• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:28
CEST 04:28
KST 11:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!34Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week Daily SC2 Player Grid - feedback wanted Balance hotfix patch 5.0.16b (July 16)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
ASL22 General Discussion New 3v3 BGH Ladder (and more) on ShieldBattery! BW General Discussion Pros React To: Calm's Big Brain Play Vs Mini [Personal Project Share] Terran Defense v0.60
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro24 Group F BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Browser Invoker Combo Trainer & Speedrun Simulator Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7357 users

The Games Industry And ATVI - Page 15

Forum Index > General Forum
Post a Reply
Prev 1 13 14 15 16 17 84 Next
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21247 Posts
May 28 2019 17:25 GMT
#281
chinese game consoles...all zero of them?
TranslatorBaa!
cha0
Profile Joined March 2010
Canada514 Posts
May 28 2019 17:37 GMT
#282
On May 29 2019 02:25 Carnivorous Sheep wrote:
chinese game consoles...all zero of them?


Not sure you understand how business and manufacturing works.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17791 Posts
Last Edited: 2019-05-29 22:17:52
May 29 2019 22:15 GMT
#283
Video game industry leaders request WHO to remove "gaming disorder" as a disease.
https://www.foxbusiness.com/technology/video-game-industry-gaming-disorder-who-disease

Sen. Josh Hawley (R-Missouri) introduced a bill earlier this month that seeks to ban the sale of so-called “loot boxes” and pay-to-win micro-transactions from games marketed toward minors, a broad definition that would likely apply to most video games. The bill has drawn bipartisan support.


"Only the addiction economy could produce a business model that relies on placing a casino in the hands of every child in America with the goal of getting them desperately hooked," Hawley said at the time. "I'm proud to introduce this landmark, bipartisan legislation to end to [sic] these exploitative practices."

Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
Last Edited: 2019-05-29 22:56:10
May 29 2019 22:47 GMT
#284
On May 30 2019 07:15 JimmyJRaynor wrote:
Video game industry leaders request WHO to remove "gaming disorder" as a disease.
https://www.foxbusiness.com/technology/video-game-industry-gaming-disorder-who-disease

Show nested quote +
Sen. Josh Hawley (R-Missouri) introduced a bill earlier this month that seeks to ban the sale of so-called “loot boxes” and pay-to-win micro-transactions from games marketed toward minors, a broad definition that would likely apply to most video games. The bill has drawn bipartisan support.


"Only the addiction economy could produce a business model that relies on placing a casino in the hands of every child in America with the goal of getting them desperately hooked," Hawley said at the time. "I'm proud to introduce this landmark, bipartisan legislation to end to [sic] these exploitative practices."



Interesting choice of quotes . I had to read to check if they were from the same article.

Anyway, I'm not sure if "“loot boxes” and pay-to-win micro-transactions" are a "broad definition that would likely apply to most video games". Maybe the are "most" if you weigh games by hours played, given the popularity of LoL, Dota, CS, etc. If you're just checkin for majority though, I would guess that less than half of the games currently in my Steam library are pay-to-win or have lootboxes.

Also, I find regulating loot-boxes to be very reasonable, but I'm not sure about regulating pay-to-win. Sure, I usually find the practice despicable, but I'm not sure if legislation can be effective in intervening nor that it should.
Bora Pain minha porra!
Excalibur_Z
Profile Joined October 2002
United States12252 Posts
May 30 2019 00:35 GMT
#285
For free-to-play games, both practices are the norm. The reason it's such a divisive topic is because F2P is unquestionably more lucrative than traditional premium, but the breakdown of where that revenue comes from is under scrutiny. You can basically think of F2P games as having three tiers of players:

1. The whale who will just pay their way regardless of the monetary cost. Most F2P games have gated content through time or progress that can be skipped with cash by design, and if the end goal is worth it to this category of player, they will brute force their way through with money. They may even stockpile in-game currency in anticipation of future events if they get into a spending mood.
2. The hesitant payer who will only spend money when pinched, and only in small amounts ("I can wait 24 hours or pay $1... I'll just pay the $1 and keep playing, it's worth it to me"). The goal has to be tangible and the player will weigh both options in terms of effort versus value.
3. The hardcore nonpayer who will never spend any money at all. Because many events or goals in F2P games are designed around "tough but fair" practices, it is still possible to complete them at the cost of extremely high engagement and very long user session length without paying anything. Essentially these players are paying with their time at a particularly skewed scale.

