The Games Industry And ATVI - Page 23
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Manit0u
Poland17183 Posts
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Carnivorous Sheep
Baa?21242 Posts
On August 13 2019 11:35 Manit0u wrote: FIFA 19 had barely 12.5m players in December 2018. FIFA 16, 17 and 18 each had around 30m (all in Dec 2018) so it seems that even die-hard fans of the series are avoiding it. 60% drop in interest is pretty significant. FIFA 19 sold roughly the same # of units as FIFA 18 and generated more microtransaction/etc. revenue. don't be retarded User was warned for this post | ||
deacon.frost
Czech Republic12128 Posts
On August 13 2019 11:35 Manit0u wrote: FIFA 19 had barely 12.5m players in December 2018. FIFA 16, 17 and 18 each had around 30m (all in Dec 2018) so it seems that even die-hard fans of the series are avoiding it. 60% drop in interest is pretty significant. Check the Ultimate Team mode. That alone gives EA more than a billion. IIRC it's more than a quorter of their income. Nobody cares about FIFA selling numbers, everybody is too busy with watching the counter on the microtransaction(imagine the hell population counter from the South Park movie) ![]() | ||
JimmyJRaynor
Canada16381 Posts
https://twitter.com/DuvalMagic/status/1161427942175576064?ref_src=twsrc^tfw Randy Pitchford's past year at Gearbox has been a 3-ring circus. I suspect the end is near for him. I suspect 2K Games has already informed Ptichford that he is on the way out the door. I think the plan is/was that shortly after Borderlands 3 is released Pitchford is officially relieved of his duties or he "voluntarily" resigns. It'll be interesting to see if someone gets a hold of this alleged piece of news before 2K Games makes it official. | ||
oolong
11 Posts
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JimmyJRaynor
Canada16381 Posts
https://www.gamesindustry.biz/articles/2019-08-13-us-delays-tariff-on-game-consoles Nintendo already moved some manufacturing processes out of China in reaction to the threat of tariffs. https://www.wsj.com/articles/nintendo-moves-some-switch-production-out-of-china-adapting-to-tariff-threat-11560328484 + Show Spoiler + TOKYO— Nintendo Co. NTDOY 0.09% is shifting some production of its Switch videogame console to Southeast Asia from China to limit the impact of possible U.S. tariffs on Chinese-made electronics, said people who work on Nintendo’s supply chain. It is another example of manufacturers adapting to the tariff threat. Taiwan’s Foxconn Technology Group said Tuesday that it was ready to move assembly of Apple Inc.’s iPhones out of China if necessary, and Japan’s Sharp Corp. , which is controlled by Foxconn, said last week that it planned to move production of personal computers to Taiwan or Vietnam. Kyoto-based Nintendo has traditionally relied on the Chinese factories of contract assembly companies to make its videogame hardware. That includes the Switch console, introduced in 2017. The Wall Street Journal reported in March that Nintendo planned to update the Switch this year with two new models. One is set to look similar to the current model with beefed-up components, while the other is expected to be a less-expensive model with a new look. People involved in the supply chain said production in Southeast Asia has started for the Switch, including the current type and the two new models, suggesting Nintendo is getting ready to introduce them soon. They didn’t give specific volume figures but said Nintendo wanted to have enough units to sell in the U.S., the largest market for videogame consoles, when the new products go on the market. A Nintendo spokesman declined to comment on possible new models. Regarding production of the Switch, he said the console is now mostly made in China and that the company is always exploring options for where it assembles its products. The U.S. increased import tariffs last month on $200 billion of Chinese goods to 25% from 10% and proposed placing tariffs on an additional $300 billion of Chinese exports. The new batch of tariffs, if made final, would likely cover smartphones, videogame consoles and computers. However, they might not be adopted if tensions ease between the world’s two largest economies. President Trump and Chinese leader Xi Jinping are set to meet in late June in Osaka, the center of the Japanese region that includes many electronics makers including Nintendo and Sharp. Videogame platform owners tend to sell hardware at a thin profit in hopes of earning revenue from more-lucrative software sales. If Nintendo had to pay a 25% tariff to import its consoles into the U.S., it might be forced to sell them at a loss—something the company has said it wants to avoid. For the Switch, the latter half of 2019, including the holiday season, is a key period to lock in sales because competitor Microsoft Corp. , maker of the Xbox One, is planning a next-generation console for the 2020 holiday season. Analysts say they expect the new less-expensive model of the Switch to sell for about $200, down from about $300 currently, to propel sales. Ahead of the E3 videogame expo in Los Angeles, Nintendo released a video online Tuesday showing new games for the Switch system, including titles in the “Legend of Zelda,” Pokémon and Marvel franchises. | ||
