / cult master (not sure if this was correct, I like both but at this point I had a lot of 4's already this early and I figured I would get more later so for curve reasons I went with the Frostbolt) - mana wraith / mind control tech / violet teacher - voodoo doctor / faerie dragon / silvermoon guardian - archmage / ironfur grizzly / mirror image (I think this was close between the grizzly and the archmage, was mainly hoping for a better late game drop later in the draft and I needed a 3 costed creature) - dalaran mage / war golem / harvest golem - sunwalker / master swordsmith / counterspell - darkscale healer / fireball / arcane explosion - knife juggler / questing adventurer / demolisher (I don't respect the adventurer, and demolisher is really swingy; I'm not sure how good the juggler is in my deck though and maybe I should have taken the demolisher) - faerie dragon / ancient brewmaster / dark iron dwarf - boulderfist ogre / sorcerer’s apprentice / frost nova - razorfen hunter / cone of cold / silver hand knight - argent squire / mana wyrm / gnomish inventor (I've seen mana wyrm do some work but I'm not the biggest fan and I only had 2 early spells at this pont) - wisp / arcane explosion / mogu’shan warden (I don't like any of these cards; whisp is the worst and after that it felt like a toss up) - jungle panther /flesheating ghoul / stormwind knight - silver hand knight / ironfur grizzly / fireball (I put this pick in the "what would you take" thread; eventually went with the greedy fireball pick but I think the knight might be correct) - doomsayer / mountain giant / ice block (I don't think mountain giant is great but I don't like doomsayer or ice block at all in arena) Deck ended up looking like this: + Show Spoiler + ![]() Really not sure how this deck will do. It has some great cards, 4 Fireballs, but also some crappy stuff like Tauren Warrior. Will let you know what the final score is. Well I went 7-3, which was kinda disappointing. Lost 1 game to a mage with really bad cards (goldshire footman and stuff) because I didn't have any aoe and he had 2 Flamestrikes with spellpower at the right times followed by awnsers for the big minions that I played. I lost to a shaman because he countered everything I had combined with the right totems and 2 Flametongue Totems and 1 Water Totem that I couldn't kill because he had Stoneclaw everytime. Last game I lost to a paladin that played well, but had the most insane Knife Juggler I've every seen. He topdecked for the kill before I could finish with 2x Fireball. Sucks but atleast I got my gold back I guess. | ||
Zinbiel
Sweden878 Posts
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woodszilla
United States64 Posts
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iTzSnypah
United States1738 Posts
![]() Yeah, OK... | ||
trinxified
Canada7774 Posts
Like for me, I had 5 Swipes in a run, but only ended up with 9 wins I think. I drew them all too close to each other so it didn't get much value. | ||
LimeNade
United States2125 Posts
http://www.twitch.tv/limenade/c/3492236 | ||
iTzSnypah
United States1738 Posts
Turn 1: Coin Fairy Dragon. So he can't shadow word it. Turn 2: Snake Trap Turn 3: Staving Buzzard Turn 4: Unleash The Hounds Draw 8 cards in 2 turns. ![]() | ||
RuskiPanda
United States2906 Posts
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Hairy
United Kingdom1169 Posts
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s3rp
Germany3192 Posts
Rewards weren't that great though 250 Gold 1 Spellbinder and well a second Pack. Packs had nothing special either . No Epics or Legendaries . 2 Golden Cards 1 Rare 1 Common. | ||
Teddyman
Finland362 Posts
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Alaric
France45622 Posts
Still ended up 3-3, but I could have had way more. First loss, a Hunter whose cards I played around all game long just laughed his way to the bank when he top deck'd two turns in a row to finish me off with the right amount of HP. One less and he died next turn. But nope, RNG power. Second loss, a Druid against who I have to use everything just to barely make him killable, including killing an Ironbark Protector and a defensive Ancient of War in 2 turns (2 betrayals + SI:7, which constitues more thanhalf of the whole removal of the deck). Doesn't matter, he only has Wrath in his hand the turn before I'll kill him, he proceeds to top deck the spell that creates 3 2/2 Charge treants who'll die at the end of his turn, uses wrath, draws a defender of argus. The following turn he top decks once more, the card that makes him win, with his 5 HP left. RNG power again. Third loss, I start with Imp Master, SI:7 Agent, Venture co., I mulliganed the venture co. and draw an Eviscerate instead. 