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Hearthstone: Heroes of Warcraft TCG - Page 92

Forum Index > Hearthstone General
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crms
Profile Joined February 2010
United States11933 Posts
October 17 2013 20:31 GMT
#1821
On October 18 2013 04:17 dae wrote:
Show nested quote +
On October 17 2013 07:34 crms wrote:
The tournament thread got me thinking, has blizzard said officially that the current region lock is for beta only? Would be a huge disappointment if the game is region locked on release.


Its probably for release as well, since this is basically VIP release status right now, with bugs.

They do it due to legal issues with real money transactions in servers where there isn't a region lock, as rules and regulations differ alot between Asian countries, EU, and NA. This is just way easier for them.



the real money transactions aren't consumer -> consumer though. the RMT are the same as in any other game on the market, many of which aren't region locked. I understood why diablo 3 was region locked with RMAH etc., but there shouldn't be a reason for Hearthstone, especially as the game play lends itself to be easily accessible regardless of ping etc.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
October 17 2013 20:37 GMT
#1822
On October 18 2013 05:31 crms wrote:
Show nested quote +
On October 18 2013 04:17 dae wrote:
On October 17 2013 07:34 crms wrote:
The tournament thread got me thinking, has blizzard said officially that the current region lock is for beta only? Would be a huge disappointment if the game is region locked on release.


Its probably for release as well, since this is basically VIP release status right now, with bugs.

They do it due to legal issues with real money transactions in servers where there isn't a region lock, as rules and regulations differ alot between Asian countries, EU, and NA. This is just way easier for them.



the real money transactions aren't consumer -> consumer though. the RMT are the same as in any other game on the market, many of which aren't region locked. I understood why diablo 3 was region locked with RMAH etc., but there shouldn't be a reason for Hearthstone, especially as the game play lends itself to be easily accessible regardless of ping etc.

Or make region bound accounts and allow cross region play anyways. Which i hope they will do, i want to stomp crms into the ground
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Big G
Profile Joined April 2011
Italy835 Posts
October 17 2013 22:17 GMT
#1823
On October 18 2013 05:02 Derez wrote:
I've been trying it for a few days (without knowing anything before hand) and so far it just seems like pay to win. Yes, you can beat 'better' decks but you're at a major disadvantage, and the grind to getting an endgame deck seems endless.

One daily quest a day worth 40g, every 3 in normal play giving you 10g. Arena entry 150g, where I get 5-6 wins, just about break even and have to win another 30 normal matches to play again. Don't think its a game that will keep my interest for long.

As I said earlier, 5 wins in Arena means ~85 gold on average (+ a pack, ± arcane dust), with 6 wins you get probably over 100 gold (though I have no data on that, never done 6 wins so far!) and you're likely to improve your winrate over time. Besides, the rewards for 7-8-9 wins are insane.

On average, considering quests and some constructed play, a decent player is able to play one Arena per day for free. The daily quest in itself allows to earn gold efficiently, since it can be done directly in Arena for 40-60 extra gold; so the game is "pay to win" (? pay to play maybe) only for those who wants to play several Arenas per day (because at that point the daily quest is irrelevant) and are not good enough to get 7 wins.
FalconHoof
Profile Joined December 2012
Canada183 Posts
October 17 2013 23:44 GMT
#1824
Kripparian just showed me a really cool website on one of his videos!

http://hearthhead.com/arena

For anyone without a beta key, this is as close as you can get to actually playing without a key :p lol....Ive been practicing my arena picks using this builder, and hopefully the community continues to develop these sorts of promotional tools!!!

P.S. Hearthstone is absolutely fucking awesome!!! :D
Masturbation this good deserves it's own foreplay.
HardlyNever
Profile Blog Joined July 2011
United States1258 Posts
October 18 2013 00:38 GMT
#1825
Is the arena "medal" system bugged or something? I've only been playing for about 3 days and I've already got the "grandmaster" medal. Is it just based on wins?
Out there, the Kid learned to fend for himself. Learned to build. Learned to break.
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
October 18 2013 02:04 GMT
#1826
On October 18 2013 08:44 MaRCsoN wrote:
Kripparian just showed me a really cool website on one of his videos!

http://hearthhead.com/arena

For anyone without a beta key, this is as close as you can get to actually playing without a key :p lol....Ive been practicing my arena picks using this builder, and hopefully the community continues to develop these sorts of promotional tools!!!

