LoL takes #1 E-sport spot in Korea - Page 62
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Ferric
United States22 Posts
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jpak
United States5045 Posts
On March 15 2012 09:54 Terrafros wrote: Long term, not short term. Eventually, due to the nature of the game, LoL is going to lose familiarity. Their method of creating new content is focused on slight alterations to existing concepts, due to the way their marketing has to be done. They cannot release a revolutionary new hero or map, because that'd alienate people from attempting to play as or against this new hero(without access to each hero, you must keep mechanics simple because else people will not be able to understand each hero). As such, they will hit a point where they'll have to take a risk or continue their current concept of new hero creation. SC2 was in danger from the moment it started, I didn't even mention it because I don't believe it will last much longer(in Korea), unless Heart of the Swarm REALLY throws things around in the same way as Brood War did for Starcraft 1. Okay, I get your point. Part of the reason BW lasted for so long is because, despite the changes in the builds and the metagame over the years, all the units stayed the same throughout those years. Marines still do 6 normal damage, and have stim and range upgrades after 10 years. It will be interesting to see if LoL can be sustainable for even 5 more years, but if Kim Carrier and the entire OGN crew are behind the game, then I am confident that it will be. | ||
Mataza
Germany5364 Posts
On March 14 2012 20:09 MethodSC wrote: It truly is the age of casuals... =/ Sad indeed. All I remember from Lol is that you have to get external summoner levels and runes. Meaning that at the start of the game there is not a level playing field. A competitive game shouldn´t reward playing time with anything other than the personal skill you´ve gained. | ||
Terrafros
Netherlands194 Posts
On March 15 2012 10:02 Ferric wrote: If the game is so easy, I'd invite any player to get to level 30 and maintain a 70% win rate in ranked. That amount of time should be more than sufficient if the game is so easy to learn, and maintaining a 70% win rate shouldn't be a big deal if the game is so easy to play. Post results from date of start, date of 30, and date of final w/l ratio, and I'm sure you'll convince the community what an easy game it is. When playing against another player, assuming the effect of random numbers are not too high, you always must beat that player's skill. However, I believe it's pretty sound that League of Legends is the simpler game within the Dota genre, when it comes to game mechanics and strategy. That said, I'm not saying that has to be a bad thing, and in this situation, it seems to be offering them the very situation they are in right now. Due to the relatively easy nature of learning the game, there is a larger familiarity, which leads to a decent popularity. Though, you should avoid making posts like these. You can make the same post with regards to SC2's master league, Farmville's top 200(if there's even such a thing), etc. It does nothing but bait out a flame. On March 15 2012 10:03 jpak wrote: Okay, I get your point. Part of the reason BW lasted for so long is because, despite the changes in the builds and the metagame over the years, all the units stayed the same throughout those years. Marines still do 6 normal damage, and have stim and range upgrades after 10 years. It will be interesting to see if LoL can be sustainable for even 5 more years, but if Kim Carrier and the entire OGN crew are behind the game, then I am confident that it will be. A very fair comparison. I guess only time will tell. I hope the game does well, though I hope Riot drops the aggressive marketing act(buying out tournaments and blocking games with the same genre on that tournament). | ||
supernovamaniac
United States3046 Posts
On March 15 2012 09:17 jpak wrote: Seriously. Blizzard let go of Korea in a hearbeat. It's time for everyone else here to accept the fact that they just have to move on in SC2 without Korea soon. If SC2 dies because it failed to capture Korea, then that will just show how shallow the scene really was. Disclaimer: Not trying to make any racial reference. Also, I'm Korean myself. To Blizzard, Korea was just a non-obedient pet dog. Blizzard: Here Korea, SC2! FETCH! Korea: Nope | ||
Doomblaze
United States1292 Posts
On March 15 2012 08:59 Lifan wrote: I hate LOL, in my opinion, it sucks. But, I can not deny that Riot has excellent marketing. This is basically how I feel I can totally respect LoL as a game. It's playerbase is huge, theres money in it, and it's helping make e-sports more mainstream than it ever has been before. which benefits everybody. Its just too easy for me cause i've been playing dota forever. I play LoL competitively when my friends need me to sub for them in clan scrims, but my own account is a level 8 i think, I'm not sure anymore. Riot is doing it right, and every other ESPORTS company needs to take notes, great job guinsoo and crew! | ||
SeeDLiNg
United States690 Posts
How Riot made this game become #1 in Korea while it's so shitty to watch is beyond me... But they're obviously doing something very right. | ||
Terrafros
Netherlands194 Posts
On March 15 2012 10:11 13_Doomblaze_37 wrote: This is basically how I feel I can totally respect LoL as a game. It's playerbase is huge, theres money in it, and it's helping make e-sports more mainstream than it ever has been before. which benefits everybody. Its just too easy for me cause i've been playing dota forever. I play LoL competitively when my friends need me to sub for them in clan scrims, but my own account is a level 8 i think, I'm not sure anymore. Riot is doing it right, and every other ESPORTS company needs to take notes, great job guinsoo and crew! I think Valve's approach is interesting as well. The International is a step into the right direction, and they have people available at almost all times(Valve's Zoid(I think that was the ID?) during the Defense, as an example). That said, I also think Riot's approach is wrong in a certain sense. Like I mentioned earlier, I cannot say a single good word about their actions involving offering tournaments money, if they host their game and do not broadcast any games with the same genre(HoN, DotA, Dota2). | ||
jinorazi
Korea (South)4948 Posts
i got no beef with casualness anymore, times are changing and the market is adapting. i'd still prefer to get a sports car in manual but you cant do that anymore these days with so many models ![]() | ||
xuanzue
Colombia1747 Posts
in the other hand international scene in the last year isn't growing either: http://www.alexa.com/siteinfo/majorleaguegaming.com http://www.alexa.com/siteinfo/gomtv.net | ||
drew-chan
Malaysia1517 Posts
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Exempt.
