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On October 18 2013 04:17 dae wrote:Show nested quote +On October 17 2013 07:34 crms wrote: The tournament thread got me thinking, has blizzard said officially that the current region lock is for beta only? Would be a huge disappointment if the game is region locked on release. Its probably for release as well, since this is basically VIP release status right now, with bugs. They do it due to legal issues with real money transactions in servers where there isn't a region lock, as rules and regulations differ alot between Asian countries, EU, and NA. This is just way easier for them.
the real money transactions aren't consumer -> consumer though. the RMT are the same as in any other game on the market, many of which aren't region locked. I understood why diablo 3 was region locked with RMAH etc., but there shouldn't be a reason for Hearthstone, especially as the game play lends itself to be easily accessible regardless of ping etc.
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On October 18 2013 05:31 crms wrote:Show nested quote +On October 18 2013 04:17 dae wrote:On October 17 2013 07:34 crms wrote: The tournament thread got me thinking, has blizzard said officially that the current region lock is for beta only? Would be a huge disappointment if the game is region locked on release. Its probably for release as well, since this is basically VIP release status right now, with bugs. They do it due to legal issues with real money transactions in servers where there isn't a region lock, as rules and regulations differ alot between Asian countries, EU, and NA. This is just way easier for them. the real money transactions aren't consumer -> consumer though. the RMT are the same as in any other game on the market, many of which aren't region locked. I understood why diablo 3 was region locked with RMAH etc., but there shouldn't be a reason for Hearthstone, especially as the game play lends itself to be easily accessible regardless of ping etc. Or make region bound accounts and allow cross region play anyways. Which i hope they will do, i want to stomp crms into the ground
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On October 18 2013 05:02 Derez wrote: I've been trying it for a few days (without knowing anything before hand) and so far it just seems like pay to win. Yes, you can beat 'better' decks but you're at a major disadvantage, and the grind to getting an endgame deck seems endless.
One daily quest a day worth 40g, every 3 in normal play giving you 10g. Arena entry 150g, where I get 5-6 wins, just about break even and have to win another 30 normal matches to play again. Don't think its a game that will keep my interest for long. As I said earlier, 5 wins in Arena means ~85 gold on average (+ a pack, ± arcane dust), with 6 wins you get probably over 100 gold (though I have no data on that, never done 6 wins so far!) and you're likely to improve your winrate over time. Besides, the rewards for 7-8-9 wins are insane.
On average, considering quests and some constructed play, a decent player is able to play one Arena per day for free. The daily quest in itself allows to earn gold efficiently, since it can be done directly in Arena for 40-60 extra gold; so the game is "pay to win" (? pay to play maybe) only for those who wants to play several Arenas per day (because at that point the daily quest is irrelevant) and are not good enough to get 7 wins.
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Kripparian just showed me a really cool website on one of his videos!
http://hearthhead.com/arena
For anyone without a beta key, this is as close as you can get to actually playing without a key :p lol....Ive been practicing my arena picks using this builder, and hopefully the community continues to develop these sorts of promotional tools!!!
P.S. Hearthstone is absolutely fucking awesome!!! :D
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Is the arena "medal" system bugged or something? I've only been playing for about 3 days and I've already got the "grandmaster" medal. Is it just based on wins?
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On October 18 2013 08:44 MaRCsoN wrote:Kripparian just showed me a really cool website on one of his videos! http://hearthhead.com/arena For anyone without a beta key, this is as close as you can get to actually playing without a key :p lol....Ive been practicing my arena picks using this builder, and hopefully the community continues to develop these sorts of promotional tools!!! P.S. Hearthstone is absolutely fucking awesome!!! :D
How can you tell if the draft you make is any good?
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On October 18 2013 09:38 HardlyNever wrote: Is the arena "medal" system bugged or something? I've only been playing for about 3 days and I've already got the "grandmaster" medal. Is it just based on wins? a 9 win run grants you grandmaster medal, you never lose it until a reset.
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On October 18 2013 11:57 crms wrote:Show nested quote +On October 18 2013 09:38 HardlyNever wrote: Is the arena "medal" system bugged or something? I've only been playing for about 3 days and I've already got the "grandmaster" medal. Is it just based on wins? a 9 win run grants you grandmaster medal, you never lose it until a reset.
Which they are finished with
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Just got done with a paladin arena run. I had 5 true silver champions, 4 hammer of wraths, and 3 aldor peacekeepers, mixed with some other junk. Needless to say, I went 9-1. I beat a guy that had 3 legendaries (ragnaros, nat pagle, and that 2/2 that makes either a dinosaur or squirrel when he comes out).
