• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:06
CEST 14:06
KST 21:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 226ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon405.0.16 Hotfix (June 30) - Balance + Bug Fixes38Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)102
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) Weekly Cups (June 29-July 5): Solar Doubles Serral wins Maestros of the Game 2
Tourneys
HomeStory Cup 29 GSL CK #5 race war RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL22 General Discussion ASL 22 Proposed Map Pool Snow On New ASL S22 Map, Zerg Nerf BW General Discussion
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Five o'clock TL Mafia NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5426 users

The Math Thread - Page 7

Forum Index > General Forum
Post a Reply
Prev 1 5 6 7 8 9 32 Next All
HKTPZ
Profile Joined May 2017
105 Posts
June 22 2017 21:40 GMT
#121
On June 23 2017 05:42 esla_sol wrote:
i teach elementary school and we do probability. things like dice and spinners. basic stuff. was talking to a friend about probability and he gave me this problem. i've been unable to make sense of it. any help is appreciated.


You and I are playing a game. We each shout out a number 1-100 every 5 seconds. Once someone says a number, that person can't say it again. What's the probability we match at least once?

The probablity of matching at least once equals 1 minus the probablity of never matching so the answer to your question is:

1-!100/100! which approximately equals 63 percent.

I can explain what dearangement is all about tomorrow if you're interested but for now I need to go to bed
HKTPZ
Profile Joined May 2017
105 Posts
June 22 2017 21:43 GMT
#122
On June 23 2017 06:24 travis wrote:
yeah I think it is
can I ask how you got it?

Sure I can try to explain my process in my broken english tomorrow but i need to get up in 8 hours and i really need a lot of sleep not to be a zombie
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
June 22 2017 21:51 GMT
#123
probability can be so counter-intuitive sometimes, it's really crazy.
TheEmulator
Profile Blog Joined July 2010
28100 Posts
June 22 2017 21:52 GMT
#124
Had to take three stats courses to get my degree and I still have no idea what I'm doing when it comes to probability. Just keep guessing until I get the answer
Administrator
Simberto
Profile Blog Joined July 2010
Germany11913 Posts
Last Edited: 2017-06-22 22:17:01
June 22 2017 22:16 GMT
#125
On June 23 2017 04:15 travis wrote:
Here's a math question I have.

i want to write a sum:

from i=1 to n of: 1/2*(i-1)i

But I don't actually want i to stop when i = n. I want i to stop when the sum of "i values" has reached n.
How do I do that?

It's like if I could write my sum as "from i = i +1 to n"

Example:

If n = 10
I want my sum to go through i values of: 1, 2, 3, 4 - then STOP.
Which gives me a sum of 0+1+3+6 = 10


Is the only way to do this to solve for the relationship between what I want i to do, and n?
Because I am not sure what the relationship is.


You can write basically anything below the sum symbol as a condition, but usually you use these conditions to only describe individual elements of the sum, not the sum as a whole.

I would write it as the Minimum of { (your sum from 0 to n) | n € N, (your sum) > n0}, with n0 being the thing you want. That works as long as all of the things in the sum after this are positive. If you have a sum that has negative elements afterwards, it becomes more complicated, because the minimum could be later down the line.
esla_sol
Profile Blog Joined September 2008
United States756 Posts
June 22 2017 22:18 GMT
#126

The probablity of matching at least once equals 1 minus the probablity of never matching so the answer to your question is:

1-!100/100! which approximately equals 63 percent.