P.S. Hearthstone is absolutely fucking awesome!!! :D


How can you tell if the draft you make is any good?
crms
Profile Joined February 2010
United States11933 Posts
October 18 2013 02:57 GMT
#1827
On October 18 2013 09:38 HardlyNever wrote:
Is the arena "medal" system bugged or something? I've only been playing for about 3 days and I've already got the "grandmaster" medal. Is it just based on wins?

a 9 win run grants you grandmaster medal, you never lose it until a reset.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
October 18 2013 02:58 GMT
#1828
On October 18 2013 11:57 crms wrote:
Show nested quote +
On October 18 2013 09:38 HardlyNever wrote:
Is the arena "medal" system bugged or something? I've only been playing for about 3 days and I've already got the "grandmaster" medal. Is it just based on wins?

a 9 win run grants you grandmaster medal, you never lose it until a reset.


Which they are finished with
HardlyNever
Profile Blog Joined July 2011
United States1258 Posts
October 18 2013 06:37 GMT
#1829
Just got done with a paladin arena run. I had 5 true silver champions, 4 hammer of wraths, and 3 aldor peacekeepers, mixed with some other junk. Needless to say, I went 9-1. I beat a guy that had 3 legendaries (ragnaros, nat pagle, and that 2/2 that makes either a dinosaur or squirrel when he comes out).

I honestly think they might need to put some cap on the # of cards in arena. 5 true silver champions is just retarded. The one game I lost I only drew one, which was killed by an ooze. I'm also starting to think the cards you are presented with in draft are TOO determinate regarding how well you do (of course there is going to be some of that, but it might be almost the deciding factor).
Out there, the Kid learned to fend for himself. Learned to build. Learned to break.
dae
Profile Joined June 2010
Canada1600 Posts
Last Edited: 2013-10-18 07:43:46
October 18 2013 07:40 GMT
#1830
On October 18 2013 15:37 HardlyNever wrote:
Just got done with a paladin arena run. I had 5 true silver champions, 4 hammer of wraths, and 3 aldor peacekeepers, mixed with some other junk. Needless to say, I went 9-1. I beat a guy that had 3 legendaries (ragnaros, nat pagle, and that 2/2 that makes either a dinosaur or squirrel when he comes out).

I honestly think they might need to put some cap on the # of cards in arena. 5 true silver champions is just retarded. The one game I lost I only drew one, which was killed by an ooze. I'm also starting to think the cards you are presented with in draft are TOO determinate regarding how well you do (of course there is going to be some of that, but it might be almost the deciding factor).


Fuck you.

Sincerely, a victim of your retarded deck.

3 legendaries 2 flamestrikes 2 polys not enough when you have perma truesilver
HardlyNever
Profile Blog Joined July 2011
United States1258 Posts
October 18 2013 13:26 GMT
#1831
On October 18 2013 16:40 dae wrote:
Show nested quote +
On October 18 2013 15:37 HardlyNever wrote:
Just got done with a paladin arena run. I had 5 true silver champions, 4 hammer of wraths, and 3 aldor peacekeepers, mixed with some other junk. Needless to say, I went 9-1. I beat a guy that had 3 legendaries (ragnaros, nat pagle, and that 2/2 that makes either a dinosaur or squirrel when he comes out).

I honestly think they might need to put some cap on the # of cards in arena. 5 true silver champions is just retarded. The one game I lost I only drew one, which was killed by an ooze. I'm also starting to think the cards you are presented with in draft are TOO determinate regarding how well you do (of course there is going to be some of that, but it might be almost the deciding factor).


Fuck you.

Sincerely, a victim of your retarded deck.

3 legendaries 2 flamestrikes 2 polys not enough when you have perma truesilver


Haha that was you!