United States470 Posts
On March 14 2012 20:52 Kerotan89 wrote: Gotta laugh at this community going here, I thought you guys were all about promoting ESPORTS no matter what game or how easy (Supposedly) it is. The sad thing is the majority of people posting 'loleasy game' here probably arent even rated over 1000 in ranked games, yet its suppoesdly an easygame? The game is easy to get into and learn plus its free, thats why it is the most popular game going atm (Minor WoW) But it still takes quite a bit of skill and knowledge invested into the game to be good, not to mention you have to coordinate with four other people. which part of that does dota not have and more is our entire point. If you go listen to professional players giving advice their most complex deep thinking of the game results in concepts such as focus firing...an absolutely simplistic term in other games. The games been more or less solved and soon as koreans play 8-10 hours a day it will only be more proven I don't know why we have to be this argument. This shit is killing esports because it shows how fickle this business truly is simply because of how fast games fucking come and go. THAT IS BAD. | ||
HazMat
United States17077 Posts
On March 15 2012 10:05 Mataza wrote: Sad indeed. All I remember from Lol is that you have to get external summoner levels and runes. Meaning that at the start of the game there is not a level playing field. A competitive game shouldn´t reward playing time with anything other than the personal skill you´ve gained. It doesn't. By the time you even face every single hero in the game then you'll have all the summoners and runes you'll need. It's like saying SC2 doesn't have an even playing field because when you first play it and you get a map you've never played before you're at an disadvantage. Of course you are because you need to spend some time learning and playing the game to play competitively. | ||
SlaTe87
Germany35 Posts
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leperphilliac
United States399 Posts
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Varth
United States426 Posts
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Ollie
United States144 Posts
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Xiphos
Canada7507 Posts
On March 15 2012 10:16 jinorazi wrote: theres's still chance, i hope blizzard can turn things around because i think its possible with the next two expansions, all i can say is hots needs to reeeaaaally step it up to bring people back or else people will expect the same crap with lotv, at least this is my view. if hots doesn't have few things that needs to be in(the community knows these), i wouldn't expect anything anymore from blizzard in regards to lotv, thus losing interest. i got no beef with casualness anymore, times are changing and the market is adapting. i'd still prefer to get a sports car in manual but you cant do that anymore these days with so many models ![]() Well there will be definitely less players for HotS or LoV because you have to purchase the previous games in order to play the next one a la WoW. So from this point on, the number of players will only get whistle down. The fastest thing that Blizzard can do at the moment is to upgrade the graphics of BW as it is already established while keeping the way the game is played with the exact gameplay down to the tiniest precision. That will give them a chance to solidify a chance at keeping a piece of pie known as "e-sport". | ||
Tsuycc
Canada269 Posts
1-top 1-jungle 1-middle 2-bot If we could relate this to a traditional sport, Imagine two soccer teams being forced to use the same formation every game, wouldn't that get boring after awhile? thats why I don't think this will be a good game for e-sports, and hopefully it dies down in a year or two | ||
overt
United States9006 Posts
On March 15 2012 10:03 jpak wrote: Okay, I get your point. Part of the reason BW lasted for so long is because, despite the changes in the builds and the metagame over the years, all the units stayed the same throughout those years. Marines still do 6 normal damage, and have stim and range upgrades after 10 years. It will be interesting to see if LoL can be sustainable for even 5 more years, but if Kim Carrier and the entire OGN crew are behind the game, then I am confident that it will be. Do people like LoL because it's familiar or do they like it because they enjoy playing it? If anything LoL could potentially benefit from constantly getting new content because the game won't get "old" or stagnant with a constant flow of champions. Personally, I dislike how often new content is added but a vast majority of the community looks forward to new champions and continues playing because of the excitement of new characters. Which I think can keep the game's competitive scene going for an extremely long time. iirc, Riot has already said they have a set number of champions they want to create. I'm not sure if that's a true statement or not, nor am I sure when they'll get to that set number. But once they do have a set number of characters the only changes will probably be balance changes and the addition of new skins. So the game will have familiarity as well assuming Riot stops releasing champions (and I strongly believe they will eventually). On March 15 2012 10:24 Tsuycc wrote: I've played LoL, and this has been the meta game since the release, because of their flawed map design 1-top 1-jungle 1-middle 2-bot If we could relate this to a traditional sport, Imagine two soccer teams being forced to use the same formation every game, wouldn't that get boring after awhile? thats why I don't think this will be a good game for e-sports, and hopefully it dies down in a year or two Pro matches have seen double mid (only like once that I can remember though), double top lane, and solo bot lane. While 1-1-2 + jungler is standard it's not like we never see variation from that. | ||
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