• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:44
CEST 08:44
KST 15:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)12Reynor: GSL Loss Wasn't About Preparation Format13[IPSL] Spring 2026 Grand Finals - This Weekend!5Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) BGE Stara Zagora to be held again in June 2025
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Etiquete rules in Asl? Recommended FPV games (post-KeSPA) Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) BGH Auto Balance -> http://bghmmr.eu/ screpdb: new Starcraft reporting tool
Tourneys
[IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 [Megathread] Daily Proleagues [ASL22] Wildcard Qualifier
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Path of Exile General RTS Discussion Thread Beyond All Reason Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10485 users

LoL takes #1 E-sport spot in Korea - Page 23

Forum Index > General Forum
Post a Reply
Prev 1 21 22 23 24 25 89 Next
emucxg
Profile Blog Joined May 2007
Finland4559 Posts
Last Edited: 2012-03-14 15:09:58
March 14 2012 14:53 GMT
#441
ok, its controversial that if LoL is a better game than SC2, because they are two different type of games (RTS and MOBA). like other ppl have been said, maybe red apple is more sweet than green apple, but u cant compare apple with orange.

like WoW had more users than Broodwar had, but broodwar fans are never mad because WoW is more popular

on other hand, everyone can agree that Riot have done better job at promoting their game and eSport than Blizzard, im not trying to write a wall of text, just giving few example.

1. Talent:
Riot: even though Riot is much much smaller company than Blizzard, they have the most talented employee in their company focusing on ONE game.

Blizzard: Blizzard had the most talented employee in the game industry, but during past few years, a lot of them decided to leave Blizzard (You can guess why), most of them went to Valve, Microsoft and Riot. Especially in Korea, I heard that
in Korea, riot they hired most of his employee from Blizzard.

2. PR:
Riot: Excellent PR, have been giving positive/professional images, ppl love them, at same time they are user friendly, joking/trolling with community in their forums. Promoting their games in the schools, PAX, MLG etcs. They also used social media as advantage: Youtube, Facebook, Twitter.

Blizzard: Shitty PR. Screwed up with KeSPA, even KeSPA-haters decided to stand by their side.
Not user-friendly at all, yes, you made a good game, but can you stop acting like you are GOD to gamers.
When ppl asking you to add Chatroom, you wont just say: they dont need it.
When ppl asking for Cross-Region Play, you wont just say: they dont need it.
When ppl asking for LAN for the tournament, you wont just say: they wont need it.
ect...

3. Tournament:
Riot: $1 million prize pool for Season 1, $5 million prize pool for Season 2.
Blizzard: Not giving but ask money for play their games. Could have but havent done a shit for broodwar.

Again, I never compared two games, I'm comparing two game company, the way how they approach fans and esports.

just my 2 cent.
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
March 14 2012 14:54 GMT
#442
LoL has denying of it's own in the sense of zoning, it's not just running up and last hitting your own mobs it's forcing the other player to engage in a fight if he dares to try and last hit, freezing the lanes on your side of the map so that he has a greater risk of falling to a jungle gank if he should push forward to get at the creeps, or slamming waves of creeps into his tower while using harassment to keep him off creeps while the tower kills the creeps keeping him from getting gold.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
HaFnium
Profile Blog Joined December 2006
United Kingdom1078 Posts
March 14 2012 14:54 GMT
#443
On March 14 2012 23:16 MutaDoom wrote:
Show nested quote +
On March 14 2012 23:08 Anachromy wrote:
Football Didn't Kill Baseball.
Basketball Didn't Kill Hockey.

LoL Won't kill SC2/BW

For E-Sports to truly Cultivate itself, it needs added exposure. additional games that people can rally behind is a good thing.

Why can't some people understand this?



Lol I am fairly certain that hockey ratings recently have started to overshadow basketball in the American market, so quite the opposite actually. BW has been dwindling guys (Team 8 lol), it is time to accept the new wave
?
/rant
Edit: eSports can never succeed unless we stop being elitists and all get on the same page. BW is harder than WoL, WoL is harder than LoL. This allows a wider audience, not everyone has been gaming since they were 3. Sports like bball and soccer have a gentle learning curve and are immensely difficult to master, maybe games will end up that way too. However, we will never know if we, one of the largest supporters of eSports on the internet, bash our own thing. Stop looking from a SC point of view and start looking from a general eSports POV
/rant


lolol
why do we all have to look from a general eSports POV?
its like saying u like tennis so u should look from a point of racket sports
sure ppl are entitled to like racket sports/e-sports in general but u can like a praticular sport in general
BW forever!
S2Lunar
Profile Joined June 2011
1051 Posts
March 14 2012 14:54 GMT
#444
Very disappointing for me, but no surprise given LoL's numbers and growth, It's simply just bigger than every other e-sports community.
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2012-03-14 14:56:11
March 14 2012 14:55 GMT
#445
On March 14 2012 23:53 Crownlol wrote:
Just laughing at all the haters. LoL isn't any easier than SC2... just go play it and find out.