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Excalibur_Z
United States12224 Posts
It would seem that most of the players who buy games that gamers dislike are ones who don't seek out opinions from others. They just like what they like, and are influenced either by their own interests (genre) or by the marketing efforts of the publisher (flashiness or pace). | ||
deacon.frost
Czech Republic12128 Posts
On August 21 2019 05:41 Excalibur_Z wrote: The reason so many "samey" AAA games sell massively despite poor user reviews is because the more hardcore, scrutinizing gamers will be more likely to post on Metacritic, Steam, Reddit, and so on. They still receive high critical reviews because critics are trained to look at a game from a surface level, and when you list out the user-friendliness and features of many AAA games, they do check a lot of boxes. Core gamers are more likely to compare games against each other and gravitate toward the games that provide the highest value for cost: "oh this Fifa game is too similar to last year's, where's the innovation?" "this Anthem game just feels like a ripoff of Destiny or Warframe, and those games do these things better" "which game should I get, X or Y?" It would seem that most of the players who buy games that gamers dislike are ones who don't seek out opinions from others. They just like what they like, and are influenced either by their own interests (genre) or by the marketing efforts of the publisher (flashiness or pace). They receive high critical reviews because nowadays games are made mostly for critics not for players. Because many studios have a clause that over certain metacritic score(the critic one) they get bonuses. Most known is for the Fallout NV where they missed the bonus by 1 point. Similarily you can look at certain movies or series, high critical reviews, poor fan score. Edit> Also many gamers ramble about the game and how poor it is and yet they buy it, which doesn't make any sense and when you confront them they cannot explain it or they say "it's not important" etc. Edit2> I saw it in SW BF2 controversy. I am in a group of people who are big fans of Star Wars. All of them were rambling about how poor the game it is. Only 3 didn't buy. 1 didn't have the money and 2 stayed by their principles. 2 CE editions were bought in the group. All of them were really unhappy yet they bought it because "it's star wars". | ||
deacon.frost
Czech Republic12128 Posts
https://kotaku.com/two-of-steams-top-games-last-month-were-anime-sex-games-1837387431 They're progressive, open and stuff, until something that requires being open happens ![]() Now to the last paragraph that took my interest the most. First of all, there's a good selling gay game on Steam. Thus LGBTQ+ has a representative(1) and (2) if we still consider heterosexualism being the majority, surprise, it's selling the best(because the biggest target audience, that's like being shocked that Metalica sells better than Helloween). And (3) while the target audience is probably heterosexual male, it's not being played just by heterosexual male as the article suggests. This is plainly sexist from a web which is telling us we're supposed to not be sexist, we're supposed to be open minded and respectful to others ![]() Also considering that all other major players are refusing to sell such games, shouldn't be Steam praised for their open minds? ![]() And the last and my usual thing - how it comes that they're not making articles about violent games but sex and nudity takes their attention? ![]() Edit> Sorry for double post, but I think this deserves own post so it shows a new one in the subscribed threads thingy Edit2> I know about 2 games, I believe the Dream Daddy isn't straight and Coming out of top either. Both massive success for the games they are (IMO) (I'm at work, can't check the games for obvious reasons ![]() | ||
JimmyJRaynor
Canada16381 Posts
As a result, Kotaku regularly takes runs at Valve. It ain't workin'. They're making Gabe Newell the Floyd "Money" Mayweather of the video game industry. | ||
JimmyJRaynor
Canada16381 Posts
