• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:35
CEST 01:35
KST 08:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 239ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
BSL Season 22 Full Overview & Conclusion6BSL Season 22 Full Overview & Conclusion6Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon445.0.16 Hotfix (June 30) - Balance + Bug Fixes40
StarCraft 2
General
Serral wins Maestros of the Game 2 What is your PC setup in 2026 for SCBW/SC2 ? Most successful SC2 players of Q2 2026 MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken?
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event GSL CK #5 Race War HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 534 Burning Evacuation Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family
Brood War
General
Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) BGH Auto Balance -> http://bghmmr.eu/ ASL22 General Discussion BSL Season 22 Full Overview & Conclusion FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】
Tourneys
[ASL22] Wildcard Qualifier [Megathread] Daily Proleagues IPSL Spring 2026 Top 4! CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7490 users

The Games Industry And ATVI - Page 21

Forum Index > General Forum
Post a Reply
Prev 1 19 20 21 22 23 83 Next
Manit0u
Profile Blog Joined August 2004
Poland17786 Posts
August 08 2019 22:03 GMT
#401
On August 08 2019 06:19 {CC}StealthBlue wrote:
Show nested quote +
Nintendo, Sony, and Microsoft have announced an initiative that will require publishers to disclose drop rate odds for all games that include loot boxes to get them released on consoles.

The new measures were initially announced earlier today by the Entertainment Software Association's chief counsel of tech policy Michael Warnecke (as reported by GamesIndustry.biz), during a Federal Trade Commission workshop intended to "examine consumer protection issues related to video game loot boxes".

Since then, the ESA (which represents the video games industry in the US) has released a full statement on the matter, confirming that Nintendo, Microsoft, and Sony "will require paid loot boxes in games developed for their platforms to disclose information on the relative rarity or probability of obtaining randomised virtual items."

Additionally, the new measures, which are expected to be implemented next year, will apply to all games that add loot boxes in a post-launch update.

According to the ESA, a number of publishers - specifically, Activision Blizzard, Bandai Namco, Bethesda, Bungie, Electronic Arts, Microsoft, Nintendo, Sony, Take-Two, Ubisoft, Warner Bros, and Wizards of the Coast - have all agreed to disclose the "relative rarity or probability of obtaining in-game virtual items from purchased loot boxes" in their own titles, and "in a manner that is understandable and easily accessed". This will occur "no later than the end of 2020".

Loot boxes, and their potentially harmful effects, have become an increasing concern among politicians and legislators in recent times.

In May, US Senator Josh Hawley proposed legislation that would prohibit loot boxes, pay-to-win mechanics, and other "manipulative design" in games targeted toward children, while several European countries have already taken more definitive measures.

Last year, for instance, Belgium and the Netherlands both declared loot boxes to be a form of gambling, and therefore illegal, resulting in publishers removing the monetisation method from a number of games, including FIFA, Overwatch, and Counter-Strike: Global Offensive.

At present, it's unclear whether any of the measures announced by the ESA today will be applicable to territories beyond the US, but Eurogamer has contacted Nintendo, Sony, and Microsoft for clarification and further details.


Source


That is fucking bullshit. I know about it first hand since I've fallen into the "lootbox trap" myself (thankfully I've been able to get myself out of it).

First of all, those odds mean nothing. All it matters is that there's a miniscule chance of getting what you want.
Second of all, even if the odds are shown (I've indulged in those) they just create "extra offers" and "deals of the day" where some odds for some things are improved slightly and people (myself included) go on a spending spree.

Seriously, fuck that shit. I've personally spent a lot of money on loot boxes, which I don't really regret since it taught me some very valuable lessons (I count this money as money spent on a seminar that actually worked for me), and that's only because I was able to (reluctantly) step away from it all.
In my opinion randomness in games is fine as long as it's part of the game itself (Diablo, Borderlands and other games that have in-game loot). The moment you introduce external random stuff that you need to spend money on it's unacceptable (note that DLC's, cosmetics etc. are fine, as long as it's a fixed thing - ie: I pay $5 to get this skin/DLC, not a chance to get it).

