• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:53
CEST 06:53
KST 13:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting8[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
BSL Team A vs Koreans - Sat-Sun 16:00 CET0Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition32
StarCraft 2
General
What is core ball? herO Talks: Poor Performance at EWC and more... Stellar Fest: StarCraft II returns to Canada Revisiting the game after10 years and wow it's bad TL.net Map Contest #21: Voting
Tourneys
WardiTV Mondays RSL Offline Finals Dates + Ticket Sales! SC4ALL $6,000 Open LAN in Philadelphia Crank Gathers Season 2: SC II Pro Teams LiuLi Cup - September 2025 Tournaments
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
BW General Discussion BSL Team A vs Koreans - Sat-Sun 16:00 CET Question regarding recent ASL Bisu vs Larva game [Interview] Grrrr... 2024 Pros React To: BarrackS + FlaSh Coaching vs SnOw
Tourneys
[ASL20] Semifinal B SC4ALL $1,500 Open Bracket LAN [Megathread] Daily Proleagues [ASL20] Semifinal A
Strategy
BW - ajfirecracker Strategy & Training Current Meta Relatively freeroll strategies Siegecraft - a new perspective
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Series you have seen recently... Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Rocket League: Traits, Abili…
TrAiDoS
Inbreeding: Why Do We Do It…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1228 users

The Math Thread - Page 8

Forum Index > General Forum
Post a Reply
Prev 1 6 7 8 9 10 32 Next All
Mafe
Profile Joined February 2011
Germany5966 Posts
Last Edited: 2017-06-23 19:15:04
June 23 2017 19:13 GMT
#141
On June 24 2017 03:54 ninazerg wrote:
Does 1 + 1 ever not equal 2?

Usually, one defines 2 to be 1+1. In this sense, 1+1=2 always holds.

But you can have 1+1=0 for example, in which case 2=0 (so still 1+1=2). In this case, ifthere is already some object taking the role of "2", one typically writes 0 instead of 2, to have a unambiguous notation.
Acrofales
Profile Joined August 2010
Spain18090 Posts
June 23 2017 19:17 GMT
#142
No. 1+1=10 in many many daily cases
Simberto
Profile Blog Joined July 2010
Germany11591 Posts
June 23 2017 19:22 GMT
#143
On June 24 2017 04:13 Mafe wrote:
Show nested quote +
On June 24 2017 03:54 ninazerg wrote:
Does 1 + 1 ever not equal 2?

Usually, one defines 2 to be 1+1. In this sense, 1+1=2 always holds.

But you can have 1+1=0 for example, in which case 2=0 (so still 1+1=2). In this case, ifthere is already some object taking the role of "2", one typically writes 0 instead of 2, to have a unambiguous notation.


Indeed. In the realm of natural numbers (or in the reals, or for rationals, or a lot of other realms), 1 + 1 = 2.

However, it is quite easy to conceive of an mathematical object worth study where that is not the case. Take, for example, the F2. That is the body of numbers modulo 2. In that body, there are only two objects, everything that is 0 modulo 2, and everything that is congruent 1 modulo 2. (One could of course also call these different.

It is quite obvious that 1+1 in that body equals, because 2 is equal to zero in that body.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
June 24 2017 02:59 GMT
#144
On June 24 2017 01:33 AbouSV wrote:
So in the end, Travis made this thread to solve some homework questions :D


in all fairness, it was a really hard question, lol

it took a long time but Shala helped me solve it over skype.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44915 Posts
June 24 2017 03:10 GMT
#145
On June 24 2017 03:54 ninazerg wrote:
Does 1 + 1 ever not equal 2?


1+1=3 for especially large values of 1

+ Show Spoiler +
Merely just a joke about rounding numbers... typically, 1.3 would be rounded down to 1 while 2.6 would be rounded up to 3, so while 1.3+1.3=2.6, individually rounding those three numbers would create the incorrect estimation that 1+1=3.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
AbouSV
Profile Joined October 2014
Germany1278 Posts
June 24 2017 09:13 GMT
#146
On June 24 2017 12:10 DarkPlasmaBall wrote:
Show nested quote +
On June 24 2017 03:54 ninazerg wrote:
Does 1 + 1 ever not equal 2?


1+1=3 for especially large values of 1

+ Show Spoiler +
Merely just a joke about rounding numbers... typically, 1.3 would be rounded down to 1 while 2.6 would be rounded up to 3, so while 1.3+1.3=2.6, individually rounding those three numbers would create the incorrect estimation that 1+1=3.