https://www.gamesindustry.biz/articles/2019-08-26-bungie-we-need-to-dispel-the-notion-activision-was-some-prohibitive-overlord Its interesting they give the big public "back pat" to ATVI during the most crucial stage of Destiny 2's transition away from BNet over to Steam. For now, Bungie still needs ATVI. Keeping in mind the stock market has been rising for several years now. Even so, its pretty impressive ATVI managed to keep their stock price rising in the face of many years of very small revenue growth. All the while ATVI managed to create a dividend for the stock during this time period. Bobby Kotick is the David Copperfield of CEOs. https://www.fool.com/investing/2019/06/11/wheres-the-growth-in-video-games.aspx I think the Overwatch League and ATVI's other eSports ventures might finally expose the financial magician. After several years of non-stop big talk OWL is not having any impact on ATVI's profits. In fact, I think ATVI has already started to create excuses for why OWL isn't fulfilling the big promises made by top execs 3 or 4 years ago. To wit, https://www.cnbc.com/2019/06/18/activision-blizzards-daniel-cherry-we-want-brands-to-help-us-build-overwatch.html | ||
{CC}StealthBlue
United States41117 Posts
Back in 2018, Guardian editor Keza MacDonald wrote that “the video games industry isn’t yet ready for its #MeToo moment.” But whether or not that’s still true, people are attempting to hold abusers and their enablers accountable. Over the past day, multiple high-profile men in the video game industry have been accused of sexual assault. Many of the accusations are years old — in some cases, more than a decade — and they all point to a toxic environment where developers not only have to live with a constant fear of abuse, but also the significant professional and personal repercussions of outing their abusers. Things started with a lengthy blog post from artist and game designer Nathalie Lawhead, bluntly titled “calling out my rapist.” In it, she accuses Jeremy Soule, a longtime game composer behind series like Star Wars: Knights of the Old Republic and The Elder Scrolls, of rape while the two were working together at an unnamed games studio in Vancouver in 2008. The post also points to a severely degraded work environment following the assault, in which Lawhead was disrespected at work, had to fight for pay, and was ultimately let go from her job. These claims are backed up by extensive documentation in the form of dozens of emails. “I share not expecting to be able to get through the backlash, the lying, the excuses, the gaslighting happening all over again, the fanbase that might come after me because that’s just what happens in games, or hearing more of ‘his side of the story,’” Lawhead’s post reads. “My side of the story was never given a chance. I’m willing to try. I’m sharing this hoping that there will be information about him out there so other women can be informed.” Following Lawhead’s post, others started speaking up. Zoe Quinn — developer of games like Depression Quest, author of Crash Override, and a focal point of the misogynistic Gamergate movement — posted a harrowing account on Twitter, recounting alleged abuse from indie developer Alec Holowka, best known for his work on Aquaria and Night in the Woods. “I’ve been silent about this for almost my entire career and I can’t do it anymore,” Quinn wrote. The post includes disturbing accounts that include Quinn hiding in a bathroom to avoid an attack. It also notes that Quinn was inspired to come forward in part because of Lawhead’s post, which Quinn says “shook me to my core.” In a statement on Twitter, Scott Benson, who worked with Holowka on Night in the Woods, wrote that “we believe Zoe’s account of Alec’s actions, we’re very sad and very angry.” A third incident came to light when indie developer Adelaide Gardner wrote a lengthy Twitter thread accusing Luc Shelton, a programmer at British studio Splash Damage, of sustained psychological and physical abuse two years ago. “It’s been two years and every once in a while, like now, I realize I’m still terrified of him,” Gardner wrote. “He’s a country away and I will never see him again and he has no way of contacting me, and I’m just as scared of him as the day I left his flat for the last time.” Women and non-binary people in the industry, including Insomniac Games writer Mary Kenney, have similarly come out since with their own stories of abuse and harassment. At the same time, others, like Mina Vanir, have brought up older accusations that previously received comparatively little attention. This isn’t the first time men in the video game industry have been accused of sexual abuse or assault. But the sheer number of stories — which only seems to be growing — coupled with the prominence of those being accused makes this moment feel particularly significant, and hopefully something that will actually lead to notable change for an industry where sexism, abuse, and toxic behavior are both widespread and systemic. We’ve reached out to Splash Damage and Elder Scrolls publisher Bethesda Softworks, employers of two of the accused, and will update this story if we receive a response. Source | ||
