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REALLY addictive flash game - Page 10

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evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
December 10 2006 09:04 GMT
#181
On December 10 2006 18:02 MarcX wrote:
Don't work or already doing it? You've posted your setups and it was very different.

The essence is the same.
We both would've stacked those towers at the very middle if possible....
We figured that when the monster is comming straight at you from a path the tower can deal the most dmg, and the place in the center can do this sort of rapid firing at the path nxt to it and can reach alot of oher acreas as well.
So it's optimum thata way.
The other towers are not in the optimum location but since there's no more place in the middle, we had to put them in the second-best place, and that's highly arbitrary.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
BlackJack
Profile Blog Joined June 2003
United States10574 Posts
December 10 2006 09:06 GMT
#182
[image loading]
MarcX
Profile Joined February 2005
Netherlands772 Posts
December 10 2006 09:07 GMT
#183
What happens if you put them on the black dots?

[image loading]
«A fool and his freedom are soon parted» ~ Richard Stallman, Founder FSF
BlackJack
Profile Blog Joined June 2003
United States10574 Posts
December 10 2006 09:11 GMT
#184
Putting them on the corners won't do anything good. You'll probably get around 72~
patrick321
Profile Joined August 2004
United States185 Posts
Last Edited: 2006-12-10 09:15:16
December 10 2006 09:13 GMT
#185
I just used the income formula to calculate some total revenue by certain waves. This is all assuming no rounding is occuring, which may not be the case.

...
.........income...........8...........total
wave....per kill........kills........income
64......87.65625........701.25......22704.6875
65......89.03125........712.25......23416.9375
66......90.40625........723.25......24140.1875
67......91.78125........734.25......24874.4375
68......93.15625........745.25......25619.6875
69......94.53125........756.25......26375.9375
70......95.90625........767.25......27143.1875
...

According to this, you would have to play the first ~66 levels with only one tower to afford the biggest tower. Also, for every max tower you add you would need to survive for another ~3 waves. This doesn't seem particularly possible.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
December 10 2006 09:18 GMT
#186
On December 10 2006 18:13 patrick321 wrote:
I just used the income formula to calculate some total revenue by certain waves. This is all assuming no rounding is occuring, which may not be the case.

...
.........income...........8...........total
wave....per kill........kills........income
64......87.65625........701.25......22704.6875
65......89.03125........712.25......23416.9375
66......90.40625........723.25......24140.1875
67......91.78125........734.25......24874.4375
68......93.15625........745.25......25619.6875
69......94.53125........756.25......26375.9375
70......95.90625........767.25......27143.1875
...

According to this, you would have to play the first ~66 levels with only one tower to afford the biggest tower. Also, for every max tower you add you would need to survive for another ~3 waves. This doesn't seem particularly possible.


can you continue the calculation to lvl 80? because that seems to be a treashhold.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
KizZBG
Profile Blog Joined November 2006
u gotta skate8152 Posts
December 10 2006 09:18 GMT
#187
Hahaha

[image loading]
eSTRO for life | #2 Sea.Really fan! | #1 GosI[Flying] fan! | Clide - best SC2 terran!
Hurricane
Profile Blog Joined October 2006
United States3939 Posts
December 10 2006 09:21 GMT
#188
The problem with that is that I have reached wave 70 with 3-5 towers (I can't remember) and had no where near even 10k to spare... idk if I screwed up somehow, but my inclination is that the income per kill is wrong, but I'm not sure.
RIP CHARLIEMURPHY 11/25/10 NEVER FORGET | Hurricane#1183 @ B.net
KizZBG
Profile Blog Joined November 2006
u gotta skate8152 Posts
December 10 2006 09:23 GMT
#189
Anyone bothered to write a build order? :p
eSTRO for life | #2 Sea.Really fan! | #1 GosI[Flying] fan! | Clide - best SC2 terran!
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
December 10 2006 09:34 GMT
#190
On December 10 2006 18:23 KizZBG wrote:
Anyone bothered to write a build order? :p

It's not that hard lol...
here's my go:
1. Put 1 nature tower at center location next to the first right moving path's end.
2. Keep upgradeing the nature tower
3. When maxed, put other nature on the left of that one
4. Then it's up to you to decide the optimum placing.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
bine
Profile Blog Joined April 2005
United States2352 Posts
December 10 2006 09:35 GMT
#191
On December 10 2006 18:13 patrick321 wrote:
I just used the income formula to calculate some total revenue by certain waves. This is all assuming no rounding is occuring, which may not be the case.

