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konadora
Singapore66071 Posts
On March 15 2012 00:04 supernovamaniac wrote: Blizzard fucks up Korean SC2 release, foreigners still expect Korea = SC2 after all these screw-ups.
In Korea, LoL >= BW >>>>>>>>> SC2. Period.
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I will never understand how anyone can argue that a competitive game where you play against other players of varying skill levels can be "easy". The difficulty obviously depends 100% on the skill level of the person you're playing against. I've been playing LoL for 6 months or so and I'm way better than people I know who picked it up recently and way worse than people I know who have been playing for a year or more. It's a learning experience just like any other competitive game.
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On March 15 2012 00:02 tbrown47 wrote:Show nested quote +On March 14 2012 23:55 daemir wrote:On March 14 2012 23:51 tbrown47 wrote:On March 14 2012 23:47 daemir wrote:On March 14 2012 23:39 tbrown47 wrote:On March 14 2012 23:33 daemir wrote:On March 14 2012 23:26 tbrown47 wrote: Lack of Deny is intuitive? Huh?
Take anyone who has never ever played or heard of Dota or moba games. Put them in a lane. See if they try to kill _their own forces_ before the enemy does. How can denying possibly be intuitive for anyone who wasn't fed that idea from Dota is beyond me. You can say that about anything though... And it actually makes sense. If you get gold from killing creeps, then steal the kills from your enemies. Seems intuitive to me. But I agree it is a little weird from the outside looking in. However that isn't what I'm saying. What I'm saying is why take it out of the game in the first place. That is what I don't get, that is what isn't intuitive it takes away something without adding anything. And from playing 3 different LoL accounts from lvl 1 onwards I can safely say this is not intuitive for new people. What is intuitive for new people is to attack the enemy minions and kill them as fast as possible so you can go kill the enemy tower and then the next tower. You get the basic idea from just the map layout. We know it's quite bad, you should just last hit and farm, but that's not INTUITIVE for new players. Deny is even less so, it makes so little sense when you look it outside of Dota bias that it's hilarious. So I guess you read the first part of my post and not the second? edit: But I mean you can say that about any high level play. In Starcraft I should just go build Zerglings and then attack my opponent as quickly as possible? That is intuitive according to your statement about killing the enemy tower and the next tower as fast as possible. But in reality you don't do that. You build drones to support your economy first usually. Does that making droning unintuitive? I wouldn't say so. It makes it more intuitive. Why does Day9 keep repeating "probes and pylons" when he teaches new people how to play SC2? Because building drones for the first 3 minutes for completely new players is not intuitive. Making the first 6 mine and then build a structure that gives you units is intuitive. You are dancing around the point. Starcraft is one of the greatest competitive games that has ever existed... but something as simple as droning isn't intuitive... and neither is denying. That is what I am getting at. Something doesn't have to be immediately obvious to be viable. Besides, denying isn't something you HAVE to do in DotA/HoN. It is sort of like the next step up once you have figured out how to not die in your lane. Kinda like 'Okay, I know that now I need to get farm to get items... the next step is to stop the enemy from doing what I am doing!'. It isn't like if you don't deny the "YOU LOSE" screen pops up and you get disconnected. It is another step you can take to becoming a better player. In LoL they take away denying and don't give you any other way of stopping enemy players farming. It just takes something away. It is like me going into SC2 and removing Zergling's Adrenal Glands upgrade. That doesn't give you anything.. all it does is take away from the possibilities.
I was not commenting on what is viable. I was saying denying isn't intuitive, which it isn't. Go back and read what I originally quoted.
You can control lane in LoL without denying, but it means you gotta man up and know the matchup / have warding. You can zone people out if you know you can take the trades for the better and not get ganked in the process.
If we talk purely about lane control, then that's gotta be harder then simply killing your own creep before the enemy has time to. You actually fight the enemy to stop him from killing your creep. Would think it's more viewer friendly too, see the champs duke it out instead of play "who can tag this mob faster".
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Hmmm not criticizing the game per say but I find LoL sooooooo bad on spectator view.
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#1 e-sports yes. New BW? Hell no. Nothing will ever replace BW. Not SC2, not LoL and not dota 2.