I can explain what dearangement is all about tomorrow if you're interested but for now I need to go to bed


that's amazing. i had to look up what the factorial in the front meant. is the reason you divide by 100! because you have 1/100 chance, then 1/99, and so on?
Uldridge
Profile Blog Joined January 2011
Belgium5185 Posts
June 23 2017 02:21 GMT
#127
So I have a bit of a problem I've worked on in the past, but my math is too lacking to solve it.
The problem is as follows: with a standard deck of cards (52; 26 black, 26 red), what is the probability that one of colors is found 5 times or more (so at least 5 times) in a row when the deck is shuffled and put in a sequence (so random sequence of 52 cards)?
I've made a small piece of code that can easily make over 1x10^6 runs to come to just under 80% and I know it's a combinatorial problem, but I have no idea how to formally solve it. Nor does the probability seem consistent because it fluctuates depending on the type of code used (different people, different code, or either my code sucks, but I've tested it thoroughly, so that shouldn't be it...)
Taxes are for Terrans
Artesimo
Profile Joined February 2015
Germany598 Posts
Last Edited: 2017-06-23 07:22:28
June 23 2017 06:51 GMT
#128
On June 23 2017 11:21 Uldridge wrote:
So I have a bit of a problem I've worked on in the past, but my math is too lacking to solve it.
The problem is as follows: with a standard deck of cards (52; 26 black, 26 red), what is the probability that one of colors is found 5 times or more (so at least 5 times) in a row when the deck is shuffled and put in a sequence (so random sequence of 52 cards)?
I've made a small piece of code that can easily make over 1x10^6 runs to come to just under 80% and I know it's a combinatorial problem, but I have no idea how to formally solve it. Nor does the probability seem consistent because it fluctuates depending on the type of code used (different people, different code, or either my code sucks, but I've tested it thoroughly, so that shouldn't be it...)


Isnt that just b = number of black cards left when drawing the first black card, c = total number of cards left in the deck
b/c * b-1/c * b-2/c * b-3/c * b-4/c
The -1/2/3/4 comes from one black card already being drawn and therefore the chance to draw antother black card decreases by 1/c

EDIT:
So basically, the chance to draw a black card is always (black cards left) / (total number of cards left), and for the chance to draw multiple black caards in a row it is (chance for card 1) * (chance for card 2) ... * (chance for card n).
Acrofales
Profile Joined August 2010
Spain18350 Posts
Last Edited: 2017-06-23 08:09:27
June 23 2017 07:35 GMT
#129
On June 23 2017 15:51 Artesimo wrote:
Show nested quote +
On June 23 2017 11:21 Uldridge wrote:
So I have a bit of a problem I've worked on in the past, but my math is too lacking to solve it.
The problem is as follows: with a standard deck of cards (52; 26 black, 26 red), what is the probability that one of colors is found 5 times or more (so at least 5 times) in a row when the deck is shuffled and put in a sequence (so random sequence of 52 cards)?
I've made a small piece of code that can easily make over 1x10^6 runs to come to just under 80% and I know it's a combinatorial problem, but I have no idea how to formally solve it. Nor does the probability seem consistent because it fluctuates depending on the type of code used (different people, different code, or either my code sucks, but I've tested it thoroughly, so that shouldn't be it...)


Isnt that just b = number of black cards, c = cards
b/c * b-1/c * b-2/c * b-3/c * b-4/c
The -1/2/3/4 comes from one black card already being drawn and therefore the chance to draw antother black card decreases by 1/c

I think he's asking the probability of a sequence of 5 black cards appearing anywhere in the stack. I have calculated this in sequences with replacement. Without replacement it's harder and I'm not sure you can use the same approach at all, but with replacement it works as follows:

The chance of having 5 black cards in a row of simply 1/2^5. So with 52 cards, you have 52-5+1=48 different sequences of having 5 cards. So the chance of one or more of these being all black is simply 1 minus the chance of none of them being all black:

1 - (1- 1/2^5)^48. So with replacement, you'd have ~78% chance of getting a 5-card sequence of all-black cards. Without replacement the problem seems much harder, but perhaps this gives you an idea of how to approach it?