0K, shit start inc. The Warlock plays Leper Gnome, Coin, Void Walker. I draw fucking Venture co. I just mulliganed (seriously Blizzard do something about your RNG, drawing the card you mulliganed the first turn or sometimes the 2nd happens way too often statistically). At this point I had already long realised that I should have just conceded on my first turn, but whatever. I use hero power, just to pretend like I'm spending my mana. Warlock plays the wolf that gives +1 attack to his neighbours and rams my face him. Turn 3 I draw Sprint. Do I even need to keep detailing the game? The first turn I effectively played was turn 5, by which time I was under 20 HP, I'm surprised he needed his 9th turn and his legendary to kill me after his fucking perfect draw compared to one of the worst I could have had with that deck (only missed Spiteful Smith and Boulderfist Ogre). I guess it helps me learn more about the power of Rogue cards I don't own yet, though. I thought my deck would be super weak because I only had ~9 minions costing 3 or less mana, and that my midgame wouldn't be strong enough to finish off people before my lack of late killed me. Turns out a single Backstab, 3 Eviscerates, 2 Betrayals and 2 SI:7 Agents is actually pretty fucking strong if you manage to get something on board before turn 4-5 and get to draw them. Way stronger than I'd have thought when looking at the deck. It's even powerful enough to get rid of some strong stuff in the late game. Of course it can't fight against the power of RNG and the guys who casually top deck 2 or even sometimes 3 turns in a row and manage to win the turn before they get smashed, and super often by dropping you to exactly 0 HP. Doesn't matter what I draft when this shit happens. | ||
trinxified
Canada7774 Posts
EZ 12 wins I hope. | ||
BlackPaladin
United States9316 Posts
I was a paladin who had 6 5+ drops and drew 3 of them every single game in my starting hand, even after mulligan. Don't know how to win vs that much board clear when you draft a deck with 2 sword of justices and 80% 2-3 drops, and somehow every game end up getting all your high drops forst hand. | ||
Teddyman
Finland362 Posts
Just finished 12-2. Most matches were indeed just choosing whether to dominate the board or just kill them. Lost to a hunter who spammed minions and went for my face while I didn't draw either AoE and some other deck I can't remember. I drew all 4 commanders within the first half of the deck against a druid, he was probably quite pissed. Everything was heading towards an epic final game at 11-2 but I just got "your opponent left" before the we even got to the mulligans :<. | ||
Alaric
France45622 Posts
+ Show Spoiler + ![]() I have no idea how good/bad it's supposed to be, but I'm 7-2 with it atm whereas my average run is 3-3 and I've never done better than 6-3 (with a deck I thought weak at the time), drafting classes I know way better than Priest. I used a tier list but most of the picks would have been the same even without it. ... I mean, it's pretty discouraging seeing how well it does compared to when I try my hardest with classes I know better. ;_; One of the losses was to a Paladin coining SoJ at turn 2 while I had no 1-2 drops, I stalled for a bit and had the potential to wear him down (massive draw, he had 5 cards left and I had still a holy nova, a lay on hands I stole from him, and my power, when I lost) but his lead proved too great in the end. The other one was a hand with only Leper Gnome against a mage who played Mana Wyrm turn 1 (had to suicide the gnome, didn't have any 2-drop), Pint-Sized Summoner turn 2 (I play a damaged golem), Shieldmasta turn 3 thanks to the summoner, straight-up kills the golem with his mad bomber turn 4 (I had a knife juggler too), and the finisher comes turn 5 when he plays the coin to drop a Stormwind Champion. All in all, a perfect draw (and perfect RNG for his mad bomber) against which my very bad draft couldn't do anything. I won the rest. I don't even usually play Priest. ._. Wtf. I've only drawn Defender of Argus once, too. The BGH's had excellent