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Hearthstone: Heroes of Warcraft TCG - Page 12

Forum Index > Hearthstone General
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semantics
Profile Blog Joined November 2009
10040 Posts
August 18 2013 04:59 GMT
#221
Personally i think the strength of mages is in the sweepers
Flamestrike, Blizzard, Aracane Explosion, Cone of Cold, Arcane Missiles bump up spell power and each of those spells take out alot of creatures and set yourself up for the late game. Those combined with the strong Kill spells like polymorph, fireball, fireball.

You have alot of card draw but what are you doing to protect yourself while you wait turns for pryoblast and fireball auctioneer and azure drake mana. I just see that deck having problems with like hunter beast deck, or rouge tempo deck.
bjwithbraces
Profile Joined April 2010
United States549 Posts
August 18 2013 05:01 GMT
#222
Enrages are strong too, because you can ping them with your hero power.
http://steamcommunity.com/id/unipolarity/inventory/
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
August 18 2013 05:09 GMT
#223
djwheat plays so slowly, im going crazy.
Mew Mew Pew Pew
Ben...
Profile Joined January 2011
Canada3485 Posts
August 18 2013 05:13 GMT
#224
Doa's pretty good at these from what I've watched. He's lost 6 games in total and usually completely annihilates his opponents.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Vindicare605
Profile Blog Joined August 2011
United States16114 Posts
August 18 2013 05:44 GMT
#225
On August 18 2013 12:13 semantics wrote:
Show nested quote +
On August 18 2013 11:52 NeoIllusions wrote:
Paying already in the beta. :O
I'm surprised.

You get it carried over post beta wipe i think it's they give you the equivalent packs to w.e you spent in money, but i saw some streams of people buying like 200 packs and you only get like 15-20 legendaries off a 250 dollar purchase.


This game is going to be Blizzard's new cash cow.
aka: KTVindicare the Geeky Bartender
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2013-08-18 06:09:28
August 18 2013 05:56 GMT
#226
On August 18 2013 14:44 Vindicare605 wrote:
Show nested quote +
On August 18 2013 12:13 semantics wrote:
On August 18 2013 11:52 NeoIllusions wrote:
Paying already in the beta. :O
I'm surprised.

You get it carried over post beta wipe i think it's they give you the equivalent packs to w.e you spent in money, but i saw some streams of people buying like 200 packs and you only get like 15-20 legendaries off a 250 dollar purchase.


This game is going to be Blizzard's new cash cow.

There are daily quests but only 1 a day and i forget the payout i feel like it was something like 20-40 gold can't remember

Yeah unless you can hit 9 every arena (which may or may not give you enough gold to continue to arena) you get 5 gold every 5 wins so it takes 150 wins to get enough to arena or 100 wins to get enough for 1 pack. It's Ftp but the reward bar is set really poorly. You also can't buy crafting dust of gold you can only buy packs or buy 1 arena,

So if you're trying to get a specific deck you need to buy like 40 packs and then make that into dust w.e you didn't get though random packs. The dust payout is pretty bad as well.

craft
white 40, blue 100, purple 400, orange 1600
disenchant
white 5, blue 20, purple 100, orange 400

golden craft
white 400, blue 800, purple 1600, orange 3200
golden disenchant
white 40, blue 100, purple 400, orange 1600
golden disenchat
Windexlol
Profile Joined May 2013
United States222 Posts
August 18 2013 06:18 GMT
#227
On August 18 2013 13:59 semantics wrote:
Personally i think the strength of mages is in the sweepers
Flamestrike, Blizzard, Aracane Explosion, Cone of Cold, Arcane Missiles bump up spell power and each of those spells take out alot of creatures and set yourself up for the late game. Those combined with the strong Kill spells like polymorph, fireball, fireball.

You have alot of card draw but what are you doing to protect yourself while you wait turns for pryoblast and fireball auctioneer and azure drake mana. I just see that deck having problems with like hunter beast deck, or rouge tempo deck.