F2P events and goals are designed around resource management, and by and large it's a math problem. Let's say that my game has 60 stamina and stamina refreshes at 1 per minute and each play toward the goal takes 10 stamina at 2 minutes per attempt. You know that after 6 plays you'll have used 60 stamina and taken 12 minutes, gaining 12 stamina back which is enough for an extra play. Then you spend 56 minutes gaining back enough stamina for 6 more plays and you repeat the cycle. Then you balance the goal requirements such that it takes ~60 hours of real time worth of stamina to complete, but you make the event last 72 hours. Sure, you could spend an average of 4 hours sleeping per night to hit the goal (or just setting your alarm to wake you up every hour), OR you could spend $1 to recharge all your stamina and keep doing that to grind through it and preserve your normal sleep schedule. Sometimes developers will nudge the difficulty a little more based on feel in anticipation of irregular player behavior.

For games that don't have "win conditions" per se but do have coveted cosmetics that drop randomly, you just set that as your big goal and math out the drop rate in the same way. Whatever you perceive (or want to declare) as your highest value prize, promote that with flash and fanfare and make players want to have it. If they get one roll per match and each match takes 15 minutes, and the prize is only available for 72 hours, then maybe you're expecting that a highly engaged player will be in the game playing for a total of 60 hours grinding it out, or 240 rolls, so you set the drop rate to 1/240 or 0.4%. Maybe you let the players have a bonus roll for $1.

Of course, the perceived value of the goal is different for each player. Some players will push harder than others, some will supplement their chances with money, and for some players, money will be no object. That's what makes difficulty tuning in F2P games so challenging. You are attempting to balance known resources against an unknowable supply.

The reason some believe this practice is "predatory" is because it is based on the assumption that the Category 1 players have disposable income, which they may not. It's possible that they are spending money they need for food, rent, or medication, and are simply fiscally irresponsible. There is no way to know that, and there is no reasonable expectation that a player will volunteer information that may expose themselves as compulsive. I don't think anyone has a problem with millionaires just buying everything they can if they want to, and in fact those are the players any developer would be thrilled to get. But when it comes to potentially exploiting a person susceptible to compulsive behavior, nobody feels happy about that.

The Category 2 players are typically either fiscally responsible or have little to no disposable income. If they do splurge on something, it's generally going to be one time with no guarantee of future conversion.

Category 3 players are die-hards and fall under the other end of potential addiction. They will reorganize their schedules, routines, and lives to accommodate events happening in the game. Because many games contain events designed around "well, you COULD win if you just do nothing but play the game... or you could just spend a little bit", the expectation is that you would have to be of a certain mindset to be able to handle that amount of required engagement.

Although I do work at a F2P game developer, I should specify that I'm not a designer (and in fact when I spoke with a designer I was told that they basically discount those Category 3 players altogether when tuning because they're so anomalous). So this information is coming from a slightly different perspective.
Moderator
JimmyJRaynor
Profile Blog Joined April 2010
Canada17791 Posts
May 30 2019 00:44 GMT
#286
I think 1 of the incidents that really put this issue "over the top" in the USA was making characters like Luke Skywalker and Darth Vader in Star Wars only accessible via the loot box gamble loop. Later it was removed.. but from the perspective of political impact.. that damage was done.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
JimmyJRaynor
Profile Blog Joined April 2010
Canada17791 Posts
Last Edited: 2019-05-30 13:25:56
May 30 2019 13:22 GMT
#287
On May 29 2019 02:25 Carnivorous Sheep wrote:
chinese game consoles...all zero of them?

The #1 location for console manufacturing is China. The product of the efforts of the chinese factory workers may be passed on to companies whose HQs are not in China. However, these pieces of hardware will be the subject of tariffs.

In a worst case scenario Americans will be looking at the most expensive console cycle since the very first console cycle that included the Atari 2600//Intelliivision consoles of the late 1970s.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
JimmyJRaynor
Profile Blog Joined April 2010
Canada17791 Posts
Last Edited: 2019-05-31 20:07:08
May 31 2019 20:03 GMT
#288
I wonder if Gamestop will survive this summer. I wonder if they'll still be around to profit from the lucrative fall/winter holiday season.

a bunch of top financial officer guys quit
https://www.wsj.com/articles/gamestop-cfo-leaving-company-in-leadership-shake-up-11559254049

Gamestop stock falling fast.
https://www.google.ca/search?tbm=fin&q=NYSE: GME&stick=H4sIAAAAAAAAAONgecRoyi3w8sc9YSmdSWtOXmNU4-IKzsgvd80rySypFJLgYoOy-KR4uLj0c_UNzKtySpLKeRaxcvpFBrtaKbj7ugIAhI9LJUYAAAA&biw=1344&bih=728#scso=_Q4nxXLziO4O2tQXptJSQBQ2:0

https://www.wsj.com/articles/stocks-towatch-uber-gap-costco-wholesale-zuora-and-okta-11559298788
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Manit0u
Profile Blog Joined August 2004
Poland17835 Posts
May 31 2019 22:30 GMT
#289
On June 01 2019 05:03 JimmyJRaynor wrote:
I wonder if Gamestop will survive this summer. I wonder if they'll still be around to profit from the lucrative fall/winter holiday season.