I honestly think they might need to put some cap on the # of cards in arena. 5 true silver champions is just retarded. The one game I lost I only drew one, which was killed by an ooze. I'm also starting to think the cards you are presented with in draft are TOO determinate regarding how well you do (of course there is going to be some of that, but it might be almost the deciding factor).
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On October 18 2013 15:37 HardlyNever wrote: Just got done with a paladin arena run. I had 5 true silver champions, 4 hammer of wraths, and 3 aldor peacekeepers, mixed with some other junk. Needless to say, I went 9-1. I beat a guy that had 3 legendaries (ragnaros, nat pagle, and that 2/2 that makes either a dinosaur or squirrel when he comes out).
I honestly think they might need to put some cap on the # of cards in arena. 5 true silver champions is just retarded. The one game I lost I only drew one, which was killed by an ooze. I'm also starting to think the cards you are presented with in draft are TOO determinate regarding how well you do (of course there is going to be some of that, but it might be almost the deciding factor).
Fuck you.
Sincerely, a victim of your retarded deck.
3 legendaries 2 flamestrikes 2 polys not enough when you have perma truesilver
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On October 18 2013 16:40 dae wrote:Show nested quote +On October 18 2013 15:37 HardlyNever wrote: Just got done with a paladin arena run. I had 5 true silver champions, 4 hammer of wraths, and 3 aldor peacekeepers, mixed with some other junk. Needless to say, I went 9-1. I beat a guy that had 3 legendaries (ragnaros, nat pagle, and that 2/2 that makes either a dinosaur or squirrel when he comes out).
I honestly think they might need to put some cap on the # of cards in arena. 5 true silver champions is just retarded. The one game I lost I only drew one, which was killed by an ooze. I'm also starting to think the cards you are presented with in draft are TOO determinate regarding how well you do (of course there is going to be some of that, but it might be almost the deciding factor). Fuck you. Sincerely, a victim of your retarded deck. 3 legendaries 2 flamestrikes 2 polys not enough when you have perma truesilver
Haha that was you!
That was a fun game. I was thinking "man this guy has to be pissed." It was definitely a battle of the OP decks.
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I haven't tried arena yet (wanna level each class to 10 first)---are the cards you are presented based on your personal collection or are they just completely randomized?
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United States33802 Posts
All random, you can get basically any card in Arena.
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On October 18 2013 22:26 HardlyNever wrote:Show nested quote +On October 18 2013 16:40 dae wrote:On October 18 2013 15:37 HardlyNever wrote: Just got done with a paladin arena run. I had 5 true silver champions, 4 hammer of wraths, and 3 aldor peacekeepers, mixed with some other junk. Needless to say, I went 9-1. I beat a guy that had 3 legendaries (ragnaros, nat pagle, and that 2/2 that makes either a dinosaur or squirrel when he comes out).
I honestly think they might need to put some cap on the # of cards in arena. 5 true silver champions is just retarded. The one game I lost I only drew one, which was killed by an ooze. I'm also starting to think the cards you are presented with in draft are TOO determinate regarding how well you do (of course there is going to be some of that, but it might be almost the deciding factor). Fuck you. Sincerely, a victim of your retarded deck. 3 legendaries 2 flamestrikes 2 polys not enough when you have perma truesilver Haha that was you! That was a fun game. I was thinking "man this guy has to be pissed." It was definitely a battle of the OP decks.
Quick question, in a situation where you end up with something like 5 truesilvers, did you use them for board control/killing everything that landed or just hitting your opponent in the face?
The best I've done in arena so far is 3-3....I've only played about 4 of them though and I'm trying to figure out how to make some of these picks. I constantly get my opponent down to ~5 health and then they bombard me with endless legendaries that I never seem to get myself.........
I've had 1 deathwing and that was the run I went 3-3 in. I was 3-1 and then two priests in a row just mind controlled my entire board over and over.
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On October 18 2013 23:08 PsiXSpider wrote:Show nested quote +On October 18 2013 22:26 HardlyNever wrote:On October 18 2013 16:40 dae wrote:On October 18 2013 15:37 HardlyNever wrote: Just got done with a paladin arena run. I had 5 true silver champions, 4 hammer of wraths, and 3 aldor peacekeepers, mixed with some other junk. Needless to say, I went 9-1. I beat a guy that had 3 legendaries (ragnaros, nat pagle, and that 2/2 that makes either a dinosaur or squirrel when he comes out).