I think the format looks really slow just as a baseline already, and my list does include sweepers. Id love to find out if i could get a goddamn key XD
www.twitch.tv/windexlol
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2013-08-18 07:10:38
August 18 2013 07:09 GMT
#228
On August 18 2013 15:18 Windexlol wrote:
Show nested quote +
On August 18 2013 13:59 semantics wrote:
Personally i think the strength of mages is in the sweepers
Flamestrike, Blizzard, Aracane Explosion, Cone of Cold, Arcane Missiles bump up spell power and each of those spells take out alot of creatures and set yourself up for the late game. Those combined with the strong Kill spells like polymorph, fireball, fireball.

You have alot of card draw but what are you doing to protect yourself while you wait turns for pryoblast and fireball auctioneer and azure drake mana. I just see that deck having problems with like hunter beast deck, or rouge tempo deck.


I think the format looks really slow just as a baseline already, and my list does include sweepers. Id love to find out if i could get a goddamn key XD
It's slow because people don't have built decks with expensive cards but a good beast deck a good murloc deck could finish someone in 3-5 turns off a good draw. Which is why cheaper sweepers and taunt creatures with attack not just hp come in.

I mean mirror image just buys you a turn but doesn't harm their creatures, doomsayer is not a great sweeper it gets picked off too easily or just ignored(sap, deadlyshot, hunter's mark, equality, execute, hex, shadow word: pain, naturalize, repentence, silence) it's not a reliable sweeper, counterspell is okay be better at 2 and arcane missile is okay but without spellpower+ it's eh. If you're making a deck out of any card possible you gotta plan for decks like high tempo decks looking to kill in 4 turns if you're not disrupting their board state.
Bluelightz
Profile Blog Joined December 2011
Indonesia2463 Posts
August 18 2013 07:24 GMT
#229
I want my key
Roses Are Red, Violets Are Blue, Radiation Is Good Because Nuclear bombs go BOOM | I love TL Mafia! ♥ http://www.teamliquid.net/forum/index.php?show_part=31 ♥| Mvp is most boss
Vindicare605
Profile Blog Joined August 2011
United States16114 Posts
August 18 2013 07:32 GMT
#230
On August 18 2013 14:56 semantics wrote:
Show nested quote +
On August 18 2013 14:44 Vindicare605 wrote:
On August 18 2013 12:13 semantics wrote:
On August 18 2013 11:52 NeoIllusions wrote:
Paying already in the beta. :O
I'm surprised.

You get it carried over post beta wipe i think it's they give you the equivalent packs to w.e you spent in money, but i saw some streams of people buying like 200 packs and you only get like 15-20 legendaries off a 250 dollar purchase.


This game is going to be Blizzard's new cash cow.

There are daily quests but only 1 a day and i forget the payout i feel like it was something like 20-40 gold can't remember

Yeah unless you can hit 9 every arena (which may or may not give you enough gold to continue to arena) you get 5 gold every 5 wins so it takes 150 wins to get enough to arena or 100 wins to get enough for 1 pack. It's Ftp but the reward bar is set really poorly. You also can't buy crafting dust of gold you can only buy packs or buy 1 arena,

So if you're trying to get a specific deck you need to buy like 40 packs and then make that into dust w.e you didn't get though random packs. The dust payout is pretty bad as well.

craft
white 40, blue 100, purple 400, orange 1600
disenchant
white 5, blue 20, purple 100, orange 400

golden craft
white 400, blue 800, purple 1600, orange 3200
golden disenchant
white 40, blue 100, purple 400, orange 1600
golden disenchat


Well hopefully before beta is over Blizz will get enough feedback on that to improve the gold income of free accounts so FTP doesn't feel like it's at such a hopeless disadvantage.

Easiest way to kill the popularity of a FTP game is to develop a reputation of being pay to win.
aka: KTVindicare the Geeky Bartender
HaRuHi
Profile Blog Joined November 2010
1220 Posts
August 18 2013 10:15 GMT
#231
Can you use Beta-Keys from EU? Since closed beta is Na only?
Xinder
Profile Blog Joined January 2011
United States2269 Posts
August 18 2013 10:24 GMT
#232
On August 18 2013 16:32 Vindicare605 wrote:
Show nested quote +
On August 18 2013 14:56 semantics wrote:
On August 18 2013 14:44 Vindicare605 wrote:
On August 18 2013 12:13 semantics wrote:
On August 18 2013 11:52 NeoIllusions wrote:
Paying already in the beta. :O
I'm surprised.

