On January 11 2013 09:36 rasnj wrote: Did he explain why he waits to enter the elevator? I thought it was just because he was bored, but then he said he entered one elevator too early. How does it save time to enter it just in time?
Something about the trigger for loading the next room. He's waiting at the right time in the dialogue to cross the trigger. Not really sure how this saves time, but that's what I he said.
Haven't touched Portal 2 much since I played it through the first 3 times at it's launch. Watching this speed run is making me remember how good and satisfying of a gaming experience it was.
On January 11 2013 09:36 rasnj wrote: Did he explain why he waits to enter the elevator? I thought it was just because he was bored, but then he said he entered one elevator too early. How does it save time to enter it just in time?
Something about the trigger for loading the next room. He's waiting at the right time in the dialogue to cross the trigger. Not really sure how this saves time, but that's what I he said.
From the FAQ on his twitch-channel:
Q: Why do you wait at elevators sometimes? A: This optimizes the dialogues at the end of the chamber, reducing the time I need to wait between the speech finishing and the next map loading.
On January 11 2013 09:36 rasnj wrote: Did he explain why he waits to enter the elevator? I thought it was just because he was bored, but then he said he entered one elevator too early. How does it save time to enter it just in time?
Something about the trigger for loading the next room. He's waiting at the right time in the dialogue to cross the trigger. Not really sure how this saves time, but that's what I he said.
Basically the next room doesn't load until two conditions are met: 1. Dialog is complete 2. The elevator passes a certain point.
What is he is doing is waiting till a certain point in the dialog so that it ends right as the elevator passes the trigger. If he entered the elevator right away the dialog would delay the trigger.
On January 11 2013 09:36 MasterOfPuppets wrote: Wow the movement mechanics in this game... O_o
Why couldn't Valve make TF2 and HL2 like this as well
I agree. In a game like this smooth movement is everything. When they had the developers of super meat boy on the other day they also emphasized smooth movement system. In contrast I bought quantum conundrum thinking it would be something like portal 2, but the movement feels very heavy and cumbersome which totally ruins the experience (still a decent game, but nowhere near portal 1/2).
garbanzo: thank you. Guess I will look it up in the vod or see if I can find an explanation elsewhere. EDIT: BloodNinja: thank you for the elaboration.
Never knew that actually... Although to be honest I never played more than 20-30 mins of HL2DM simply because I've always felt that the gunplay in HL2 was by far the weakest part. Might have to rethink that. Just to clarify and confirm, is that standard up-to-date HL2DM or is it some older patch / community made mod ?
On January 11 2013 09:36 rasnj wrote: Did he explain why he waits to enter the elevator? I thought it was just because he was bored, but then he said he entered one elevator too early. How does it save time to enter it just in time?
Something about the trigger for loading the next room. He's waiting at the right time in the dialogue to cross the trigger. Not really sure how this saves time, but that's what I he said.
Basically the next room doesn't load until two conditions are met: 1. Dialog is complete 2. The elevator passes a certain point.
What is he is doing is waiting till a certain point in the dialog so that it ends right as the elevator passes the trigger. If he entered the elevator right away the dialog would delay the trigger.
Oh, I see. The trigger is as the elevator is going down. I thought it was as he entered the elevator. That makes sense now.
On January 11 2013 09:36 rasnj wrote: Did he explain why he waits to enter the elevator? I thought it was just because he was bored, but then he said he entered one elevator too early. How does it save time to enter it just in time?
The elevators are just endless downward rides with several load points for the next stage. Every time it runs through a load point it will check to see if the dialogue is completed, and then if it is, it will commence loading the next stage. If the dialogue ISN'T complete, it will ignore it and continue the elevator.
Therefore, to optimize the transition, he wants to enter the elevator at a certain point in the dialogue such that it ends JUST before a load point and immediately fades out into the next level. If you enter too early, the dialogue continues too long and you have to wait for another load point (wasted time). Alternatively, if you enter too late, then you will have wasted a bit of time waiting too long.
On January 11 2013 09:33 geno wrote: This guy is so incomprehensibly good at this, it's genuinely hard to follow, even when fairly familiar with this game. A victim of his own success I'd say, but still crazy awesome.
I agree. Not only is it an FPS speedrun with plenty of twitch timing regarding turns and shots, but Portal adds an additional layer of complexity through... well, portals. Makes it really difficult to follow what is happening, even when I know where he's supposed to be going.
Never knew that actually... Although to be honest I never played more than 20-30 mins of HL2DM simply because I've always felt that the gunplay in HL2 was by far the weakest part. Might have to rethink that. Just to clarify and confirm, is that standard up-to-date HL2DM or is it some older patch / community made mod ?
Nah it's standard, I used to play it at quite a high level ages ago, still the best competitive game I've played to this day, even if it was full of buggs/exploits, it made it kinda fun
On January 11 2013 09:49 Flicky wrote: Hey so I went out on the city and missed the whole SC2 run.
But yeah, you guys did well.
I mean, you donated more than we got from our first marathon in 2010.
If you have any questions, I'll be about for about 15 minutes, just post here.
How and when are participants decided for future events?
There is a list of games that Mike wants and then it's open to suggestions. Good ones are decided early. The runner doing the game is just decided by who offers with priority being given to the better runner. The latest games can be decided quite late but it's not normal. June is when it all starts and if people pull out then they can be replaced quite late.
On January 11 2013 09:49 Flicky wrote: Hey so I went out on the city and missed the whole SC2 run.
But yeah, you guys did well.
I mean, you donated more than we got from our first marathon in 2010.
If you have any questions, I'll be about for about 15 minutes, just post here.
How and when are participants decided for future events?
There is a list of games that Mike wants and then it's open to suggestions. Good ones are decided early. The runner doing the game is just decided by who offers with priority being given to the better runner. The latest games can be decided quite late but it's not normal. June is when it all starts and if people pull out then they can be replaced quite late.
Thank you.
Any idea at all on the likelihood of seeing Quake / Quake 2 / Half-Life / HL: Opposing Force at SGDQ 2013? :D