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cravy
Profile Joined October 2006
United States525 Posts
December 10 2006 04:19 GMT
#101
85....
SC2 beta: cravy.gravy
stickman
Profile Joined September 2006
136 Posts
December 10 2006 04:20 GMT
#102
Are you guys taking into account that the faster you kill them, the more money you get? The farther along the path the things die, the less money they give you.
MarcX
Profile Joined February 2005
Netherlands772 Posts
Last Edited: 2006-12-10 04:26:53
December 10 2006 04:24 GMT
#103
On December 10 2006 13:20 stickman wrote:
Are you guys taking into account that the faster you kill them, the more money you get? The farther along the path the things die, the less money they give you.

Wow that's a pretty important detail. Thanks.
«A fool and his freedom are soon parted» ~ Richard Stallman, Founder FSF
Hurricane
Profile Blog Joined October 2006
United States3939 Posts
December 10 2006 04:35 GMT
#104
has anyone confirmed that? It doesn't seem like thats the case, but it would be interesting if it is.
RIP CHARLIEMURPHY 11/25/10 NEVER FORGET | Hurricane#1183 @ B.net
Ethenielle
Profile Blog Joined December 2005
Norway1006 Posts
December 10 2006 04:46 GMT
#105
can't really say that's true, I tried two times with towers at opposite ends of the map, and by turn 5 I had the exact same amount of money..
Theres a fine line between fishing and just standing on the shore like an idiot.
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
December 10 2006 04:47 GMT
#106
oh ok it's based off of element td haha i had good times wiht that game back in the day.
Hurricane
Profile Blog Joined October 2006
United States3939 Posts
December 10 2006 04:48 GMT
#107
82 is my highest.

one more shot and I'm done.
RIP CHARLIEMURPHY 11/25/10 NEVER FORGET | Hurricane#1183 @ B.net
stickman
Profile Joined September 2006
136 Posts
December 10 2006 04:52 GMT
#108
I read it on another forum and tested it twice and it was true for me twice. I don't know if it's 100%
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
Last Edited: 2006-12-10 05:15:20
December 10 2006 05:13 GMT
#109
******
I think I noticed that the firing rate is not like... you fire once per some time.

You do NOT fire like this...
Tower sees enemy
Tower fires once/time at a constant rate
Tower's projectile hits

You fire like this...
Tower sees enemy
Tower fires
Tower's projectile travels to enemy
Tower's projectile hits enemy
Tower resets and fire agian

It's like a reaver, imagine a reaver fires and a vulture runs away from the scarab. Rvr won't fire again untill the scarab explodes.

So a tower has different firing rate at different distances, if a tower is closer to the enemy its firing rate is ALOT faster than it is further away. I noticed because I put one nature in the middle of everything and it hits everything ever so slowly.
I'll try put all stuff on the edge to maximize the firing rate. I'll c how it goes.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Hurricane
Profile Blog Joined October 2006
United States3939 Posts
December 10 2006 05:19 GMT
#110
That's how I've been looking at it. The only problem is that the thunder one (which blows anyway) and the flower don't fire in a straight line when it isn't directly infront/behind the enemy, which screws with the timing.
RIP CHARLIEMURPHY 11/25/10 NEVER FORGET | Hurricane#1183 @ B.net
MarcX
Profile Joined February 2005
Netherlands772 Posts
Last Edited: 2006-12-10 06:10:15
December 10 2006 05:23 GMT
#111
Okay I spent the last few hours copying over Bill's Data. Not because I don't trust him, but because I wanted to contribute T_T

I got this directly from the file, which lists "Upgrade cost" instead of the total price, which makes me appreciate Bill's work even more. I don't know how much the initial ones cost (it's in a seperate place in the 3500 line file, I didn't feel like looking for it) so I was unable to copy that.

Click for stats of all towers
[image loading]


If you edit the XLS file please repost it here ^^; (can you open it??)
http://www.file-upload.net/download_10.12.06_q6c7e9.xls.html

I'll spend the next few hours trying to find something USEFUL
«A fool and his freedom are soon parted» ~ Richard Stallman, Founder FSF
pansy
Profile Joined November 2005
United States309 Posts
Last Edited: 2006-12-10 05:41:19
December 10 2006 05:39 GMT
#112
On December 10 2006 13:20 stickman wrote:
Are you guys taking into account that the faster you kill them, the more money you get? The farther along the path the things die, the less money they give you.


I'm pretty sure it's dependent on the level
Hurricane
Profile Blog Joined October 2006
United States3939 Posts
December 10 2006 05:46 GMT
#113
has anyone found a way to get the third lvl of the flower tower?
RIP CHARLIEMURPHY 11/25/10 NEVER FORGET | Hurricane#1183 @ B.net
MarcX
Profile Joined February 2005
Netherlands772 Posts
Last Edited: 2006-12-10 05:56:38
December 10 2006 05:50 GMT
#114
hehe 909090 damage ; )
«A fool and his freedom are soon parted» ~ Richard Stallman, Founder FSF
Hurricane
Profile Blog Joined October 2006
United States3939 Posts
December 10 2006 05:51 GMT
#115
you got it?
RIP CHARLIEMURPHY 11/25/10 NEVER FORGET | Hurricane#1183 @ B.net
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
December 10 2006 05:54 GMT
#116
Okay I tried to maximize the firing rate by putting all my natures on the corners, where enemy will stay closest to the toewr for the longest amount of time.
Apparently it didn't work too well
[image loading]
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
MarcX
Profile Joined February 2005
Netherlands772 Posts
Last Edited: 2006-12-10 06:02:35
December 10 2006 05:55 GMT
#117
On December 10 2006 14:51 PTC-Hurricane wrote:
you got it?

Um.. No, I can't even play the game. Look up a few posts... -_-;

Ok, all towers deal 70% damage always and add 30% to that randomized.
To get far you have to get lucky as well I suppose.

The amount of money you get depends only on wave, you start with 1, then it's calculated as follows (every wave):

New income = Old income * 0.02 + Wave * 1.1
«A fool and his freedom are soon parted» ~ Richard Stallman, Founder FSF
Hurricane
Profile Blog Joined October 2006
United States3939 Posts
December 10 2006 06:07 GMT
#118
my bad marc. Thanks for the info.

evan, so far it seems as putting the towers on the end works extremely well:
[image loading]


I've found those positions to be very effective.
RIP CHARLIEMURPHY 11/25/10 NEVER FORGET | Hurricane#1183 @ B.net
x_woof_x
Profile Blog Joined September 2004
United States659 Posts
December 10 2006 06:13 GMT
#119
76
STOP...... Manner time. 윤상현
MarcX
Profile Joined February 2005
Netherlands772 Posts
December 10 2006 06:14 GMT
#120
If you have any specific questions that can't easily be tested go ahead and post, maybe I could find them in the code.

I'm giving up for now.
«A fool and his freedom are soon parted» ~ Richard Stallman, Founder FSF
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