Blizzard has 32 million MAUs. MAU = Monthly Active Users.
9 Franchise titles sit at the top of the ATVI Investor Call slide presentation. WoW, Hearthstone, Diablo, Overwatch and yes STARCRAFT remain on the slide presentations. HotS is not in the there though.
Blizzard has 32 million MAUs. MAU = Monthly Active Users.
9 Franchise titles sit at the top of the ATVI Investor Call slide presentation. WoW, Hearthstone, Diablo, Overwatch and yes STARCRAFT remain on the slide presentations. HotS is not in the there though.
Interesting read. Curious how Q1 2020 plays out, with War3 and stuff. Also for everyone who has a phone, Diablo Immortal beta testing should start soonTM
Blizzard has 32 million MAUs. MAU = Monthly Active Users.
9 Franchise titles sit at the top of the ATVI Investor Call slide presentation. WoW, Hearthstone, Diablo, Overwatch and yes STARCRAFT remain on the slide presentations. HotS is not in the there though.
Interesting read. Curious how Q1 2020 plays out, with War3 and stuff. Also for everyone who has a phone, Diablo Immortal beta testing should start soonTM
i don't have a phone. with Diablo Immortal coming out I might buy one though!
Blizzard has 32 million MAUs. MAU = Monthly Active Users.
9 Franchise titles sit at the top of the ATVI Investor Call slide presentation. WoW, Hearthstone, Diablo, Overwatch and yes STARCRAFT remain on the slide presentations. HotS is not in the there though.
Interesting read. Curious how Q1 2020 plays out, with War3 and stuff. Also for everyone who has a phone, Diablo Immortal beta testing should start soonTM
i don't have a phone. with Diablo Immortal coming out I might buy one though!
Diablo Immortal will be garbage. And even if it's not I'd be against getting it, because I fear that if it does well (regardless of its quality) it'll encourage them to make more mobile games instead of PC games.
Blizzard has 32 million MAUs. MAU = Monthly Active Users.
9 Franchise titles sit at the top of the ATVI Investor Call slide presentation. WoW, Hearthstone, Diablo, Overwatch and yes STARCRAFT remain on the slide presentations. HotS is not in the there though.
Interesting read. Curious how Q1 2020 plays out, with War3 and stuff. Also for everyone who has a phone, Diablo Immortal beta testing should start soonTM
i don't have a phone. with Diablo Immortal coming out I might buy one though!
Diablo Immortal will be garbage. And even if it's not I'd be against getting it, because I fear that if it does well (regardless of its quality) it'll encourage them to make more mobile games instead of PC games.
Well, according to the documents JimmyJRaynor postet, Candy Crush has almost the same revenue that the whole Blizzard franchise has. Tough luck for us PC gamers I guess. Immortal needs to fail harder than War3 to get them away from the whole mobile market idea
Blizzard has 32 million MAUs. MAU = Monthly Active Users.
9 Franchise titles sit at the top of the ATVI Investor Call slide presentation. WoW, Hearthstone, Diablo, Overwatch and yes STARCRAFT remain on the slide presentations. HotS is not in the there though.
Interesting read. Curious how Q1 2020 plays out, with War3 and stuff. Also for everyone who has a phone, Diablo Immortal beta testing should start soonTM
i don't have a phone. with Diablo Immortal coming out I might buy one though!
Diablo Immortal will be garbage. And even if it's not I'd be against getting it, because I fear that if it does well (regardless of its quality) it'll encourage them to make more mobile games instead of PC games.
that was a joke. i have a phone. i am probably not getting Diablo Immortal.
In Toronto, homeless bums are walking around with 5 year old Samsung Galaxy Note tablets that have 50 million times the computing power of the computers on the first Space Shuttle. They can play Diablo Immortal.
On March 13 2020 07:19 {CC}StealthBlue wrote: Former Naughty Dog developer.
interesting insights... thx for posting
Their reputation for crunch within LA is so bad it was near impossible to hire seasoned contract game animators to close out the project. As such we loaded up on film animators.
Meh, the world is a fucked up place. Welcome to the adult world, Mr. Cooper.
Where you have chaos .... you have unrecognized, undiscovered opportunity. I live in that space.