value everytime I've had to play him (4 games to far)... including for my opponents. Thoughtsteal got them my Spellbreaker both times I mirror'd against a Priest and he was used to great effect. :< Edit: 'k 7-3, and it was once again a 100% bullshit game for which I couldn't do anything. Against a Warrior, I get 3 5 6 10 mana cards, so I mulligan the hwole thing, I get 2 SW:P, a stormpike rifleman, and another whatever. Then he plays young priest, I draw FUCKING MINDCONTROL I JUST MULLIGAN'D on turn 1 (I mean, there HAS to be some screw up in their code regarding the RNG between mulligan'd cards and draw, when I mulligan something I get it turn 1 or 2 more than twice out of three times, dammit), I pass. He plays deckhand, attack with the priest. I coin stormpike commando turn 2, battlecry the priest. He gets a 3-2 weapon, kills the commando, attack my face. I play a harvest golem. He plays the 4-3 charge, uses his weapon and deckhand to kill both golems, then charges my face. Can't remember what I play, he gets a tiger, I play leper gnome+argus defender to try and save the game, he top decks Cleave to get rid of the taunt, plays another 4-3 charge, and kills me. The fuck. What a shitty draw, I couldn't do shit, and his perfect draw to mirror it... seriously, was that a fucking arena deck? Perfect hand+draw on 4 turns for him. 25 dust, 160 gold, and a pack giving a Druid of the Claw and Harvest Golem, I can hardly complain though. | ||
Hairy
United Kingdom1169 Posts
On January 05 2014 04:04 Alaric wrote: The fuck. What a shitty draw, I couldn't do shit, and his perfect draw to mirror it... seriously, was that a fucking arena deck? Perfect hand+draw on 4 turns for him. 25 dust, 160 gold, and a pack giving a Druid of the Claw and Harvest Golem, I can hardly complain though. You're getting "shitty draws" because you don't have enough earlygame cards. If you want more reliable starts, draft more earlygame! If you were able to coin a 2 drop, then play a 2, 3, 4; that game would probably have gone very differently for you. Being able to play something solid on the first few turns alone can win you games outright in arena. | ||
Sablar
Sweden880 Posts
I credit it to 3 PW shield, most powerful card early game =) That and people being stupid by going defensive when I went "all in", because I was probably dead if I traded so I just attacked the player. At least 3 games I should have lost but didn't because they just went super-defensive when I was aggressive. Probably assumed I had charge creatures. I didn't. It was just strange to see argent commanders going after my creatures when I had less health than the opponent. Such weird games. | ||
Alaric
France45622 Posts
On January 05 2014 05:39 Hairy wrote: You're getting "shitty draws" because you don't have enough earlygame cards. If you want more reliable starts, draft more earlygame! If you were able to coin a 2 drop, then play a 2, 3, 4; that game would probably have gone very differently for you. Being able to play something solid on the first few turns alone can win you games outright in arena. I dunno, it's not only his 2nd turn, the follow-up was so powerful and perfect in terms of mana usage and stuff that I heavily doubt it'd have gone better unless I had a perfect draw myself. Tbh I thought this draft wouldn't do too well because I was unable to draw many 1-2 drops when I started trying (I usually draft 20, then try smoothing out my curve, especially if it's lacking early game) and I expected to be smashed because of the early game, part of why I'm so surprised I went 7-3 (then again I don't know shit about priests, 'cept that drafting 3 Holy Novas is pretty brutal and drawing MC on turn 1 kinda sucks). It's not losing the early that annoyed me, more the way his went perfectly. I'd be curious to see his draft to get such a perfect hand. Also a bit disappointed that all 3 losses with that deck were in games where I don't think I could have done anything at all, a bit frustrating plus I wanted to see it lose in "average" situations so I could get a better "feel" for its worth. As is, I don't think I learnt much from the loss because if they come from a perfect hand, or a shitty draw for me (lack of early comes primarily from the draft, as in I didn't do it on purpose and wouldn't have such a curve in constructed), despite the good opportunity. | ||
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