That was a fun game. I was thinking "man this guy has to be pissed." It was definitely a battle of the OP decks.
Out there, the Kid learned to fend for himself. Learned to build. Learned to break.
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
October 18 2013 13:53 GMT
#1832
I haven't tried arena yet (wanna level each class to 10 first)---are the cards you are presented based on your personal collection or are they just completely randomized?
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 18 2013 13:54 GMT
#1833
All random, you can get basically any card in Arena.
It's your boy Guzma!
PsiXSpider
Profile Joined March 2011
United States15 Posts
October 18 2013 14:08 GMT
#1834
On October 18 2013 22:26 HardlyNever wrote:
Show nested quote +
On October 18 2013 16:40 dae wrote:
On October 18 2013 15:37 HardlyNever wrote:
Just got done with a paladin arena run. I had 5 true silver champions, 4 hammer of wraths, and 3 aldor peacekeepers, mixed with some other junk. Needless to say, I went 9-1. I beat a guy that had 3 legendaries (ragnaros, nat pagle, and that 2/2 that makes either a dinosaur or squirrel when he comes out).

I honestly think they might need to put some cap on the # of cards in arena. 5 true silver champions is just retarded. The one game I lost I only drew one, which was killed by an ooze. I'm also starting to think the cards you are presented with in draft are TOO determinate regarding how well you do (of course there is going to be some of that, but it might be almost the deciding factor).


Fuck you.

Sincerely, a victim of your retarded deck.

3 legendaries 2 flamestrikes 2 polys not enough when you have perma truesilver


Haha that was you!

That was a fun game. I was thinking "man this guy has to be pissed." It was definitely a battle of the OP decks.


Quick question, in a situation where you end up with something like 5 truesilvers, did you use them for board control/killing everything that landed or just hitting your opponent in the face?

The best I've done in arena so far is 3-3....I've only played about 4 of them though and I'm trying to figure out how to make some of these picks. I constantly get my opponent down to ~5 health and then they bombard me with endless legendaries that I never seem to get myself.........

I've had 1 deathwing and that was the run I went 3-3 in. I was 3-1 and then two priests in a row just mind controlled my entire board over and over.
HardlyNever
Profile Blog Joined July 2011
United States1258 Posts
October 18 2013 15:14 GMT
#1835
On October 18 2013 23:08 PsiXSpider wrote:
Show nested quote +
On October 18 2013 22:26 HardlyNever wrote:
On October 18 2013 16:40 dae wrote:
On October 18 2013 15:37 HardlyNever wrote:
Just got done with a paladin arena run. I had 5 true silver champions, 4 hammer of wraths, and 3 aldor peacekeepers, mixed with some other junk. Needless to say, I went 9-1. I beat a guy that had 3 legendaries (ragnaros, nat pagle, and that 2/2 that makes either a dinosaur or squirrel when he comes out).

I honestly think they might need to put some cap on the # of cards in arena. 5 true silver champions is just retarded. The one game I lost I only drew one, which was killed by an ooze. I'm also starting to think the cards you are presented with in draft are TOO determinate regarding how well you do (of course there is going to be some of that, but it might be almost the deciding factor).


Fuck you.

Sincerely, a victim of your retarded deck.

3 legendaries 2 flamestrikes 2 polys not enough when you have perma truesilver


Haha that was you!

That was a fun game. I was thinking "man this guy has to be pissed." It was definitely a battle of the OP decks.


Quick question, in a situation where you end up with something like 5 truesilvers, did you use them for board control/killing everything that landed or just hitting your opponent in the face?

The best I've done in arena so far is 3-3....I've only played about 4 of them though and I'm trying to figure out how to make some of these picks. I constantly get my opponent down to ~5 health and then they bombard me with endless legendaries that I never seem to get myself.........

I've had 1 deathwing and that was the run I went 3-3 in. I was 3-1 and then two priests in a row just mind controlled my entire board over and over.


It is incredibly unlikely to get that many, so really "studying" how to play such a deck seems sort of pointless. That said, I need to emphasize how important the aldor peacekeepers were in making this work (they are 3/3 for 3 with a battle cry that turns an enemy minion's power to 1, if you didn't know). This let me hack down big minions with the truesilvers without killing myself, as well as kept my weaker guys alive.