Manit0u
Poland17183 Posts
Wow. 2K just upped the stakes in the lootbox debacle... | ||
Zambrah
United States7106 Posts
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deacon.frost
Czech Republic12128 Posts
On August 29 2019 21:07 Zambrah wrote: How can they pretend this isnt meant to be gambling when they use actual fucking slot machines, I mean christ. Most of the countries on the world define gambling in the way, that you have to have a chance to win something of a monetary value(be it a service, money or a thing). The law needs to catch up. | ||
Zambrah
United States7106 Posts
The more I hear and see about all this gambling-brand monetization and microtransactions the less I find myself able to enjoy games that I used to think did microtransactions ethically, a la Overwatch. Jesus lord, I just feel the sleazy greed oozing from the pores of the shareholders and CEOs of these game companies. Im pretty sure that they sweat green, and if you examined the beads of sweat under a microscope you'd find 'ol Benjamin Franklin staring back at you. | ||
deacon.frost
Czech Republic12128 Posts
The issue I see is that the public gaming knowledge is that this is a gambling and yet nobody in gaming cares. Where are gaming journalists? Where is a negative public opinion? These games are selling in millions and are creating over a billion in microtransactions, obviously gamers don't care, what's worse, most of them are directly supporting this behaviour because they're buying the games AND paying for the micro transactions! Edit> I mean why the games get high rating while the PEGI rating is totally off. Why is nobody in reviews giving them shitty score for this? etc. Edit2> I know why, it was just me getting pissed at "gaming journalism" | ||
Gorsameth
Netherlands21334 Posts
Tho I don't know how popular the NBA games are outside of the US, which might be why they did it actually, thinking the EU won't get involved in this particular game so they can get away with more. | ||
deacon.frost
Czech Republic12128 Posts
On August 29 2019 23:58 Gorsameth wrote: The worse gambling mechanics in games get the harder governments will work to introduce legislation targeting them. Tho I don't know how popular the NBA games are outside of the US, which might be why they did it actually, thinking the EU won't get involved in this particular game so they can get away with more. It's actually quite funny, because by screwing with the game rating(PEGI/ESRB system) which was introduce to PROTECT the companies they're screwing themselves... like, what. the. fuck? | ||
Simberto
Germany11310 Posts
On August 29 2019 23:57 deacon.frost wrote: It is gambling, but if you want to ban it according to the law you have to update the law. The issue I see is that the public gaming knowledge is that this is a gambling and yet nobody in gaming cares. Where are gaming journalists? Where is a negative public opinion? These games are selling in millions and are creating over a billion in microtransactions, obviously gamers don't care, what's worse, most of them are directly supporting this behaviour because they're buying the games AND paying for the micro transactions! Edit> I mean why the games get high rating while the PEGI rating is totally off. Why is nobody in reviews giving them shitty score for this? etc. Edit2> I know why, it was just me getting pissed at "gaming journalism" Yeah, indeed. There simply is not a lot of actual gaming journalism, most of it is "being an industry spokesperson distributing PR" And mainly, the whole thing is weird. I find games which constantly want me to give them money disgusting and don't play them. I think a lot of core gamers think like that. But there is a large group of people who don't see themselves as gamers, but still buy games and play them, and they don't really seem to care. When i buy a game, i research it beforehand and get a lot of information as to whether i would enjoy it or not. Some people simply go into a store and look at the box art. I can not quite understand that behaviour, but i think currently a lot of game buyers fall into that category. The people who identify as gamers and the people who spend a lot of money on games are not the same people. Which leads to this problem that gaming companies do stuff that people who identify as gamers hate. Because the people who buy games simply don't care, and it makes money. | ||
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