I've played several hundreds of games of both and I can safely say that LoL is far easier than SC2.

Couldn't disagree with the rest of your post either regarding spectating, in fact it's the one of the three dota games I play that I actually can't spectate because it's so boring to watch.
TotalNightmare
Profile Blog Joined September 2011
Germany139 Posts
March 14 2012 14:55 GMT
#446
While not getting involved in the SC2 vs LoL debate (I watch both) I think this is simply because LoL gets great support from Riot while blizzard has done Bnet 2.0 to SC2.
"That's like somone walking into YOUR house and putting a plant down on the table and starting to water it. While he shoots you with a gun!" - Day9
TG Manny
Profile Blog Joined September 2011
United States325 Posts
March 14 2012 14:55 GMT
#447
LoL is free, nuff said.

SC2 costs the same as CoD and is much more intense from the start. You already have low league laddering fear, many fundamental pillars you have to learn for yourself because teamliquid isn't always the first website you find on SC2, and the upper tiered games look so drastically different to what you play yourself.

LoL is easy to play well, especially if you get the fundamentals of ONLY LAST HIT rather than push your lane, WARD and USE THE MINIMAP to spot incoming ganks, and use your skills wisely and adapt your item build. If I am facing a shen, garen, and Cho stacking HP on my GP built for critting, I'll delay my PD for madreds razor to give a 4% life as magic damage kick in the teeth whenever I get an attack off on them. Once I get my PD and razor--I'll kill cho as soon as I close the gap between him and me. Most people don't do that.

LoL players are much more casual, as many say, because they are less invested in getting better at the game than SC2 and therefore it is more relaxing.
Singularity is at hand...
daemir
Profile Joined September 2010
Finland8662 Posts
March 14 2012 14:55 GMT
#448
On March 14 2012 23:51 tbrown47 wrote:
Show nested quote +
On March 14 2012 23:47 daemir wrote:
On March 14 2012 23:39 tbrown47 wrote:
On March 14 2012 23:33 daemir wrote:
On March 14 2012 23:26 tbrown47 wrote:
Lack of Deny is intuitive? Huh?


Take anyone who has never ever played or heard of Dota or moba games. Put them in a lane. See if they try to kill _their own forces_ before the enemy does.

How can denying possibly be intuitive for anyone who wasn't fed that idea from Dota is beyond me.


You can say that about anything though... And it actually makes sense. If you get gold from killing creeps, then steal the kills from your enemies. Seems intuitive to me. But I agree it is a little weird from the outside looking in. However that isn't what I'm saying. What I'm saying is why take it out of the game in the first place. That is what I don't get, that is what isn't intuitive it takes away something without adding anything.


And from playing 3 different LoL accounts from lvl 1 onwards I can safely say this is not intuitive for new people. What is intuitive for new people is to attack the enemy minions and kill them as fast as possible so you can go kill the enemy tower and then the next tower. You get the basic idea from just the map layout.

We know it's quite bad, you should just last hit and farm, but that's not INTUITIVE for new players. Deny is even less so, it makes so little sense when you look it outside of Dota bias that it's hilarious.


So I guess you read the first part of my post and not the second?

edit:

But I mean you can say that about any high level play. In Starcraft I should just go build Zerglings and then attack my opponent as quickly as possible? That is intuitive according to your statement about killing the enemy tower and the next tower as fast as possible. But in reality you don't do that. You build drones to support your economy first usually. Does that making droning unintuitive? I wouldn't say so. It makes it more intuitive.


Why does Day9 keep repeating "probes and pylons" when he teaches new people how to play SC2? Because building drones for the first 3 minutes for completely new players is not intuitive. Making the first 6 mine and then build a structure that gives you units is intuitive.
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2012-03-14 14:58:53
March 14 2012 14:57 GMT
#449
On March 14 2012 23:54 NotSorry wrote:
LoL has denying of it's own in the sense of zoning, it's not just running up and last hitting your own mobs it's forcing the other player to engage in a fight if he dares to try and last hit, freezing the lanes on your side of the map so that he has a greater risk of falling to a jungle gank if he should push forward to get at the creeps, or slamming waves of creeps into his tower while using harassment to keep him off creeps while the tower kills the creeps keeping him from getting gold.


