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On September 14 2016 07:00 Dromar wrote: I agree with what others have said. Basically everything in the game is aggro, with the occasional OTK deck thrown in. Control essentially doesn't exist, because board clears are terrible compared to the minions in the game. Generally in games it's supposed to be
Control > Aggro > Combo > Control
but since Control is just so bad in this game, it's just aggro everywhere. As I had said in a previous post, they simply need to make better board clears. Most that exist in the game right now should cost 1 less mana to be a realistic card. And specifically, they need to make board clears that won't just be used by aggro decks. Something like "Destroy all Minions."
They could call it Wrath of Yogg.
Incidentally Wild is much more fun, because it's much more casual, and there are more people playing control decks (in part thanks to things like Zombie Chow, Sludge Belcher, Deathlord, etc.) but with a 5 mana BGH, Dr. Boom is pretty much unstoppable. When you play him, your opponent might be able to kill him, but it's pretty much guaranteed to be a tempo advantage.
Wrath of Yogg = "Destroy a random player's minions."
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QQ on behalf of my recent opponent (I was playing Reno Mage and he some weird Ressurect Priest): My Ragnaros ignored his good minions on board and went face, then he entombed it and played his own on the next turn. I was hard pressed to play Golden Monkey, and got pretty decent hand (Ysera, 2 Ragnaros and Deathwing). I managed to get a board going while clearing both his Ragnaros. He played Sylvanas, ran it into Chillmaw and stole my Ragnaros though. But he was drawing too much over the game, so he was left with only 2 cards in hand, while I still had 3 legendaries in my deck. I had to play Deathwing, and he played his last 2 minions, Priest of the Feast and Shifting Shade (I was down to 4). I topdecked a Reno :D
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I can believe how many fuck-stains still play zoo. Get a life, assholes.
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Something needs to be done about Yogg. Maybe remove it from Ranked play, only make it avalable to Tavern Brawls and Casual mode. I just lost a game my opponent had no business of winning. At 4 hp and at fatigue, he managed to clear my board, and develop a board and eventually kill me. I'm fucking furious. This should not happen.
It may be fun for the playing side, but when this happens it's basically stealing a legitimately won game from the opponent. I'm working my ass off trying to play better, read reddit posts, forum threads and guides all over, and I'm slowly climbing ( at the moment rank 12) but this kind of stuff is just throwing a wrench at my progress and it's 100% casino stuff.
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Time for another "does this really come as a surprise to anyone"
More and more people are now complaining about the classic set being imbalanced between classes. I saw this coming the moment they announced that classic would be an evergreen set in standard. But that was certainly not going to be the case.
And now for an unpopular opinion. I wishes Hearthstone never introduces card bans in any format (except tavern brawls, as I feel some brawls would be healthier if certain cards was banned). The reason Hearthstone appealed to me more than MTG was because stuff was not rotating* but that changed. Now I hope bans never comes as well.
*I only played limited and EDH. MTG standard rotates to often. Modern is a pseudo-rotating format**. Legacy and Vintage are way to expensive.
** With the amounts of modern bans that happened during Theros-Tarkir area (where I played the most MTG), I want to have one good reason why modern is not a pseudo-rotating format.
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Just learnt about a Spirit Claws interaction. I was low as Hunter, and the Shaman equipped Spirit Claws and attacked me. I had an explosive trap down, which triggered, killing all his minions, including all which provided spell damage. But the Spirit Claws didn't lose their buff until after the combat ended - so he did exact lethal.
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Same...same...same decks every game in casual.
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People who rope when they are starting to lose, why, why do you do these? Just concede and move onto the next game, please don't take it on other people who are just trying to enjoy the game.
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1 Mana 9 damage weapon; I'm super excited to see what crazy new decks Shaman players will come up with! - Ben Brode. Probably.
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I started playing again just when WotG came and even invested some money. Now i regret it, this game is pure RNG garbage.
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This game is pure luck. Just sharing that. You either draw the cards you need or you dont. Why the fuck do people claim its skill? Prove it - and the same handful of dateless dorks getting legend each month is NOT proof whatso fucking ever. They are just luckier. You say no? PROVE IT.
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On September 19 2016 21:03 MrMike wrote: This game is pure luck. Just sharing that. You either draw the cards you need or you dont. Why the fuck do people claim its skill? Prove it - and the same handful of dateless dorks getting legend each month is NOT proof whatso fucking ever. They are just luckier. You say no? PROVE IT.
I know this is the QQ thread, but what proof are you looking for?
We all know that getting legend just means playing a deck well enough to get a positive win rate, and then grinding enough games. If you manage to counter a lot of the meta, it's faster.
I wish each season was longer so there was less grind and less incentive to play rush decks, but I can't see how there's no skill involved. Even once you hit rank 10 people are playing pretty well.
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Oh yes, "tempo Mage" is sooo fun to play against. Turn 1 Mana Wyrm, Coin, Mana Wyrm Turn 2 Frostbolt Turn 3 Cult Sorcerer, Arcane Missiles Yaaay, Mana Wyrm is so balanced *Takes 12 damage in 2 turns*
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On September 19 2016 22:24 K5 wrote: Oh yes, "tempo Mage" is sooo fun to play against. Turn 1 Mana Wyrm, Coin, Mana Wyrm Turn 2 Frostbolt Turn 3 Cult Sorcerer, Arcane Missiles Yaaay, Mana Wyrm is so balanced *Takes 12 damage in 2 turns*
Isnt it fucking awful? On top of that they have a shitload of removal and those stupid secrets too. Its one of the most helpless decks to play against since facehunter. Horrible.
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On September 19 2016 21:40 Tal wrote:Show nested quote +On September 19 2016 21:03 MrMike wrote: This game is pure luck. Just sharing that. You either draw the cards you need or you dont. Why the fuck do people claim its skill? Prove it - and the same handful of dateless dorks getting legend each month is NOT proof whatso fucking ever. They are just luckier. You say no? PROVE IT. I know this is the QQ thread, but what proof are you looking for? We all know that getting legend just means playing a deck well enough to get a positive win rate, and then grinding enough games. If you manage to counter a lot of the meta, it's faster. I wish each season was longer so there was less grind and less incentive to play rush decks, but I can't see how there's no skill involved. Even once you hit rank 10 people are playing pretty well.
What I mean by proof is that I'd have to watch an entire run to legend by someone AND I'd have to be able to see what their opponents cards were before I could conclusively say "Yes, player XXXXX made legend and it was mostly skill". Until then? No go deal.
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I sometimes seriously question the plays of my opponents so much that it is sad. Why flood the board with minions when you haven't seen any AoE yet. Why let Fandral Staghelm live when you (a) have the opportunity to remove it (b) haven't seen any Choose One cards yet. smh
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When you get fucked over by some OP shit deck the best thing you can do is rope, disconnect, and waste your oponents time as much as possible. Thats the right "play". Just a heads up. Every minute of theirs you waste is a victory. So fuck off, net deck dick-heads
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QQ on behalf of my opponent (got Gadgetzan from Moonglade Portal, played 4 more spells that turn):
![[image loading]](http://i.imgur.com/GtAbW6q.jpg)
Note: Aviana, Ysera and Twin Emperor are from Prince Malchezaar :D
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That's actually pretty hilarious - I would've laughed even as your opponent.
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Dead turn 5 (!) as pally to disco zoo
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