At this point in my career as a database software developer I only work on projects that have previously failed at least twice. After a project has failed twice upper management caves and starts spending the money and devoting the internal resources required to pull it off. My #1 source of new dev work comes from a property and casualty actuarial consultancy whose #1 product is entitled "Project Rescue".
More evidence that the entire sector needs to Unionize... Also does this not scream embezzlement?
The video game Borderlands 3 was a big sales success when it launched last fall, according to its publisher, 2K, which described it as “a billion-dollar global brand.” That’s why it was shocking to employees at Gearbox, the developer of the game, when the studio’s CEO, Randy Pitchford, told them yesterday that they would not receive the significant royalty bonuses they expected.
Employees at the studio will get small bonus checks, but nothing close to the tens of thousands or even hundreds of thousands that many had expected. This account is based on conversations with six people close to Gearbox, all speaking anonymously because they were not authorized to talk about what happened. Some said it was crushing news that has upended their financial plans for the future.
Gearbox, based in Frisco, Texas, offers its employees below-average salaries for the video game industry, according to more than a dozen current and former Gearbox staff who have spoken to Kotaku over the years. To make up for that, the studio offers something unique: profit-sharing. Royalties from all of the developer’s games are split 60/40, with 60% going back into the company (and its owners) while 40% is distributed to employees in the form of quarterly bonuses. This system has been in place since Gearbox’s inception, and when the company has big hits, it can be lucrative. When 2012's massive Borderlands 2 came out, many Gearbox workers made enough money to buy houses—a fact that the studio often touted while recruiting new employees.
Since then, however, Gearbox has been struggling, failing to find much financial success with flops like Aliens: Colonial Marines (2013) and Battleborn (2016). As a result, quarterly bonuses have been smaller in recent years. In 2020, that was supposed to change. Several Gearbox employees told Kotaku that company management promised them six-figure bonuses following the launch of Borderlands 3. The more years they’d been with the company, the larger the check. This vision of financial success helped Gearbox’s developers get through many long nights and weekends working on the game.
Then, in a meeting yesterday, Gearbox boss Randy Pitchford told employees that Borderlands 3 bonus checks would be significantly lower than they hoped, according to three people who were present. He said the game had been more expensive than expected, the company had grown significantly larger than it had been in the past (it now operates a second studio in Quebec, Canada), and that their sales projections had been off-base.
The game had sold very well—“We expect lifetime unit sales to be a record for the series,” said Strauss Zelnick, CEO of 2K parent company Take-Two, on an earnings call in February—but it cost way too much to make. One large factor was a technology swap midway through development, from the Unreal Engine 3 to Unreal Engine 4, which added a great deal of time to the project. In addition, before Gearbox could receive any royalties from publisher 2K, Borderlands 3 would have to recoup not just the game’s entire budget (around $95 million) but also the budget for all of the downloadable content (for a sum closer to $140 million), thanks to a contract that the two companies had signed.
Pitchford also told Gearbox developers that if they weren’t happy with the royalty system, they were welcome to quit, according to those who were in the meeting. He did not attribute the diminished bonuses to the coronavirus pandemic, which has led to economic uncertainty and pay cuts in many other fields. He did say that he hoped to get more money to employees as an advance from 2K on future royalties.
When asked for comment, Gearbox sent over the following statement:
Borderlands 3 represents an incredible value to gamers and an incredible achievement by the team at Gearbox Software. Our studio is talent-led and we believe strongly in everyone sharing in profitability. The talent at Gearbox enjoys participation in the upside of our games – to our knowledge, the most generous royalty bonus system in AAA. Since this program began, Gearbox talent has earned over $100M in royalty bonuses above and beyond traditional compensation.
In the most recent pay period Gearbox talent enjoyed news that Borderlands 3, having earned revenue exceeding the largest investment ever made by the company into a single video game, had officially become a profitable video game and the talent at Gearbox that participates in the royalty bonus system has now earned their first royalty bonus on that profit. Additionally, a forecast update was given to the talent at Gearbox that participates in the royalty bonus to set expectations for the coming quarters. Gearbox is a private company that does not issue forward looking statements to the public, but we do practice transparency within our own family.
