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MarcX
Profile Joined February 2005
Netherlands772 Posts
December 10 2006 07:17 GMT
#141
I'm currently investigating fire rates. I'm looking for two things: Cooldown and bullet speed.

Does cooldown change between towers or bullet speed or both?
«A fool and his freedom are soon parted» ~ Richard Stallman, Founder FSF
LG)Sabbath
Profile Blog Joined July 2005
Argentina3024 Posts
December 10 2006 07:19 GMT
#142
On December 10 2006 16:17 evanthebouncy~ wrote:
Show nested quote +
On December 10 2006 16:13 PTC-Hurricane wrote:
Highest I've hit is 82 with natures.... the key is finding out how to get that last flower tower... and I have no idea...

Yes, the higher Y value is a higher tower.


I think someone mentioned u can get lvl 30 w/ 1 ice in the center maybe try that and put a flower where ur nature would've been.

yeah i did, and it doesnt work, flower fire rate is too low, you end up losing whether you buy nonstop flowers from them on or upgrade one i think (not sure, played this too many times now )
https://www.twitch.tv/argsabbath/
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
December 10 2006 07:20 GMT
#143
I want my metal towerssss (reference to element TD)
Hurricane
Profile Blog Joined October 2006
United States3939 Posts
December 10 2006 07:22 GMT
#144
On December 10 2006 16:17 evanthebouncy~ wrote:
Show nested quote +
On December 10 2006 16:13 PTC-Hurricane wrote:
Highest I've hit is 82 with natures.... the key is finding out how to get that last flower tower... and I have no idea...

Yes, the higher Y value is a higher tower.


I think someone mentioned u can get lvl 30 w/ 1 ice in the center maybe try that and put a flower where ur nature would've been.


I've reached 40+ with one tower I believe... put a maxed nature at the bottom of the first straight.
RIP CHARLIEMURPHY 11/25/10 NEVER FORGET | Hurricane#1183 @ B.net
Hurricane
Profile Blog Joined October 2006
United States3939 Posts
Last Edited: 2006-12-10 07:29:11
December 10 2006 07:25 GMT
#145
On December 10 2006 16:17 Sabbath wrote:
max i got so far was 76 with all leafs placed at the corner near the castle, inside the C formed by the tracks, but like i said it doesnt make all that much of a difference

can you guys cracking the .fla check on whats the advantage of upgrading 2nd level flower... since it has lower range and its probably better to just get another flower than to upgrade one (but they still suck ass, its much better to just use leaf)

anyone who got past lvl 80 care to share your strategy?


put max natures

[image loading]


a lot like that but with natures and more towers. basically fill in the middle with four more and then add at the end of left over straights.
RIP CHARLIEMURPHY 11/25/10 NEVER FORGET | Hurricane#1183 @ B.net
MarcX
Profile Joined February 2005
Netherlands772 Posts
Last Edited: 2006-12-10 07:27:04
December 10 2006 07:25 GMT
#146
Also note that range is a square, not the circle you might expect. Bullet distance seems not to matter. I don't see any cooldown either. Maybe it's the rotation speed? What is causing the delay?
«A fool and his freedom are soon parted» ~ Richard Stallman, Founder FSF
Hurricane
Profile Blog Joined October 2006
United States3939 Posts
December 10 2006 07:28 GMT
#147
On December 10 2006 16:17 MarcX wrote:
I'm currently investigating fire rates. I'm looking for two things: Cooldown and bullet speed.

Does cooldown change between towers or bullet speed or both?


Just from observation, the cooldown is the same of all of the towers. The only difference in firing rates is the bullet speed. The red/green/blue towers bullets have insane accelerations, both positively and negatively. The thunder and flower however, take a lot more time to accelerate and stop and hit the target, thus a longer time for one projectile to be active and thus less attacks per second.
RIP CHARLIEMURPHY 11/25/10 NEVER FORGET | Hurricane#1183 @ B.net
MarcX
Profile Joined February 2005
Netherlands772 Posts
Last Edited: 2006-12-10 07:36:36
December 10 2006 07:32 GMT
#148
Hmmm, the speed they move at is slower or the animation is longer? I can't see animations and speed seems to be the same: they travel half the distance every frame.