You get it carried over post beta wipe i think it's they give you the equivalent packs to w.e you spent in money, but i saw some streams of people buying like 200 packs and you only get like 15-20 legendaries off a 250 dollar purchase.


This game is going to be Blizzard's new cash cow.

There are daily quests but only 1 a day and i forget the payout i feel like it was something like 20-40 gold can't remember

Yeah unless you can hit 9 every arena (which may or may not give you enough gold to continue to arena) you get 5 gold every 5 wins so it takes 150 wins to get enough to arena or 100 wins to get enough for 1 pack. It's Ftp but the reward bar is set really poorly. You also can't buy crafting dust of gold you can only buy packs or buy 1 arena,

So if you're trying to get a specific deck you need to buy like 40 packs and then make that into dust w.e you didn't get though random packs. The dust payout is pretty bad as well.

craft
white 40, blue 100, purple 400, orange 1600
disenchant
white 5, blue 20, purple 100, orange 400

golden craft
white 400, blue 800, purple 1600, orange 3200
golden disenchant
white 40, blue 100, purple 400, orange 1600
golden disenchat


Well hopefully before beta is over Blizz will get enough feedback on that to improve the gold income of free accounts so FTP doesn't feel like it's at such a hopeless disadvantage.

Easiest way to kill the popularity of a FTP game is to develop a reputation of being pay to win.


Agree with this 100%. I watched Artosis and DJWheat. From the gameplay I think Shaman looked the most fun to me personally, but if it ends up with a F2P structure that isn't truly F2P I wont' bother with it. That's something I can't stand is the whole "Yeah we're F2P but really it's easier for you in the long run if you just pay us for your stuff." Stuff that makes it quicker to build a deck for example. Other games have this "F2P" model and it's a real turn off personally.
"Daaayyyy9, King Pussyfoot of NinnyVille"- Day9 while playing Amnesia
Usagi
Profile Blog Joined August 2010
Spain1647 Posts
August 18 2013 11:00 GMT
#233
On August 18 2013 19:15 HaRuHi wrote:
Can you use Beta-Keys from EU? Since closed beta is Na only?

You can actually use the key on a EU account, it will unlock the game for you, but when you launch it, it tells you you cant lay because the beta is US only...
I can tell from personal experience xD
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
August 18 2013 11:08 GMT
#234
It's a CCG I'm not so sure it's reasonable to expect it to not have some grinding with pay options to get out of that. The arena system is good for just playing and you can do it mostly without any investment but not 100%.

That kind of shit kind of comes with the CCG territory, every other similar game is just straight up pay.
@RealHeyoka | ESL / DreamHack StarCraft Lead
Vindicare605
Profile Blog Joined August 2011
United States16114 Posts
Last Edited: 2013-08-18 11:17:28
August 18 2013 11:14 GMT
#235
On August 18 2013 20:08 Heyoka wrote:
It's a CCG I'm not so sure it's reasonable to expect it to not have some grinding with pay options to get out of that. The arena system is good for just playing and you can do it mostly without any investment but not 100%.

That kind of shit kind of comes with the CCG territory, every other similar game is just straight up pay.


Oh yea, I didn't mean as to say their current model is bad, more on the line that it could probably use some fine tuning in terms of how much gold/dust per hour a free player can earn so it feels rewarding.

The pay model shouldn't feel mandatory is all, just convenient.

I mean obviously it's a card game and with all card games it's really tough to beat someone who invests a TON of money into making the perfect deck. It is of the reasons the Arena function appeals to me so much and why draft tournaments in MTG appealed so much to me.

My concern at the moment is the cost of entry on the Arena right now and how much grinding you'll need to do to actually earn the gold required to even play it.
aka: KTVindicare the Geeky Bartender
Usagi
Profile Blog Joined August 2010
Spain1647 Posts
August 18 2013 11:19 GMT
#236
On August 18 2013 20:14 Vindicare605 wrote:
Show nested quote +
On August 18 2013 20:08 Heyoka wrote:

That kind of shit kind of comes with the CCG territory, every other similar game is just straight up pay.