Not so much a joke, just showing you're a physicist :p
Coming from math, I had a real hard time at first understanding the shenanigans behind 'pi = 1' or '1000+200 = 1000' and such.
meatpudding
Profile Joined March 2011
Australia520 Posts
June 24 2017 09:26 GMT
#147
On June 24 2017 03:54 ninazerg wrote:
Does 1 + 1 ever not equal 2?


1 + 1 = 0 (Mod 2)

And I guess looking above, lots of times.

If you can't post picures, you need to add .png to the image link.[image loading]

Be excellent to each other.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
June 24 2017 13:02 GMT
#148
Math thread \o/

I've forgotten so much math already
Writerdamn, i was two days from retirement
hypercube
Profile Joined April 2010
Hungary2735 Posts
June 24 2017 13:32 GMT
#149
On June 24 2017 18:13 AbouSV wrote:
Show nested quote +
On June 24 2017 12:10 DarkPlasmaBall wrote:
On June 24 2017 03:54 ninazerg wrote:
Does 1 + 1 ever not equal 2?


1+1=3 for especially large values of 1

+ Show Spoiler +
Merely just a joke about rounding numbers... typically, 1.3 would be rounded down to 1 while 2.6 would be rounded up to 3, so while 1.3+1.3=2.6, individually rounding those three numbers would create the incorrect estimation that 1+1=3.


Not so much a joke, just showing you're a physicist :p
Coming from math, I had a real hard time at first understanding the shenanigans behind 'pi = 1' or '1000+200 = 1000' and such.


I feel just the opposite. I get annoyed when people are working with rough estimates but use a value of pi that is correct to 5 decimal places. I know that's what some textbooks tell you to do, but come on people, use common sense.
"Sending people in rockets to other planets is a waste of money better spent on sending rockets into people on this planet."
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2017-06-24 14:56:51
June 24 2017 14:50 GMT
#150
So, this is kind of a crossover between CS and math. Not sure which thread to post this in. I guess math, but hopefully some people here understand it.

I have a boolean formula (A ^ B) ^ (C V D) V ( B ^ D) ^ ( ~C V ~D) etc etc
We are looking for the asymptotic complexity of finding satisfiability(a combination of true and falses that makes the final output true), through brute force. The question is how many combinations of inputs are there, basically. I believe the answer is 2^n.



The 2nd part of the question says that we now have an ability to pass our algorithm both the conditions (A = true, B = false, C = true, etc etc - in our 2^n combinations) - but we can ALSO pass an integer "k". Our algorithm will return if we have satisfied the assignment, but will ALSO return if the boolean formula can be satisfied with "k" or less TRUE values.

The question for the 2nd part is what is the asymptotic complexity to find a satisfying assignment. Here is what I believe the answer is.

First, find the exact "k" value. This can be done by passing "k = n", then if it comes back true, cut "k" in half, pass it again. If it's false cut it in half between k and n, if it's true again cut it in half again.. etc etc. Keep dividing our portions by half until we get an exact k. This is log_2(n) operations.

Once we have an exact k, we know we need to pass that many trues into our algorithm. Therefore the total number of combinations to try will be (n choose k).

So I think the complexity this time will be log_2(n) + (n choose k), which asymptotically is just n choose k - which in the average case I think is much better than the first scenario.

Does this math look good? I just wanted to see if anyone spots any obvious mistakes.
AbouSV
Profile Joined October 2014
Germany1278 Posts
June 24 2017 14:51 GMT
#151
On June 24 2017 22:32 hypercube wrote:
Show nested quote +
On June 24 2017 18:13 AbouSV wrote:
On June 24 2017 12:10 DarkPlasmaBall wrote:
On June 24 2017 03:54 ninazerg wrote:
Does 1 + 1 ever not equal 2?


1+1=3 for especially large values of 1

+ Show Spoiler +
Merely just a joke about rounding numbers... typically, 1.3 would be rounded down to 1 while 2.6 would be rounded up to 3, so while 1.3+1.3=2.6, individually rounding those three numbers would create the incorrect estimation that 1+1=3.


Not so much a joke, just showing you're a physicist :p
Coming from math, I had a real hard time at first understanding the shenanigans behind 'pi = 1' or '1000+200 = 1000' and such.


I feel just the opposite. I get annoyed when people are working with rough estimates but use a value of pi that is correct to 5 decimal places. I know that's what some textbooks tell you to do, but come on people, use common sense.