This shouldn't come as a surprise though. Riot is making really good decisions while Blizzard had been too arrogant thinking that they could ride on the success of bw to drive SC2's sales. In the end, they are both casual games that requires less than 1/10th of the skills of BW. Riot is simply better.
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On March 15 2012 00:02 GGTeMpLaR wrote:Show nested quote +On March 14 2012 23:59 Two_DoWn wrote: And @ the deny discussion- the lack of deny in LoL makes laning more difficult than in dota. It is still possible to control the creep wave. Good players are capable of doing it. However, its MUCH harder because you arent given the ability to kill your own stuff. I actually always find laning in LoL to be a rather relaxing and easy thing in contrast to when I play HoN/DotA where it is a much more intense and focused effort from me. I definitely would say if they just happened to add denying to LoL, it would make the laning phase more difficult. Regardless of the argument of whether laning in LoL is easier than laning in DotA or not, if it is in fact harder, it isn't because they took out denying. Denying literally doubles the amount of things you have to focus on and opens up a lot more considerations of opportunity cost of each individual action.
laning in league of legends is boring since you are almost never under threat from anything other than the jungler. With flash and heal that isnt really an issue unless you are caught out of position. The top tier league of legends players make tons of mistakes and its pretty silly if you compare their decision making to people like GoD or LightofHeaven.
+10 kills in 20 minutes is such a joke as a spectator sport
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On March 15 2012 00:01 Wildmoon wrote:Show nested quote +On March 14 2012 23:53 emucxg wrote: ok, its controversial that if LoL is a better game than SC2, because they are two different type of games (RTS and MOBA). like other ppl have been said, maybe red apple is more sweet than green apple, but u cant compare apple with orange.
like WoW had more users than Broodwar had, but broodwar fans are never mad because WoW is more popular
on other hand, everyone can agree that Riot have done better job at promoting their game and eSport than Blizzard, im not trying to write a wall of text, just giving few example.
1. Talent: Riot: even though Riot is much much smaller company than Blizzard, they have the most talented employee in their company focusing on ONE game.
Blizzard: Blizzard had the most talented employee in the game industry, but during past few years, a lot of them decided to leave Blizzard (You can guess why), most of them went to Valve, Microsoft and Riot. Especially in Korea, I heard that in Korea, riot they hired most of his employee from Blizzard.
2. PR: Riot: Excellent PR, have been giving positive/professional images, ppl love them, at same time they are user friendly, joking/trolling with community in their forums. Promoting their games in the schools, PAX, MLG etcs. They also used social media as advantage: Youtube, Facebook, Twitter. Blizzard: Shitty PR. Screwed up with KeSPA, even KeSPA-haters decided to stand by their side. Not user-friendly at all, yes, you made a good game, but can you stop acting like you are GOD to gamers. When ppl asking you to add Chatroom, you wont just say: they dont need it. When ppl asking for Cross-Region Play, you wont just say: they dont need it. When ppl asking for LAN for the tournament, you wont just say: they wont need it. ect...
3. Tournament: Riot: $1 million prize pool for Season 1, $5 million prize pool for Season 2. Blizzard: Ask money for play their games. Could have but havent done a shit for broodwar.
Again, I never compared two games, I'm comparing two game company, the way how they approach fans and esports.
just my 2 cent. This is wrong. Only developer at Blizzard Irvine are the only group who develop Blizzard's games. Blizzard offices all over the world have nothing to do with development. So, Riot can't hire Blizzard's development team from Blizzard Korea. yes, i didnt say they were all working for game development. but other roles are also as important as game developer.
On January 11 2012 03:03 Milkis wrote: moba games are ridiculous in korea
i also know a few people in riot games in KR and they're pretty big esports people. remember blizzard korea lost a ton of people over the last few years and they all went to riot.
Also Milkis is agree with me.
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On March 15 2012 00:06 Gondlem wrote: I will never understand how anyone can argue that a competitive game where you play against other players of varying skill levels can be "easy". The difficulty obviously depends 100% on the skill level of the person you're playing against. I've been playing LoL for 6 months or so and I'm way better than people I know who picked it up recently and way worse than people I know who have been playing for a year or more. It's a learning experience just like any other competitive game. I don't play LoL and I don't get it either. If it's so easy just go get the free money.
