We're All Screwed! - Page 3
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Kingkosi
United States1215 Posts
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drug_vict1m
844 Posts
On February 28 2008 10:15 HonestTea wrote: I love it when any industry blames the consumers instead of the industry for their ills. Michigan blames us for wanting greener cars. Big Music blames us for piracy Now the PC gaming industry... Motherfuckers, you the supply. WE THE DEMAND. you've got a point a point here. | ||
Motiva
United States1774 Posts
PC games are pretty sour. The games are shitty and that's why the sales are shitty. The industry isn't changing or trying to adapt. Blizzard figured out how to get around piracy years ago. It's called multiplay and cdkey (and ect). Get over it industry, wipe your ass, blow your nose, and grow up. Seriously... If you're a PC gamer and you either A) Don't play/enjoy MMORPGs or B) Don't care for graphics drivin FPS games You're out in the cold if you're looking for actual quality. Odds are you're playing a 4+ yr old game. (Especially since modern MMO's are usually worse than the game they're mimicing) | ||
0xDEADBEEF
Germany1235 Posts
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Schnake
Germany2819 Posts
However, it seems as if the companies try to defend their old markets while ignoring that these evolve and change. Given the vast possibilities of market research, it is astonishing that these mistakes do happen. | ||
JoxxOr
Sweden1502 Posts
Piracy on a console is even easier once you got the equpiment you need for you're console (flashed). Consoles is casual while pc is both casual and hardcore. | ||
NarutO
Germany18839 Posts
But wait.. If I want to play on a Ps3 or Xbox 360 I want the graphics too be as good as the console can possibly give me.. so its not enough to have just the console.. You will need a full HD-TV or monitor.. which are very expensive.. ! I think the main mistake of game development nowadays is that they focus too much on eye candy.. not too much on story. Watch how awesome Half Life / 2 / Diablo / Diablo 2 / Starcraft just for example are in points of story.. and watch games nowadays: FEAR, UT3, Crysis.. whatever.. I know Blizzard will focus on Gameplay more, not too much on graphics! The machines that actually run Starcraft 2 are not even high-end (8600-8800GTS with 2GB ram) which means Starcraft will run on much lower machines (the code is not jet optimized).. I think we are not screwed, but we need a wind of change. | ||
pyrogenetix
United Arab Emirates5090 Posts
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Sadist
United States7097 Posts
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FieryBalrog
United States1381 Posts
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0xDEADBEEF
Germany1235 Posts
On February 28 2008 20:19 G.s)NarutO wrote: Watch how awesome Half Life / 2 / Diablo / Diablo 2 / Starcraft just for example are in points of story.. Diablo has a story? I'd substitute that with the Baldur's Gate series. | ||
Jayson X
Switzerland2431 Posts
The reason why consoles are so strong these days is because they took over a place that was meant to be for other systems. The entertainment system. There was a time where microsoft and co tried to take that market with some strange devices where you could do the fun stuff on it like internet, dvd, recording and stuff. But with the development of the new console generation (xbox) there was no need to buy a dvd player anymore. You are able to play mp3s on it (replaces the hifi system), look at photos or play your own movies. And now with the next generation we have blueray, HD, and internet browsers in a console. And on top of that, the architecture is similar to a pc. Wich makes it a ton easier to port games to a console. Laptops When it comes to laptops we saw a dramatic change in pricing, weight and usability. There were times were you bought laptops for $3500+ and all you basicaly got was portable word/excel, a very heavy word/excel. In fact, the only people that used laptops were buissnessmen and the laptop itself was made for that segment. But with better cpus and proper energymanagment the market started to change to multimedia. Even $900 laptops are as up-to-date as they can be. From W-LAN, USB, Firewire, DVD burners, optical sound, cameras, microphones, modems, and whatnot, you have basicaly everything you need ready to use in an instant. Internet But let's not forget how the world itself changed! You can charge your laptop nearly everywhere in the world. The internet is accessible from all over the world too. You could climb the everest and chat with a guy from france about cheese and whine. See the internet changed everything. Everyone who joined the internet in it's early and slow state knows that you basicaly take a bath in comfort these days. The change was like a bigass wave rolling over everything and everyone. Social networks, online shopping, tons of informations, music, movies, hell you can look up cooking recipes and people give you tips and reports for that menue. We have tons of internet companys, millions and billions of money in bits and bytes. The internet is even able to make you famous, tough for a short time, but it's still stunning. If you have a problem, be it with your printer, your dryer, your hip, ask the internet. It's huge. And that's no exaggeration. It can take direct influence nomatter who you are. But what does that all mean? Especialy for the gaming market? Gaming See i played games on my C64, Nintendo, Gameboy, Megadrive, Gamegear, up until to the ps3, wii and xbox360. Back in the day, the japanese guys would produce games on a weekly basis. One game after another, you could buy a hundred games and still buy new games all the time. You would sit down with your friends and hit the A and B button like a crazy person. Your sister, and parents would need about 10 seconds to understand what the heck this little guy on the screen is supposed to do and how it's controlled. You could walk into an asset