Does cooldown change between towers or bullet speed or both?
REALLY addictive flash game - Page 8
Forum Index > General Forum |
MarcX
Netherlands772 Posts
Does cooldown change between towers or bullet speed or both? | ||
LG)Sabbath
Argentina3022 Posts
On December 10 2006 16:17 evanthebouncy~ wrote: I think someone mentioned u can get lvl 30 w/ 1 ice in the center maybe try that and put a flower where ur nature would've been. yeah i did, and it doesnt work, flower fire rate is too low, you end up losing whether you buy nonstop flowers from them on or upgrade one i think (not sure, played this too many times now ![]() | ||
![]()
thedeadhaji
![]()
39489 Posts
| ||
Hurricane
United States3939 Posts
On December 10 2006 16:17 evanthebouncy~ wrote: I think someone mentioned u can get lvl 30 w/ 1 ice in the center maybe try that and put a flower where ur nature would've been. I've reached 40+ with one tower I believe... put a maxed nature at the bottom of the first straight. | ||
Hurricane
United States3939 Posts
On December 10 2006 16:17 Sabbath wrote: max i got so far was 76 with all leafs placed at the corner near the castle, inside the C formed by the tracks, but like i said it doesnt make all that much of a difference can you guys cracking the .fla check on whats the advantage of upgrading 2nd level flower... since it has lower range and its probably better to just get another flower than to upgrade one (but they still suck ass, its much better to just use leaf) anyone who got past lvl 80 care to share your strategy? put max natures ![]() a lot like that but with natures and more towers. basically fill in the middle with four more and then add at the end of left over straights. | ||
MarcX
Netherlands772 Posts
| ||
Hurricane
United States3939 Posts
On December 10 2006 16:17 MarcX wrote: I'm currently investigating fire rates. I'm looking for two things: Cooldown and bullet speed. Does cooldown change between towers or bullet speed or both? Just from observation, the cooldown is the same of all of the towers. The only difference in firing rates is the bullet speed. The red/green/blue towers bullets have insane accelerations, both positively and negatively. The thunder and flower however, take a lot more time to accelerate and stop and hit the target, thus a longer time for one projectile to be active and thus less attacks per second. | ||
MarcX
Netherlands772 Posts
Edit: Actually some types travel 1/4 the distance every frame. Ok, let me see which towers do that. Storm Tower Ultimate Armed Tower Flower Power Tower | ||
Vegetto991
United States13 Posts
| ||
Hurricane
United States3939 Posts
| ||
MarcX
Netherlands772 Posts
| ||
Hurricane
United States3939 Posts
Now to find a way to GET THAT DAMN TOWER.... anything else in that code that you can think of that will help? | ||
MarcX
Netherlands772 Posts
| ||
Hurricane
United States3939 Posts
See if there is anything about the placing of them, and anyway to avoid the deletion part. | ||
MarcX
Netherlands772 Posts
http://www.file-upload.net/download_11.12.06_j7s55n.xls.html ![]() | ||
Hurricane
United States3939 Posts
| ||
Hurricane
United States3939 Posts
| ||
evanthebouncy!
United States12796 Posts
| ||
evanthebouncy!
United States12796 Posts
1. Maximize total number of round fired 2. Maximize the exploit of firing rate 3. Maximize the focus fire | ||
MarcX
Netherlands772 Posts
| ||
| ||