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Hearthstone QQ Therapy - Page 67

Forum Index > Hearthstone General
Post a Reply
Prev 1 65 66 67 68 69 392 Next
Alaric
Profile Joined November 2009
France45622 Posts
January 07 2014 21:28 GMT
#1321
Mulligan Polymorph. Replace it with... polymorph. May the fucker who coded Hearthstone's "RNG" go fuck himself.
Cant take LMS hipsters serious.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2014-01-07 21:35:05
January 07 2014 21:34 GMT
#1322
The replacing just shouldn't work like it currently does. You should not get the card you just discarded back again within 1 or 2 draws. How many freaking times that happened to me with +8 cost Cards i can't even count.
Blazinghand *
Profile Blog Joined December 2010
United States25552 Posts
January 07 2014 21:36 GMT
#1323
On January 08 2014 06:34 s3rp wrote:
The replacing just shouldn't work like it currently does. You should not get the card you just discarded back again within 1 or 2 draws. How many freaking times that happened to me with +8 cost Cards i can't even count.


the current way is that it shuffles the deck, so you could in theory get it back during your turn 1 draw. this is consistent with the way mulligans work in physical TCGs since "shuffle but don't let card X be in the top 3 cards" isn't really doable by hand. perhaps it's a limitation that should be cast off now that we're in the digital realm.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2014-01-07 22:42:54
January 07 2014 21:38 GMT
#1324
It's not about "it's doable". Create a .txt, and note when it happens and when it doesn't. Then compare it with the chances of it actually happening. On a mulligan it goes from 1/28 to 4/30. On turn one it's 1/26 or 1/25, it happens more than half the time.

The piece of shit they call their algorithm doesn't work well.

Oh, and fuck having to deal with Ragnaros, Sylvanas, etc. or even just decks featuring 2 epic and 4 rare cards with my basic Mage decks.
Cant take LMS hipsters serious.
Blazinghand *
Profile Blog Joined December 2010
United States25552 Posts
January 07 2014 21:43 GMT
#1325
On January 08 2014 06:38 Alaric wrote:
It's not about "it's doable". Create a .txt, and note when it happens and when it doesn't. Then compare it with the chances of it actually happening. On a mulligan it goes from 1/28 to 4/30. On turn one it's 1/26 or 1/25, it happens more than half the time.

The piece of shit they call their algorithm doesn't work well.


I'm not sure I understand. You mulligan a card, and HALF the time you get it back on the first turn?
When you stare into the iCCup, the iCCup stares back.
TL+ Member
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2014-01-07 21:53:01
January 07 2014 21:44 GMT
#1326
On January 08 2014 06:36 Blazinghand wrote:
Show nested quote +
On January 08 2014 06:34 s3rp wrote:
The replacing just shouldn't work like it currently does. You should not get the card you just discarded back again within 1 or 2 draws. How many freaking times that happened to me with +8 cost Cards i can't even count.


the current way is that it shuffles the deck, so you could in theory get it back during your turn 1 draw. this is consistent with the way mulligans work in physical TCGs since "shuffle but don't let card X be in the top 3 cards" isn't really doable by hand. perhaps it's a limitation that should be cast off now that we're in the digital realm.


I would have no problem IF it didn't happed in in basically every second game. Same with discard. If the RNG algorithm doesn't properly work it shouldn't be RNG. Same with discarding.

On January 08 2014 06:43 Blazinghand wrote:
Show nested quote +
On January 08 2014 06:38 Alaric wrote:
It's not about "it's doable". Create a .txt, and note when it happens and when it doesn't. Then compare it with the chances of it actually happening. On a mulligan it goes from 1/28 to 4/30. On turn one it's 1/26 or 1/25, it happens more than half the time.

The piece of shit they call their algorithm doesn't work well.


I'm not sure I understand. You mulligan a card, and HALF the time you get it back on the first turn?



YES !
Blazinghand *
Profile Blog Joined December 2010
United States25552 Posts
January 07 2014 21:45 GMT
#1327
On January 08 2014 06:44 s3rp wrote:
Show nested quote +
On January 08 2014 06:36 Blazinghand wrote:
On January 08 2014 06:34 s3rp wrote:
The replacing just shouldn't work like it currently does. You should not get the card you just discarded back again within 1 or 2 draws. How many freaking times that happened to me with +8 cost Cards i can't even count.


the current way is that it shuffles the deck, so you could in theory get it back during your turn 1 draw. this is consistent with the way mulligans work in physical TCGs since "shuffle but don't let card X be in the top 3 cards" isn't really doable by hand. perhaps it's a limitation that should be cast off now that we're in the digital realm.