All the dota games have zoning and lane freezing (in fact, DotA/HoN even more than LoL due to creep pulling). What you're describing isn't unique to LoL at all.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
March 14 2012 14:58 GMT
#450
On March 14 2012 23:39 tbrown47 wrote:
Show nested quote +
On March 14 2012 23:33 daemir wrote:
On March 14 2012 23:26 tbrown47 wrote:
Lack of Deny is intuitive? Huh?


Take anyone who has never ever played or heard of Dota or moba games. Put them in a lane. See if they try to kill _their own forces_ before the enemy does.

How can denying possibly be intuitive for anyone who wasn't fed that idea from Dota is beyond me.


You can say that about anything though... And it actually makes sense. If you get gold from killing creeps, then steal the kills from your enemies. Seems intuitive to me. But I agree it is a little weird from the outside looking in. However that isn't what I'm saying. What I'm saying is why take it out of the game in the first place. That is what I don't get, that is what isn't intuitive it takes away something without adding anything.

LoL is not meant to be a DotA clone. Riot didn't say "man we have to take denying out of the game". They thought: "Should we ADD deny into the game? What does it offer?" Riot decided that the deny mechanic doesn't actually add anything meaningful to the game (just another mechanic), so they didn't add it in. Lasthitting alone already creates the necessary tension in lane.
It was the right decision for LoL. Most likely denying is very important for DotA to work, but LoL is a different game.
If you have a good reason to disagree with the above, please tell me. Thank you.
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
March 14 2012 14:58 GMT
#451
Everyone needs to chill out.

The title of the article (as many by Kotaku are) was designed simply to attract this kind of attention. The content is obviously a joke. I'm not going to engage in this discussion but I will say that video game and esport popularity does not have to be polar or mutually exclusive.
KTY
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
March 14 2012 14:59 GMT
#452
The reason lol seems easy is because its REALLY hard to draw someone better than you in a game. Everything is set up to make it as hard as possible for a top player to play against a bunch of mediocre ones. So you end up with everyone feeling as though they are just as good as pro players because they dont know any better.

And @ the deny discussion- the lack of deny in LoL makes laning more difficult than in dota. It is still possible to control the creep wave. Good players are capable of doing it. However, its MUCH harder because you arent given the ability to kill your own stuff.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
InFdude
Profile Blog Joined July 2009
Bulgaria619 Posts
March 14 2012 15:00 GMT
#453
--- Nuked ---
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
March 14 2012 15:00 GMT
#454
Damn all these AOS clones like dota/hon/lol how dare they steal a map from Sc then turn around and beat Sc2 with it...
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
DannyJ
Profile Joined March 2010
United States5110 Posts
March 14 2012 15:01 GMT
#455
If only LoL and every game like it wasnt so boring...
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
March 14 2012 15:01 GMT
#456
On March 14 2012 23:53 emucxg wrote:
ok, its controversial that if LoL is a better game than SC2, because they are two different type of games (RTS and MOBA). like other ppl have been said, maybe red apple is more sweet than green apple, but u cant compare apple with orange.

like WoW had more users than Broodwar had, but broodwar fans are never mad because WoW is more popular

on other hand, everyone can agree that Riot have done better job at promoting their game and eSport than Blizzard, im not trying to write a wall of text, just giving few example.

1. Talent:
Riot: even though Riot is much much smaller company than Blizzard, they have the most talented employee in their company focusing on ONE game.

Blizzard: Blizzard had the most talented employee in the game industry, but during past few years, a lot of them decided to leave Blizzard (You can guess why), most of them went to Valve, Microsoft and Riot. Especially in Korea, I heard that
in Korea, riot they hired most of his employee from Blizzard.

2. PR:
Riot: Excellent PR, have been giving positive/professional images, ppl love them, at same time they are user friendly, joking/trolling with community in their forums. Promoting their games in the schools, PAX, MLG etcs. They also used social media as advantage: Youtube, Facebook, Twitter.

Blizzard: Shitty PR. Screwed up with KeSPA, even KeSPA-haters decided to stand by their side.
Not user-friendly at all, yes, you made a good game, but can you stop acting like you are GOD to gamers.
When ppl asking you to add Chatroom, you wont just say: they dont need it.
When ppl asking for Cross-Region Play, you wont just say: they dont need it.
When ppl asking for LAN for the tournament, you wont just say: they wont need it.
ect...

3. Tournament:
Riot: $1 million prize pool for Season 1, $5 million prize pool for Season 2.
Blizzard: Ask money for play their games. Could have but havent done a shit for broodwar.