Edit: hmm, with replacement you should just be able to enumerate all the ways of getting a flush, right? I am missing something here, but a first stab:
There are 47 cards left after your flush, so that's 47! possible orders. 48 places for starting your flush, so 48! combinations... and 26 choose 5 ways of actually making a flush, so (26,5)*48!/52!
This seems way too small, so I probably have a mistake somewhere. But this approach seems promising.
Mafe
Profile Joined February 2011
Germany5966 Posts
Last Edited: 2017-06-23 08:43:11
June 23 2017 08:19 GMT
#130
On June 23 2017 11:21 Uldridge wrote:
So I have a bit of a problem I've worked on in the past, but my math is too lacking to solve it.
The problem is as follows: with a standard deck of cards (52; 26 black, 26 red), what is the probability that one of colors is found 5 times or more (so at least 5 times) in a row when the deck is shuffled and put in a sequence (so random sequence of 52 cards)?
I've made a small piece of code that can easily make over 1x10^6 runs to come to just under 80% and I know it's a combinatorial problem, but I have no idea how to formally solve it. Nor does the probability seem consistent because it fluctuates depending on the type of code used (different people, different code, or either my code sucks, but I've tested it thoroughly, so that shouldn't be it...)


I expect that a closed-form expression for this probability will be rather complicated. I suppose you can get a recursive formula which then can be evaluated by a computer.

Let A(b,r) be the probability that you will have a streak of 5 black cards in a deck with b black cards and r red cards
Like for an example, if you start with stack of 26 black cards (and no red cards), you obviously have a probabilty of 1 that you will get a streak of 5 black cards. Whereas in a stack with 26 red cards (and 0 black cards), the probability is 0.

Now suppose that you have a stack of b black cards and r red cards.
If the first card is red (which happens with a probabilty of r/(b+r) ), then a streak of 5 black cards must be contained in remaining b black and (r-1) red cards, where it has probability A(b, r-1). The probabilty of getting a 5-black-streak in this case (first card is red) is therefore (r/(b+r)) *A(b, r-1)
If the first card is black and second card is red (which happens with probability (b/(b+r))*(r/(b+r-1)), a 5-black-streak must be contained in the remaining (b-1) black and (r-1) red cards. The probabilty of getting a 5-black-streak in this case (first card is black, second card is red) is therefore (b/(b+r))*(r/(b+r-1)) *A(b-1, r-1).
..... now you iterate this idea for (1st card black, 2nd card black, 3rd card red),..... until (1st B, 2nd B, 3rd B, 4th B, 5th B) in which case you have 5-black-streak regardless of what is happening for the reamining cards.

Altogether, you obtain a recursive formula for A(b,r) with intial values A(b,0)=1 for b >= 5 and A(0,r)=0 for any r. (You might simplify by saying A(26, 5)=1. I suppose this should be easy to code once you've found all formulas and a computer should be able to find A(26,26), the value in question, in almost no time.

edit: I think may initial values are not sufficient yet for the recursion. But if you understand the principle, adding the missing initial values should not be much of a problem.
Shalashaska_123
Profile Blog Joined July 2013
United States142 Posts
June 23 2017 08:45 GMT
#131
+ Show Spoiler [To travis] +

Hey, travis.

On June 23 2017 04:15 travis wrote:
Here's a math question I have.

i want to write a sum:

from i=1 to n of: 1/2*(i-1)i

But I don't actually want i to stop when i = n. I want i to stop when the sum of "i values" has reached n.
How do I do that?

It's like if I could write my sum as "from i = i +1 to n"

Example:

If n = 10
I want my sum to go through i values of: 1, 2, 3, 4 - then STOP.
Which gives me a sum of 0+1+3+6 = 10


Your series can be written as

[image loading]

where k is defined by your requirement that the sum of the i values has to equal n.

[image loading]

All that we have to do now is solve equation (1) for k in terms of n. The finite sum on the left side is one we can look up in a table.

[image loading]

What we have here is a quadratic equation for k.

[image loading]

Use the quadratic formula to solve it.

[image loading]

We use the expression on the right for k since we want it to be a positive value. The one on the left is negative, so we discard it. Therefore, your sum can be written in terms of n as follows.

[image loading]

This sum can be evaluated. Switch the upper limit back to k for a moment and split up the sum like so.

[image loading]

The finite sum of i^2 and the finite sum of i can be looked up in a table and/or proved using mathematical induction.

