REALLY addictive flash game - Page 6
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cravy
United States525 Posts
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stickman
136 Posts
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MarcX
Netherlands772 Posts
On December 10 2006 13:20 stickman wrote: Are you guys taking into account that the faster you kill them, the more money you get? The farther along the path the things die, the less money they give you. Wow that's a pretty important detail. Thanks. | ||
Hurricane
United States3939 Posts
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Ethenielle
Norway1006 Posts
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thedeadhaji
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39489 Posts
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Hurricane
United States3939 Posts
one more shot and I'm done. | ||
stickman
136 Posts
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evanthebouncy!
United States12796 Posts
I think I noticed that the firing rate is not like... you fire once per some time. You do NOT fire like this... Tower sees enemy Tower fires once/time at a constant rate Tower's projectile hits You fire like this... Tower sees enemy Tower fires Tower's projectile travels to enemy Tower's projectile hits enemy Tower resets and fire agian It's like a reaver, imagine a reaver fires and a vulture runs away from the scarab. Rvr won't fire again untill the scarab explodes. So a tower has different firing rate at different distances, if a tower is closer to the enemy its firing rate is ALOT faster than it is further away. I noticed because I put one nature in the middle of everything and it hits everything ever so slowly. I'll try put all stuff on the edge to maximize the firing rate. I'll c how it goes. | ||
Hurricane
United States3939 Posts
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MarcX
Netherlands772 Posts
I got this directly from the file, which lists "Upgrade cost" instead of the total price, which makes me appreciate Bill's work even more. I don't know how much the initial ones cost (it's in a seperate place in the 3500 line file, I didn't feel like looking for it) so I was unable to copy that. Click for stats of all towers ![]() If you edit the XLS file please repost it here ^^; (can you open it??) http://www.file-upload.net/download_10.12.06_q6c7e9.xls.html I'll spend the next few hours trying to find something USEFUL | ||
pansy
United States309 Posts
On December 10 2006 13:20 stickman wrote: Are you guys taking into account that the faster you kill them, the more money you get? The farther along the path the things die, the less money they give you. I'm pretty sure it's dependent on the level | ||
Hurricane
United States3939 Posts
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MarcX
Netherlands772 Posts
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Hurricane
United States3939 Posts
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evanthebouncy!
United States12796 Posts
Apparently it didn't work too well ![]() | ||
MarcX
Netherlands772 Posts
On December 10 2006 14:51 PTC-Hurricane wrote: you got it? Um.. No, I can't even play the game. Look up a few posts... -_-; Ok, all towers deal 70% damage always and add 30% to that randomized. To get far you have to get lucky as well I suppose. The amount of money you get depends only on wave, you start with 1, then it's calculated as follows (every wave): New income = Old income * 0.02 + Wave * 1.1 | ||
Hurricane
United States3939 Posts
evan, so far it seems as putting the towers on the end works extremely well: ![]() I've found those positions to be very effective. | ||
x_woof_x
United States659 Posts
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MarcX
Netherlands772 Posts
I'm giving up for now. | ||
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