Again, I never compared two games, I'm comparing two game company, the way how they approach fans and esports.

just my 2 cent.


This is wrong. Only developer at Blizzard Irvine are the only group who develop Blizzard's games. Blizzard offices all over the world have nothing to do with development. So, Riot can't hire Blizzard's development team from Blizzard Korea.
tbrown47
Profile Joined August 2009
United States1235 Posts
March 14 2012 15:02 GMT
#457
On March 14 2012 23:55 daemir wrote:
Show nested quote +
On March 14 2012 23:51 tbrown47 wrote:
On March 14 2012 23:47 daemir wrote:
On March 14 2012 23:39 tbrown47 wrote:
On March 14 2012 23:33 daemir wrote:
On March 14 2012 23:26 tbrown47 wrote:
Lack of Deny is intuitive? Huh?


Take anyone who has never ever played or heard of Dota or moba games. Put them in a lane. See if they try to kill _their own forces_ before the enemy does.

How can denying possibly be intuitive for anyone who wasn't fed that idea from Dota is beyond me.


You can say that about anything though... And it actually makes sense. If you get gold from killing creeps, then steal the kills from your enemies. Seems intuitive to me. But I agree it is a little weird from the outside looking in. However that isn't what I'm saying. What I'm saying is why take it out of the game in the first place. That is what I don't get, that is what isn't intuitive it takes away something without adding anything.


And from playing 3 different LoL accounts from lvl 1 onwards I can safely say this is not intuitive for new people. What is intuitive for new people is to attack the enemy minions and kill them as fast as possible so you can go kill the enemy tower and then the next tower. You get the basic idea from just the map layout.

We know it's quite bad, you should just last hit and farm, but that's not INTUITIVE for new players. Deny is even less so, it makes so little sense when you look it outside of Dota bias that it's hilarious.


So I guess you read the first part of my post and not the second?

edit:

But I mean you can say that about any high level play. In Starcraft I should just go build Zerglings and then attack my opponent as quickly as possible? That is intuitive according to your statement about killing the enemy tower and the next tower as fast as possible. But in reality you don't do that. You build drones to support your economy first usually. Does that making droning unintuitive? I wouldn't say so. It makes it more intuitive.


Why does Day9 keep repeating "probes and pylons" when he teaches new people how to play SC2? Because building drones for the first 3 minutes for completely new players is not intuitive. Making the first 6 mine and then build a structure that gives you units is intuitive.


You are dancing around the point. Starcraft is one of the greatest competitive games that has ever existed... but something as simple as droning isn't intuitive... and neither is denying. That is what I am getting at. Something doesn't have to be immediately obvious to be viable. Besides, denying isn't something you HAVE to do in DotA/HoN. It is sort of like the next step up once you have figured out how to not die in your lane. Kinda like 'Okay, I know that now I need to get farm to get items... the next step is to stop the enemy from doing what I am doing!'. It isn't like if you don't deny the "YOU LOSE" screen pops up and you get disconnected. It is another step you can take to becoming a better player. In LoL they take away denying and don't give you any other way of stopping enemy players farming. It just takes something away. It is like me going into SC2 and removing Zergling's Adrenal Glands upgrade. That doesn't give you anything.. all it does is take away from the possibilities.
just here
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2012-03-14 15:05:31
March 14 2012 15:02 GMT
#458
On March 14 2012 23:59 Two_DoWn wrote:
And @ the deny discussion- the lack of deny in LoL makes laning more difficult than in dota. It is still possible to control the creep wave. Good players are capable of doing it. However, its MUCH harder because you arent given the ability to kill your own stuff.


I actually always find laning in LoL to be a rather relaxing and easy thing in contrast to when I play HoN/DotA where it is a much more intense and focused effort from me. I definitely would say if they just happened to add denying to LoL, it would make the laning phase more difficult.

Regardless of the argument of whether laning in LoL is easier than laning in DotA or not, if it is in fact harder, it isn't because they took out denying. Denying literally doubles the amount of things you have to focus on and opens up a lot more considerations of opportunity cost of each individual action.
supernovamaniac
Profile Blog Joined December 2009
United States3047 Posts
Last Edited: 2012-03-14 15:06:06
March 14 2012 15:04 GMT
#459
Blizzard fucks up Korean SC2 release, foreigners still expect Korea = SC2 after all these screw-ups.

In Korea, LoL >= BW >>>>>>>>> SC2. Period.


