Simple Questions and Answers - Page 22
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Duvon
Sweden2360 Posts
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IceteaGuy
Germany95 Posts
Or maybe it starts mass disenchanting the normal version cards once you've got a combination in your collection that's like 2+1 so it ends up as 1+1. That's how I would've set it. I can't test it though since the amount of cards I possess is abysmal. | ||
JulmaKulli
Finland1 Post
![]() 1: http://www.gameplorer.de/wp-content/uploads/2013/11/hearthstone-lustiges-kartenraten-5a.jpg 2: http://www.gameplorer.de/wp-content/uploads/2013/11/hearthstone-lustiges-kartenraten-5b.jpg 3: http://www.gameplorer.de/wp-content/uploads/2013/11/hearthstone-lustiges-kartenraten-5c.jpg | ||
Pibacc
Canada545 Posts
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Vorenius
Denmark1979 Posts
Not sure of the others | ||
futility
Japan134 Posts
On November 16 2013 22:12 IceteaGuy wrote: There's actually a button to disenchant all duplicate cards. If this button doesn't appear in the crafting menu then you don't have any cards with a quantity >2. I'm not sure how this works with golden cards though. I guess it seperates them completly from their normal counterparts, so you will have 4 (2+2) of every card in a complete collection using the mass disenchant option. Or maybe it starts mass disenchanting the normal version cards once you've got a combination in your collection that's like 2+1 so it ends up as 1+1. That's how I would've set it. I can't test it though since the amount of cards I possess is abysmal. For gold cards it treats it the gold version as a separate card so it will not disenchant your 2 normal copies. | ||
EcterA
United States949 Posts
On November 02 2013 11:02 Slaughter wrote: I am. Its weird, I always have trouble in that mode because of how it works and it always switches to a different class when I am going through pages. Edit: I am dumb, I already had 2 of them but for some reason they don't show up when I search for them in crafting mode but when I'm not they show up. I think it has to do with them being part of the basic set, none of these cards show up in crafting mode, because you'll automatically unlock them from playing the game, so you shouldn't need to craft them. | ||
randombum
United States2378 Posts
On November 17 2013 01:47 Pibacc wrote: Simple question here. How do you deal with a rogue as a priest based on creating an unkillable taunt when he can assasinate twice and sap twice, it just seems so retardedly op. It's not really that rogue is op it's that trying to create super creatures is weak in general. Every class has a way to remove huge creatures and that means you chose to gift your opponent a 2+ for 1 depending on how many buffs you give your creature. Even without hard removals, a simple silence will negate all your hard work. | ||
Sandster
United States4054 Posts
On November 17 2013 01:47 Pibacc wrote: Simple question here. How do you deal with a rogue as a priest based on creating an unkillable taunt when he can assasinate twice and sap twice, it just seems so retardedly op. There is no such thing as "unkillable taunt" in this game. Every class has at least 1 way to kill any minion (Hex, Polymorph, Siphon Soul, Execute, etc). Building a deck around buffing one minion is not a stable strategy and will lose you a lot of games. It may not be what you want to hear but it's the truth. Many new players love taunt and big creatures, and soon realize that they should complement a deck, instead of being a deck's focal point. | ||
Pibacc
Canada545 Posts
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Reaps
United Kingdom1280 Posts
On November 17 2013 06:12 Pibacc wrote: I understand that you can't do that and I made my post in anger I admit. The RNG involved in this game is really what's pissing me off. So many lost games because I couldn't get a single decent card for what was going on while my opponent has 2x saps to get rid of my early taunts then assassinates my early larger monsters and then I'm dead. I just don't think this is a game for me. Having your game decided on card luck isn't fun. These are my thoughts exactly. Shame its such a fun game to play, but I cannot carry on if it stays like this. | ||
Amui
Canada10567 Posts
On November 17 2013 07:38 Reaps wrote: These are my thoughts exactly. Shame its such a fun game to play, but I cannot carry on if it stays like this. I did that when I started, but making a huge single minion& keeping it alive is much harder than making like 2-3 slightly weaker, almost strength ones. | ||
BurningSera
Ireland19621 Posts
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skyR
Canada13817 Posts
On November 18 2013 08:00 BurningSera wrote: I just realized that I have the legendary Gelbin card but i cant disenchant it?? That's the promo card for spending money in beta. | ||
FortuneSyn
1825 Posts
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Crisis_Averted
8 Posts
If it's the last option, where can i post to discuss it now, so i don't have to wait three days to make the pick? ![]() edit:I guess while i wait i might as well post the link here, maybe i can hear some intriguing answers here too: http://i.imgur.com/SvrxsUj.jpg | ||
PushDown
Italy208 Posts
On November 16 2013 22:42 JulmaKulli wrote: Hey guys, more card picture riddles, anyone able to recognize these three? ![]() 1: http://www.gameplorer.de/wp-content/uploads/2013/11/hearthstone-lustiges-kartenraten-5a.jpg 2: http://www.gameplorer.de/wp-content/uploads/2013/11/hearthstone-lustiges-kartenraten-5b.jpg 3: http://www.gameplorer.de/wp-content/uploads/2013/11/hearthstone-lustiges-kartenraten-5c.jpg 1_Fan of knives 2_Holy wrath 3_ Winfury harpy: < not 100% sure about this one On November 18 2013 23:01 Crisis_Averted wrote: I just registered so i have to wait three days to start a thread. I wanted to show an Arena Pick that i want to discuss. Do we have a mass thread for that, or do i randomly post it Here, or is it normal to make new threads to discuss just one interesting pick? If it's the last option, where can i post to discuss it now, so i don't have to wait three days to make the pick? ![]() edit:I guess while i wait i might as well post the link here, maybe i can hear some intriguing answers here too: http://i.imgur.com/SvrxsUj.jpg There was a thread where ppl linked their arena decks for feedback as to what was the best pick in each draft. You should find it somewhere in the back of this sub-forum (second page at max). You have a Rogue deck, usually as a rogue you want to have some nice 1-2 drops to combo your cards. Worgen infiltrator is really temping because for a 1 drop it can't be kill easily and it can be used for combo'ing your Rogue cards in the late game by using little mana. That sayed, you have few rogue cards on that deck atm so maybe you are better off picking the Ghoul (assinsting it with your hero power by killing tokens). You can bet on the fact you may get 3, 4 weapons by the end of your draft or some Deadly poison and the overall value of the Ghoul goes up a lot. | ||
Happy Frog
Australia490 Posts
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Vorenius
Denmark1979 Posts
On November 19 2013 00:32 Happy Frog wrote: I'm a lucker dog and got a golden Hogger in a pack. It's worth 1600 dust. How good is it? Is it worth keeping or will I get more value out of the dust? That depends on what you think of gold cards. I would probably turn it to dust and craft Ragnaros. Still, Hogger is a decent legendary and you can probably play him in quite a few decks, so if your plan is to eventually have all gold cards, then it's fine to keep him. | ||
Mortal
2943 Posts
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