management company, guys in suits and you'd see a gameboy with tetris somewhere. Gaming was not geeky. It was entertainment. You'd consider these games as fairly simple these days, but they did exactly what they had to do. Everyone would at some point pick up a gameboy and try it out. On, Off. No strings attached. See my megaman was fairly simple. Shoot button, jump button, run, duck, slide. That's it. If you play a game today, even if it's "just" a shooter, you press 8 keys minimum. Plus you're in a 3d room. Wich means the mouse and it's buttons. The extra space made everything a ton more complicated. While you ran from left to right, or something fell from the top on your screen down to your little plane/block you move around in a world now with actual physics. You might know instantly what to do if you see a knob, and walk to it and press it. But there are people that would sit down and walk to that knob like a drunk person in todays games. Industry Things changed. The industry changed. A game is a huge project now and development costs are in the millions! Designers take trips to military bases and capture soldiers movement. Fly to locations to take pictures of streets and buildings. Record the background noises and hire composers that work for hollywood, just so they can enhance the gaming expirience. Storywriters sit down like they write a movie. Halo is so hyped it pushes hollywood to the background. Super Mario can challenge star wars merchandise. You can watch a movie and then play the hero on your computer. Or even play the hero and later watch the hollywood movie to it! PC Your computer. While you'd put down some serious cash for 100MB, 500MB, 1GB back in the day you can have 1TB now easely. There where times where only universitys would have that much capacity! You have your SLI system, your watercooled CPUs, your LCD displays, 4GB Ram, and a ton of devices to plug in. Your system is multifunctional. And here lays your computer's biggest strenght and weakness today. You have everything, but "everything" has it's price and durability. You have the option to replace modules and that makes it the perfect money magnet. Like a car where you wan't new tires, a cool sound, spoilers and whatnot. And for years you ran with the market. You bought new stuff all the time to keep your shit up to date. Especialy for keygames like Half-Life and co. See your CPU allways stood for power, but your graphic card was more of a diva. If you wanted to play a certain game, you had to pic the new cards because they used shit that was appereantly needed. DirectX, Shader Model whatsover, minimum RAM, oh the pain for the piggybank. Piracy And everything comes togheter. Your computer got faster, you had more space, access to the internet and that very connection to the outside world got faster every year. Yay! Updates glory updates for your games! New Maps! Mods for your beloved game! Endless joy. And down in the dark alley of the internet there were people uploading and downloading stuff to servers all over the world. Sharing their stuff only to a handfull of users. You'd had to go trough that IRC routine or ask on a forum to be taken in that queue list for the ftp server. Oh what a hassle. Slowely the ftp scene died out, it was harder and harder to find space. For a minute it collapsed only to explode to a new level. Stronger, bigger, and easy. Oh how easy it was. Search, klick, download. People would download anything. Your friend suddenly had more movies on his computer than you bought over the years on vhs and dvd. The consumer gained something ridiculously. A power he never had before. CONTROL. Oh-my-gawd. It had to come. Your "machine for everything" just waited for it's glory moment where it could suck the world out, hosting and sharing at the same time. And in case you don't realise it. The industry don't wan't you to have any kind of control over their stuff. They wan't you to buy, and the more you buy the better. They switch standards all the time so you buy the same stuff twice. They simply outdate something and then fight chickenwars about standards, hype the one or the other until you finaly buy one device only to realise you just bought the wrong standard. If you were lucky you picked the right one. All the tapes, Vinyl, the CDs, the DVDs, the MP3s, the MiniDisks, the VHS, BlueRays. When it comes to pure consumation, piracy kills standards, like *snap*. Reaction When it comes to music, the digital carrier was the devil. It was ok to use it for music production, but in their perfect world you'd buy a hardcopy of everything. They cried and cried about how their sales droped and they fought desperate wars against the absolut digital distribution. Because now they were unable to switch standards to get more money out of your pocket. But then shops like itunes came along, promoted the digital format, reduced the prices and let you keep your control for an acceptable price. And it worked! Music in general changed tough. Music is just a form to promote the major artist. With free album downloads and special offerings it's not the track that defines the artist anymore. It's just a method to give the person, the product, the trademark, more value. Major artists are acting and singing commercials who use their status to promote other products. That's why you can expect to see more and more free music on the internet. The more value you have, the more people will watch your movie, come to your concert. Just your appearance in a show gives you hard dowlas. The gaming industry fights a different war tough. Nothing in your game excists. It's all digital. And since it's considered geeky, your market is limited. The power you gained with piracy kills a great segment of their products. Only the online gaming market blew up like crazy. They are in a huge dilemma now. On one side the costs to develop a game have gone up, but the sales gone down because of piracy. But they can't lower the costs because you got to maintain a certain standard to even please the masses. We strictly