[image loading]

Simplifying this gives us

[image loading]

Now we can plug in that value for k. Doing so and simplifying gives us the final result.

[image loading]

If we plug in n = 10, then the upper limit evaluates to 4 and the sum evaluates to 10, which is consistent with your example.


Is the only way to do this to solve for the relationship between what I want i to do, and n?

I'm reluctant to say it's the only way, but it is the most convenient way as far as I can see.


Because I am not sure what the relationship is.

Yeah, you are. You say yourself that you want the sum to stop when the sum of i values equals n. We write equation (1) from that fact.


+ Show Spoiler [To esla_sol] +

Hey, esla_sol.

On June 23 2017 07:18 esla_sol wrote:
Show nested quote +

The probablity of matching at least once equals 1 minus the probablity of never matching so the answer to your question is:

1-!100/100! which approximately equals 63 percent.

I can explain what dearangement is all about tomorrow if you're interested but for now I need to go to bed


that's amazing. i had to look up what the factorial in the front meant. is the reason you divide by 100! because you have 1/100 chance, then 1/99, and so on?


On the bottom you have 100!, which is the total number of ways to order the 100 numbers. On the top you have !100, which is the number of different ways to order the 100 numbers such that none of the numbers are shouted at the same time. I have to admit I've never even heard of derangements or subfactorials before today.
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
Last Edited: 2017-06-23 12:57:46
June 23 2017 12:55 GMT
#132
On June 23 2017 05:42 esla_sol wrote:
i teach elementary school and we do probability. things like dice and spinners. basic stuff. was talking to a friend about probability and he gave me this problem. i've been unable to make sense of it. any help is appreciated.


You and I are playing a game. We each shout out a number 1-100 every 5 seconds. Once someone says a number, that person can't say it again. What's the probability we match at least once?


If neither person was allowed to repeat the other's numbers the problem would be considerably easier (just break it down into a big conditional probability chain). I'm stumped.
Bora Pain minha porra!
HKTPZ
Profile Joined May 2017
105 Posts
Last Edited: 2017-06-23 13:59:54
June 23 2017 13:58 GMT
#133
On June 23 2017 07:18 esla_sol wrote:
Show nested quote +

The probablity of matching at least once equals 1 minus the probablity of never matching so the answer to your question is:

1-!100/100! which approximately equals 63 percent.

I can explain what dearangement is all about tomorrow if you're interested but for now I need to go to bed


that's amazing. i had to look up what the factorial in the front meant. is the reason you divide by 100! because you have 1/100 chance, then 1/99, and so on?

!100 (subfactorial 100) is the numbers of ways you can derange 100 objects.

!1=0 because there is no way to derange one object
!2=1 because there is one way to derange two objects (BA)
!3=2 (BCA, CAB)
!4=9 (BADC, BCDA, BDAC, CADB, CDAB, CDBA, DABC, DCAB, DCBA)
!5=44
!6=265

+ Show Spoiler +
[image loading]


100! is the number of permutations (ways to arrange) for 100 objects. !100/100! is the probablity of derangement occuring.

------------------
Edit: why is the picture I uploaded not showing? :/
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2017-06-23 15:05:47
June 23 2017 14:55 GMT
#134
On June 23 2017 17:45 Shalashaska_123 wrote:
+ Show Spoiler [To travis] +

Hey, travis.

On June 23 2017 04:15 travis wrote:
Here's a math question I have.

i want to write a sum:

from i=1 to n of: 1/2*(i-1)i

But I don't actually want i to stop when i = n. I want i to stop when the sum of "i values" has reached n.
How do I do that?

It's like if I could write my sum as "from i = i +1 to n"

Example:

If n = 10
I want my sum to go through i values of: 1, 2, 3, 4 - then STOP.
Which gives me a sum of 0+1+3+6 = 10


Your series can be written as

[image loading]

where k is defined by your requirement that the sum of the i values has to equal n.