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LoL remind me of WoW. It has the feature that made the game really addictive. I don't play LoL though.
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On March 15 2012 00:07 daemir wrote:Show nested quote +On March 15 2012 00:02 tbrown47 wrote:On March 14 2012 23:55 daemir wrote:On March 14 2012 23:51 tbrown47 wrote:On March 14 2012 23:47 daemir wrote:On March 14 2012 23:39 tbrown47 wrote:On March 14 2012 23:33 daemir wrote:On March 14 2012 23:26 tbrown47 wrote: Lack of Deny is intuitive? Huh?
Take anyone who has never ever played or heard of Dota or moba games. Put them in a lane. See if they try to kill _their own forces_ before the enemy does. How can denying possibly be intuitive for anyone who wasn't fed that idea from Dota is beyond me. You can say that about anything though... And it actually makes sense. If you get gold from killing creeps, then steal the kills from your enemies. Seems intuitive to me. But I agree it is a little weird from the outside looking in. However that isn't what I'm saying. What I'm saying is why take it out of the game in the first place. That is what I don't get, that is what isn't intuitive it takes away something without adding anything. And from playing 3 different LoL accounts from lvl 1 onwards I can safely say this is not intuitive for new people. What is intuitive for new people is to attack the enemy minions and kill them as fast as possible so you can go kill the enemy tower and then the next tower. You get the basic idea from just the map layout. We know it's quite bad, you should just last hit and farm, but that's not INTUITIVE for new players. Deny is even less so, it makes so little sense when you look it outside of Dota bias that it's hilarious. So I guess you read the first part of my post and not the second? edit: But I mean you can say that about any high level play. In Starcraft I should just go build Zerglings and then attack my opponent as quickly as possible? That is intuitive according to your statement about killing the enemy tower and the next tower as fast as possible. But in reality you don't do that. You build drones to support your economy first usually. Does that making droning unintuitive? I wouldn't say so. It makes it more intuitive. Why does Day9 keep repeating "probes and pylons" when he teaches new people how to play SC2? Because building drones for the first 3 minutes for completely new players is not intuitive. Making the first 6 mine and then build a structure that gives you units is intuitive. You are dancing around the point. Starcraft is one of the greatest competitive games that has ever existed... but something as simple as droning isn't intuitive... and neither is denying. That is what I am getting at. Something doesn't have to be immediately obvious to be viable. Besides, denying isn't something you HAVE to do in DotA/HoN. It is sort of like the next step up once you have figured out how to not die in your lane. Kinda like 'Okay, I know that now I need to get farm to get items... the next step is to stop the enemy from doing what I am doing!'. It isn't like if you don't deny the "YOU LOSE" screen pops up and you get disconnected. It is another step you can take to becoming a better player. In LoL they take away denying and don't give you any other way of stopping enemy players farming. It just takes something away. It is like me going into SC2 and removing Zergling's Adrenal Glands upgrade. That doesn't give you anything.. all it does is take away from the possibilities. I was not commenting on what is viable. I was saying denying isn't intuitive, which it isn't. Go back and read what I originally quoted. You can control lane in LoL without denying, but it means you gotta man up and know the matchup / have warding. You can zone people out if you know you can take the trades for the better and not get ganked in the process. If we talk purely about lane control, then that's gotta be harder then simply killing your own creep before the enemy has time to. You actually fight the enemy to stop him from killing your creep. Would think it's more viewer friendly too, see the champs duke it out instead of play "who can tag this mob faster".
You can do, and do do the same thing in DotA/HoN though. Strong laners can completely zone out heroes and keep complete lane control that way as well. However there is ALSO denying.
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On March 15 2012 00:07 rezoacken wrote: Hmmm not criticizing the game per say but I find LoL sooooooo bad on spectator view. D: I play the game too and I have to agree...however, the highlight videos are really badass.