I really fucking hate the direction modern popular games take. And now I have an additional bother with it with my kids, who want to play stuff like roblox, fortnite or brawl stars and all of them tick all the wrong boxes for me. I'm really fighting an uphill battle here as I'm trying to introduce my son to games that are actually good, you can play them multiplayer etc. but at the same time I'll have to force him to force it upon his peers (potentially marking him as a weirdo for not going mainstream) or give up and see my child grow up with stuff that can't even be called games in my opinion.

It's fucking tragic what it is.
Time is precious. Waste it wisely.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17682 Posts
Last Edited: 2019-08-08 22:47:34
August 08 2019 22:45 GMT
#402
On August 09 2019 07:03 Manit0u wrote:
I really fucking hate the direction modern popular games take. And now I have an additional bother with it with my kids, who want to play stuff like roblox, fortnite or brawl stars and all of them tick all the wrong boxes for me. I'm really fighting an uphill battle here as I'm trying to introduce my son to games that are actually good, you can play them multiplayer etc. but at the same time I'll have to force him to force it upon his peers (potentially marking him as a weirdo for not going mainstream) or give up and see my child grow up with stuff that can't even be called games in my opinion.

It's fucking tragic what it is.

if your son is young i respectfully recommend Nintendo's Mario games. NES Super Mario 3 is absolutely awesome for kids. I'm almost 100% positive you can get that game on the Switch.

If you want to protect your kid I'd say all of Nintendo's 1st party titles from the NES, SNES, and N64 are great.

I'd say the most sneakily brilliant money making machine for getting kids to spend their parents money was Skylanders. Kids lost those stupid plastic figures at a rate unseen in the history of the civilized world.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Manit0u
Profile Blog Joined August 2004
Poland17786 Posts
August 09 2019 00:14 GMT
#403
On August 09 2019 07:45 JimmyJRaynor wrote:
Show nested quote +
On August 09 2019 07:03 Manit0u wrote:
I really fucking hate the direction modern popular games take. And now I have an additional bother with it with my kids, who want to play stuff like roblox, fortnite or brawl stars and all of them tick all the wrong boxes for me. I'm really fighting an uphill battle here as I'm trying to introduce my son to games that are actually good, you can play them multiplayer etc. but at the same time I'll have to force him to force it upon his peers (potentially marking him as a weirdo for not going mainstream) or give up and see my child grow up with stuff that can't even be called games in my opinion.

It's fucking tragic what it is.

if your son is young i respectfully recommend Nintendo's Mario games. NES Super Mario 3 is absolutely awesome for kids. I'm almost 100% positive you can get that game on the Switch.

If you want to protect your kid I'd say all of Nintendo's 1st party titles from the NES, SNES, and N64 are great.

I'd say the most sneakily brilliant money making machine for getting kids to spend their parents money was Skylanders. Kids lost those stupid plastic figures at a rate unseen in the history of the civilized world.


The problem isn't really getting my kid games. The problem is coordinating it with parents of his friends to also get them. Otherwise you're just giving your kids an alternative to what they get exposed to at school, which is nice and they'll enjoy it, but ultimately they'll stick with playing stuff they can discuss with their friends.

It's really a nightmare now for people with even a bit of awareness. So what if you're trying to limit your child's time spent with tablets and mobile phones? 90% of people give their kids unrestricted access because it's just easier and then kids who don't get that (or, gods forbid, don't have their own smartphones at age of 7 or so) are ostracized and treated as lame in school which is also bad for them.

It's pretty much Kierkegard's Either/Or where you don't really have any good choices. It's also a strange matter of the speed of sound, where your parents are telling you something when you're fifteen and it actually gets to you when you're in your thirties...

Being a parent nowadays is ultra hard.
Time is precious. Waste it wisely.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17682 Posts
August 09 2019 00:38 GMT
#404
On August 09 2019 09:14 Manit0u wrote:
Being a parent nowadays is ultra hard.

true said. its f'n brutal.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
JimmyJRaynor
Profile Blog Joined April 2010
Canada17682 Posts
Last Edited: 2019-08-09 02:05:17
August 09 2019 01:56 GMT
#405
ATVI investor call occurred today.