a bunch of top financial officer guys quit
https://www.wsj.com/articles/gamestop-cfo-leaving-company-in-leadership-shake-up-11559254049

Gamestop stock falling fast.
https://www.google.ca/search?tbm=fin&q=NYSE: GME&stick=H4sIAAAAAAAAAONgecRoyi3w8sc9YSmdSWtOXmNU4-IKzsgvd80rySypFJLgYoOy-KR4uLj0c_UNzKtySpLKeRaxcvpFBrtaKbj7ugIAhI9LJUYAAAA&biw=1344&bih=728#scso=_Q4nxXLziO4O2tQXptJSQBQ2:0

https://www.wsj.com/articles/stocks-towatch-uber-gap-costco-wholesale-zuora-and-okta-11559298788


No wonder. In the past 10 years I bought maybe 2 physical copies of a game (that includes PC and console).
Time is precious. Waste it wisely.
Simberto
Profile Blog Joined July 2010
Germany11960 Posts
June 02 2019 14:06 GMT
#290
On June 01 2019 07:30 Manit0u wrote:
Show nested quote +
On June 01 2019 05:03 JimmyJRaynor wrote:
I wonder if Gamestop will survive this summer. I wonder if they'll still be around to profit from the lucrative fall/winter holiday season.

a bunch of top financial officer guys quit
https://www.wsj.com/articles/gamestop-cfo-leaving-company-in-leadership-shake-up-11559254049

Gamestop stock falling fast.
https://www.google.ca/search?tbm=fin&q=NYSE: GME&stick=H4sIAAAAAAAAAONgecRoyi3w8sc9YSmdSWtOXmNU4-IKzsgvd80rySypFJLgYoOy-KR4uLj0c_UNzKtySpLKeRaxcvpFBrtaKbj7ugIAhI9LJUYAAAA&biw=1344&bih=728#scso=_Q4nxXLziO4O2tQXptJSQBQ2:0

https://www.wsj.com/articles/stocks-towatch-uber-gap-costco-wholesale-zuora-and-okta-11559298788


No wonder. In the past 10 years I bought maybe 2 physical copies of a game (that includes PC and console).


Indeed. I don't play many console games, though. I think in that space physical copies are a bit more important?
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21247 Posts
June 06 2019 02:37 GMT
#291
On May 29 2019 02:37 cha0 wrote:
Show nested quote +
On May 29 2019 02:25 Carnivorous Sheep wrote:
chinese game consoles...all zero of them?


Not sure you understand how business and manufacturing works.


not sure you understand how tariffs and pricing work
TranslatorBaa!
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21247 Posts
June 06 2019 02:38 GMT
#292
On May 30 2019 22:22 JimmyJRaynor wrote:
Show nested quote +
On May 29 2019 02:25 Carnivorous Sheep wrote:
chinese game consoles...all zero of them?

The #1 location for console manufacturing is China. The product of the efforts of the chinese factory workers may be passed on to companies whose HQs are not in China. However, these pieces of hardware will be the subject of tariffs.

In a worst case scenario Americans will be looking at the most expensive console cycle since the very first console cycle that included the Atari 2600//Intelliivision consoles of the late 1970s.


this is not going to happen
TranslatorBaa!
Harris1st
Profile Blog Joined May 2010
Germany7363 Posts
June 06 2019 11:30 GMT
#293
Regarding consoles:

I was under the impression that the console in itself was always bad business for the company (hardware) and money was made by selling software.
It certainly was the case with most Playstations, dunno about Xbox.
Go Serral! GG EZ for Ence. Flashbang dance FTW
cha0
Profile Joined March 2010
Canada514 Posts
Last Edited: 2019-06-07 05:03:00
June 07 2019 05:02 GMT
#294
On June 06 2019 11:37 Carnivorous Sheep wrote:
Show nested quote +
On May 29 2019 02:37 cha0 wrote:
On May 29 2019 02:25 Carnivorous Sheep wrote:
chinese game consoles...all zero of them?


Not sure you understand how business and manufacturing works.


not sure you understand how tariffs and pricing work


Yes I do actually. What about it do you think I do not understand in this context? If Trump goes through with putting tariffs on game consoles then Sony, and Microsoft will be either taking a hit or passing it onto the consumer, similar to what Apple may go through soon as well. Consoles have already generally been selling at either a loss or marginal profit so an additional tariff would be substantial.
Manit0u
Profile Blog Joined August 2004
Poland17835 Posts
June 07 2019 12:16 GMT
#295
Time is precious. Waste it wisely.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17791 Posts
Last Edited: 2019-06-25 20:15:25
June 25 2019 19:28 GMT
#296
EA says loot boxes are not gambing. In fact, EA doesn't use the loaded term "Loot Boxes". FIFA is really just a giant Kinder Egg experience.

https://www.bbc.com/news/newsbeat-48701962

FIFA card packs and sports game card packs are a massive source of revenue for EA. This is a very big , very serious fight for EA.