[image loading]

All that we have to do now is solve equation (1) for k in terms of n. The finite sum on the left side is one we can look up in a table.

[image loading]

What we have here is a quadratic equation for k.

[image loading]

Use the quadratic formula to solve it.

[image loading]

We use the expression on the right for k since we want it to be a positive value. The one on the left is negative, so we discard it. Therefore, your sum can be written in terms of n as follows.

[image loading]

This sum can be evaluated. Switch the upper limit back to k for a moment and split up the sum like so.

[image loading]

The finite sum of i^2 and the finite sum of i can be looked up in a table and/or proved using mathematical induction.

[image loading]

Simplifying this gives us

[image loading]

Now we can plug in that value for k. Doing so and simplifying gives us the final result.

[image loading]

If we plug in n = 10, then the upper limit evaluates to 4 and the sum evaluates to 10, which is consistent with your example.


Is the only way to do this to solve for the relationship between what I want i to do, and n?

I'm reluctant to say it's the only way, but it is the most convenient way as far as I can see.


Because I am not sure what the relationship is.

Yeah, you are. You say yourself that you want the sum to stop when the sum of i values equals n. We write equation (1) from that fact.


+ Show Spoiler [To esla_sol] +

Hey, esla_sol.

On June 23 2017 07:18 esla_sol wrote:
Show nested quote +

The probablity of matching at least once equals 1 minus the probablity of never matching so the answer to your question is:

1-!100/100! which approximately equals 63 percent.

I can explain what dearangement is all about tomorrow if you're interested but for now I need to go to bed


that's amazing. i had to look up what the factorial in the front meant. is the reason you divide by 100! because you have 1/100 chance, then 1/99, and so on?


On the bottom you have 100!, which is the total number of ways to order the 100 numbers. On the top you have !100, which is the number of different ways to order the 100 numbers such that none of the numbers are shouted at the same time. I have to admit I've never even heard of derangements or subfactorials before today.



firstly: wow
secondly, sorry HTKPZ but what you posted actually wasn't what I wanted, I don't know how I got confused. This is the solution I was looking for, since I needed things in terms of n instead of in terms of the iteration I want to stop at.

but now I am shocked because while this answer certainly seems correct, this seems way more advanced than anything I should be having to do for this class, lol

maybe not though... since I do actually understand it


I really don't understand what you are doing in this step:
[image loading]


-what am I doing wrong? why is this image not loading?


edit2: oh wait, I see what you are doing now! I misunderstood the picture, you are saying the entire sum = n. ok that makes sense

anyways big thanks to everyone!
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2017-06-23 18:07:03
June 23 2017 15:31 GMT
#135
wowowow my final question is SO much harder

http://www.cs.umd.edu/class/summer2017/cmsc351/hwk7.pdf

It's the final question there (2b).
It works like the first one except for now, the sum goes from i=1 to k of (i-1)i/2

but this sum will be repeated Z times
and after every Z repetitions of this inside sum, Z is raised to the next power of 2 (if it was 1, it becomes 2, if it was 2, it becomes 4, if it was 4, it becomes 8), and k is incremented by 1

But then finally all this needs to be related to n, where n is equal to the total times i was incremented over all repetitions

aaand this was probably all insanely confusing so I will write it like this


If our n = 17

Then we need to do the sum from i=1 to 1 of (i-1)i/2 ONE TIME
Then we need to do the sum from i=1 to 2 of (i-1)i/2 TWO TIMES
Then we need to do the sum from i=1 to 3 of (i-1)i/2 FOUR TIMES


If our n was 49

Then we need to do the sum from i=1 to 1 of (i-1)i/2 ONE TIME
Then we need to do the sum from i=1 to 2 of (i-1)i/2 TWO TIMES
Then we need to do the sum from i=1 to 3 of (i-1)i/2 FOUR TIMES
Then we need to do the sum from i=1 to 4 of (i-1)i/2 EIGHT TIMES

and we don't worry about n-values that don't line up nicely

I could definitely use help.. I am about 75% sure I've got this much correct.
I'll be working on it.. lol
I'll try using what shalashaska showed. But first... lunch
Piledriver
Profile Blog Joined August 2010
United States1697 Posts
June 23 2017 15:49 GMT
#136
Apologies if this has already been answered somewhere, but I wanted to ask this.

