LoL takes #1 E-sport spot in Korea - Page 21
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scDeluX
Canada1341 Posts
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TheYango
United States47024 Posts
On March 14 2012 23:28 Capped wrote: But the only major differences in HoN/Dota is 1) Creep denies. 2) Loss of gold on death. 1 adds another element to skillful play i agree, yet still not good for spectating. 2 just makes it less forgiving and makes it snowball even more quickly with games lasting longer and faster snowballing, games have the potential to be very boring. You need to educate yourself if you believe that these are the only differences between DotA and LoL, or if you believe that LoL is less snowball-y than DotA. As much as I dislike the misguided preconceptions that people have made about LoL in this thread, you're doing the same thing. | ||
Bart Hurt
Singapore26 Posts
On March 14 2012 23:28 MulletMurdoc wrote: what is this shit???? LoL. are you fking kidding me.... whats next, Mario cart? I always considered LoL to be like womans football of the E-sport scene get off my lawn.. fucking kids ![]() ogn has a kart rider proleague | ||
jpak
United States5045 Posts
Yes. Fail at conversion. Here's the list of official Kespa games. Guess what? LoL is on there. Kespa Official Game list. | ||
bokeevboke
Singapore1674 Posts
On March 14 2012 23:12 Xcobidoo wrote: When it comes to player base, you can't compare a f2p-game with one that costs like 40-50 euro. Ofc there's not a "skill ceiling" if you dumb it down, you can always micro just a bit better or macro just a tiny bit better. The skill ceiling more refers to the fact that if player X practices for 2 hours/day and player Y practices for 8 hours/day and they are still comparable in skill (provided they have the same potential regarding RTS-games) then yes, there is a pretty low skill ceiling. Consider Quake where a 75-80% hit rate with railgun is considered amazing, the fact that there is still 20-25% to improve on there means that the skill ceiling is high. I understand that you're saying that its easier to hit skill-ceiling in LoL, when you're somewhat equal to other top-players. But I think you're forgetting 5v5 aspect of the game, there is more depth than you think. You can carry like 20/5/20 but your team still loses. Reasons might be bad pick, misunderstanding, or simply the fact that their support (say 0/8/25) contributed more than you as a carry. | ||
GreEny K
Germany7312 Posts
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Norris_is_GODLY
United Kingdom46 Posts
On March 14 2012 20:29 Ian Ian Ian wrote: The fact that LoL is easy isnt a reason for it to not be #1. I mean its not like soccer is hard and its the #1 sport in the world were you dropped on your head as a baby? User was warned for this post | ||
floor exercise
Canada5847 Posts
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Shikyo
Finland33997 Posts
On March 14 2012 23:16 Schwopzi wrote: So it took me less time to reach the top 2% in starcraft then it did for me to reach the top 10% in LoL. Does this mean LoL has a higher skillceiling? This is actually funny btw, I used to be in top 1.5% of SC2 and I've never been in like top 10% of LoL despite playing like 4 times more games of LoL. | ||
tbrown47
United States1235 Posts
On March 14 2012 23:33 daemir wrote: Take anyone who has never ever played or heard of Dota or moba games. Put them in a lane. See if they try to kill _their own forces_ before the enemy does. How can denying possibly be intuitive for anyone who wasn't fed that idea from Dota is beyond me. You can say that about anything though... And it actually makes sense. If you get gold from killing creeps, then steal the kills from your enemies. Seems intuitive to me. But I agree it is a little weird from the outside looking in. However that isn't what I'm saying. What I'm saying is why take it out of the game in the first place. That is what I don't get, that is what isn't intuitive it takes away something without adding anything. | ||
Zergneedsfood
United States10671 Posts
It's a casual game that also has a lot of qualified professionals. It might pale in comparison to its counterparts in its genre, but it's a game that a lot of people find enjoyable and worthwhile. Hey guys, that sounds like Starcraft 2. | ||
Phanekim
United States777 Posts
I never understood the moba phenomenon. never. | ||
windzor
Denmark1013 Posts
5. intuitive mechanics; things like AP/spell damage scaling, brush/vision, objectives/buffs, "free" recalling, lack of deny mechanic are all things that are very intuitive to put into MOBA game that focuses on "fun" rather than "l33t" after a few years experience of DotA; these are the issues that fix the game for new players and cause DotA diehards to complain of "lack of depth" due to lack of buggy vision mechanics, and the possibility of efficient recalling and spell-based champions actually being useful lategame DotA has spell-based champions which are pretty damn useful in lategame right now. Just go and look at Invoker. Yes DotA spellcasters mostly isn't good lategame. But if you center your game around spellcasters, you also know they have a period in the game where they shine, and is really really good. It's called in-game depth which carries into several several gameplay types. Depending on what you like you go something different. If you like a spellcaster you have a period in the game, where you rule the board... Atm in the DotA metagame, hardcarries are actually not that often picked so you see alot of spellcasters. | ||
GGTeMpLaR
United States7226 Posts
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Capped
United Kingdom7236 Posts
On March 14 2012 23:36 TheYango wrote: You need to educate yourself if you believe that these are the only differences between DotA and LoL, or if you believe that LoL is less snowball-y than DotA. As much as I dislike the misguided preconceptions that people have made about LoL in this game, you're doing the same thing. LoL is very snowball like, i know and accept that but i was saying dota is more-so, if your ganked twice early game LoL, they get an advantage yes. In dota, its doubly so. See my point? I didnt say it was the only differences, but its the two major ones. I dont have misguided preconceptions, i just typed up a massive thread in sports and games and my fingers hurt so i dont want to type moar xD. Other differences are quite minor unless im mistaken...? im not starting a flame war with this anyway, but while dota could require more skill, LoL has something that makes it more attractive to the masses. (Perhaps sona's boobs.) | ||
Wildmoon
Thailand4189 Posts
On March 14 2012 23:38 Shikyo wrote: This is actually funny btw, I used to be in top 1.5% of SC2 and I've never been in like top 10% of LoL despite playing like 4 times more games of LoL. Are you sure you used to be 1.5% of SC2? | ||
StarStruck
25339 Posts
I've tried watching it, but I really cannot get into it. | ||
NotSorry
United States6722 Posts
Grats to Riot for making an awesome game that millions can enjoy and really standing behind your product every step of the way, now if only you would give a replay feature... BW WGT: A- Protoss Sc2: High Masters Random LoL: 1400elo... | ||
Blasterion
China10272 Posts
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DeadBull
421 Posts
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