Blizzard remained at 32 Million MAU's this quarter. This is the first time in two years MAUs have not fallen. Operating Margin rose from an all time low of 16% up to 20% this quarter. If Blizzard's revenue and MAU's can remain stable the next few months and their operating margins rise ... I think ATVI top execs will view the cutbacks as strategically correct and well executed by Blizzard management.

+ Show Spoiler +
i silently pray for the preservation of SC2 support with each ATVI investor call slide presentation i read.

Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Sadist
Profile Blog Joined October 2002
United States7328 Posts
August 09 2019 02:27 GMT
#406
I dont see how loot boxes aren't being regulated like gambling in the US. I hope my nephews dont fall into this shit.


How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
deacon.frost
Profile Joined February 2013
Czech Republic12131 Posts
Last Edited: 2019-08-09 07:13:53
August 09 2019 07:13 GMT
#407
I just want to mention to the lootbox percentages.

I don't know how in the World, but in the Czech Republic most people don't understand how chance and percentage works properly. And I'm not joking, I'm 20 years from the elementary school, yet at my time out of 40 people from the last year 10 people knew how percentages work properly(and I'm not talking about the banking loan percentages, but how much is 20 % from 100(I'm NOT joking, out of those 40 people around 10 would be able to answer that off the top of head)). I'm not joking. And we were not the worst school in the area. And now realize you have to combine it with higher math to understand how the chance actually works(because 25 % chance on the win doesn't mean you buy 4 and you have 1 guaranteed, unless the seller is really pro-consumer).

I dare to say that many people have misleading understanding how this works and it won't help much. Which was supported by what Manitou wrote
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Manit0u
Profile Blog Joined August 2004
Poland17786 Posts
August 10 2019 03:20 GMT
#408


ATVI seems to be bleeding users pretty heavily. Overwatch is seeing a big decline.
Time is precious. Waste it wisely.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17682 Posts
Last Edited: 2019-08-10 04:32:22
August 10 2019 04:28 GMT
#409
On August 10 2019 12:20 Manit0u wrote:
https://www.youtube.com/watch?v=allofMKtkLg
ATVI seems to be bleeding users pretty heavily. Overwatch is seeing a big decline.


if you dig into the ATVI investor call slides you will see Blizzard remained steady at 32 Million MAUs. Its the first time in 2 years Blizzard's user base has not declined. In the investor call they stated Overwatch MAUs remained stable quarter over quarter due to the release of the World Builder thing. I guess the guy in this video didn't take the time to actually read through the presentation slides.

it is true that ATVI's MAU's are plummeting. Blizzard's MAU's are down a bit over 6 months. OW is down a bit.

[image loading]
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
August 10 2019 10:01 GMT
#410
It also shows Blizzard no longer has any interest in StarCraft.
"Smokey, this is not 'Nam, this is bowling. There are rules."
Manit0u
Profile Blog Joined August 2004
Poland17786 Posts
August 10 2019 10:57 GMT
#411
On August 10 2019 13:28 JimmyJRaynor wrote:
Show nested quote +
On August 10 2019 12:20 Manit0u wrote:
https://www.youtube.com/watch?v=allofMKtkLg
ATVI seems to be bleeding users pretty heavily. Overwatch is seeing a big decline.


if you dig into the ATVI investor call slides you will see Blizzard remained steady at 32 Million MAUs. Its the first time in 2 years Blizzard's user base has not declined. In the investor call they stated Overwatch MAUs remained stable quarter over quarter due to the release of the World Builder thing. I guess the guy in this video didn't take the time to actually read through the presentation slides.

it is true that ATVI's MAU's are plummeting. Blizzard's MAU's are down a bit over 6 months. OW is down a bit.

[image loading]


WoW MAUs increased due to Classic and new content. Hearthstone MAUs increased due to new expansion.