The basic rule of thumb I devised was this: Originally I liked just having a truesilver up with 2 durability, but having one get oozed like that sucks. I always prioritized board control with them, but if there was nothing on the board, I would hit my opponent once with it (generally a big no-no for weapons), and then leave it up with 1 durability. This threatened a lot of control and made my opponents leery of playing something I could just truesilver chop down. But it also made me feel less terrible about losing one to an ooze, because I at least got a swing out of it. Also, the truesilvers were a big part of my damage, as the deck didn't have a lot of big creatures, so I needed to hit my opponent with them. I never went through all 5 in one game.

They also provided massive burst damage, in conjunction with the hammer of wraths. 5 or 6 wins I killed my opponent from above 15 life with a mediocre board, because I could hit him with truesilver, do a couple hammers, then finish him with my chumps.

tl;dr, 5 truesilvers are so broken it doesn't really matter what you do.
Out there, the Kid learned to fend for himself. Learned to build. Learned to break.
PsiXSpider
Profile Joined March 2011
United States15 Posts
October 18 2013 17:13 GMT
#1836

It is incredibly unlikely to get that many, so really "studying" how to play such a deck seems sort of pointless. That said, I need to emphasize how important the aldor peacekeepers were in making this work (they are 3/3 for 3 with a battle cry that turns an enemy minion's power to 1, if you didn't know). This let me hack down big minions with the truesilvers without killing myself, as well as kept my weaker guys alive.

The basic rule of thumb I devised was this: Originally I liked just having a truesilver up with 2 durability, but having one get oozed like that sucks. I always prioritized board control with them, but if there was nothing on the board, I would hit my opponent once with it (generally a big no-no for weapons), and then leave it up with 1 durability. This threatened a lot of control and made my opponents leery of playing something I could just truesilver chop down. But it also made me feel less terrible about losing one to an ooze, because I at least got a swing out of it. Also, the truesilvers were a big part of my damage, as the deck didn't have a lot of big creatures, so I needed to hit my opponent with them. I never went through all 5 in one game.

They also provided massive burst damage, in conjunction with the hammer of wraths. 5 or 6 wins I killed my opponent from above 15 life with a mediocre board, because I could hit him with truesilver, do a couple hammers, then finish him with my chumps.

tl;dr, 5 truesilvers are so broken it doesn't really matter what you do.


I understand, as I play more arena and see more videos though it seems to be more and more common that people are pulling 4+ of a card that was designed around never being available more than twice. That could just be the internet doing what it does though, only showing the extreme cases and skewing actual reality. It's like seeing all of these people post "I go 9-0 every single arena i'm just that good!". I can't believe that one bit....more like you're lucky enough to have opened 8 frost bolts or holy novas.

The overall issue I'm having is that I've spent years playing MtG and am having problems learning to play around my opponent when I have no control over what they do besides hoping I happen to have removal or opening a legendary to try and counter my opponents 3...

tl;dr I still suck at hearthstone drafting QQ
HardlyNever
Profile Blog Joined July 2011
United States1258 Posts
October 18 2013 17:23 GMT
#1837
On October 19 2013 02:13 PsiXSpider wrote:
Show nested quote +

It is incredibly unlikely to get that many, so really "studying" how to play such a deck seems sort of pointless. That said, I need to emphasize how important the aldor peacekeepers were in making this work (they are 3/3 for 3 with a battle cry that turns an enemy minion's power to 1, if you didn't know). This let me hack down big minions with the truesilvers without killing myself, as well as kept my weaker guys alive.

The basic rule of thumb I devised was this: Originally I liked just having a truesilver up with 2 durability, but having one get oozed like that sucks. I always prioritized board control with them, but if there was nothing on the board, I would hit my opponent once with it (generally a big no-no for weapons), and then leave it up with 1 durability. This threatened a lot of control and made my opponents leery of playing something I could just truesilver chop down. But it also made me feel less terrible about losing one to an ooze, because I at least got a swing out of it. Also, the truesilvers were a big part of my damage, as the deck didn't have a lot of big creatures, so I needed to hit my opponent with them. I never went through all 5 in one game.

They also provided massive burst damage, in conjunction with the hammer of wraths. 5 or 6 wins I killed my opponent from above 15 life with a mediocre board, because I could hit him with truesilver, do a couple hammers, then finish him with my chumps.

tl;dr, 5 truesilvers are so broken it doesn't really matter what you do.