I honestly think they might need to put some cap on the # of cards in arena. 5 true silver champions is just retarded. The one game I lost I only drew one, which was killed by an ooze. I'm also starting to think the cards you are presented with in draft are TOO determinate regarding how well you do (of course there is going to be some of that, but it might be almost the deciding factor). Fuck you. Sincerely, a victim of your retarded deck. 3 legendaries 2 flamestrikes 2 polys not enough when you have perma truesilver Haha that was you! That was a fun game. I was thinking "man this guy has to be pissed." It was definitely a battle of the OP decks. Quick question, in a situation where you end up with something like 5 truesilvers, did you use them for board control/killing everything that landed or just hitting your opponent in the face? The best I've done in arena so far is 3-3....I've only played about 4 of them though and I'm trying to figure out how to make some of these picks. I constantly get my opponent down to ~5 health and then they bombard me with endless legendaries that I never seem to get myself......... I've had 1 deathwing and that was the run I went 3-3 in. I was 3-1 and then two priests in a row just mind controlled my entire board over and over.
It is incredibly unlikely to get that many, so really "studying" how to play such a deck seems sort of pointless. That said, I need to emphasize how important the aldor peacekeepers were in making this work (they are 3/3 for 3 with a battle cry that turns an enemy minion's power to 1, if you didn't know). This let me hack down big minions with the truesilvers without killing myself, as well as kept my weaker guys alive.
The basic rule of thumb I devised was this: Originally I liked just having a truesilver up with 2 durability, but having one get oozed like that sucks. I always prioritized board control with them, but if there was nothing on the board, I would hit my opponent once with it (generally a big no-no for weapons), and then leave it up with 1 durability. This threatened a lot of control and made my opponents leery of playing something I could just truesilver chop down. But it also made me feel less terrible about losing one to an ooze, because I at least got a swing out of it. Also, the truesilvers were a big part of my damage, as the deck didn't have a lot of big creatures, so I needed to hit my opponent with them. I never went through all 5 in one game.
They also provided massive burst damage, in conjunction with the hammer of wraths. 5 or 6 wins I killed my opponent from above 15 life with a mediocre board, because I could hit him with truesilver, do a couple hammers, then finish him with my chumps.
tl;dr, 5 truesilvers are so broken it doesn't really matter what you do.
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It is incredibly unlikely to get that many, so really "studying" how to play such a deck seems sort of pointless. That said, I need to emphasize how important the aldor peacekeepers were in making this work (they are 3/3 for 3 with a battle cry that turns an enemy minion's power to 1, if you didn't know). This let me hack down big minions with the truesilvers without killing myself, as well as kept my weaker guys alive.
The basic rule of thumb I devised was this: Originally I liked just having a truesilver up with 2 durability, but having one get oozed like that sucks. I always prioritized board control with them, but if there was nothing on the board, I would hit my opponent once with it (generally a big no-no for weapons), and then leave it up with 1 durability. This threatened a lot of control and made my opponents leery of playing something I could just truesilver chop down. But it also made me feel less terrible about losing one to an ooze, because I at least got a swing out of it. Also, the truesilvers were a big part of my damage, as the deck didn't have a lot of big creatures, so I needed to hit my opponent with them. I never went through all 5 in one game.
They also provided massive burst damage, in conjunction with the hammer of wraths. 5 or 6 wins I killed my opponent from above 15 life with a mediocre board, because I could hit him with truesilver, do a couple hammers, then finish him with my chumps.
tl;dr, 5 truesilvers are so broken it doesn't really matter what you do.
I understand, as I play more arena and see more videos though it seems to be more and more common that people are pulling 4+ of a card that was designed around never being available more than twice. That could just be the internet doing what it does though, only showing the extreme cases and skewing actual reality. It's like seeing all of these people post "I go 9-0 every single arena i'm just that good!". I can't believe that one bit....more like you're lucky enough to have opened 8 frost bolts or holy novas.
The overall issue I'm having is that I've spent years playing MtG and am having problems learning to play around my opponent when I have no control over what they do besides hoping I happen to have removal or opening a legendary to try and counter my opponents 3...
tl;dr I still suck at hearthstone drafting QQ
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On October 19 2013 02:13 PsiXSpider wrote:Show nested quote + It is incredibly unlikely to get that many, so really "studying" how to play such a deck seems sort of pointless. That said, I need to emphasize how important the aldor peacekeepers were in making this work (they are 3/3 for 3 with a battle cry that turns an enemy minion's power to 1, if you didn't know). This let me hack down big minions with the truesilvers without killing myself, as well as kept my weaker guys alive.