If OW MAUs also increased then why did overall MAUs remain the same? One of those titles had to bleed users and the best bet here is OW, seeing how Blizzard recently started a campaign to grab influencers for OW due to declining engagement.
Time is precious. Waste it wisely.
Yurie
Profile Blog Joined August 2010
12118 Posts
Last Edited: 2019-08-10 12:46:59
August 10 2019 12:45 GMT
#412
On August 10 2019 19:57 Manit0u wrote:
Show nested quote +
On August 10 2019 13:28 JimmyJRaynor wrote:
On August 10 2019 12:20 Manit0u wrote:
https://www.youtube.com/watch?v=allofMKtkLg
ATVI seems to be bleeding users pretty heavily. Overwatch is seeing a big decline.


if you dig into the ATVI investor call slides you will see Blizzard remained steady at 32 Million MAUs. Its the first time in 2 years Blizzard's user base has not declined. In the investor call they stated Overwatch MAUs remained stable quarter over quarter due to the release of the World Builder thing. I guess the guy in this video didn't take the time to actually read through the presentation slides.

it is true that ATVI's MAU's are plummeting. Blizzard's MAU's are down a bit over 6 months. OW is down a bit.

[image loading]


WoW MAUs increased due to Classic and new content. Hearthstone MAUs increased due to new expansion.

If OW MAUs also increased then why did overall MAUs remain the same? One of those titles had to bleed users and the best bet here is OW, seeing how Blizzard recently started a campaign to grab influencers for OW due to declining engagement.


It is always strange to me how hard it is to get accurate numbers since I mostly play games on Steam. There you have hourly figures available for all and logged over time. There isn't any question about seasonal declines, the numbers are there if you wish to look.

Since I mostly play Dota 2 it is interesting how hard it is to get LoL numbers, we can only infer it is bigger due to stream numbers and very old historical data they stopped publishing after peaking (I think at least).
JimmyJRaynor
Profile Blog Joined April 2010
Canada17682 Posts
Last Edited: 2019-08-10 13:21:19
August 10 2019 13:11 GMT
#413
On August 10 2019 19:57 Manit0u wrote:
WoW MAUs increased due to Classic and new content. Hearthstone MAUs increased due to new expansion.

no, the presentation slide states WoW's subscriber base increased. One can renew their monthly WoW account and remain an active WoW user without paying a subscription fee. Blizzard didn't say whether or not WoW MAU's went up or down.
On August 10 2019 21:45 Yurie wrote:
It is always strange to me how hard it is to get accurate numbers since I mostly play games on Steam. ....
...
Since I mostly play Dota 2 it is interesting how hard it is to get LoL numbers, we can only infer it is bigger due to stream numbers and very old historical data they stopped publishing after peaking (I think at least).

you make a great point. its pretty hilarious the convoluted BS #s these companies publish when things are going average or poorly. OTOH when things are on the rise and they're making huge cash publishers can't wait to instantly reveal hard unit sales and exact revenue #s while they puff their chest's out.

Look at how tricky Blizzard/ATVI is being with WoW in this quarter's financial reveal. They announce a very delimited positive event: an increase in subscribers for WoW. However, they do not say whether or not Active Users are up or down. I'd say its because Active User's are down. But, this is the BS that ATVI spews when things are not going their way. The convoluted stats the spewed during Destiny's time iwth Activision were a big exercise in obfuscation as well.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Manit0u
Profile Blog Joined August 2004
Poland17786 Posts
August 10 2019 14:17 GMT
#414
Consumer advocates are not happy with ESRB and ESA:

Time is precious. Waste it wisely.
Manit0u
Profile Blog Joined August 2004
Poland17786 Posts
August 11 2019 00:18 GMT
#415
In other news, there hasn't been much on the topic of Epic lately:



I wonder if E3 2019 will face similar class action lawsuit after the data leak that happened there.
Time is precious. Waste it wisely.
Gorsameth
Profile Joined April 2010
Netherlands22459 Posts
August 11 2019 13:58 GMT
#416
On August 10 2019 22:11 JimmyJRaynor wrote:
Show nested quote +
On August 10 2019 19:57 Manit0u wrote:
WoW MAUs increased due to Classic and new content. Hearthstone MAUs increased due to new expansion.

no, the presentation slide states WoW's subscriber base increased. One can renew their monthly WoW account and remain an active WoW user without paying a subscription fee. Blizzard didn't say whether or not WoW MAU's went up or down.
A token sub earns Blizzard more money then a regular sub (20 euro's for a token used for 30 days of gametime vs 13 euro's for a sub for 30 days)