...
.........income...........8...........total
wave....per kill........kills........income
64......87.65625........701.25......22704.6875
65......89.03125........712.25......23416.9375
66......90.40625........723.25......24140.1875
67......91.78125........734.25......24874.4375
68......93.15625........745.25......25619.6875
69......94.53125........756.25......26375.9375
70......95.90625........767.25......27143.1875
...

According to this, you would have to play the first ~66 levels with only one tower to afford the biggest tower. Also, for every max tower you add you would need to survive for another ~3 waves. This doesn't seem particularly possible.


But can't you have the lower levels of the flower tower as well?
bine
Profile Blog Joined April 2005
United States2352 Posts
December 10 2006 09:36 GMT
#192
Where's the optimal placing for the flower towers? I can get to almost 50 with 1 tower, so I think I might be able to get to 66 with tower + flowers....
Hurricane
Profile Blog Joined October 2006
United States3939 Posts
December 10 2006 09:39 GMT
#193
its nearly impossible...

[image loading]


thats WITH stacking 3 max natures...

so with the previous table we have, 66 lvls, +12 for 3 towers = lvl 78..... not going to happen... and those towers were mandatory... this game is not possible to get the last tower..
RIP CHARLIEMURPHY 11/25/10 NEVER FORGET | Hurricane#1183 @ B.net
OverTheUnder
Profile Blog Joined November 2004
United States2929 Posts
December 10 2006 09:40 GMT
#194
On December 10 2006 18:36 bine wrote:
Where's the optimal placing for the flower towers? I can get to almost 50 with 1 tower, so I think I might be able to get to 66 with tower + flowers....


i tired with 1 flower tower in the middle ( also spent 20 on storm to start) and went straight for the cannon. I got the 5k upgrade no problem, but it doesnt help much at all;/ Got to lvl 61.
Honor would be taking it up the ass and curing all diseases, damn how stupid can people get. -baal http://puertoricanbw.ytmnd.com/
NoNameLoser
Profile Blog Joined December 2002
United States1508 Posts
December 10 2006 09:42 GMT
#195
The real question is where do you place the flower tower for best results. it has stupid particle path that slows down and follows the target; with every upgrade its range decreases by 10. and it damn expensive too.

So far the optimal build ive gotten was placing lone ice by bottom passage and upping it till 80, then green in the middle and just upgrade.
bine
Profile Blog Joined April 2005
United States2352 Posts
December 10 2006 09:45 GMT
#196
yes, exactly. where can we put the flower tower to make it less sucky?
Hurricane
Profile Blog Joined October 2006
United States3939 Posts
Last Edited: 2006-12-10 09:51:05
December 10 2006 09:50 GMT
#197
I feel this is the most effective. I erased the later towers out of my original pick. This setup can get into the 50's.

[image loading]


the top green can hit the left row for quite a ways, and gets hits on the right a bit as well. the second stretch it rapes and can easily do 30+ lvls itself.

The flower I feel is optimal because it's range is so small it won't help to try and make it reach more than one straight stretch. This just speeds up the killing process by putting it in the equation earlier. And the weakened enemies from the nature hitting it earlier should die pretty quick to the 15k dmg from the flower.

EDIT: This is just a photoshop'd version of my earlier pic, but this is my setup. I add the middle towers as needed.
RIP CHARLIEMURPHY 11/25/10 NEVER FORGET | Hurricane#1183 @ B.net
LG)Sabbath
Profile Blog Joined July 2005
Argentina3024 Posts
December 10 2006 10:02 GMT
#198
some guy on digg managed lvl 97 by placing nature above the spawn, getting lucky with the dmg % and then getting the 900k flower tower:

[image loading]


some other guy used the hacked version and filled the whole screen with 900k towers, heres where he got to:
[image loading]
https://www.twitch.tv/argsabbath/
Hurricane
Profile Blog Joined October 2006
United States3939 Posts
Last Edited: 2006-12-10 10:07:14
December 10 2006 10:05 GMT
#199
God damnit. Now I have to try that...

EDIT: AHAHAHAHAHAHA, creator is an ass. He made the path extend to the top so people can't beat his score. haha.
RIP CHARLIEMURPHY 11/25/10 NEVER FORGET | Hurricane#1183 @ B.net
bine
Profile Blog Joined April 2005
United States2352 Posts
December 10 2006 10:13 GMT
#200
How do you know it's the creator? Maybe this guy just edited the file.
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