1) Valve makes the lofty claim that their controller provides the same precision as a mouse. 2) $50 USD 3) With the Steam Controller and Steam's Big Picture Mode you can PC-Game in the comfort of your couch 3a) of course couch co-op and couch 1v1 are possible... they only showed 1 friend in the video... no idea about 2v2s...but it seemsthat it should be possible as well 4) Download control schemes from Steam rather than inventing your own control scheme from scratch 5) October 16th for early pick up of pre-orders. 6) Available for standard in store purchase November 10.
considering all the tech packed into the controller the $50 USD Price Tag is good if a) claim #1 is basically correct b) the controller is reliable and durable
the big question is the degree of truth in claim #1.
I've tried it once. Not sure if it's the revolutionary product Valve claims it is--it seemed like a pretty good controller though. Of course they've probably tweaked it since then.
On June 06 2015 04:28 killa_robot wrote: There's no way it has the same precision as a mouse, but so long as it's close enough I don't think that'd matter.
From reports, it is good enough to play games like Cities Skylines and other slower paced games. No one is going to be playing CSGO, Dota, LoL, HotS or SC2 on this controller. I think anything single player will be ok.
And of course it won't beat a mouse. The key goal is to make something people can use from their couch.
this is not a steam bash as i actually love steam but....out of all things you could invest in why attempt to reinvent the controller? there is honestly no combination better currently for games than a gaming rig with the ability to use PS4/XB1 and or mouse keyboard combination.
i can play my games just fine by plugging in my ps4 controller with a USB. i also can wirelessly adapt it to the PC by purchasing the latest 10 dollar bluetooth dongle. i don't want to be the one to rain on their parade but this is going to flop worst than google glasses. at least google glasses SOUNDED plausible, the controller looks like a 3rd party knock off. valve is better off investing their TI Hats donation on the valve-rift / virtual reality.
On June 09 2015 09:12 saocyn wrote: this is not a steam bash as i actually love steam but....out of all things you could invest in why attempt to reinvent the controller? there is honestly no combination better currently for games than a gaming rig with the ability to use PS4/XB1 and or mouse keyboard combination.
i can play my games just fine by plugging in my ps4 controller with a USB. i also can wirelessly adapt it to the PC by purchasing the latest 10 dollar bluetooth dongle. i don't want to be the one to rain on their parade but this is going to flop worst than google glasses. at least google glasses SOUNDED plausible, the controller looks like a 3rd party knock off. valve is better off investing their TI Hats donation on the valve-rift / virtual reality.
I may be in the minority here, but I own no current consoles (other than wii u). And I think having a steam controller is an amazing idea. Definitely beats using keyboard and mouse all the time.
The buttons are in a weird place and why does it have 3 analoge directional inputs, do they not trust their touchpad things? Because thats the only reason to but a 3rd analoge input in the form of a stick, you can only ever use two unless you are an octopus. Which sacrificed a Dpad, which have their uses for me always. Well, at least we didnt get that ghetto dpad from previous designs that was 4 small buttons.
I wont buey this thing, i dont think valve knows wtf they are doing with gamepads.
On June 09 2015 09:12 saocyn wrote: this is not a steam bash as i actually love steam but....out of all things you could invest in why attempt to reinvent the controller? there is honestly no combination better currently for games than a gaming rig with the ability to use PS4/XB1 and or mouse keyboard combination.
i can play my games just fine by plugging in my ps4 controller with a USB. i also can wirelessly adapt it to the PC by purchasing the latest 10 dollar bluetooth dongle. i don't want to be the one to rain on their parade but this is going to flop worst than google glasses. at least google glasses SOUNDED plausible, the controller looks like a 3rd party knock off. valve is better off investing their TI Hats donation on the valve-rift / virtual reality.
I may be in the minority here, but I own no current consoles (other than wii u). And I think having a steam controller is an amazing idea. Definitely beats using keyboard and mouse all the time.
i can understand your disposition, considering your only console is a wii. wii isn't generally meant for competitive gamers so the idea of a stable controller is foreign to you. wii is more or less the console which is interactive in a fun way hence why it's a nintendo product and not necessarily a product made for competitive gaming. it is appealing to those who haven't grown up playing games on PS and Xbox. but to fill you in, the PS and xbox controller are essentially ancient. they have been refined over time but the build is essentially always the same, it is THE standard for most games outside of keyboard and mouse.
so to put in perspective how much of a bad investment this is, this is like someone attempting to reinvent the wheel, that process is pretty much beaten to death and refined to the point of redundancy. no matter what you innovate in this particular area, it really won't get better than what we currently have. it's just a null factor and a lost cause. while amusing and intriguing, it won't be taken seriously. its ironic in fact that valve was the one who introduced this, knowing full well their most successful game has absolutely no chance of adopting this seriously. good luck trying to win a dota game on this.
On June 09 2015 10:06 LaNague wrote: i disagree with ALL of the design.
The buttons are in a weird place and why does it have 3 analoge directional inputs, do they not trust their touchpad things? Because thats the only reason to but a 3rd analoge input in the form of a stick, you can only ever use two unless you are an octopus. Which sacrificed a Dpad, which have their uses for me always. Well, at least we didnt get that ghetto dpad from previous designs that was 4 small buttons.
I wont buey this thing, i dont think valve knows wtf they are doing with gamepads.
As far as the YXAB placement goes, the layout is similar to that of a Wii U Pro Controller imo, which is a very good controller. I use that and the Xbox 360 controller and it's actually very easy to switch back and forth between both. They have a 3rd stick obviously for compatibility with controller-based games (things that you would play today with an Xbox 360 pad), not for mouse games. The only valid interrogation is if the pads are responsive and accurate, but that's all. That's about their only innovation too, so unless you know something we don't, I think you just don't know wtf is going on with gamepads in general .
Yeah, I wouldn't have said "at all", as I googled the same thing as you when I read Plansix's comment. A classic rumble pack can pretty much be called haptic feedback too and is mentioned in the same breath as the Steam controller in the wiki page. But I think Plansix is right in that it's a different technology and will feel different anyway. A rumble-pack is essentially just that, it vibrates when the game tells it to. Here it might send more varied interactions, and not just when the game wills it, probably also just in reaction to your input (that's how you can understand "reactor", maybe).
Edit: With that being said, I don't think I'll get it unless it proves better at handling things that either a classic controller or a classic keyboard+mouse combo, which I find highly unlikely ;D. It will pretty much only be useful to those who don't already have a gamepad, or as Steam seems to push us into, if you want to play mouse games on your couch in front of your TV. Obviously you're not going to play Starcraft 2 or Dota with that thing :D Well, that hands-on video above mirrors my thoughts on why I would use this controller.