On March 15 2012 00:01 Wildmoon wrote:
Show nested quote +
On March 14 2012 23:53 emucxg wrote:
ok, its controversial that if LoL is a better game than SC2, because they are two different type of games (RTS and MOBA). like other ppl have been said, maybe red apple is more sweet than green apple, but u cant compare apple with orange.

like WoW had more users than Broodwar had, but broodwar fans are never mad because WoW is more popular

on other hand, everyone can agree that Riot have done better job at promoting their game and eSport than Blizzard, im not trying to write a wall of text, just giving few example.

1. Talent:
Riot: even though Riot is much much smaller company than Blizzard, they have the most talented employee in their company focusing on ONE game.

Blizzard: Blizzard had the most talented employee in the game industry, but during past few years, a lot of them decided to leave Blizzard (You can guess why), most of them went to Valve, Microsoft and Riot. Especially in Korea, I heard that
in Korea, riot they hired most of his employee from Blizzard.

2. PR:
Riot: Excellent PR, have been giving positive/professional images, ppl love them, at same time they are user friendly, joking/trolling with community in their forums. Promoting their games in the schools, PAX, MLG etcs. They also used social media as advantage: Youtube, Facebook, Twitter.

Blizzard: Shitty PR. Screwed up with KeSPA, even KeSPA-haters decided to stand by their side.
Not user-friendly at all, yes, you made a good game, but can you stop acting like you are GOD to gamers.
When ppl asking you to add Chatroom, you wont just say: they dont need it.
When ppl asking for Cross-Region Play, you wont just say: they dont need it.
When ppl asking for LAN for the tournament, you wont just say: they wont need it.
ect...

3. Tournament:
Riot: $1 million prize pool for Season 1, $5 million prize pool for Season 2.
Blizzard: Ask money for play their games. Could have but havent done a shit for broodwar.

Again, I never compared two games, I'm comparing two game company, the way how they approach fans and esports.

just my 2 cent.


This is wrong. Only developer at Blizzard Irvine are the only group who develop Blizzard's games. Blizzard offices all over the world have nothing to do with development. So, Riot can't hire Blizzard's development team from Blizzard Korea.


What?

Blizzard Korea employees have moved over to Riot games Korea. Sure it may not be the development team, but the jist is that Riot games Korea atm consist of previous Blizzard workers.
ppp
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
March 14 2012 15:04 GMT
#460
On March 14 2012 23:57 GGTeMpLaR wrote:
Show nested quote +
On March 14 2012 23:54 NotSorry wrote:
LoL has denying of it's own in the sense of zoning, it's not just running up and last hitting your own mobs it's forcing the other player to engage in a fight if he dares to try and last hit, freezing the lanes on your side of the map so that he has a greater risk of falling to a jungle gank if he should push forward to get at the creeps, or slamming waves of creeps into his tower while using harassment to keep him off creeps while the tower kills the creeps keeping him from getting gold.


All the dota games have zoning and lane freezing (in fact, DotA/HoN even more than LoL due to creep pulling). What you're describing isn't unique to LoL at all.


It's unique in the sense that the lack of being able to last hit your own minions while zoning/freezing makes the act of zoning/freeze much different than in other AOS clones.

dota: opps I fucked up my freeze and my lane is starting to push, oh I'll just last hit my own minions

lol: opps I fucked up my freeze and my lane is starting to push, do I shove the tower? dive? do I have vision wards so I can attempt a freeze further up lane?
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
Prev 1 21 22 23 24 25 89 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft761
StarCraft: Brood War
NaDa 21
ajuk12(nOOB) 17
Bale 17
Icarus 11
Dota 2
NeuroSwarm157
League of Legends
JimRising 706
Counter-Strike
Coldzera 1100
Other Games
summit1g5430
C9.Mang0272
XaKoH 190
RuFF_SC272
Trikslyr10
Organizations
Other Games
gamesdonequick1838
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH307
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2110
League of Legends
• Stunt706
Upcoming Events
Replay Cast
2h 17m
CrankTV Team League
4h 17m
WardiTV Qualifier
5h 17m
Epic.LAN
6h 17m
Big Brain Bouts
9h 17m
SHIN vs Elazer
Percival vs Nicoract
Reynor vs Lambo
Replay Cast
17h 17m
RSL Revival
1d 2h
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
1d 3h
Epic.LAN
1d 6h
IPSL
1d 9h
Dragon vs Hawk
[ Show More ]
RSL Revival
2 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
2 days
OSC
2 days
IPSL
2 days
Bonyth vs Ret
WardiTV Weekly
3 days
Monday Night Weeklies
3 days
PiGosaur Cup
4 days
The PondCast
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-07-13
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Escore Tournament S3: W3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.