Its been almost 20 years since I did any serious kind of mathematics, and I don't have much exposure to mathematics in my current role as an application programmer.

Can any of you recommend some resources to start learning calculus and probability from scratch? I am looking for books that talk more about the theory rather than working out exercises. A few books I tried in the past turned out to be extremely dry affairs that jumped straight into problem solving without much background text.

Thank you.
Envy fan since NTH.
AbouSV
Profile Joined October 2014
Germany1278 Posts
June 23 2017 16:33 GMT
#137
So in the end, Travis made this thread to solve some homework questions :D
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2017-06-23 17:49:04
June 23 2017 17:42 GMT
#138
edit, oops did my math wrong, back to the drawing board
jinfreaks
Profile Joined July 2010
United States94 Posts
June 23 2017 18:06 GMT
#139
On June 24 2017 00:49 Piledriver wrote:
Apologies if this has already been answered somewhere, but I wanted to ask this.

Its been almost 20 years since I did any serious kind of mathematics, and I don't have much exposure to mathematics in my current role as an application programmer.

Can any of you recommend some resources to start learning calculus and probability from scratch? I am looking for books that talk more about the theory rather than working out exercises. A few books I tried in the past turned out to be extremely dry affairs that jumped straight into problem solving without much background text.

Thank you.


For the calculus portion, do you mean its theoretical foundations? If that is the case you are looking for an introductory text into real analysis, you can go on math.stackexchange to find all sorts of textbook recommendations. However, the typical answer to calculus theory/ real analysis has always been Rudin's real analysis textbook though there are friendlier versions out there.

ninazerg
Profile Blog Joined October 2009
United States7291 Posts
June 23 2017 18:54 GMT
#140
Does 1 + 1 ever not equal 2?
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Prev 1 5 6 7 8 9 32 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #94
IntoTheiNu 747
WardiTV469
TKL 130
Rex121
IndyStarCraft 103
CranKy Ducklings19
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko364
TKL 130
Rex 121
SortOf 119
IndyStarCraft 103
StarCraft: Brood War
Britney 38378
Hyuk 2135
Shuttle 1591
Jaedong 792
Mini 584
EffOrt 291
Soulkey 270
firebathero 255
Larva 192
BeSt 179
[ Show more ]
Light 172
actioN 165
ZerO 137
ggaemo 127
Pusan 97
Rush 97
Hyun 96
Snow 95
Movie 90
Killer 66
hero 55
ToSsGirL 52
Sea.KH 44
soO 40
Sharp 39
[sc1f]eonzerg 36
910 32
Free 31
sSak 28
sorry 20
Icarus 19
Barracks 14
GoRush 13
Bale 13
scan(afreeca) 12
Hm[arnc] 8
Terrorterran 4
Dota 2
Gorgc6089
Dendi600
League of Legends
JimRising 310
Counter-Strike
olofmeister1945
x6flipin508
kRYSTAL_39
Super Smash Bros
Mew2King82
Other Games
singsing1598
B2W.Neo363
QueenE34
RuFF_SC232
ZerO(Twitch)8
Organizations
Other Games
gamesdonequick18066
StarCraft: Brood War
UltimateBattle 42
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV202
• lizZardDota271
League of Legends
• Stunt774
Upcoming Events
PiGosaur Cup
11h 54m
The PondCast
21h 54m
Replay Cast
1d 20h
CrankTV Team League
1d 22h
OSC
2 days
Replay Cast
2 days
Replay Cast
2 days
CrankTV Team League
2 days
OSC
3 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
3 days
Afreeca Starleague
3 days
Snow vs Jaedong
YSC vs hero
RSL Revival
4 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
4 days
GSL
5 days
Replay Cast
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.