I understand, as I play more arena and see more videos though it seems to be more and more common that people are pulling 4+ of a card that was designed around never being available more than twice. That could just be the internet doing what it does though, only showing the extreme cases and skewing actual reality. It's like seeing all of these people post "I go 9-0 every single arena i'm just that good!". I can't believe that one bit....more like you're lucky enough to have opened 8 frost bolts or holy novas.

The overall issue I'm having is that I've spent years playing MtG and am having problems learning to play around my opponent when I have no control over what they do besides hoping I happen to have removal or opening a legendary to try and counter my opponents 3...

tl;dr I still suck at hearthstone drafting QQ


I know what you mean. There are games where it feels like no matter how "well" I play, my opponent always has that answer at the ready. I just got my beta key 3 days ago, and I've only made it to 9 wins twice (first time was with what I felt was a pretty mediocre rogue deck). I usually average around 5 wins, which doesn't give that much reward. This is doing about 20ish arenas.

Like you I've played a lot of MtG, especially draft, and felt I could "outplay" my opponents. To be fair, there is some of this. I have lost/won to misplays, and there are games I generally feel like I out play/am outplayed my opponents, but these are rare. I think most arena deck success is decided in the draft portion, but this is my personally opinion.

Also, legendaries aren't the holy grail of free wins. I got two legendaries in one draft (van cleef and the beast, both solid imo) and it was one of the worst decks I have drafted yet. I think it is more about getting a healthy dose of powerful core cards, with a few decent rare or epic bombs. Certainly legendaries can be nice, though.
Out there, the Kid learned to fend for himself. Learned to build. Learned to break.
PsiXSpider
Profile Joined March 2011
United States15 Posts
October 18 2013 17:35 GMT
#1838
Alright, I need to work on identifying which cards are "solid" picks or not and go from there to start.

I've played less than 10 in the week I've had a key. It's hard to get dedicated time I can sit down and play. Even though I think I found out today that you don't have to do it all at once and can log off and come back later.

Yea but it gives everyone something to whine about =P.
dae
Profile Joined June 2010
Canada1600 Posts
Last Edited: 2013-10-18 18:53:34
October 18 2013 18:49 GMT
#1839
On October 18 2013 22:26 HardlyNever wrote:
Show nested quote +
On October 18 2013 16:40 dae wrote:
On October 18 2013 15:37 HardlyNever wrote:
Just got done with a paladin arena run. I had 5 true silver champions, 4 hammer of wraths, and 3 aldor peacekeepers, mixed with some other junk. Needless to say, I went 9-1. I beat a guy that had 3 legendaries (ragnaros, nat pagle, and that 2/2 that makes either a dinosaur or squirrel when he comes out).

I honestly think they might need to put some cap on the # of cards in arena. 5 true silver champions is just retarded. The one game I lost I only drew one, which was killed by an ooze. I'm also starting to think the cards you are presented with in draft are TOO determinate regarding how well you do (of course there is going to be some of that, but it might be almost the deciding factor).


Fuck you.

Sincerely, a victim of your retarded deck.

3 legendaries 2 flamestrikes 2 polys not enough when you have perma truesilver


Haha that was you!

That was a fun game. I was thinking "man this guy has to be pissed." It was definitely a battle of the OP decks.


I was just surprised that you actually won that, as you tanked alot of really strong stuff.. after you kept throwing out hammers/truesilvers/peacekeeprs like they were nothing I was like he must have only a bunch of meh creatures left, boy was I wrong >.<.

I think I would have won the game if it gave you a 1/1 instead of the 5/5 though, it was that close. Kept thinking you would consecrate, but I guess your deck was missing those. I think I was 6/0 when I faced you and ended 6/3.
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
October 18 2013 18:59 GMT
#1840
It was very recently mentioned but I think one of the biggest problems I find with HS in general is when I watch Trump or any of the 'top' players, yes their knowledge of the cards and the system sets them apart but I don't find them more inherently 'skilled' than other players. As compared to something like MtG which of course has its share of wins/losses based on RNG, I feel like a VERY large percentage of HS games are based on RNG. There doesn't appear to be a lot of room for 'outplaying.'

Maybe it's just a perception thing though.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
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