I still agree. I mean pi at 5 decimals is as bad as taking 1 or 10. You can't replace pi by anything, just keep it. This has been the topic of many discussions at the (physics) lab :p
hypercube
Profile Joined April 2010
Hungary2735 Posts
June 24 2017 17:18 GMT
#152
On June 24 2017 23:51 AbouSV wrote:
Show nested quote +
On June 24 2017 22:32 hypercube wrote:
On June 24 2017 18:13 AbouSV wrote:
On June 24 2017 12:10 DarkPlasmaBall wrote:
On June 24 2017 03:54 ninazerg wrote:
Does 1 + 1 ever not equal 2?


1+1=3 for especially large values of 1

+ Show Spoiler +
Merely just a joke about rounding numbers... typically, 1.3 would be rounded down to 1 while 2.6 would be rounded up to 3, so while 1.3+1.3=2.6, individually rounding those three numbers would create the incorrect estimation that 1+1=3.


Not so much a joke, just showing you're a physicist :p
Coming from math, I had a real hard time at first understanding the shenanigans behind 'pi = 1' or '1000+200 = 1000' and such.


I feel just the opposite. I get annoyed when people are working with rough estimates but use a value of pi that is correct to 5 decimal places. I know that's what some textbooks tell you to do, but come on people, use common sense.


I still agree. I mean pi at 5 decimals is as bad as taking 1 or 10. You can't replace pi by anything, just keep it. This has been the topic of many discussions at the (physics) lab :p


It depends on *why* your error is what it is. If you have a 10% error because that's the limit of your instrument and there's no reasonable way to improve it, then sure use the best value of pi you can. But if you have a 10% error because you are just looking for a ballpark figure then what's the point? You might as well put that extra effort into improving your measurement or your model or whatever.

There's a difference between measurements and ballpark estimates. Both have errors, but when you estimate you create errors in order to keep moving along and get to some reasonable number as fast as possible. Saying that pi ~ 3.14 is no different than saying 900 + 95 ~= 1000
"Sending people in rockets to other planets is a waste of money better spent on sending rockets into people on this planet."
meatpudding
Profile Joined March 2011
Australia520 Posts
June 25 2017 01:21 GMT
#153
On June 24 2017 23:50 travis wrote:
So, this is kind of a crossover between CS and math. Not sure which thread to post this in. I guess math, but hopefully some people here understand it.

I have a boolean formula (A ^ B) ^ (C V D) V ( B ^ D) ^ ( ~C V ~D) etc etc
We are looking for the asymptotic complexity of finding satisfiability(a combination of true and falses that makes the final output true), through brute force. The question is how many combinations of inputs are there, basically. I believe the answer is 2^n.



The 2nd part of the question says that we now have an ability to pass our algorithm both the conditions (A = true, B = false, C = true, etc etc - in our 2^n combinations) - but we can ALSO pass an integer "k". Our algorithm will return if we have satisfied the assignment, but will ALSO return if the boolean formula can be satisfied with "k" or less TRUE values.

The question for the 2nd part is what is the asymptotic complexity to find a satisfying assignment. Here is what I believe the answer is.

First, find the exact "k" value. This can be done by passing "k = n", then if it comes back true, cut "k" in half, pass it again. If it's false cut it in half between k and n, if it's true again cut it in half again.. etc etc. Keep dividing our portions by half until we get an exact k. This is log_2(n) operations.

Once we have an exact k, we know we need to pass that many trues into our algorithm. Therefore the total number of combinations to try will be (n choose k).

So I think the complexity this time will be log_2(n) + (n choose k), which asymptotically is just n choose k - which in the average case I think is much better than the first scenario.

Does this math look good? I just wanted to see if anyone spots any obvious mistakes.


Soon we are going to need the Algorithms Thread.

I'm not sure I understand part 2, do you mean you can choose k out of n inputs arbitrarily? Or the first k of n?
Be excellent to each other.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
June 25 2017 01:37 GMT
#154
In part 2 you can pass an integer "k". in addition to your series of true/false.

It then tells you if the formula is satisfiable with "k" true values or less. So if your formula needs 10 true values, and you pass it a "k" value of 9, it will return false for that.

It's not tied to the actual series of boolean variables you are sending, other than that they are both related to solving the formula. They could be 2 different functions for all it matters.
meatpudding
Profile Joined March 2011
Australia520 Posts
Last Edited: 2017-06-25 02:07:46
June 25 2017 01:52 GMT
#155
On June 25 2017 10:37 travis wrote:
In part 2 you can pass an integer "k". in addition to your series of true/false.