Before any controversy erupted EA acknowledged taht FIFA card packs pulled in 0.8 Billion a year in 2017. Further, they spend lots of time thinking about how to add CardPack//Lootbox mechanics to their other flagship titles.

https://www.gamesindustry.biz/articles/2017-03-01-eas-ultimate-team-now-worth-USD800-million-annually
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Harris1st
Profile Blog Joined May 2010
Germany7363 Posts
Last Edited: 2019-06-26 09:01:25
June 26 2019 08:59 GMT
#297
In EA's defense, I remember buying panini card/ stickers packs (I guess this was a thing in more countries?) as a child for World Cups and the likes. Had like hundreds of useless cards and still not a complete set of stickers

And nobody tried to save me from spending my wellearned pocketmoney

Edit: This might have actually been the start of "lootboxes"
lol

The only difference is, I wasn't buying that shit with the credit card of my parents
Go Serral! GG EZ for Ence. Flashbang dance FTW
Manit0u
Profile Blog Joined August 2004
Poland17835 Posts
Last Edited: 2019-06-26 10:13:50
June 26 2019 10:08 GMT
#298
On June 26 2019 17:59 Harris1st wrote:
In EA's defense, I remember buying panini card/ stickers packs (I guess this was a thing in more countries?) as a child for World Cups and the likes. Had like hundreds of useless cards and still not a complete set of stickers

And nobody tried to save me from spending my wellearned pocketmoney

Edit: This might have actually been the start of "lootboxes"
lol

The only difference is, I wasn't buying that shit with the credit card of my parents


It's not the only difference. Trading card games were (and still are) pretty huge. The biggest difference between your normal TCG and digital products is that the digital version has a rather short shelf-life and is worthless outside of the digital realm.

For card games like Magic: The Gathering etc. there are people for whom a big part of their income comes from just trading cards to others and you can't do that in the digital world.

What EA is doing is actually even worse than gambling, since what you're gambling for doesn't even have any material worth whatsoever. With real-world TCGs even if you don't get lucky you can usually get at least some of the booster cost refunded by selling duplicates and what not and if your collection is big enough that everything you get from boosters will be a duplicate that you can sell then most of the time each pack will actually bring you profit instead of a loss money-wise.

I for one have been into TCGs for the past 25+ years or so. I know that if I ever get bored with VTES I can sell my collection (and I know people who will buy it) and get myself a new TV worth of money. Hell, the game was out of print for nearly 10 years and people still made money out of cards for it.
Time is precious. Waste it wisely.
riotjune
Profile Blog Joined January 2008
United States3394 Posts
June 26 2019 14:28 GMT
#299
With digital you can make something from nothing, free money out of thin air. And companies can manipulate the code if they so choose, the potential to exploit susceptible populations exist.

I mean coding a theoretical desire sensor shouldn't be too hard, all you have to do is see the players' frequency of opening packs/loot boxes/surprise mechanics/whatever-the-fuck they call it, compare it to what they don't have in their collection, and make it so that they continue not getting whatever they don't have, easy. But can't make the odds too bad, gotta give them a carrot here and there so you don't completely turn them off from the game. Profit.

Some regulation is in order.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17791 Posts
June 26 2019 14:35 GMT
#300
The problem with EA Sports game "Card Packs" is that the NHL "Card Packs" I spend money on today become worthless in September when the latest annualized sequel of NHL hockey comes out in September. Namely, NHL '20.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Prev 1 13 14 15 16 17 84 Next
Please log in or register to reply.
Live Events Refresh
Next event in 7h 32m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
summit1g6870
WinterStarcraft211
RuFF_SC2 189
StarCraft: Brood War
Britney 25980
GuemChi 2342
Artosis 655
Noble 15
Dota 2
NeuroSwarm190
LuMiX1
League of Legends
JimRising 660
Counter-Strike
taco 377
minikerr83
Heroes of the Storm
Khaldor96
Other Games
Liquid`RaSZi2825
C9.Mang0466
PiGStarcraft289
Livibee130
Mew2King52
Maynarde4
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• RayReign 7
• BSLYoutube
• Light_VIP 0
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra985
Upcoming Events
Sparkling Tuna Cup
7h 32m
Afreeca Starleague
7h 32m
Monday Night Weeklies
13h 32m
GSL
1d 8h
OSC
1d 10h
PiGosaur Cup
1d 21h
Kung Fu Cup
2 days
Replay Cast
2 days
The PondCast
3 days
IntoTheTV X SOOP
4 days
[ Show More ]
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
OSC
6 days
Liquipedia Results

Completed

BSL 2026 LAN: Kraków
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL 2026 AUTUMN (S22)
Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.