My concern at the moment is the cost of entry on the Arena right now and how much grinding you'll need to do to actually earn the gold required to even play it.

To me it fels like wining 5 games in Arena should be already enough to pay for another Arena
SixStrings
Profile Blog Joined August 2013
Germany2046 Posts
Last Edited: 2013-08-18 11:37:36
August 18 2013 11:36 GMT
#237
I can't wait for the game, hopefully they release the iOS version rather quickly, though I doubt we'll see it this year.

The only thing that bugs me is the payment model, I'd much, much rather just pay for the game upfront and not get advantages for money.
Rokevo
Profile Joined September 2009
Finland1033 Posts
August 18 2013 11:51 GMT
#238
Wish I had beta, looks like a fun game I could just chill out with when I'm not in the mood for sc2.

But Blizz hates me and never gives me beta for any game
NaldoR
Profile Joined November 2010
Singapore2198 Posts
August 18 2013 13:02 GMT
#239
i hate to say this. But i hope there is a real money auction house or something.... Like a real life card game.
The cards from what i see do not seem too imba as of yet. A RMAH or auction house/shop of any kind can help people build up decks.

I hope they also integrate tournements etc inside. This looks like it has potential for competitive play.
Serek
Profile Joined May 2011
United Kingdom459 Posts
Last Edited: 2013-08-18 15:21:01
August 18 2013 13:30 GMT
#240
On August 18 2013 19:24 Xinder wrote:
Show nested quote +
On August 18 2013 16:32 Vindicare605 wrote:
On August 18 2013 14:56 semantics wrote:
On August 18 2013 14:44 Vindicare605 wrote:
On August 18 2013 12:13 semantics wrote:
On August 18 2013 11:52 NeoIllusions wrote:
Paying already in the beta. :O
I'm surprised.

You get it carried over post beta wipe i think it's they give you the equivalent packs to w.e you spent in money, but i saw some streams of people buying like 200 packs and you only get like 15-20 legendaries off a 250 dollar purchase.


This game is going to be Blizzard's new cash cow.

There are daily quests but only 1 a day and i forget the payout i feel like it was something like 20-40 gold can't remember

Yeah unless you can hit 9 every arena (which may or may not give you enough gold to continue to arena) you get 5 gold every 5 wins so it takes 150 wins to get enough to arena or 100 wins to get enough for 1 pack. It's Ftp but the reward bar is set really poorly. You also can't buy crafting dust of gold you can only buy packs or buy 1 arena,

So if you're trying to get a specific deck you need to buy like 40 packs and then make that into dust w.e you didn't get though random packs. The dust payout is pretty bad as well.

craft
white 40, blue 100, purple 400, orange 1600
disenchant
white 5, blue 20, purple 100, orange 400

golden craft
white 400, blue 800, purple 1600, orange 3200
golden disenchant
white 40, blue 100, purple 400, orange 1600
golden disenchat


Well hopefully before beta is over Blizz will get enough feedback on that to improve the gold income of free accounts so FTP doesn't feel like it's at such a hopeless disadvantage.

Easiest way to kill the popularity of a FTP game is to develop a reputation of being pay to win.


Agree with this 100%. I watched Artosis and DJWheat. From the gameplay I think Shaman looked the most fun to me personally, but if it ends up with a F2P structure that isn't truly F2P I wont' bother with it. That's something I can't stand is the whole "Yeah we're F2P but really it's easier for you in the long run if you just pay us for your stuff." Stuff that makes it quicker to build a deck for example. Other games have this "F2P" model and it's a real turn off personally.



Then don't bother because that's exactly how it's gonna be, with the possibility of buying booster packs with real money.

On August 18 2013 22:02 Hopelessnoob wrote:
i hate to say this. But i hope there is a real money auction house or something.... Like a real life card game.
The cards from what i see do not seem too imba as of yet. A RMAH or auction house/shop of any kind can help people build up decks.

I hope they also integrate tournements etc inside. This looks like it has potential for competitive play.


I don't think this is gonna happen anytime soon considering the whole D3 real money auction house debacle. Plus Blizz has an easier way to monetize this game by selling the booster packs.

Edit: missing word
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