A person might not be paying their sub themselves, but someone else is still paying real money in their stead.
It ignores such insignificant forces as time, entropy, and death
JimmyJRaynor
Profile Blog Joined April 2010
Canada17682 Posts
Last Edited: 2019-08-11 16:31:28
August 11 2019 16:24 GMT
#417
On August 11 2019 22:58 Gorsameth wrote:
Show nested quote +
On August 10 2019 22:11 JimmyJRaynor wrote:
On August 10 2019 19:57 Manit0u wrote:
WoW MAUs increased due to Classic and new content. Hearthstone MAUs increased due to new expansion.

no, the presentation slide states WoW's subscriber base increased. One can renew their monthly WoW account and remain an active WoW user without paying a subscription fee. Blizzard didn't say whether or not WoW MAU's went up or down.
A token sub earns Blizzard more money then a regular sub (20 euro's for a token used for 30 days of gametime vs 13 euro's for a sub for 30 days)

A person might not be paying their sub themselves, but someone else is still paying real money in their stead.

And that person isn't necessarily an active user. ATVI made no comment on whether WoW MAUs were up or down. Because they made no comment I'd say they are down. ATVI puts out whatever positive #s they can. They don't hide positive news. This has been a consistent pattern of behaviour with ATVI since Blizzard and Activision merged to form ATVI. That's why we no longer get WoW subscriber #s. They are bad news.

So when you mash up all this info and compare it with the fact that Blizzard remained steady at 32 Million MAUs this quarter it makes the youtuber's claim that Overwatch MAU's are declining sharply hard to believe. It wouldn't be the first time a 1-man-show youtube guy who jams together a video in a few hours at most .. had incomplete research. He is entertaining though.. I'll give him that. The other part of his headline about the ATVI user base in steep decline is correct.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Manit0u
Profile Blog Joined August 2004
Poland17786 Posts
Last Edited: 2019-08-11 22:39:21
August 11 2019 22:38 GMT
#418
On August 12 2019 01:24 JimmyJRaynor wrote:
Show nested quote +
On August 11 2019 22:58 Gorsameth wrote:
On August 10 2019 22:11 JimmyJRaynor wrote:
On August 10 2019 19:57 Manit0u wrote:
WoW MAUs increased due to Classic and new content. Hearthstone MAUs increased due to new expansion.

no, the presentation slide states WoW's subscriber base increased. One can renew their monthly WoW account and remain an active WoW user without paying a subscription fee. Blizzard didn't say whether or not WoW MAU's went up or down.
A token sub earns Blizzard more money then a regular sub (20 euro's for a token used for 30 days of gametime vs 13 euro's for a sub for 30 days)

A person might not be paying their sub themselves, but someone else is still paying real money in their stead.

And that person isn't necessarily an active user. ATVI made no comment on whether WoW MAUs were up or down. Because they made no comment I'd say they are down. ATVI puts out whatever positive #s they can. They don't hide positive news. This has been a consistent pattern of behaviour with ATVI since Blizzard and Activision merged to form ATVI. That's why we no longer get WoW subscriber #s. They are bad news.

So when you mash up all this info and compare it with the fact that Blizzard remained steady at 32 Million MAUs this quarter it makes the youtuber's claim that Overwatch MAU's are declining sharply hard to believe. It wouldn't be the first time a 1-man-show youtube guy who jams together a video in a few hours at most .. had incomplete research. He is entertaining though.. I'll give him that. The other part of his headline about the ATVI user base in steep decline is correct.



From ATVI official report:

Blizzard had 32 million MAUsC. Hearthstone MAUsC grew quarter-over-quarter following the release of the Rise of Shadows™ expansion and The Dalaran Heist single-player Adventure. Overwatch MAUsC were relatively stable quarter-over-quarter, with engagement increasing following the release of the Workshop. Subscribers in World of Warcraft® increased since mid-May, following the release date announcement and beta for World of WarcraftClassic and the Rise of Azshara™ content update.


So, if everything increased how does it remain the same? Although it's all pretty vague "Overwatch MAUs were relatively stable with engagement increasing" and "subscribers in WoW increased".

From those 2 I think that "relatively stable" is the one hiding the drop.

