Oh my god this game is changing at a very BASIC level
Terran melee unit is called HERC and does splash with an upgrade
Huge change with 12 workers per base but less supply per base in Void
Holy shit void - more workers and less mins per base, and we got lurkers!
Lurkers and flying locusts confirmed
Disruptor is a moving land mine pretty much
Oracle also now has one revelation spell for revealing and detecting. Also new stasis ability
archon mode means you both control everything. no set people for micro and macro
banshees now range increased. cloak comes default. upgrade to make it move faster than any detection possible
same lurker model as hots campaign. outranges cannons. spines dodgeable
neural removed now has AOE buff to give friendly units 5 atk for 30 sec
nydus worm invisible while burrowing even to detection
carrier moves quicker. 90 sec build time. can release interceptors all at once, keep fighting when carrier dead
tempest have long range ability 500 dmg over 50 sec
8 minerals per patch, 1000 minerals per node
you run out of minerals very quickly
nexus starts with 14 supply, have to build pylon 10 secs in
start with 12 workers, you need 6 bases by 15 mins
new mech unit cyclone. very mobile, can lock on to deal more dmg and move while shooting
protoss unit disrupter, robo bay, high gas goes invulnerable 4 secs and explodes for mass aoe dmg
corruptors have ability to channel dmg like void ray. a few can kill nexus in seconds
archon mode is a matchmaking mode
herc terran melee unit has hook to grapple onto units. can upgrade to splash, hook to reapers up cliffs
swarm host manual mode, no longer burrows. upgrade for flying locust
BCs warp to anywhere you have vision
can pick up tanks in siege mode w/ medivacs
nexus cannon shoots ground only
2 new units each race. 4 major redesigns each
ravager zerg unit has siege fireball that takes 3 sec to launch and destroys them
warping takes 8 secs and warpnig units take 200% dmg
zerg has unit to break forcefields