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[Event] (AGDQ) Awesome Games Done Quick 2015 - Page 68

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BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51080 Posts
January 11 2015 02:30 GMT
#1341
well this run stopped being a race
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Ljas
Profile Joined July 2012
Finland725 Posts
January 11 2015 02:30 GMT
#1342
You don't save during a speedrun.
DarkPlasmaBall
Profile Blog Joined March 2010
United States46113 Posts
January 11 2015 02:31 GMT
#1343
On January 11 2015 11:15 Capped wrote:
Idk, alot of people say SM64 / OoT is boring. But when its run by cosmo / sig the hype surrounding it is unreal because they are simply so skilled and popular because they were the "first" (even if not the best anymore :o)

I got pulled into speedruns by them so i cant help but turn schoolgirl when they run at GDQ Still remember finding sig that night and staying up way too late.


SM64 and OoT will never get boring for me to watch, although good commentary could certainly make the runs a bit better ^^
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Dimagus
Profile Joined December 2010
United States1004 Posts
January 11 2015 02:31 GMT
#1344
Kill the animals to avenge him.
sacrilegious
Profile Joined September 2012
Canada863 Posts
January 11 2015 02:31 GMT
#1345
Ouch... that has to suck... I remember the 4 way race last year ended with 1 person dying
KingDime
Profile Blog Joined September 2010
Canada750 Posts
January 11 2015 02:32 GMT
#1346
Damnnnnnnn..... im heartbroken.
Doom Guy
DarkPlasmaBall
Profile Blog Joined March 2010
United States46113 Posts
January 11 2015 02:32 GMT
#1347
The Ninja Gaiden relay race was by far the best race this week anyway.

I just feel bad for everyone who was so psyched to watch the SM race.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Kinie
Profile Joined December 2011
United States3106 Posts
January 11 2015 02:35 GMT
#1348
On January 11 2015 11:30 DarkPlasmaBall wrote:
So the guy on the right is done? He lost? lol. He can't continue after death?

No saving in a speedrun race.
greenelve
Profile Joined April 2011
Germany1392 Posts
January 11 2015 02:39 GMT
#1349
Well he can start again, but its pointless, he will never catch up. And saving just costs time.
z0r.de for your daily madness /// Who knows what evil lurks in the heart of men? The Shadow knows!
DarkPlasmaBall
Profile Blog Joined March 2010
United States46113 Posts
January 11 2015 02:45 GMT
#1350
Chaos Coyote best donation comment.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
DarkPlasmaBall
Profile Blog Joined March 2010
United States46113 Posts
January 11 2015 02:45 GMT
#1351
On January 11 2015 11:30 Ljas wrote:
You don't save during a speedrun.

On January 11 2015 11:35 Kinie wrote:
Show nested quote +
On January 11 2015 11:30 DarkPlasmaBall wrote:
So the guy on the right is done? He lost? lol. He can't continue after death?

No saving in a speedrun race.


Thanks I've never played SM so I didn't know if there was any auto-save.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
KingDime
Profile Blog Joined September 2010
Canada750 Posts
January 11 2015 02:47 GMT
#1352
SM is one of the few games where this issue arises. The save points are really far away from the route. They're definitely off the path.
Doom Guy
DarkPlasmaBall
Profile Blog Joined March 2010
United States46113 Posts
January 11 2015 02:57 GMT
#1353
Imagine if both SM runners lost after raising $200K+ in the Animals incentive...
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
greenelve
Profile Joined April 2011
Germany1392 Posts
January 11 2015 02:59 GMT
#1354
On January 11 2015 11:57 DarkPlasmaBall wrote:
Imagine if both SM runners lost after raising $200K+ in the Animals incentive...

That was my thought some minutes ago too...
z0r.de for your daily madness /// Who knows what evil lurks in the heart of men? The Shadow knows!
hootsushi
Profile Joined August 2010
Germany3468 Posts
Last Edited: 2015-01-11 03:00:59
January 11 2015 02:59 GMT
#1355
On January 11 2015 11:57 DarkPlasmaBall wrote:
Imagine if both SM runners lost after raising $200K+ in the Animals incentive...


They would probably restart, too many ppl pissed otherwise.
KingDime
Profile Blog Joined September 2010
Canada750 Posts
January 11 2015 03:00 GMT
#1356
It's just scary that you can take a 160 damage blast from phantoon. Zoast has been doing commentary on the run and basically said you should never do pseudo-screw attack when phantoon is opening his eye or you have the potential for that to happen.
Doom Guy
ZeromuS
Profile Blog Joined October 2010
Canada13408 Posts
January 11 2015 03:04 GMT
#1357
I think the SM run is the only one that doesn't do safety saves :x
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
January 11 2015 03:05 GMT
#1358
On January 11 2015 10:54 itsjustatank wrote:
you don't find the fact that you can take the tricks that make pokemon red/blue/green speedruns fast to another level where you can execute arbitrary code on a game you probably played as a child to do things like display IRC, load a website, and control a camera, at all cool?

i do.


not as cool as killing fictional animals for 20 seconds and sadism.
Moderator
SoSexy
Profile Blog Joined February 2011
Italy3725 Posts
January 11 2015 03:07 GMT
#1359
Can anyoone explain the animals thing?
Dating thread on TL LUL
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
January 11 2015 03:08 GMT
#1360
On January 11 2015 12:04 ZeromuS wrote:
I think the SM run is the only one that doesn't do safety saves :x

Quite a lot of runs don't do safety saves actually. I know FF9 only had 2 safety saves during its 9 hour run and the KH2FM had a bunch of saves preloaded on a memory card in case of softlocks.
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