Here's the full report for anyone interested:
https://investor.activision.com/news-releases/news-release-details/activision-blizzard-announces-second-quarter-2019-financial
Time is precious. Waste it wisely.
Gorsameth
Profile Joined April 2010
Netherlands22459 Posts
August 11 2019 23:25 GMT
#419
On August 12 2019 07:38 Manit0u wrote:
Show nested quote +
On August 12 2019 01:24 JimmyJRaynor wrote:
On August 11 2019 22:58 Gorsameth wrote:
On August 10 2019 22:11 JimmyJRaynor wrote:
On August 10 2019 19:57 Manit0u wrote:
WoW MAUs increased due to Classic and new content. Hearthstone MAUs increased due to new expansion.

no, the presentation slide states WoW's subscriber base increased. One can renew their monthly WoW account and remain an active WoW user without paying a subscription fee. Blizzard didn't say whether or not WoW MAU's went up or down.
A token sub earns Blizzard more money then a regular sub (20 euro's for a token used for 30 days of gametime vs 13 euro's for a sub for 30 days)

A person might not be paying their sub themselves, but someone else is still paying real money in their stead.

And that person isn't necessarily an active user. ATVI made no comment on whether WoW MAUs were up or down. Because they made no comment I'd say they are down. ATVI puts out whatever positive #s they can. They don't hide positive news. This has been a consistent pattern of behaviour with ATVI since Blizzard and Activision merged to form ATVI. That's why we no longer get WoW subscriber #s. They are bad news.

So when you mash up all this info and compare it with the fact that Blizzard remained steady at 32 Million MAUs this quarter it makes the youtuber's claim that Overwatch MAU's are declining sharply hard to believe. It wouldn't be the first time a 1-man-show youtube guy who jams together a video in a few hours at most .. had incomplete research. He is entertaining though.. I'll give him that. The other part of his headline about the ATVI user base in steep decline is correct.



From ATVI official report:
Show nested quote +

Blizzard had 32 million MAUsC. Hearthstone MAUsC grew quarter-over-quarter following the release of the Rise of Shadows™ expansion and The Dalaran Heist single-player Adventure. Overwatch MAUsC were relatively stable quarter-over-quarter, with engagement increasing following the release of the Workshop. Subscribers in World of Warcraft® increased since mid-May, following the release date announcement and beta for World of WarcraftClassic and the Rise of Azshara™ content update.


So, if everything increased how does it remain the same? Although it's all pretty vague "Overwatch MAUs were relatively stable with engagement increasing" and "subscribers in WoW increased".

From those 2 I think that "relatively stable" is the one hiding the drop.

Here's the full report for anyone interested:
https://investor.activision.com/news-releases/news-release-details/activision-blizzard-announces-second-quarter-2019-financial
WoW's MAU's can drop while subs increase because of the upcoming release of Classic which would account for the lack of Active User (not interested in logging into BFA).
That or SC2 plummeting further since its not mentioned otherwise?

It ignores such insignificant forces as time, entropy, and death
Manit0u
Profile Blog Joined August 2004
Poland17786 Posts
Last Edited: 2019-08-11 23:39:48
August 11 2019 23:34 GMT
#420
I think it's rather safe to assume that HotS, D3 and SC2 are dead games now. Activision will probably end support for Anthem soon too. In general ATVI franchises are dying and they'll need to pull off something spectacular to get back on track.

I wonder what will Blizzcon bring...
Time is precious. Waste it wisely.
Prev 1 19 20 21 22 23 83 Next
Please log in or register to reply.
Live Events Refresh
Next event in 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 142
Ketroc 58
StarCraft: Brood War
GuemChi 2758
Dota 2
NeuroSwarm127
Counter-Strike
summit1g10447
minikerr36
Other Games
tarik_tv4703
Grubby3420
Liquid`RaSZi1398
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 73
• musti20045 28
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 34
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21631
Other Games
• imaqtpie1721
Upcoming Events
OSC
25m
GSL
11h 25m
Monday Night Weeklies
16h 25m
Replay Cast
1d
WardiTV Weekly
1d 11h
The PondCast
2 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
4 days
CrankTV Team League
4 days
[ Show More ]
Replay Cast
5 days
RSL Revival
5 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
5 days
RSL Revival
6 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

ASL Season 22: Wild Card Qualifier
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 E2
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.