I would have no problem IF it didn't happed in in basic every second game. Same with discard. If the RNG algorithm doesn't properly work it shouldn't be RNG. Same with discarding.


oh man could i have been aiming my mad bombers or something? if RNG really is fucked that's terrible
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Tsutchie
Profile Joined January 2011
Australia951 Posts
January 07 2014 21:47 GMT
#1328
cant count the ammount of times ive lost cus my minions fucking swap places like musical chairs when i try to place buff adjacent cards...
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
January 07 2014 22:51 GMT
#1329
On January 08 2014 06:44 s3rp wrote:
Show nested quote +
On January 08 2014 06:36 Blazinghand wrote:
On January 08 2014 06:34 s3rp wrote:
The replacing just shouldn't work like it currently does. You should not get the card you just discarded back again within 1 or 2 draws. How many freaking times that happened to me with +8 cost Cards i can't even count.


the current way is that it shuffles the deck, so you could in theory get it back during your turn 1 draw. this is consistent with the way mulligans work in physical TCGs since "shuffle but don't let card X be in the top 3 cards" isn't really doable by hand. perhaps it's a limitation that should be cast off now that we're in the digital realm.


I would have no problem IF it didn't happed in in basically every second game. Same with discard. If the RNG algorithm doesn't properly work it shouldn't be RNG. Same with discarding.

Show nested quote +
On January 08 2014 06:43 Blazinghand wrote:
On January 08 2014 06:38 Alaric wrote:
It's not about "it's doable". Create a .txt, and note when it happens and when it doesn't. Then compare it with the chances of it actually happening. On a mulligan it goes from 1/28 to 4/30. On turn one it's 1/26 or 1/25, it happens more than half the time.

The piece of shit they call their algorithm doesn't work well.


I'm not sure I understand. You mulligan a card, and HALF the time you get it back on the first turn?



YES !


Nerf selective memory, please.
Blazinghand *
Profile Blog Joined December 2010
United States25552 Posts
January 07 2014 22:53 GMT
#1330
On January 08 2014 06:44 s3rp wrote:\
Show nested quote +
On January 08 2014 06:43 Blazinghand wrote:
On January 08 2014 06:38 Alaric wrote:
It's not about "it's doable". Create a .txt, and note when it happens and when it doesn't. Then compare it with the chances of it actually happening. On a mulligan it goes from 1/28 to 4/30. On turn one it's 1/26 or 1/25, it happens more than half the time.

The piece of shit they call their algorithm doesn't work well.


I'm not sure I understand. You mulligan a card, and HALF the time you get it back on the first turn?



YES !


This is really interesting. I wonder if there's a way to exploit this, actually. I should for example mulligan my 3- and 2-drops sometimes, since I know I'll get them right back in time to play them, right? a 50% chance of drawing a card for sure in the top few cards of a deck is pretty valuable.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2014-01-08 00:19:14
January 08 2014 00:05 GMT
#1331
On January 08 2014 07:53 Blazinghand wrote:
Show nested quote +
On January 08 2014 06:44 s3rp wrote:\
On January 08 2014 06:43 Blazinghand wrote:
On January 08 2014 06:38 Alaric wrote:
It's not about "it's doable". Create a .txt, and note when it happens and when it doesn't. Then compare it with the chances of it actually happening. On a mulligan it goes from 1/28 to 4/30. On turn one it's 1/26 or 1/25, it happens more than half the time.

The piece of shit they call their algorithm doesn't work well.


I'm not sure I understand. You mulligan a card, and HALF the time you get it back on the first turn?



YES !


This is really interesting. I wonder if there's a way to exploit this, actually. I should for example mulligan my 3- and 2-drops sometimes, since I know I'll get them right back in time to play them, right? a 50% chance of drawing a card for sure in the top few cards of a deck is pretty valuable.


Considering my deck is 60-70% 2 and 3 drops that wouldn't change shit for me. I'll get 2 or 3 drops anyway.