Last year, former Gearbox lawyer Wade Callender became entangled in an ugly set of lawsuits with the studio. In one suit, he alleged that Pitchford had taken a $12 million bonus in 2016, when development started on Borderlands 3. The bonus did exist, according to two people with knowledge of what happened, but it came out of the company’s 60%, not the 40% of profits that were meant to go to employees.
Still, yesterday’s news combined with word of Pitchford’s hefty bonus has upset a number of Gearbox employees, some of whom say they expect an exodus in the near future. Those who made financial plans based on the expectations set by the company’s management may now find themselves in tough spots.
Gearbox, which is privately owned, has been seeking to go public, according to two people familiar with the company’s plans. It remains to be seen how this news will impact that.
April, May, and June were hard core lockdown months. With summer here and lockdown rules being loosened I think Blizzard will have a tough time holding onto those 32 million active users.
Can we ever expect ANYTHING that isnt half-assed from AAA games studios? They seem extremely intent on being as shitty and awful as possible while being the minimal possible amount of apologetic about their abusive fuckery.
People who work in software development are the anti-thesis of union workers. A guy lke Jason Schreier who just runs around writing about software development... commenting on software development... and criticizing software development .... has no clue what motivates software creators.
As long as guys like Bob Fitch have legend status for his hermit coder project rescues there will always be a line up of people willing to put in crazy hours. And it will continue to be glorified.
I have done the crunch time hermit coder thing a few times in my career; it paid massive dividends and added substantially to my reputation. The difference between me and these people working on big teams for these game companies is... i'm usually the only coder. Everyone surrounding my work are testers, biz analysts, project managers CIOs and company owners.
From August 2005 to April 2010 i moved 12 times and moved between Canada and the USA 3 times. I'd do it all again in a nanosecond. So would most of the people who went to my school.
I'm not looking for a union job... almost none of my classmates are looking for a union job either.
So, it has come to this... EA is advertising FIFA Ultimate Team in kid's magazines now in articles mentioning that the road to success leads through microtransactions. Despicable.
On September 30 2020 08:28 JimmyJRaynor wrote: People who work in software development are the anti-thesis of union workers. A guy lke Jason Schreier who just runs around writing about software development... commenting on software development... and criticizing software development .... has no clue what motivates software creators.
As long as guys like Bob Fitch have legend status for his hermit coder project rescues there will always be a line up of people willing to put in crazy hours. And it will continue to be glorified.
I have done the crunch time hermit coder thing a few times in my career; it paid massive dividends and added substantially to my reputation. The difference between me and these people working on big teams for these game companies is... i'm usually the only coder. Everyone surrounding my work are testers, biz analysts, project managers CIOs and company owners.
From August 2005 to April 2010 i moved 12 times and moved between Canada and the USA 3 times. I'd do it all again in a nanosecond. So would most of the people who went to my school.
I'm not looking for a union job... almost none of my classmates are looking for a union job either.
You know of course it's easier working solo on the code than in the team?
In any case, I'm all for unionizing. I was working at a horrible company once where I was seriously thinking about actually creating the first programmers' union (was even talking to lawyers and shit as I was getting to know the steps required to make it a reality).
From my experience, most programmers won't mind some crunch time etc. but it has to be overseen somehow or it'll run rampant and keep becoming worse over time. Most of all, people should not be forced into it and should be really over-compensated for doing it.
Most software developers also tend to work for some big corporations and it's super hard going against them if you're alone. Having a union at your back could level the playing field a bit.
I've never understood why software development and especially game development are so anti-union. Seems like people are exposed to the capitalist propaganda that their hard work will be rewarded and they still believe it after they work hundred hour weeks and get fired the second the game is finished.
Its also an aspect of "Passion," working in games is viewed as a privilege, take Blizzard's attitude of "YOU'RE LUCKY to work for us!" instead of "WE'RE LUCKY to have some of the most talented people in the industry working for us!"
Being willing to be worked to the bone and then shat out is something thats basically required to be a game dev, and its seen as normal or okay because game developers are "pAsSiOnAtE" about the games they work on and they're lucky to be apart of such endeavors at all!
The mentality around art-adjacent jobs is generally fuck awful tbh. Unfortunately the idea that potentially enjoying what you do means you shouldn't be able to make any money from it can be pretty pervasive, a la paying artists in exposure.