The basic rule of thumb I devised was this: Originally I liked just having a truesilver up with 2 durability, but having one get oozed like that sucks. I always prioritized board control with them, but if there was nothing on the board, I would hit my opponent once with it (generally a big no-no for weapons), and then leave it up with 1 durability. This threatened a lot of control and made my opponents leery of playing something I could just truesilver chop down. But it also made me feel less terrible about losing one to an ooze, because I at least got a swing out of it. Also, the truesilvers were a big part of my damage, as the deck didn't have a lot of big creatures, so I needed to hit my opponent with them. I never went through all 5 in one game.
They also provided massive burst damage, in conjunction with the hammer of wraths. 5 or 6 wins I killed my opponent from above 15 life with a mediocre board, because I could hit him with truesilver, do a couple hammers, then finish him with my chumps.
tl;dr, 5 truesilvers are so broken it doesn't really matter what you do.
I understand, as I play more arena and see more videos though it seems to be more and more common that people are pulling 4+ of a card that was designed around never being available more than twice. That could just be the internet doing what it does though, only showing the extreme cases and skewing actual reality. It's like seeing all of these people post "I go 9-0 every single arena i'm just that good!". I can't believe that one bit....more like you're lucky enough to have opened 8 frost bolts or holy novas. The overall issue I'm having is that I've spent years playing MtG and am having problems learning to play around my opponent when I have no control over what they do besides hoping I happen to have removal or opening a legendary to try and counter my opponents 3... tl;dr I still suck at hearthstone drafting QQ
I know what you mean. There are games where it feels like no matter how "well" I play, my opponent always has that answer at the ready. I just got my beta key 3 days ago, and I've only made it to 9 wins twice (first time was with what I felt was a pretty mediocre rogue deck). I usually average around 5 wins, which doesn't give that much reward. This is doing about 20ish arenas.
Like you I've played a lot of MtG, especially draft, and felt I could "outplay" my opponents. To be fair, there is some of this. I have lost/won to misplays, and there are games I generally feel like I out play/am outplayed my opponents, but these are rare. I think most arena deck success is decided in the draft portion, but this is my personally opinion.
Also, legendaries aren't the holy grail of free wins. I got two legendaries in one draft (van cleef and the beast, both solid imo) and it was one of the worst decks I have drafted yet. I think it is more about getting a healthy dose of powerful core cards, with a few decent rare or epic bombs. Certainly legendaries can be nice, though.
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Alright, I need to work on identifying which cards are "solid" picks or not and go from there to start.
I've played less than 10 in the week I've had a key. It's hard to get dedicated time I can sit down and play. Even though I think I found out today that you don't have to do it all at once and can log off and come back later.
Yea but it gives everyone something to whine about =P.
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On October 18 2013 22:26 HardlyNever wrote:Show nested quote +On October 18 2013 16:40 dae wrote:On October 18 2013 15:37 HardlyNever wrote: Just got done with a paladin arena run. I had 5 true silver champions, 4 hammer of wraths, and 3 aldor peacekeepers, mixed with some other junk. Needless to say, I went 9-1. I beat a guy that had 3 legendaries (ragnaros, nat pagle, and that 2/2 that makes either a dinosaur or squirrel when he comes out).
I honestly think they might need to put some cap on the # of cards in arena. 5 true silver champions is just retarded. The one game I lost I only drew one, which was killed by an ooze. I'm also starting to think the cards you are presented with in draft are TOO determinate regarding how well you do (of course there is going to be some of that, but it might be almost the deciding factor). Fuck you. Sincerely, a victim of your retarded deck. 3 legendaries 2 flamestrikes 2 polys not enough when you have perma truesilver Haha that was you! That was a fun game. I was thinking "man this guy has to be pissed." It was definitely a battle of the OP decks.
I was just surprised that you actually won that, as you tanked alot of really strong stuff.. after you kept throwing out hammers/truesilvers/peacekeeprs like they were nothing I was like he must have only a bunch of meh creatures left, boy was I wrong >.<.
I think I would have won the game if it gave you a 1/1 instead of the 5/5 though, it was that close. Kept thinking you would consecrate, but I guess your deck was missing those. I think I was 6/0 when I faced you and ended 6/3.
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It was very recently mentioned but I think one of the biggest problems I find with HS in general is when I watch Trump or any of the 'top' players, yes their knowledge of the cards and the system sets them apart but I don't find them more inherently 'skilled' than other players. As compared to something like MtG which of course has its share of wins/losses based on RNG, I feel like a VERY large percentage of HS games are based on RNG. There doesn't appear to be a lot of room for 'outplaying.'
Maybe it's just a perception thing though.
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