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On March 15 2012 00:04 NotSorry wrote:Show nested quote +On March 14 2012 23:57 GGTeMpLaR wrote:On March 14 2012 23:54 NotSorry wrote: LoL has denying of it's own in the sense of zoning, it's not just running up and last hitting your own mobs it's forcing the other player to engage in a fight if he dares to try and last hit, freezing the lanes on your side of the map so that he has a greater risk of falling to a jungle gank if he should push forward to get at the creeps, or slamming waves of creeps into his tower while using harassment to keep him off creeps while the tower kills the creeps keeping him from getting gold. All the dota games have zoning and lane freezing (in fact, DotA/HoN even more than LoL due to creep pulling). What you're describing isn't unique to LoL at all. It's unique in the sense that the lack of being able to last hit your own minions while zoning/freezing makes the act of zoning/freeze much different than in other AOS clones. dota: opps I fucked up my freeze and my lane is starting to push, oh I'll just last hit my own minions lol: opps I fucked up my freeze and my lane is starting to push, do I shove the tower? dive? do I have vision wards so I can attempt a freeze further up lane?
Again, you're describing considerations that are not unique to LoL - pushing towers, diving, (freeze further up the lane...?)
Back to your original point, basically it comes down to DotA being more forgiving to the side with lane control (ability to deny/creep pull to maintain a lead once established - or in fact be used even if not in the lead) while LoL is more forgiving to the side without lane control because if the other team derps and pushes the lane, they can just call back to the tower and most likely last hit perfectly fine under the safety of the tower god without losing anything for having lost lane control.
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Let's be fair, SC2, SCBW, LoL, DotA are all competitive and great games. So what if mechanical skill is valued more in one type of game while communication and team work are valued in the other? Why can't everybody agree they're both entertaining and challenging games? 99% of the people playing games are doing it just to have fun, with no thought of profiting off of the game. If you're not having fun playing the game, you don't have to play that particular game. Now the 1% of people trying to profit off of a specific game have a valid concern regarding which game should have the biggest prize pools/fan base because it effects their pocket. These types of people are in a situation where they need to look at the games from a business perspective. I don't think the best business model includes attacking the competition, but maybe it does. Either way I think variety in games is good for E-sports in general, as it allows for more exposure and the potential for more fans/viewers/money etc.
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I don't understand how League gets so many viewers. I've played hundreds of games of it, but it's just not fun to watch, at all. It's more likely that the huge numbers come from the sheer volume of players rather than having any merit as a competitive game spectator sport.
Edit: 'No merit as a competitive game' is unfair, but there's nothing entertaining about watching it.
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Actiblizzard deserves every bit of this.
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On March 15 2012 00:06 Gondlem wrote: I will never understand how anyone can argue that a competitive game where you play against other players of varying skill levels can be "easy". The difficulty obviously depends 100% on the skill level of the person you're playing against. I've been playing LoL for 6 months or so and I'm way better than people I know who picked it up recently and way worse than people I know who have been playing for a year or more. It's a learning experience just like any other competitive game.
Pretty sure there's an implied "relatively" before the "easy".
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On March 15 2012 00:15 KimJongIlJr wrote: Actiblizzard deserves every bit of this.
Actually, This doesn't hurt Blizzard at all.
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You can do, and do do the same thing in DotA/HoN though. Strong laners can completely zone out heroes and keep complete lane control that way as well. However there is ALSO denying.
There is more mechanic to worry about for sure. But you're still competing against another human on the other side. WIth or without denying, some people are better than others. If you're playing the game competitively then nothing comes as "too easy". If it's the lack of mechanic you're complaining about then the same can be said of SC2 when compared to BW.
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On March 15 2012 00:14 sevia wrote: I don't understand how League gets so many viewers. I've played hundreds of games of it, but it's just not fun to watch, at all. It's more likely that the huge numbers come from the sheer volume of players rather than having any merit as a competitive game. 1. LoL has more fanbase 2. Tournament often creates new META, new OP heros... 3. Riot is promoting their tournament in their website and even in their client. the viewership would be HUGE even 1% of the ppl clicks on it.
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On March 15 2012 00:16 AsianEcksDragon wrote:Show nested quote +You can do, and do do the same thing in DotA/HoN though. Strong laners can completely zone out heroes and keep complete lane control that way as well. However there is ALSO denying. There is more mechanic to worry about for sure. But you're still competing against another human on the other side. WIth or without denying, some people are better than others. If you're playing the game competitively then nothing comes as "too easy". If it's the lack of mechanic you're complaining about then the same can be said of SC2 when compared to BW.
Regardless of where you stand on BW vs SC2, denying is not comparable to MBS/automining/255 unit select.
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