Edit: Actually some types travel 1/4 the distance every frame. Ok, let me see which towers do that.

Storm Tower
Ultimate Armed Tower
Flower Power Tower
«A fool and his freedom are soon parted» ~ Richard Stallman, Founder FSF
Vegetto991
Profile Joined December 2006
United States13 Posts
December 10 2006 07:34 GMT
#149
I am on 15 with one tower
Hurricane
Profile Blog Joined October 2006
United States3939 Posts
December 10 2006 07:35 GMT
#150
use the space bar vegetto, it'll make it a lot faster ^^
RIP CHARLIEMURPHY 11/25/10 NEVER FORGET | Hurricane#1183 @ B.net
MarcX
Profile Joined February 2005
Netherlands772 Posts
December 10 2006 07:38 GMT
#151
Ah, and the ultimate tower travels 1/5th the distance every frame.
«A fool and his freedom are soon parted» ~ Richard Stallman, Founder FSF
Hurricane
Profile Blog Joined October 2006
United States3939 Posts
December 10 2006 07:40 GMT
#152
Oh shit.

Now to find a way to GET THAT DAMN TOWER....

anything else in that code that you can think of that will help?
RIP CHARLIEMURPHY 11/25/10 NEVER FORGET | Hurricane#1183 @ B.net
MarcX
Profile Joined February 2005
Netherlands772 Posts
December 10 2006 07:42 GMT
#153
Yeah it makes more sense the more I look at it, but really it's a 3500 line file and I can't really discover anything without knowing what to look for. I think I understand it more or less completely now, is there anything else to the game that could be investigated?
«A fool and his freedom are soon parted» ~ Richard Stallman, Founder FSF
Hurricane
Profile Blog Joined October 2006
United States3939 Posts
December 10 2006 07:45 GMT
#154
the only thing I can think of is that there seems to be a way to stack the towers but sometimes it will delete others and sometimes not.

See if there is anything about the placing of them, and anyway to avoid the deletion part.
RIP CHARLIEMURPHY 11/25/10 NEVER FORGET | Hurricane#1183 @ B.net
MarcX
Profile Joined February 2005
Netherlands772 Posts
Last Edited: 2006-12-10 08:11:09
December 10 2006 07:56 GMT
#155
Right, the deletion. I searched for it, but I couldn't find any deletions anywhere. I'll try again. Of course, I probably overlooked something. Anyway, I updated my Tower stats to show speed:

http://www.file-upload.net/download_11.12.06_j7s55n.xls.html

[image loading]

«A fool and his freedom are soon parted» ~ Richard Stallman, Founder FSF
Hurricane
Profile Blog Joined October 2006
United States3939 Posts
December 10 2006 07:58 GMT
#156
I doubt its called deletion, there just might be an anomaly where one of the towers that was placed is factored out when a new one is placed too close or something.
RIP CHARLIEMURPHY 11/25/10 NEVER FORGET | Hurricane#1183 @ B.net
Hurricane
Profile Blog Joined October 2006
United States3939 Posts
December 10 2006 08:01 GMT
#157
I think the placement is the key now. You need to maximize the shots each tower can get in each round, because even though 900k is A LOT of dmg, it will hit twice for every 10 the green would hit...
RIP CHARLIEMURPHY 11/25/10 NEVER FORGET | Hurricane#1183 @ B.net
evanthebouncy!
Profile Blog Joined June 2006
United States12808 Posts
December 10 2006 08:11 GMT
#158
I figured the place in the very middle, on the end... iono I'll screenshot it...
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
evanthebouncy!
Profile Blog Joined June 2006
United States12808 Posts
December 10 2006 08:14 GMT
#159
I concluded these following elements to be the most important aspect of this game...

1. Maximize total number of round fired
2. Maximize the exploit of firing rate
3. Maximize the focus fire
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
MarcX
Profile Joined February 2005
Netherlands772 Posts
December 10 2006 08:17 GMT
#160
yeah but the green doesn't hit 90k / shot. Also: green ones multiply the distance by 0.5, the ultimate one multiplies it by 0.8. The ratio is only 0.5/0.8.
«A fool and his freedom are soon parted» ~ Richard Stallman, Founder FSF
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