Btw Turn 8 Pyroblast into Turn 9 lose to ANOTHER FUCKING pyro is garbage.

I also ate a Fireball before that and he had 2 Leper Gnomes. Thats already 30 damage. And nothing i can do to block any of it . And since i don't play classes that can heal themselves i basically have to win by turn 9 or lose against his Mage deck.
Steelavocado
Profile Joined May 2010
United States2123 Posts
Last Edited: 2014-01-08 03:30:01
January 08 2014 03:24 GMT
#1332
The next mage that doesn't use the sorry emote after top-decking a pyro is going to get bitch slapped with a wet pool noodle.

Someone needs to check me into Arena therapy. I have a problem.
MIRACLE IS YOUR TI7 CHAMP
RuskiPanda
Profile Joined December 2011
United States2906 Posts
January 08 2014 04:15 GMT
#1333
Ice Block+fishing for Pyro is still the biggest fucking bullshit. I have the win for two turns but NOPE can't finish him until he draws his magic card to finish me off instead.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
January 08 2014 04:42 GMT
#1334
On January 08 2014 12:24 Steelavocado wrote:
The next mage that doesn't use the sorry emote after top-decking a pyro is going to get bitch slapped with a wet pool noodle.

Someone needs to check me into Arena therapy. I have a problem.

even the "i'm sorry" sounds condescending lol
Writerdamn, i was two days from retirement
Tal
Profile Blog Joined May 2004
United Kingdom1015 Posts
January 08 2014 04:51 GMT
#1335
On January 08 2014 13:42 flamewheel wrote:
Show nested quote +
On January 08 2014 12:24 Steelavocado wrote:
The next mage that doesn't use the sorry emote after top-decking a pyro is going to get bitch slapped with a wet pool noodle.

Someone needs to check me into Arena therapy. I have a problem.

even the "i'm sorry" sounds condescending lol


Yeah, it's like 'I'm sorry that you wasted time last turn thinking you could win."
It is what you read when you don't have to that determines what you will be when you can't help it.
virtu333
Profile Joined December 2013
United States56 Posts
January 08 2014 05:10 GMT
#1336
Ugh how do I beat Strifeco's druid deck?
Tsutchie
Profile Joined January 2011
Australia951 Posts
January 08 2014 13:29 GMT
#1337
i am so fucking sick of the piece of shit rng in this game. 12/30 1 drop minion deck, i get 3,4,6 drop on my first pick. drop them and i get the same fucking cards again. and with the game as it is u might as well concede since u cant do jack shit in your first 2 turns.
Whalecore
Profile Joined March 2009
Norway1110 Posts
January 08 2014 15:09 GMT
#1338
Constructed
Me pala
vs shaman

Lategame
We both have less than 10 life
I have almost full board with 1/1 and 2/1 minions and a 3/1
He has a 3/3 on board, no taunt

My turn
I kill his 3/3 with my 3/1 thinking it was good value for my guy
I use rest of my minions to hit his face
1 damage short of killing him
...

tldr;
Missed ovious lethal and now I'm sad
Playgu
Ottoxlol
Profile Blog Joined November 2010
735 Posts
Last Edited: 2014-01-08 15:23:33
January 08 2014 15:11 GMT
#1339
played against a caster druid in arena 4 swipes starfalls starfires, so skill
next game against the zero skill fucking moron rogue with nothing but 4- minions and skills IN ARENA how the frick can they make these decks
Zinbiel
Profile Joined October 2008
Sweden878 Posts
January 08 2014 15:30 GMT
#1340
Dunno if QQ and working as intended or bug but I am mad anyway. I'd like some input on why I failed. He has a molten giant that has taken 4 damage and is a 8/4. He plays astormwind champion and heals it with priest racial and it is a 9/7. I went full stupid mode and silenced his golem. It is still a 9/7. Luckily I think, I have two 3 power units and one 6 power unit, I can solve this. Hits his stormwind champion for 6, it dies and his giant goes 8/7. What the actual fuck? Is it the heal he did or my silence that somehow makes his extra hp permanent? Am I stupid and missing something here? This is almost mad bomber level of mad right now.
Backho fan since 080416. Favourite terran: Mind. Favourite Zerg: Jaedong.
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