It then tells you if the formula is satisfiable with "k" true values or less. So if your formula needs 10 true values, and you pass it a "k" value of 9, it will return false for that.

It's not tied to the actual series of boolean variables you are sending, other than that they are both related to solving the formula. They could be 2 different functions for all it matters.


Are there any restrictions on the formula? The example is (A op B) op (...) ..., so it's always the same pattern or brackets? Not sure about this off the top of my head. Naive solution is to check everything at O(2^n) but if you analyse the formula itself, shouldn't it be something is O(n) because you just count the operations in a certain way? Eg, (n-k) equals the number of ANDs or some such.

Edit: The problem I have with your original solution is that you are looking at the complexity of how many function calls to f(n, k) as a binary search on k. But I am wondering if the question is to figure out the complexity of f, how it determines what to return for a given k.
Be excellent to each other.
xwoGworwaTsx
Profile Joined April 2012
United States984 Posts
June 25 2017 05:17 GMT
#156
in all my years in academic mathematics, this is the best math problem i have ever encountered. so simple yet so frustatingly elusive. And the answer is elegant and massively satisfying.

problem: prove that 1+1=2 without using addition and numbers in your process and solution.

anybody want to have a go?
meatpudding
Profile Joined March 2011
Australia520 Posts
June 25 2017 05:33 GMT
#157
On June 25 2017 14:17 xwoGworwaTsx wrote:
in all my years in academic mathematics, this is the best math problem i have ever encountered. so simple yet so frustatingly elusive. And the answer is elegant and massively satisfying.

problem: prove that 1+1=2 without using addition and numbers in your process and solution.

anybody want to have a go?


What's your area of mathematics?
Be excellent to each other.
Acrofales
Profile Joined August 2010
Spain18090 Posts
Last Edited: 2017-06-25 06:23:52
June 25 2017 06:22 GMT
#158
On June 25 2017 14:17 xwoGworwaTsx wrote:
in all my years in academic mathematics, this is the best math problem i have ever encountered. so simple yet so frustatingly elusive. And the answer is elegant and massively satisfying.

problem: prove that 1+1=2 without using addition and numbers in your process and solution.

anybody want to have a go?

Peano arithmetic defines numbers as literals in a FOL. Does that count as "using numbers"? Otherwise you could do it in set theory, but it's basically the same.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
June 27 2017 19:43 GMT
#159
Could someone help me with summation algebra

I keep getting problems where I am summing to some portion of n, say

the sum from i=1 to (n/2) of i

now, I know that the sum i=1 to n of i is gauss sum:
1/2n(n+1)

I know this because I have memorized it

but when we sum to n/2 it becomes 1/8n(n+2)

I know this because wolfram alpha tells me so

but how can I manually solve this sum? Is there some rule for what happens to the sum when I only sum to a portion of my "n" ?
Liebig
Profile Joined August 2010
France738 Posts
June 27 2017 20:27 GMT
#160
Another way to put it:

let f(x) = sum from i=1 to x of i
let g(x) = (1/2) * x * (x+1)

you know that f(x) = g(x) for all x.

what you want is f(n/2) which is equal to g(n/2)

so if you just plug n/2 instead of x in g, you get

g(n/2)=(1/2) * (n/2) * (n/2+1) = (n/4)*(n+2)/2 = n(n+2)/8
Prev 1 6 7 8 9 10 32 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:00
Best Games of SC
Rogue vs Classic
MaxPax vs Clem
ByuN vs Clem
LiquipediaDiscussion
3D!Clan Event
16:00
Kyuub1's CHallenge 2
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PartinGtheBigBoy 408
RuFF_SC2 132
Nina 49
StarCraft: Brood War
Sea 783
Leta 312
JulyZerg 95
Icarus 7
Dota 2
LuMiX1
League of Legends
JimRising 767
Counter-Strike
PGG 189
Stewie2K114
Other Games
summit1g14507
C9.Mang0534
WinterStarcraft507
ViBE94
Trikslyr26
Models1
Organizations
Other Games
gamesdonequick1617
Counter-Strike
PGL1343
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH89
• practicex 28
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1473
Other Games
• WagamamaTV335
Upcoming Events
CranKy Ducklings
5h 7m
BSL Team A[vengers]
9h 7m
Bonyth vs Paralyze
StRyKeR vs Ample
Safe House 2
12h 7m
Sparkling Tuna Cup
1d 5h
Safe House 2
1d 12h
Monday Night Weeklies
2 days
Tenacious Turtle Tussle
4 days
The PondCast
5 days
Online Event
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.