talk about PC games here. The Wii turned everything upside down. What they should do The understandable solution is to produce games for consoles. And in my eyes, if i could plug in my keyboard and my mouse and play starcraft perfectly on a console, i would not hesitate. If i could play 3d shooters on console with my mouse and keyboard i would start buying these games in an instant. Because the console is the best idea for gaming. Plug it in, play it, no problems. Everyone has the same machine, everything is perfect. The rules are the same for everyone. See, if the console want's to take over the computer, and i'd be happy if they do that, they should start looking closely to what we have. And i was dissapointed as fuck when they came up with xbox360 and the ps3. They have the resolutions now, you can plug them to your lcd display, the sound is perfect but they still don't support the keyboard and mouse completly. They somehow refuse to take over the gaming part of the pc. And i don't understand, why with the possibilitys we have now, they still don't do it the proper way. Maybe they wake up soon...maybe...but wait. Imagine Imagine this for one second. You come to a LAN party, and all you take with you is your screen, your ps3, your keyboard & mouse and your games. All in your backpack easy. You sit down, plug your shizznit in, and since everyone has the same standard, you put your starcraft2 ps3 dvd in and play with your keyboard and mouse JUST LIKE YOU PLAY ON YOUR COMPUTER. You take a break, surf the internet, watch youtube videos, chat with your friends. Guy asks you if you have Unreal Tournament. You say "shure", put the dvd in there and you play. You don't even need to install anything. Your sounddrive will never fuck up. Your graphiccard will never show you some wierd effect. Guy comes over and asks if you wan't to play a fighting game, you say "shure", pick up your controller and play the fighting game with your controller. You just play. Less Freedom For More Compatibility Here's the problem. When everyone has the same, you don't have the power of choice. That's the only thing that you had to give up. Of course, you had to buy the next generation console for the next generation game. But if you think about it, that's what you're doing now. The problem is that the industry has a habit of fucking you over. And as a reaction, we consumer start cracking things up. For instance. They would lie about a certain feature only running on their newest console. And one week after release some guys would discover that the very same software runs on the old machines too. It's a complicated path. The more freedom a console has, the more it forms itself to a pc. The less it has the more problematic it get's with mods and user content. Something we pc users don't wan't to miss. The industrys target is to take away that very freedom, but we all now that this is not as easy as it sound. So as long as i and modders don't have a good amount of freedom on consoles, i can't switch completly. I would love to believe me. But the years have prooven to us that the right community can give a game much more than it had in it's original state. My wish for microsoft and sony is to think about an intelligent concept that satisfies console gamers like pc gamers and look at be big picture and not just the money. Maybe then they will see, that we have the technology, we just have to use it right. Would the piracy problem be erased completly? No! But think about I-Tunes and how the right alternative gave everyone a piece of the pie. | ||
Showtime!
Canada2938 Posts
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QuanticHawk
United States32026 Posts
On February 28 2008 10:15 HonestTea wrote: I love it when any industry blames the consumers instead of the industry for their ills. Michigan blames us for wanting greener cars. Big Music blames us for piracy Now the PC gaming industry... Motherfuckers, you the supply. WE THE DEMAND. I can't have any remorse for stupid companies that refuse to adapt to a changing market. | ||
ManaBlue
Canada10458 Posts
There's a reason the only 2 games I play are BW and poker. Beautiful games that flex my mind, not visually appealing games that have no substance. | ||
FreeZEternal
Korea (South)3396 Posts
On February 28 2008 09:57 vGl-CoW wrote: I agree with your assessment, and I'm pretty sure we'll be seeing a large growth of the console market, causing the PC gaming market to shrink. I do, however, think there might be two factors that can save our asses. Firstly, we're kind of seeing the Firefox Syndrom (yeah i just made that up now) in the console market, in that piracy isn't much of an issue because nobody cares yet. Remember how Firefox used to be soooo secure? It was because nobody cared enough to actually find holes in it. As the console market grows, so will console piracy. People will start putting in more of an effort to get games for free when the supply increases dramatically - us youngsters don't like shelling out fifty or sixty bucks for a game that might be good. This is when developers will really see that instead of whining and escaping to a different market, they simply need to produce high quality games. Secondly, porting. If you've got a really good console game on your hands and it's making you a fortune, what would make it just that tad sweeter? That's right, an even bigger fortune. The time and cost of porting a game from console to PC isn't much compared to the actual production of the game, and you know there's still an eager market out there for quality games. It's just bidniz. Yeah no shit, Firefox had more security hole patches than IE 7 over the past months -.-;;;; | ||
FreeZEternal
Korea (South)3396 Posts
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HeadBangaa
United States6512 Posts
On February 28 2008 22:20 Sadist wrote: WE DIDNT LISTEN LOLLLL! | ||
inkblot
United States1250 Posts
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StylishVODs
Sweden5331 Posts
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